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The Witcher Im Jaskier

After a fatal accident, a modern man wakes up in the body of Jaskier, the Continent’s most famous (and most annoying) bard. He arrives at Oxenfurt Academy years before the TV show begins, armed with one massive advantage: he knows exactly how the story ends. To save Geralt, Yennefer, and Ciri from their tragic fates, he must transform the "comic relief" into a legendary powerhouse. From writing "Toss a Coin to Your Witcher" to change public opinion, to surviving the fall of Cintra, he uses his knowledge and newfound magic to rewrite the history of the Continent. He isn't just a singer anymore—he’s the secret weapon the Witcher family never saw coming. The Bard’s Arsenal: The Powers 1. Bardic Resonance (The Song of Power) What it does: Reality-warping music. The more famous his songs become and the more people believe in them, the stronger he gets. He can heal wounds, inspire armies, or shatter a monster’s spirit just by striking the right chord. 2. Evasion Instinct (The Dancer's Gift) What it does: Supernatural survival. His body reacts to danger before his mind even registers it. This allows a "non-combatant" bard to dance through a chaotic battlefield and dodge lethal strikes from soldiers and monsters alike. 3. Voice of Command (The Compelling Word) What it does: Instant obedience. With a single spoken or sung word, he can freeze an enemy in place, force a crowd to listen, or compel an assassin to drop their weapon. 4. Elemental Verse What it does: Pure combat magic. He can weave music into physical shields that block magic or "Battle Hymns" that magically boost the speed and strength of allies like Geralt and Ciri, turning a losing fight into a victory.
What_If_4132 · 175.7k Views

Vivaricus

"The age of humanity is dead. The nuclear winter has begun, and the Pureblood Lords, wearing the sky like a cloak, have ascended to their thrones from the depths of the night." The world is no longer as you know it. For humanity gasping under radioactive winds, the biotopia zones called Vivaricus are not sanctuaries; they are the grandest slaughterhouses of the vampire aristocracy. Here, tomorrows do not exist, and power is measured solely by the number of "Human Pets" one owns. THE THREE LAWS OF VIVARICUS ASSET-The moment you are chosen, you cease to be human. You are an "Exquisite Asset"—cleaned, powdered, and "tamed" to serve the every whim of your master. You are a collector's item in a cage of silk and steel. SYSTEM-Your will is not your own. Before your first breath, biometric lenses were embedded in your eyes. System protocols reprogram your pain threshold, sensory sensitivity, and even your allergies according to your master’s desires. SUBMISSION- Whether a shelter rat or a fallen pop star, the system does not care. Within the obsidian walls of Vivaricus, only one truth echoes. "Submit to your master, or become a pile of protein in the kitchens." At the apex sit the Pureblood Lords—massive, two-meter-tall deities with faces of haunting perfection. To them, humans are fresh venison served in lily pools, playthings to be heard moaning in pain, and "fish in an aquarium" to be watched and fed for sport. Even rebels like Dorian find their very nerves hacked by the system. When the code takes over, hatred blurs into artificial love, and vengeance into absolute obedience. Vivaricus is where you carry your own prison in your heart. In this dark dystopia, blood does not just grant life; it signs the contract of the most brutal slavery.
SılaEbru · 4.2k Views