Truthbreaker
When a forbidden broadcast interrupts a high-profile hero gala, Hitoshi Shinso forces a respected director to confess to illegal quirk experiments hidden across multiple city wards. Overnight, Shinso becomes the most wanted figure in hero society—labeled unstable, dangerous, and manipulated—while the public struggles to process the truth he exposed.
Pursued by the Hero Commission’s specialized Anti-Mental Manipulation Unit, Shinso retreats into the city’s forgotten spaces to uncover the rest of the buried files. As new evidence surfaces, it becomes clear that Ward Six was only the beginning of a quiet network designed to reshape children’s quirks in secret.
Unexpectedly, Eraserhead becomes Shinso’s only ally. Refusing the Commission’s narrative, Aizawa investigates on his own and recognizes that Shinso’s rebellion is not villainy, but an attempt to hold a corrupt system accountable. The two join forces in a desperate race to unmask every hidden ward before the Commission silences them both.
When the Commission cuts all broadcast channels, Shinso makes a final, irreversible choice: instead of escaping, he embeds every classified document directly into the city’s digital infrastructure, transforming every phone, billboard, and screen into a vessel for the truth.
The city erupts. Protests flood the streets. Heroes question their leaders. And Shinso, exhausted and cornered, allows himself to be found—knowing he may not walk free again. Yet for the first time in his life, his voice has changed the world.
Shinso is branded a criminal.
But the truth he ignited can no longer be buried.