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future

Beastmen Are Crazy, So I Sell Them Therapy

Blanca Frostine transmigrated into the very beast-world novel she’d been reading. Great. Fantastic. Even better? This world had a massive problem. In this empire, beastmen suffered from a condition called Hysteria. When their emotions spiked, they lost control and turned into rampaging monsters. When their emotions dipped too low, they reverted into small, helpless beast cubs. Therapy existed, technically, in the form of rare energy stones—but there was a catch. The stones only worked if they were hand-carved into the exact animal form of the beastman. The more realistic the sculpture, the stronger the calming effect. The more lifelike the carving, the more times it could be reused. Which was where Blanca’s luck kicked in. In her previous life, she’d been a legendary sculptor—wealthy, talented, and famously difficult to deal with. Her works were so vivid they felt like they were breathing. People waited months just to beg for a commission, and because she had zero patience for nonsense, the art world had crowned her with a fitting title: The Sculptress. So when Blanca realized she could carve energy stones better than anyone in this world, romance was not her first concern. Powerful beast husbands? Fated mates? Tragic, handsome generals with emotional damage? She waved all of it away. “I’ll date later,” she decided calmly. “After I get rich.” And so, instead of a love story, she opened a shop. A small, suspiciously low-effort store suddenly appeared on the Regional Network, selling palm-sized sculptures carved with terrifying realism. Just looking at the screen was enough to calm raging emotions. The empire lost its mind overnight. Orders flooded in. Nobles panicked. The military took notes. Unfortunately, the shop owner was… Lazy, sharp-tongued, and deeply uninterested in customer satisfaction. “No rush orders.” “No refunds.” “Stop messaging me at 3 a.m.” “And stop flirting in the reviews.” Still, her sculptures sold out within seconds. What Blanca didn’t expect was the growing number of powerful beastmen who began appearing in her life—each claiming they just needed emotional treatment, each lingering a little too long, each staring at her hands like they were something far more dangerous than weapons. After all, in an empire full of beasts who lost control when their emotions ran wild, Blanca Frostine was the only one who could calm them with a touch. And while she kept insisting she wasn’t interested in love— Love, unfortunately, seemed very interested in her. “Screw finding a husband,” Blanca thought, carving another masterpiece. “…Why do they keep lining up anyway?”
Admiral_Blue · 203.4k Views

THE FATE OF WAR (戦争の運命)

The world does not want a savior; it wants a weapon it can control. When the light of his world was extinguished by a Seele, a young boy’s grief gave birth to a terrifying resolve. Paralyzed no longer, he claimed the burden of the "Scarecrow"—a protector destined to stand in the center of the carnage, wielding a fierce, blue-tinted flame that burns with a heat the world has grown to loathe. In this era, such a Gift is no beacon of hope; it is a cursed anomaly, marking him as a pariah even as he serves as humanity's shield. His mission is fueled by a selfish vow: he has seen the worst this world has to offer, and he will slaughter every Seele in existence to ensure no one else has to witness that horror. But the Scarecrow does not burn for himself. Every searing blast of blue fire is for the one soul he refused to lose—the girl who remains his only home in a world of wreckage. She is his final tether to reality, the reason behind his crusade, and the only anchor keeping his humanity from being consumed by his own Blue Rage. Together with Squad Segment 663, he is deployed under the cold, calculating gaze of The Skulls—architects of a system where lives are merely data points on a probability monitor. From forgotten borders to decaying strongholds, they are the U.W.D.S.’s most efficient tools of "purification." Yet, in the silence between battles, a mysterious figure lingers. An unnamed guide who speaks in echoes, she is a weeping contradiction who offers a haunting comfort that feels ancient and dangerously familiar. As the squad faces the encroaching darkness of the Seele and the rising threat of a rival power, the "Scarecrow" must decide: is he truly a hero, or just a broken child enforcing his trauma on a world that already hates him? In a war where trust is a liability, the people he protects may be the first to call him a traitor.
Kiyanashi · 77.8k Views