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The Nightmare Weaver

​“What if every nightmare you've ever had was a manufactured product?” Zev McTerror has always been the quiet type—small, awkwardly polite, and terrible at saying no. It was only natural that someone like him would go on to join the Happydream Faction. So when his influential mother decides his future for him, he finds himself shoved into Fearcraft Academy: Dreamsdale’s most celebrated nightmare-crafting program. He just wanted to make happy dreams. Simple, happy dreams. With puppies, unicorns, and a few rainbows. Instead, he’s studying how to twist human memories, amplify dread, and hide escape routes in nightmares, so unhinged strangers across the dream-realm can scream for entertainment. Surrounded by prodigies, terrifying talents, and classmates willing to tear each other apart for rankings, Zev quickly learns he’s dangerously out of his depth. But something monumental lurks behind his docile nature: an Imprint waiting to wake. As secrets surface, friendships form, and the dream-realm bleeds into waking life, Zev must decide who he is: the legacy everyone expects… or someone capable of rewriting the nightmare entirely. Escaping isn’t simple when the world itself becomes the trap. – – – [★] Additional tags: Bloodlines, Boarding school, Characters with depth, Comedic undertone, Coming of age, Complex family relationships, Emotionally weak protagonist, Folklore, Genderbender, Nightmares, Power system, Satire, Secret identity, Special abilities Cover art by me. I'll be posting more story art soon. Thanks in advance for the support.
goldenphonix · 10k Views

The Greatest Game Developer

Makoto Yoshida is a novice game developer working at a major company in a world where creating games means crafting entire realities. With advanced virtual reality tools, developers shape vast and vivid worlds using only their thoughts and imagination, yet the process is both more effortless and infinitely more complex. In this era, game development is one of the most prestigious careers in society. But despite Makoto's education, passion, and potential, he's stuck creating forgettable mini-games and ad mascots, until everything changes. When his company launches a program to promote new talent, Makoto stumbles upon a genre in the selection list: Survival Horror. That single term shatters something deep within him. In a surreal burst, a flood of foreign memories pours into his mind, entire franchises, characters, plots, mechanics, and music from another world. Armed with this mysterious knowledge, Makoto enters the SeedNet system and begins his project. His brilliance shines through character design, voice direction, game balance, and realism. And as the days pass, his legend begins. Makoto would go on to become the visionary mind who redefined the Survival Horror genre, with masterpieces like Resident Evil, The Last of Us and Outlast. He was the soul behind the emotional brilliance of To The Moon, revolutionizing the RPG adventure/visual novel experience. He reimagined what storytelling meant with the noir-fantasy drama The Wolf Among Us, pushed the boundaries of cinematic action with Uncharted, touched the world with the emotional weight of Undertale, and breathed life into Pokémon, the beloved franchise that captured generations. Makoto Yoshida was not just a developer. He was the creator who made us feel again. --- @GamerSoul99 > "I still remember the first time I played Resident Evil. It wasn’t just scary, it was art. The mansion, the atmosphere... chills every time." @MoonlitDev > "To The Moon literally changed my life. The way Makoto writes about love, regret, and memory... he’s not just a dev. He’s a poet." @OutlastedMe > "How the hell did one man manage to reinvent horror and give us that brutal Outlast trilogy? He’s insane, in the best way possible." @WolfAmongFaithfuls > "The Wolf Among Us made me believe in storytelling again. Bigby’s voice, that style... the man’s a genius." @ChocoPika88 > "Makoto’s Pokémon Origins made me cry. Like, actually cry. He gave so much heart to a world I already loved." @Undertouched > "Undertale was perfect. The choices, the music, the FEELS. Makoto is the only game creator who tells stories with such passion." @DevWatch_Journal > "We witnessed history. Makoto Yoshida isn’t just a developer. He’s a generational artist. A legend."
Aedis356 · 36.7k Views

Bro, I'm not an Undead!

Everyday was the same for Skullius. An Undead minion of the lowest order like him, didn’t have to find a grand purpose… other than mining mana gems for his Lich master, of course. His peers thought so. They lacked ambition. To be fair, so did he. But there was just that something that kept nagging at him. A spark that no other skeleton seemed to have. Other than being the sassy bullshitter obsessed with mana that he was, why did Skullius vaguely remember being something other than a Moronic Undead drone once? What had come before his Undeath? In the end, it was this spark that allowed our atrocious hero to escape the clutches of his evil master and reach another world. And it is in this world, chock full of dangers – most beckoned by Skullius’ abnormally horrendous luck, to be honest – that the skeleton’s journey begins. In Aigas – the new world – he prepared for the greatest getback of an age armed with a power greater than that of the Liches of Deadmanland! ...... [Author’s Answers To Popular Readers’ Questions] Q: (IHateArjuun77) -Hey author, is your book trash?- A: (Author) -Haha, screw you dear reader. The answer is NO. The story has elements of comedy, action, magic, adventure and Brutality. Like it gets really dark sometimes. There’s a comprehensive story with characters that I tried my damndest to NOT make generic on top of a cool power system that’s for the most part easy to understand. So its not trash. Q: (IFreakingHateArjuun56) -Hey author why is your first volume so slow paced and... trash?- A: (Author) -Haha. It’s how I designed the First Volume to be. It’s a fun setup that doesn’t focus on many things other than the MC’s mentality, powers and route of progression. The next volumes are normal paced, focusing on the world, the villains and general expansion but all while still retaining the book theme and fun experience- Q: (ShadeIsAPervert001) -Hey author, I instinctively sense that I’ll hate this book, when should I drop? A: (Author) -Is this the same reader?! Anyway, I’ll give a range. Read a minimum of the first 20 chapters to a max of up to chapter 44 before you decide on anything too rash. I’ll hunt down this reader! --- Book cover art by Vicky.rae. Discord: [ https://discord.gg/8hcraTjzE9 ] Patreon: For custom art patreon.com/Livelysockets
Shade_Arjuun · 2.4m Views