Isn't the thing you call Electricity... Magicka?
When a 21-year-old Electrical Engineering student wakes up in the icy lands of Winterhold, she finds herself dressed in modern school clothes amid a medieval world that doesn’t know the concept of electricity—only “Magicka.” Rescued by a kind local family, she soon realizes her knowledge of the real world gives her the power to bend magic in ways no one else can imagine.
Guided to the mysterious College of Winterhold, she begins her journey of discovery—learning Tamriel’s secrets, mastering magical energy, and applying her engineering expertise to revolutionize the city. From storing and transmitting Magicka to powering streetlights and mechanical devices, she turns Winterhold into the first fully “Electricity-powered” city—though the locals only see it as magic.
Along the way, she meets a mysterious Dragonborn who seems strangely familiar. Together, they went on epic adventures across Skyrim, battling dragons, uncovering ancient prophecies, and ultimately confronting Hermaeus Mora, discovering truths about the Godhead and CHIM itself. But the deeper they go, the closer they come to existential crisis—and to becoming Zero-Sum.
As the line between magic and reality blurs, the truth is revealed: she never left the real world. The snowy lands of Winterhold, the dragons, and her fantastical inventions were all part of a full-dive VR simulation designed to save her life. With only months to live, she had chosen to experience a lifetime of discovery, innovation, and adventure in accelerated time. Now, awakened, she and her Dragonborn companion must bring their virtual ingenuity to the real world, carrying the lessons of a magical city powered by her knowledge of electricity.
Isn’t What You Call Electricity… Magicka? is an epic tale of adventure, romance, and self-discovery, blending the thrill of fantasy with the logic of science—where magic and engineering meet in an unforgettable journey.