King of the Beginning
King of the Beginning
The world’s first full-dive VRMMO, King of the Beginning, promises a fantasy without limits:
gods, races, monsters, classes, skills, and a level cap of one thousand.
At the dawn of the game’s life, no player has reached level thirty.
Everyone is preparing for the moment jobs unlock.
Everyone—except one.
An eighteen-year-old kendo practitioner logs in not to conquer a world, but to train.
He skips tutorials, ignores quests, and never opens skill trees unless forced.
The game is not a checklist to him—it is a body that finally moves without restraint.
By accident, he creates a female avatar:
a swordswoman with long black hair, foxlike ears, and a form ill-suited to optimization but perfect for balance.
He acknowledges the mistake once, then never again.
The body is a tool. The sword is the truth.
While other players chase future classes and meta builds, he remains an Adventurer indefinitely,
repeating cuts, refining footwork, and measuring distance instead of damage.
He loses often. He wins quietly.
And the system, unable to classify his path, begins to adjust—not to reward him, but to respond.
Enemies hesitate.
NPC swordsmen comment on posture, not level.
Skills unlock through motion, not quests.
He does not aim to clear the game.
He does not seek power or recognition.
He wants one perfect cut.
In a world built to reward progress,
King of the Beginning follows a man who refuses everything except the blade.