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myth

House Of Puppets

Arthur Moreau disappeared during a live broadcast. No warning. No transition. No last words. One moment he was finishing a world event in front of fifty thousand viewers. The next, he was gone, and what arrived somewhere else was Gepetto: his character, his creation, the most feared Marionettist ever built in a game where power was the only language that mattered. The world that caught him is not new to collapse. Gods have existed here, and some of them have died. What stands now is only the latest arrangement of a cycle that never needed him. Elysion is a Republic in the way that a cracked foundation is still a building. The institutions function. The titles exist. But beneath the gas lamps and the steam columns and the elevated rails connecting district to district, the actual structure is simpler: those with enough power do what they want, and everyone else absorbs the cost. The working class breathes chemical residue and calls it employment. The middle class negotiates in a market that has stopped rewarding negotiation, trains for credentials that no longer open doors, and moves forward because stopping is worse. There is no king here. There are only people with enough accumulated weight to act as though the question of permission does not apply to them. The Church of the Solar God holds the whole thing together, which is not a metaphor. A population that does not share language, origin, or history requires something to organize around, and the Church understood this long before anyone thought to ask. The Solar God is not a symbol. He walks. He acts. He has reasons of his own. And now, Players have begun to appear. Not as heroes. Not as chosen figures. As variables carrying power without understanding the system they have entered. The world does not pause for them. It absorbs them, bends around them, and continues. Gepetto does not try to fight it. He studies it. While others assert themselves through force, faith, or the assumption that visibility equals strength, he builds something quieter. Not an army. Not a faction. A structure: distributed, patient, invisible until it is not. A web that does not need to be seen to function. The skills are real now. The strings are real. And what they touch does not reset. House of Puppets is a story about control, belief, and the cost of acting in a world indifferent to your intentions. It follows a man who does not seek to win, but to understand the rules well enough that losing becomes unlikely. Because the puppeteer pulls the strings. But in a world this old, someone is always watching. A word from the author: House of Puppets is built closer to a novel than a webnovel: each chapter accumulates, each arc tightens, and the end of every Volume is the destination of everything that came before it. The structure rewards patience. Tension builds and does not release until it is meant to. The ambition is simple to say and hard to earn: one day, a place among the works that defined what this genre can be. Lord of Mysteries, Reverend Insanity, ORV, Shadow Slave. I cannot promise we get there. I can promise I will give everything trying.
MisterElegance · 69.7k Views

Dawnbringer: Lightborn

Lightborn is the centerpiece of the Dawnbringer series of novels in the world of Irándiel, upon the small continent of Telmérion, cold and rugged and yet inhabited since the beginning of human history by the first family of humankind. Though the setting is high fantasy—a work of co-creative imagination fashioning a mythical world with its own history and geography—the plot and the ins-and-outs of the world are deeply realistic, portraying as it were an ancient and long-forgotten past of our own world. Or more precisely, what is offered here is a mythical exposition of the true past that we all share—with very little magic or other fantasy tropes, but with a great deal of “magic,” in other words, a world filled with wonders and terrors of all kinds, from the ancient guardians of the world, the Anaíon, to vicious and deadly beasts such as dragons, eötenga, and vru’ádach. The characters thus find themselves caught in the cosmic battle between light and darkness, between the weakness of love and the power of hate, which casts its rays and its shadows also into the heart of every man and woman. The journey marked out before their feet calls for integrity, fidelity, and heroism, and also something more, something that lies at the heart of every good adventure and every life, and which is the very measure of man. When Eldárien returns to his homeland after many years away—burdened by the awareness that he has perpetrated great evil at the hands of an Empire whose knight he has become—he encounters a continent riven by strife and war and threatened by creatures even more horrifying, born of the very darkness itself. He wishes to lay aside the sword, to leave behind a past marked with violence and bloodshed, but he also longs to aid his people against the forces that endanger their very existence. And such a path he cannot walk alone, facing obstacles both within and without, and he finds given to him both the light that he wishes to serve and friends to share the journey. All the while the land that he loves slides inexorably into conflict, into what shall be known henceforth as the War of Darkness, and he and those to whom he is joined are called upon to share the fate of their people, looking forward in hope to the promised coming of dawn after darkest night.
JoshuaElzner · 51.5k Views