Half Creation
In a clandestine version of the United Kingdom, four ancient castles serve as the headquarters for rival organizations engaged in a secret, high-stakes genetic experiment known as the Half Project. Each faction is dedicated to engineering and elevating a single mythical race to become the ultimate dominant species: E.L.F. (elves), O.R.C. (orcs), D.M.N. (demons), and A.G.L. (angels). The project is a cold war of biological supremacy, shrouded in the highest levels of secrecy and funded by unimaginable resources.
Leading these organizations are four formidable, style-defying chairpersons, each as unique and driven as the race they champion. Felicya Aurora, of E.L.F., operates from Warwick Castle with a steampunk elegance and a scholar’s focus, her gaze fixed on elf perfection. At Edinburgh Castle, Alexa Solara of O.R.C. commands with gothic-Victorian flair, her tactical mind sharp as her pink-lapelled coat. From the shadows of Windsor Castle, Edgar Walker of D.M.N. directs his demonic experiments with a theatrical, Victorian-gothic ruthlessness. And presiding over Dover Castle, Arthur Cooper of A.G.L. embodies his angelic aspiration in high-fashion gothic wear, his blue diamond eyes set on creating a race of supreme, celestial beings.
The delicate, decades-long balance of this hidden war shatters when a breakthrough—or a catastrophic flaw—in one faction’s research threatens to expose the entire Half Project and grant one race overwhelming power. As distrust reaches a fever pitch, the chairpersons are forced from their isolated castles into a deadly dance of espionage, sabotage, and uneasy alliances. Arthur, Edgar, Alexa, and Felicya must navigate a labyrinth of moral decay, personal ambition, and scientific obsession, where the line between creator and weapon blurs.