Ficool

entertainment

Foreign Variables: Wrong Destiny

Imagine a world that is trying to control everything, then it goes and summons the one thing it can't control… Imagine how it would be, if people made a sentient nuclear bomb… In a war-torn world where science and magic have fused into weapons of precision, control is everything. Every move is calculated, every risk minimized, every outcome predicted. Nations don’t fight for survival anymore—they fight for dominance over fate itself. So when desperation pushes them to perform a forbidden ritual, they believe they’ve secured their victory. A hero. A weapon. A solution. But what they bring into their world isn’t something that can be guided so easily. Arin was never meant to exist here. Torn from his own life and thrown into a battlefield he doesn’t understand, he is forced to adapt—fast. Surrounded by allies who trust too quickly, enemies who know too much, and a system that expects him to become their savior, he begins to notice something no one else does. Things don’t add up. Not the war. Not the enemy. Not even the people on his side. As secrets begin to surface and truths start to fracture, Arin chooses a different path. Instead of blindly following, he watches. Learns. Manipulates. Because in a world obsessed with control, the most dangerous thing isn’t power— it’s unpredictability. And just when he starts to understand the rules of this new world… they break. A second summoning. A name that shouldn’t exist. And a battle that was never meant to be won. This is not the story of a hero. This is the story of what happens when control meets chaos.
AnonymousWierdDude · 85 Views

Making Game in Another World

Game planner Lorne dies from overwork (a 996 lifestyle) and is reincarnated as the great Demon King of a dungeon in a Western fantasy world. Once upon a time, this dungeon was legendary. Countless heroes met their end within its walls, and the demonic beasts grew rich just by fleecing them for their gear. But in Lorne’s era… Lord Demon King, the times have changed! Swords and magic have faded from history, while the Industrial Revolution is in full swing. Young humans would rather tighten screws in a factory than pick up a sword to become a hero. The dungeon is deserted, the demonic beasts can’t fleece any heroes, and they’re all dirt-poor. Faced with a crowd of demonic beasts crying, “Lord Demon King, we’re starving!”, Lorne has no choice but to return to his old profession. He holds a staff meeting and delivers an important speech: “Colleagues, our company has hit a developmental bottleneck. The old business model no longer meets market expectations. We must leverage our existing resources to empower and upgrade our products, connect the industry ecosystem, and create a closed business loop…” The demonic beasts are baffled: “Lord Demon King, what does any of that mean?” The new Demon King translates: “This dungeon is going under, so we’re going to start making something no one in this world has ever seen—games! You are all the founding members of this company, and it’s time to contribute your skills! The thousand-year-old skeleton will write the scripts, the siren will compose the music, the abyss succubus will handle marketing, and all you slimes are going to learn 3D modeling! We will conquer this world with games!” Soon after, a company named “Dungeon Entertainment” bursts onto the scene, launching an astonishing new product—”Magic Games.”
Sovannra_Seang_5624 · 12.4k Views