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myth

House Of Puppets

Arthur Moreau disappeared during a live broadcast. No warning. No transition. No last words. One moment he was finishing a world event in front of fifty thousand viewers. The next, he was gone, and what arrived somewhere else was Gepetto: his character, his creation, the most feared Marionettist ever built in a game where power was the only language that mattered. The world that caught him is not new to collapse. Gods have existed here, and some of them have died. What stands now is only the latest arrangement of a cycle that never needed him. Elysion is a Republic in the way that a cracked foundation is still a building. The institutions function. The titles exist. But beneath the gas lamps and the steam columns and the elevated rails connecting district to district, the actual structure is simpler: those with enough power do what they want, and everyone else absorbs the cost. The working class breathes chemical residue and calls it employment. The middle class negotiates in a market that has stopped rewarding negotiation, trains for credentials that no longer open doors, and moves forward because stopping is worse. There is no king here. There are only people with enough accumulated weight to act as though the question of permission does not apply to them. The Church of the Solar God holds the whole thing together, which is not a metaphor. A population that does not share language, origin, or history requires something to organize around, and the Church understood this long before anyone thought to ask. The Solar God is not a symbol. He walks. He acts. He has reasons of his own. And now, Players have begun to appear. Not as heroes. Not as chosen figures. As variables carrying power without understanding the system they have entered. The world does not pause for them. It absorbs them, bends around them, and continues. Gepetto does not try to fight it. He studies it. While others assert themselves through force, faith, or the assumption that visibility equals strength, he builds something quieter. Not an army. Not a faction. A structure: distributed, patient, invisible until it is not. A web that does not need to be seen to function. The skills are real now. The strings are real. And what they touch does not reset. House of Puppets is a story about control, belief, and the cost of acting in a world indifferent to your intentions. It follows a man who does not seek to win, but to understand the rules well enough that losing becomes unlikely. Because the puppeteer pulls the strings. But in a world this old, someone is always watching. A word from the author: House of Puppets is built closer to a novel than a webnovel: each chapter accumulates, each arc tightens, and the end of every Volume is the destination of everything that came before it. The structure rewards patience. Tension builds and does not release until it is meant to. The ambition is simple to say and hard to earn: one day, a place among the works that defined what this genre can be. Lord of Mysteries, Reverend Insanity, ORV, Shadow Slave. I cannot promise we get there. I can promise I will give everything trying.
MisterElegance · 75.8k Views

Game of gods and kings

In the far away continent of kalinor, a place far too far to be recorded on any known map, the thousand years war between the kingdoms of Mercia and Fridonia came to an abrupt standstill when king Raymond draklyn of Mercia was poisoned to death.This has made the once powerful kingdom to crumble apart as every one of his seven children and countless other clever and ambitious lords, ladies and neighbors are now staking their claims to his empty throne through alliances, betrayals, assassinations and war. However unknown to the warring parties while they are focused on devouring each other, a great and powerful evil that is long forgotten by the people and relegated to myth has decided that the time is right to take advantage of the chaos and lay certain claims of its own. In order to prevent this and end the situation in general, the great goddess of order Diana is forced to play her trump card.... by summoning a select group of players from earth to inhabit the bodies of demons in that world. Now it is entirely up to the clueless and unwilling young men and women to curb the ambition of greedy powerful men, end a thousand years old war that shows no signs of relenting and battle an ancient and ferocious evil that seeks to destroy that world and theirs. The question is will they be able to succeed? Or will they succumb to the eternal demonic corruption that is clawing it's way straight for their souls? Find out EXCREPT In a dim launch chamber lined with inactive VR pods, You stands in a sleek black immersion suit with copper neural bands at you temples, while Adrian Stormfort, severe in his long gray coat and gloves, watches the Kalinor startup sigils flicker across a glass console. The room still hums with the promise of adventure, but your clenched jaw says that promise has already curdled into something far darker. You: You know when I agreed to play this game I thought it would give me peace of mind. How is it that I now wake up trapped between rival gods and their endless machinations, dragons that kill from thirty miles away, and a thousand years old demon chewing through half of my soul?" Adrian Stormfort: "Stop talking like a customer who wants a refund and start thinking like a survivor, Rena." You: " Survival? I bought a game, Adrian, not a death sentence." Adrian Stormfort: "Kalinor does not care what you bought; it only cares whether you are strong enough to endure what it is." You slammed your palm against the console, making the map of Kalinor flare from the western hills to the northern mines. Adrian does not flinch as he steps closer and deactivates the emergency disconnect with a deliberate turn of a brass key. The console projects a fractured crown over the map as claimant banners ignite one by one, and the chamber’s light paints Your face in war-colors while Adrian’s stern expression never softens beneath his silver-streaked hair. The truth settles between them: the dead king’s crisis was never just game lore, but a seal keeping older evils asleep. You : "So the throne war is a distraction, and while humans, dwarves, elves, and dragons tear each other apart, something ancient is waiting for the kingdom to bleed open." Adrian Stormfort: "Not waiting—waking. Our souls were marked for a reason Rena. I believe Diana chose us to stand where she has failed." You: "She could have told us that before we were drowning in this shit." Adrian face quickly stiffened Adrian Stormfort: "You want the truth so badly; here it is—if you cannot master the gods, the demon, and the war, then Kalinor will swallow you up and spit you out. This world gives no quarter to weaklings my dear and if you cannot survive, then please Die and get out of the way of those who can." You steady her breathing, then reach past Adrian and reactivates the world gate yourself, with your confident stare hardening into resolve. Adrian gives the smallest nod, accepting your choice as the portal opens and pulls you both back toward Ka
Daoistpho8DS · 1.8k Views

Tertha: Soul Sword

Tertha was never meant to exist. A realm beyond the reach of the Celestials, it is a world birthed from chaos and hewn by forces that predate time itself. Across ten vast continents—shrouded in primeval forests, shifting labyrinths, and peaks that pierce the very heavens—ancient mysteries lie dormant. Yet, despite their dominion, even the most formidable races have barely scratched the surface of Tertha’s arcane secrets. Eight formidable races lay claim to these fractured lands, each driven by a nature as unyielding as the soil beneath them. Amongst them are the Antropho, whose pursuit of forbidden knowledge borders on a perilous obsession, and the Everin—stoic sentinels who guard the ancient wilds with silent vigilance. While the Ourei command the soaring mountain spires with the raw strength of the earth, the Diablo leave only ruin in their wake. Driven by an insatiable bloodlust, they exist in a perpetual cycle of carnage, embodying the very essence of demonic strife. The realm is further shaped by the Görva, undisputed masters of the forge and ancient craft, and the Gravon—apex hunters driven by primal blood and instinct. In the shadow of encroaching war, the Furnox preserve the brutal elegance of their ancestral combat rites. Yet, a collective dread lingers for the Aoratoz: those spectral harbingers that emerge from the lightless Abyss, transcending the very nature of death. On Tertha, strength is the only enduring law. Here, power manifests in many lethal guises: while some crush their foes with raw, unrelenting might, others weave the very fabric of the arcane. The Neva Warriors strike with a soul-searing aura, burning through the fray, as Element Benders command the world itself—reshaping the battlefield to their iron will. But then came the ambition. The insatiable greed. The hunger for absolute dominion. From the depths of the lightless Abyss, the Aoratoz forged a weapon of forbidden origin—a blade that severs more than just flesh. It cuts through the very soul itself. They call it.. The Soul Sword. ---
Nirnoah_Kira · 13.4k Views