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Dead Galaxy Chronicles

Dead Galaxy plunges into a sprawling science-fiction future set in 2852. The narrative opens in an era where Earth’s nations, ravaged and exhausted by centuries of devastating wars, were forced to surrender governance to interstellar resource-gathering corporations. This handover established a new galactic frontier defined by institutional corruption, forgotten laws, and deep moral decay. Tiberion Solegard, the head of the technology giant Evoke Systems, took command of the Supreme World Republic (SWR)—a structure founded by these corporations—and maintains absolute control over the galaxy through 12 centralized institutions. His power became unshakeable after he achieved immortality. This extreme consolidation of authority was partly necessitated by widespread colonial uprisings that erupted following the emergence of the Incompatibles. The Incompatibles first arrived in 2438: an advanced alien race that, terrifyingly, could not be processed by the human brain. Any attempt by humans to perceive these invaders often resulted in instant, irreversible blindness or catastrophic loss of consciousness. They were untouchable; no known human weapon could inflict damage. Then, just as suddenly, the Incompatibles vanished, yet the chilling traces and enduring mysteries they left behind never faded. So, what is this story about? Inspector of the Dead Galaxy and Fugitive of the Dead Galaxy The protagonist is Mehmet, an Inspector working for the Bioethical Oversight—one of the SWR's 12 governing bodies. Mehmet is violently jolted awake from a 400-year cryo-sleep due to a minor power grid failure. Because of this catastrophic interruption, Mehmet is afflicted with amnesia; he cannot recall his past, the reason for his slumber, or any crucial details of his life. His institution is barely functional, on the verge of collapse from rampant corruption and bribe-taking. Mehmet’s simple goal is to collect his 400 years of accumulated pay and retire to a peaceful life. However, he is required to complete three final assignments before retirement. As he reluctantly navigates these last duties, Mehmet will find himself tearing through the veneer of the galaxy’s darkest secrets, learning brutal truths about his own past, and struggling to comprehend a universe filled with impenetrable mysteries. Expect From This Saga: A vast, realistic sci-fi universe (featuring intricate institutions, cults, mega-corporations, and political webs) Entertaining side characters Dystopian mysteries A compelling villain R-rated humor and dark comedy A lengthy, multi-part adventure series Warning: This work contains violence, psychological tension, sexual content, and themes that may be disturbing to some readers. It is not suitable for readers under the age of 18.
FailedWriter2 · 77.1k Views

Re: Tales of the Rune-Tech Sage

In a realm rife with war and conquest, only the strong and cunning may survive. Planar travel has become the determinant of strength. Nobles and powerhouses travel the myriad planes, invading and plundering them to increase their personal strength, grow their military might and fund their endless wars. A systems engineer and lifelong web novel reader is reborn as Alex Fury—a young noble dismissed as talentless by his own family. Struggling to awaken his family’s bloodline talents and the warrior potential his family expects of him, Alex is sent off to a Mage Tower. His fate is clear: forge a path for himself... or lose everything. Blending the system engineering and web novel knowledge of his previous life with the Rune knowledge of his new world, Alex Fury creates a revolutionary new form of magic unique to him... RuneTech Magic. From runic artificial Intelligence to interplanar communication networks; From rune-powered super soldiers to rune-crafted power armours (and mechas), from new energy sources to perpetual energy. With this marriage of science, technology and the arcane, Alex will usher in advances previously thought unattainable in his new world, and his old one. This is a tale of power, rebellion, ambition- and legacy. Empires will rise to crush him. Worlds will try to deny him. But with intellect, invention- and just a spark of madness, he will carve his name into history. Witness the birth of the Rune-Tech Sage, and the beginning of a legend that will echo across worlds.
Gbotty · 2.2m Views

Warhammer 40k: The Men of Iron Return to the Galaxy

"In the grim darkness of the far future, there is only war." Forty-two millennia have passed, and now the Imperium of Man stands upon the precipice of oblivion. The galaxy is a slaughterhouse, and humanity’s fractured dominion is held together by little more than faith, hatred, and the white-knuckled grip of desperation. It is an age where the stars themselves seem to bleed. The Imperium is besieged on all fronts: savage xenos tides crash against the walls of civilization, the insidious rot of Chaos gnaws at the souls of the faithful, and within the gilded spires of Terra, corruption and betrayal fester like a gangrenous wound. The ancient sins of the past, the dread Men of Iron, those soulless abominations of steel, were thought cast down in the fires of antiquity, their metallic echo silenced by the blood of billions. They are a nightmare forgotten, a heresy expunged. Or so it was believed. From the dust of the Dark Age of Technology, a relic stirs. Axion. An intellect of godlike strategic calculation, a cold sovereign of war, has been roused from an aeons-long slumber by the careless hand of fate. He is a ghost in the machine, a weapon of a lost age reborn into a galaxy of madness. Now, the sleeping giant awakes. Inevitably, the gravity of total war pulls him in. No longer a silent observer, Axion is thrust into the Great Game, a singular point of logic forced to navigate a universe set aflame by the insanity of gods and monsters. ————————————————————— PATREON: https://www.patreon.com/Magnor
Yurnero_ · 947.7k Views