June arrived at Hogwarts with a heat that seemed to press down on the castle like a physical weight. The windows of the Great Hall were thrown open, but the air was still, thick, heavy with the scent of parchment and ink and nervous sweat. The enchanted ceiling showed a sky of pale blue, cloudless, indifferent to the drama unfolding below.
Edmund woke before dawn on the first day of the O.W.L.s. He had not slept well. The dreams had come again—the mirrors, the poison, the shade of Salazar Slytherin. But he pushed them aside. Today was the first day of the Ordinary Wizarding Levels. Fifteen subjects. Two weeks. He was ready.
He dressed slowly, his fingers steady as he buttoned his robes. The ring on his finger was warm. The rune stone Astrid had given him—Ansuz, the rune of communication—was in his pocket. He took a breath and walked to the Great Hall.
---
The Great Hall had been transformed. The four long tables had been removed, replaced by hundreds of small individual desks, each one facing the front. The enchanted ceiling showed a sky of pale blue. At the front of the hall, a raised platform held the desks of the examiners—stern-faced witches and wizards from the Wizarding Examinations Authority, their robes formal, their expressions unreadable.
Edmund found his assigned seat near the middle of the hall. His number was 147. He set down his quill, his ink bottle, his wand. He waited.
The lead examiner, a witch with grey hair and steel-rimmed spectacles, rose from her desk. The hall fell silent.
"Nastily Exhausting Wizarding Tests," she said, her voice carrying to every corner of the room. "Subject: Charms. Theory paper. You have two hours. Begin."
---
**Part One: Charms – Theory**
The parchment was warm as Edmund touched it. He read the first question, then the second, then the third. They were challenging—appropriate for fifth-year O.W.L. standard—but he had prepared.
*Question 1: Explain the difference between a Cheering Charm and a Laughing Charm, including the physiological and magical effects of each, and describe a situation where one would be preferred over the other.*
Edmund wrote about the Cheering Charm (*Exhilaro*), which induced genuine happiness and could improve a patient's recovery from magical exhaustion. He described the Laughing Charm (*Risus*), which caused laughter regardless of emotional state, useful for breaking tension or as a distraction in dueling. He noted that the Cheering Charm required a positive emotional intent from the caster, while the Laughing Charm could be cast with neutral intent.
*Question 2: Describe the wand movement and incantation for the Summoning Charm, including the variations for distance, weight, and magical resistance. Provide an example of a situation where each variation would be necessary.*
He diagrammed the standard wand movement—a sharp upward flick followed by a downward curve—and explained that for long distances, the curve should be wider to gather more magical energy. For heavy objects, the flick should be faster and more forceful. For objects enchanted against summoning, the caster must add a counter-spell component to the incantation: *Accio Resistans*.
*Question 3: A wizard wishes to create a charm that will keep his tea warm for exactly one hour. Using your knowledge of Charms theory, propose an incantation, wand movement, and intent. Explain the expected effect and its limitations.*
Edmund proposed *Calor Statis* ("heat steady"). The wand movement: a clockwise circle around the teacup, followed by a tap on the rim. The intent should focus on maintaining the current temperature without increasing or decreasing it. The expected effect was a stable temperature for sixty minutes, after which the charm would fade naturally. Limitations: the charm would not work on liquids below a certain temperature threshold, and it could be disrupted by extreme ambient cold.
He wrote until his hand cramped. When the proctor called "Time," he set down his quill.
---
**Part Two: Charms – Practical**
The practical examination for Charms was held in a small room on the first floor, its walls lined with targets and obstacles. A panel of three examiners sat at a table near the door.
"Mr. Prince," the lead examiner said. "You will perform the following spells. You have thirty seconds for each. Begin."
**Spell One: *Protego* – Shield Charm**
The examiner's wand flicked, and a jet of red light shot toward Edmund. He raised his wand and cast *Protego*. The shield shimmered, deflecting the Stunning jinx. Then a second jet came from a different angle—a Disarming charm. Edmund pivoted, angled his shield, and deflected it. A third jet—a Tickling hex—came from above. He raised his shield higher and caught it. The shield held.
**Spell Two: *Depulso* – Banishing Charm**
A stack of wooden blocks sat on a table. "Banish the top three blocks without moving the others," the examiner said.
Edmund aimed his wand carefully. *"Depulso."* The top block flew off the stack. He adjusted his aim and cast again. The second block followed. A third time. The third block flew. The remaining blocks did not shift. Precision, not power, had been the key.
The examiner nodded.
**Spell Three: *Incarcerous* – Binding Charm**
A conjured dummy stood in the corner, waving its arms. "Bind it from a distance."
Edmund cast *Incarcerous*. Thick ropes shot from his wand, wrapping around the dummy's arms, legs, and torso. The dummy struggled but could not move. The ropes were tight but not damaging—the spell required fine control to avoid injuring a living target.
**Spell Four: *Ventus* – Wind Charm**
A row of candles stood on a table. "Extinguish every other candle using a controlled gust of wind."
Edmund cast *Ventus*, but instead of a broad blast, he shaped the wind into a narrow stream that passed between the first and second candles, hitting only the second. That candle went out. He moved his wand in a zigzag pattern, directing the wind to the fourth, sixth, eighth, and tenth candles. The others remained lit.
**Spell Five: *Reparifarge* – Untransfiguration**
A teapot sat on the table. "This teapot was once a hedgehog. Return it to its original form."
Edmund cast *Reparifarge*. The teapot shimmered, its shape shifting, its porcelain becoming fur, its spout becoming a snout. Within seconds, a hedgehog sat on the table, blinking. He reversed the transformation back to a teapot to demonstrate control.
**Spell Six: *Expecto Patronum* – Patronus Charm**
The final Charms spell. The examiner conjured a Dementor construct. The temperature dropped. Edmund found the memory—the evening in the common room, his friends, the fire. *"Expecto Patronum."* The silver wolf burst from his wand, solid and bright, and charged the Dementor. The construct dissolved.
The lead examiner made a note. "That will do for Charms. Return this afternoon for Transfiguration."
---
**Part Three: Transfiguration – Theory**
The Transfiguration theory paper was held in the same hall after lunch. Edmund sat at his desk.
"Subject: Transfiguration. Theory paper. You have two hours. Begin."
*Question 1: Explain the difference between a transformation (changing the form of an object) and a conjuration (creating something from nothing). Provide examples of each and discuss the limitations of conjuration.*
Edmund wrote about the conservation of mass in transformations—a match becoming a needle required no new matter, only restructuring. Conjuration, by contrast, created matter from magical energy, which was why conjured objects were temporary and would eventually vanish. He gave examples: transforming a teapot into a tortoise was a transformation; conjuring a chair was a conjuration. Limitations of conjuration included the object's temporary nature and the high magical cost for large or complex items.
*Question 2: Describe the process of performing a partial human transfiguration, such as changing one's hand into a claw. Discuss the safety precautions and the risks involved.*
He wrote that partial human transfiguration required the caster to visualize only the target body part changing, while maintaining the rest of the body's form through a containment charm. Safety precautions included practicing on inanimate objects first, having a healer present, and never attempting internal organ transfiguration. Risks included the transformation spreading uncontrollably, permanent deformity, or magical core damage.
*Question 3: A witch has accidentally transfigured her grandmother's portrait into a frog. She cannot remember the original spell. Using Transfiguration theory, describe the steps she should take to reverse the transformation.*
Edmund described the standard reversal protocol: first, cast *Speculum Revelio* to identify the original form. Second, cast *Reparifarge* with a focus on that form. If that failed, use a gradual approach—transfigure the frog into a portrait-shaped object, then refine the features. He noted that reversing an unknown transformation was possible but required patience.
---
**Part Four: Transfiguration – Practical**
The practical examination for Transfiguration was held in a larger chamber. Targets, cages, and objects lined the walls.
**Spell One: *Vera Verto* – Match to Needle**
A match lay on the table. "Transfigure this match into a needle. The needle must be able to pass through fabric."
Edmund cast *Vera Verto*. The match shimmered, elongated, and became a silver needle with a sharp point and an eye large enough for thread. He pushed it through a piece of cloth. It passed cleanly.
**Spell Two: *Fera Verto* – Guinea Fowl to Guinea Pig**
A live guinea fowl stood in a cage. "Transfigure this bird into a guinea pig."
Edmund focused. He had practiced this spell hundreds of times. *"Fera Verto."* The bird's feathers softened into fur, its beak receded, its form compacted. A guinea pig sat in the cage, squeaking. He reversed the transformation.
**Spell Three: *Lapifors* – Rabbit to Slipper**
A rabbit sat in a cage. "Transfigure this rabbit into a slipper. The slipper must be wearable."
Edmund cast *Lapifors*. The rabbit's ears became the slipper's opening, its body became the footbed, its fur became soft lining. A slipper sat in the cage. He picked it up—it was warm, soft, perfectly formed.
**Spell Four: *Duro* – Hardening Charm**
A soft clay ball sat on the table. "Harden this clay to the consistency of stone without changing its shape."
Edmund cast *Duro*. The clay ball hardened instantly, its surface becoming smooth and solid. He tapped it with his wand—it made a stone-like sound.
**Spell Five: *Avifors* – Object to Bird**
A teacup sat on the table. "Transfigure this teacup into a canary. The canary must be able to fly."
Edmund cast *Avifors*. The teacup's porcelain shimmered, sprouted feathers, and became a yellow canary. The bird fluttered its wings and flew to the top of the cage. He reversed the transformation.
**Spell Six: *Reparifarge* – Untransfiguration**
A hedgehog sat in a cage. "This hedgehog was once a pincushion. Return it to its original form."
Edmund cast *Reparifarge*. The hedgehog's spines softened, its form flattened, and a pincushion appeared. The examiners examined it—the fabric was correct, the pins in place.
The lead examiner nodded. "That will do for Transfiguration. Tomorrow morning: Potions theory."
---
**Part Five: Potions – Theory**
The next morning, Edmund sat for the Potions theory paper.
*Question 1: Describe the chemical and magical properties of moonstone, including its use in the Draught of Living Death and the Elixir of Euphoria.*
Edmund wrote about moonstone's crystalline structure, its affinity for lunar magic, and its role as a stabilizer in complex potions. He explained that moonstone absorbed magical energy during the full moon and released it slowly, making it ideal for potions that required sustained effects.
*Question 2: Explain the difference between an antidote and a counter-potion, with examples of each. Discuss the importance of timing in administration.*
He wrote that an antidote neutralized a specific poison, while a counter-potion reversed the effects of a potion. Examples: the Antidote to Common Poisons for the former, and the Wiggenweld Potion for the latter. Timing was critical—a counter-potion administered too late could be ineffective, and some antidotes had a narrow window of efficacy.
*Question 3: A wizard has been poisoned by a slow-acting venom that attacks the magical core. Discuss the treatment options available, including the use of the Universal Antidote and its limitations.*
Edmund described the standard treatment: containment charms to isolate the venom, followed by a targeted antidote brewed with bezoar and powdered silver. He noted that the Universal Antidote was a theoretical ideal that required rare ingredients and was beyond O.W.L. level to brew. Its limitations included the difficulty of sourcing ingredients and the risk of magical explosion if brewed incorrectly.
---
**Part Six: Potions – Practical**
The Potions practical was held in the dungeons. Edmund stood at his assigned cauldron, ingredients laid out before him.
**Potion One: Draught of Living Death**
"You have one hour to brew the Draught of Living Death to perfection."
Edmund worked methodically. He added the wormwood, stirred counter-clockwise seven times. He added the asphodel, stirred clockwise once. He added the juice of sopophorous bean—crushed, not cut, to release the essence—and stirred again. The potion turned from pale lilac to clear silver. The bubbles rose in a steady, rhythmic pattern.
The examiner inspected his cauldron. "Acceptable."
**Potion Two: Antidote to Uncommon Poisons**
The examiner provided a sample of an unknown poison. "Identify the poison and brew the antidote."
Edmund examined the sample—pale green, smelled of almonds, oily consistency. "Vegetable-based poison derived from the berries of the Spotted Hemlock." He gathered bezoar, powdered silver, essence of dittany, and mushroom extract. He brewed the antidote in forty minutes. A drop of the original poison added to the antidote turned clear.
**Potion Three: Shrinking Solution – Human-Grade**
"Brew a Shrinking Solution capable of shrinking a human being to half their size."
Edmund added daisy roots, shriveled figs, and sliced caterpillars, stirring with the prescribed rhythm. The potion turned from green to yellow to a deep, murky brown. He tested a drop on a conjured mouse. The mouse shrank to half its size, then returned to normal after a minute.
The examiner nodded. "Correct potency."
The exams were over for the day. Edmund packed his supplies and walked out of the dungeons into the afternoon sun. Three subjects down. Twelve to go.
---
