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myth

Soulbound Series

Some worlds are not born — they are broken into existence. Ard has never known a life that belonged to him. Raised in servitude and discarded by a society that decided his worth before he could understand it, he has spent eighteen years waiting for something to change. On the night it finally does, it doesn't arrive as salvation — it arrives as blood, a river, and a fall into darkness that should have killed him. It doesn't. What pulls him back is something he cannot name. What waits on the other side is a world far stranger than the village that tried to swallow him whole — a world called Brand, fractured across countless realms, held together by barriers, gates, and the quiet understanding that some things are better kept apart. That understanding is beginning to fail. Beneath the city of Aquos, a cult moves in the dark, methodical and patient, working to bring down the one thing standing between a civilisation and the ocean that would erase it. Beyond them, further out in the spaces between worlds, something older and more deliberate pulls at the seams of reality — a dark god's hand reaching toward chaos, toward merger, toward an age in which every border collapses and every world bleeds into the next. Ard knows none of this yet. He knows only that he is alive when he shouldn't be, that something spoke to him in the dark at the bottom of a lake, and that power — real power, the kind that lets a person choose — is the only thing worth chasing in a world that has spent his entire life choosing for him. But Brand remembers its catastrophes. In the places where great things have fallen, where battles were fought and sacrifices made and souls spent beyond their limit, the land holds the memory — echoes of destruction that still ripple outward centuries later, waiting for someone to find them. Waiting for someone who can. The raven keeps appearing. The voice in the dark has a name now. And the dead, it turns out, do not always stay quiet. Some answers in Brand arrive dressed as consequences. Ard is only beginning to understand the cost of the questions he's already asked.
Yimons_Dagger · 10.1k Views

Chronicles Of Rudra: Uncovering the Myth

Rudra Rajput is a normal twenty-one-year-old college student who spends most of his time lost in fantasy novels, dreaming of a life filled with adventure and purpose. To him, magic and fantasy only exist in stories, but he hopes that one day he could also be a part of those stories. But it's not like he could be in a story if he wants to be in, so his usual normal day-to-day life continues. Home to college, College to home and with novels in his smartphone to keep him company in this boring world. But on one extraordinary day, the universe shifts. A rare celestial event causes the planets of the solar system to align, triggering a mysterious spatial collapse at the very place where Rudra is walking. In that moment, he should have died. Instead, something impossible happens. He encounters a mysterious phenomenon and is swept away by spatial collapse. But his story doesn't end there, for mysterious reasons he finds himself in front of Mahadev and asks for one thing he desires the most, an adventure... And his request is accepted because lo and behold... he has asked one God, whom even other Divines call Bhole Shankar for a reason. ..... Rudra’s journey has begun. in Chronicles of Rudra: Uncovering the Myth. Watch the world through the eyes of Rudra. ....... A.I. Generated Cover Tags: Main; #Adventure #Sliceoflife #Fantasy #Overpowered Sub; #Timetravel #Gods and Myth #Action #Buddinglove #eastern https://discord.gg/5tE4GMxxn
prstigma · 24.8k Views

House Of Puppets

Arthur Moreau vanished during a live broadcast. No warning. No transition. No last words. One moment he was finishing a world event in front of four hundred thousand viewers. The next, he was gone, and what arrived somewhere else was Gepetto: his character, his creation, the most feared Marionettist ever built in a game where power was the only language that mattered. The world that caught him is not new to collapse. Empires have risen, fractured, and vanished long before his arrival. Gods have existed, and some of them have died. What stands now is only the latest arrangement in a cycle that has never needed him. But something has changed. Players have begun to appear. Not as heroes. Not as chosen figures. As variables carrying power without understanding the system they have entered. The world does not pause for them. It absorbs them, bends around them, and moves forward. Gepetto does not try to fight it. He studies it. While others assert themselves through force, faith, or conquest, he builds something quieter. Not an army. Not a kingdom. A structure. Invisible at first. Distributed. Patient. A web that does not need to be seen to function. The skills are real now. The strings are real. And what they touch does not reset. House of Puppets aspires to deliver what the greatest fantasy novels have always delivered: moral complexity, narrative weight, a world that lives and breathes and reacts. It does this in the webnovel form, built daily, with the same structural ambition as any novel meant to be taken seriously. It is a story about control, belief, and the cost of acting in a world indifferent to your intentions. It follows a man who does not seek to win, but to understand the rules well enough that losing becomes unlikely. Because the puppeteer pulls the strings. But in a world this old, someone is always watching.
MisterElegance · 36.8k Views

THE FATE OF WAR (戦争の運命)

The world does not want a savior; it wants a weapon it can control. When the light of his world was extinguished by a Seele, a young boy’s grief gave birth to a terrifying resolve. Paralyzed no longer, he claimed the burden of the "Scarecrow"—a protector destined to stand in the center of the carnage, wielding a fierce, blue-tinted flame that burns with a heat the world has grown to loathe. In this era, such a Gift is no beacon of hope; it is a cursed anomaly, marking him as a pariah even as he serves as humanity's shield. His mission is fueled by a selfish vow: he has seen the worst this world has to offer, and he will slaughter every Seele in existence to ensure no one else has to witness that horror. But the Scarecrow does not burn for himself. Every searing blast of blue fire is for the one soul he refused to lose—the girl who remains his only home in a world of wreckage. She is his final tether to reality, the reason behind his crusade, and the only anchor keeping his humanity from being consumed by his own Blue Rage. Together with Squad Segment 663, he is deployed under the cold, calculating gaze of The Skulls—architects of a system where lives are merely data points on a probability monitor. From forgotten borders to decaying strongholds, they are the U.W.D.S.’s most efficient tools of "purification." Yet, in the silence between battles, a mysterious figure lingers. An unnamed guide who speaks in echoes, she is a weeping contradiction who offers a haunting comfort that feels ancient and dangerously familiar. As the squad faces the encroaching darkness of the Seele and the rising threat of a rival power, the "Scarecrow" must decide: is he truly a hero, or just a broken child enforcing his trauma on a world that already hates him? In a war where trust is a liability, the people he protects may be the first to call him a traitor.
Kiyanashi · 70.7k Views