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THE FATE OF WAR (戦争の運命)

The world does not want a savior; it wants a weapon it can control. When the light of his world was extinguished by a Seele, a young boy’s grief gave birth to a terrifying resolve. Paralyzed no longer, he claimed the burden of the "Scarecrow"—a protector destined to stand in the center of the carnage, wielding a fierce, blue-tinted flame that burns with a heat the world has grown to loathe. In this era, such a Gift is no beacon of hope; it is a cursed anomaly, marking him as a pariah even as he serves as humanity's shield. His mission is fueled by a selfish vow: he has seen the worst this world has to offer, and he will slaughter every Seele in existence to ensure no one else has to witness that horror. But the Scarecrow does not burn for himself. Every searing blast of blue fire is for the one soul he refused to lose—the girl who remains his only home in a world of wreckage. She is his final tether to reality, the reason behind his crusade, and the only anchor keeping his humanity from being consumed by his own Blue Rage. Together with Squad Segment 663, he is deployed under the cold, calculating gaze of The Skulls—architects of a system where lives are merely data points on a probability monitor. From forgotten borders to decaying strongholds, they are the U.W.D.S.’s most efficient tools of "purification." Yet, in the silence between battles, a mysterious figure lingers. An unnamed guide who speaks in echoes, she is a weeping contradiction who offers a haunting comfort that feels ancient and dangerously familiar. As the squad faces the encroaching darkness of the Seele and the rising threat of a rival power, the "Scarecrow" must decide: is he truly a hero, or just a broken child enforcing his trauma on a world that already hates him? In a war where trust is a liability, the people he protects may be the first to call him a traitor.
Kiyanashi · 71.3k Views

Damn it! Let's smash the darkness together!

In the post-apocalyptic era, amidst the wasteland and chaos, the great path reaches the heavens. Mad Outer Gods, uncontrollable cursed cultivation methods, extraordinary martial artists facing ominous old age... Above the starry sky, deities circle, and below, ghosts roam at night! In this doomsday scenario, Xu Shu carries the "Primordial Scroll" and transmigrates. Through a simulation game, he achieves one exclusive accomplishment after another, seeking a sliver of hope for survival. The ten-day apocalypse, the Dragon King returns, resurrects his lover, and saves the world; With a passionate and generous heart, he fights and conquers while carrying the burden of a grieving father whose child was stillborn... As more and more accomplishments are achieved, he gradually lets himself go within the simulation game. Until... A true disciple of the Female Void Palace is pregnant overnight, announcing an emergency lockdown; The long-extinct master of the White Jade Capital rises from the grave, destroys enemies with a wave and proves his Dao as a Great Emperor; A shepherd boy arrives at the gates of the Holy Temple, claiming to be Ye Su; Moreover, a young man riding a cow attains enlightenment, leaving Hangu Pass and preaching with a scroll: - The human race must strengthen itself. You may admire me, but there's no need to worship me; - Together, we punish those who claim to be gods! ... Dreams reflect reality, and more and more people begin to spread his name and words across the land. Only then does Xu Shu realize that the life he simulated has far-reaching effects, like a butterfly flapping its wings! And those rampant Outer Gods finally recall the fear that once dominated them... He dies thousands of times on the path to ascension, and another night passes in the Primordial Scroll. Suddenly looking back, he has shattered both heaven and earth. "I, Xu Shu, am a crude person. My apologies, fairy!" ---
Roll it again tomorrow · 513.9k Views

Welcome to Rewind World Game

"When you see this line of text, the World Game has already begun." "This is 'True Person Competitive Global Live Stream Game' for Zhai Xing. " "Here, all Players become travelers, shuttling through worlds together. You can become a beacon of hope in an Apocalypse fraught with peril, witness Reincarnation in a future controlled by androids, or fight for your faction in a village where Werewolves clash with divine beings..." "I am Su Ming'an, possessing the unique Skill of Death Rewind." "Players who are eliminated become spectators. In a live stream with millions of views, they call me the strongest 'Number One Player', the eternal existent." "Others say I am a traitor sent by the Organizers, an unfit leader." "...But that doesn't matter." "For those who sacrifice themselves to help others, we should not let them freeze to death in the snowstorm. For those who pave the way for freedom, we should not let them bog down in thorns." "— I will bring a 'Bright Future' to everyone who has ever watched me." ... "...Whether they hold good intentions or Evil." ... Tags: Original World, Myriad Realms, Infinite Flow, Human Nature Flow, Long-term Foreshadowing, Plot Twists, No Female Lead, Multiple Endings including HE, BE, TE. World Progress (Original World): X City Apocalypse → Android Sci-fi → Senior High School Campus → Werewolf Killing Game World → Magical Ritual ... [The False Game begins: Prologue, The Real Game begins: Chapter 14]
Feng Yao didn't get enough sleep. · 662.4k Views

Star Trek: Nexus

Based on Star Trek, created by Gene Roddenberry. Space: the final frontier. These are the voyages of the starship Nexus. Its seven-year mission: to explore strange new worlds; to seek out new life and new civilizations; to boldly go where no man has gone before. 30 years following the events of Star Trek Nemesis, the Milky Way Galaxy witnesses a remarkable union known as the Khitomer Alliance. Comprising the United Federation of Planets, Klingon Empire, New Romulan Republic, the Dominion, and various other entities, this alliance seeks to bring together diverse races and nations. The USS Nexus, a symbol of this unity, embarks on a seven-year exploration mission, echoing the principles of the Star Trek legacy. Under the command of Captain Anzyl Praxas, the USS Nexus represents a unique venture, transcending individual banners to unite a diverse crew. Hailing from different factions, the crew members bring with them a rich tapestry of beliefs, views, goals, values, and aspirations. As they navigate the uncharted territories of the galaxy, Captain Praxas faces the formidable challenge of fostering unity amidst dissension, overcoming bigotry, dispelling distrust, and bridging differences across the vast cosmic distances. Will the captain and his diverse crew successfully navigate the complexities of the final frontier, where every light year brings a new set of challenges? The journey of the USS Nexus unfolds as it boldly goes where no one has gone before.
Xairou · 389.9k Views

Beastmen Are Crazy, So I Sell Them Therapy

Blanca Frostine transmigrated into the very beast-world novel she’d been reading. Great. Fantastic. Even better? This world had a massive problem. In this empire, beastmen suffered from a condition called Hysteria. When their emotions spiked, they lost control and turned into rampaging monsters. When their emotions dipped too low, they reverted into small, helpless beast cubs. Therapy existed, technically, in the form of rare energy stones—but there was a catch. The stones only worked if they were hand-carved into the exact animal form of the beastman. The more realistic the sculpture, the stronger the calming effect. The more lifelike the carving, the more times it could be reused. Which was where Blanca’s luck kicked in. In her previous life, she’d been a legendary sculptor—wealthy, talented, and famously difficult to deal with. Her works were so vivid they felt like they were breathing. People waited months just to beg for a commission, and because she had zero patience for nonsense, the art world had crowned her with a fitting title: The Sculptress. So when Blanca realized she could carve energy stones better than anyone in this world, romance was not her first concern. Powerful beast husbands? Fated mates? Tragic, handsome generals with emotional damage? She waved all of it away. “I’ll date later,” she decided calmly. “After I get rich.” And so, instead of a love story, she opened a shop. A small, suspiciously low-effort store suddenly appeared on the Regional Network, selling palm-sized sculptures carved with terrifying realism. Just looking at the screen was enough to calm raging emotions. The empire lost its mind overnight. Orders flooded in. Nobles panicked. The military took notes. Unfortunately, the shop owner was… Lazy, sharp-tongued, and deeply uninterested in customer satisfaction. “No rush orders.” “No refunds.” “Stop messaging me at 3 a.m.” “And stop flirting in the reviews.” Still, her sculptures sold out within seconds. What Blanca didn’t expect was the growing number of powerful beastmen who began appearing in her life—each claiming they just needed emotional treatment, each lingering a little too long, each staring at her hands like they were something far more dangerous than weapons. After all, in an empire full of beasts who lost control when their emotions ran wild, Blanca Frostine was the only one who could calm them with a touch. And while she kept insisting she wasn’t interested in love— Love, unfortunately, seemed very interested in her. “Screw finding a husband,” Blanca thought, carving another masterpiece. “…Why do they keep lining up anyway?”
Admiral_Blue · 184.5k Views