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Chapter 398 - Chapter 395: Pokeni is simply a cradle for cultivating geniuses

Pokeni is simply a cradle for cultivating geniuses.

After its release, "The Witcher: Devil's Egg" quickly achieved exceptionally good results.

Since this game was released globally this Time, data statistics were carried out simultaneously in Japan and Europe and America regions.

The sales performance in Japan's homeland was that it directly rushed to over 400,000 copies in the first week.

It is equivalent to a breakthrough and a far-leading position in action games, especially because Pokeni adopted a new 3D top-down production mode this Time, which gave the game new expressiveness and experience.

Coupled with the consistent praise from game media, Famitsu even gave it a perfect score of 40, which made the performance of "The Witcher: Devil's Egg" even better, making it a hot-selling work throughout March and even for two months afterward.

Players' expectations for it and the word-of-mouth spread after the experience also added fuel to the booming sales of the witcher 2.

If it continues to develop at this momentum, the estimated sales volume of Pokeni's new game in Japan's homeland will be around 4 to 6 million copies.

This is an astonishing number, and many industry insiders have expressed their admiration, saying that it truly lives up to the Pokeni Company's reputation.

Pokeni's games have now reached the level of: "Pokeni produces only masterpieces" and "Pokeni's new releases are always platinum."

Players, markets, and even competitors are full of confidence in Pokeni.

It can be said that President Aoki Haruhi single-handedly built Pokeni into an industry myth.

There's no need to say more about the Europe and America region.

"The Witcher: Devil's Egg" itself tells a story with a Western fantasy background, and it has a wider player base in the Europe and America market. In addition, the game produced by Miyazaki Hidetaka has strong playability, operability, a strong sense of atmosphere, and a "refreshing" sense of combat.

Whether it's against players or monsters, it's a double sense of exhilaration.

European players are naturally more enthusiastic about such more stimulating, rhythmic, and action-oriented games. Coupled with the fact that Urobuchi Gen's script this Time was truly to their liking, it had an epic narrative feel reminiscent of Western mythology, making even literary enthusiasts unable to put it down.

Pokeni's exclusive screenwriter, George Martin, also commented, "This game is definitely an epic game. You can read many stories about human history in it, plus various wonderful metaphors. The character story settings, character designs, complex backgrounds, and vast world view in the game all have a strong appeal.

This is not just a game; it is more like an epic, waiting for you to read, experience, and feel."

In short, the game itself was well-made enough and very suitable for the Europe and America market, receiving high praise from many European media, and even many self-proclaimed fans. Among them, there were also some well-known Authors in the literary world, all of whom gave it high evaluations.

This is equivalent to a multiple explosion in terms of market, gameplay, and word-of-mouth. In such a situation, how could game sales not be good?

Therefore, after the release of "The Witcher: Devil's Egg" in the Europe and America region, sales broke through 800,000 in just one week, which is twice that of the Japan market, and this growth rate has not slowed down with Time; instead, it has shown a trend of getting faster and faster, with sales getting higher and higher.

According to experts' predictions, "The Witcher: Devil's Egg" is likely to be the fastest game among Pokeni's many games to break through the ten-million mark globally.

At the same Time, it will also become another ten-million-level product after Pokémon.

...

As soon as the relevant data came out, Pokeni's internal staff went wild.

"Wow, great, we can have a good celebration party this Time!" Xiao HR Ayase Akane's first thought was surprisingly about eating, as well as future travel, team benefits, bonuses, and so on.

These couldn't help but make people feel exceptionally envious.

In Pokeni, President Aoki Haruhi is quite generous. As long as you can achieve results, make the game good enough, and have high enough sales, the bonuses will definitely be satisfying.

According to Ayase Akane, "The salary increase package is already on its way."

The results of the witcher 2 sparked heated discussions within the company:

"Wow, I originally thought this game would definitely sell well, and I also thought it should sell very well, but I never thought it could be this good, even much higher than the sales of 'princess mononoke.'"

"It's normal when you think about it. The success of princess mononoke was only in the domestic market. Although Master Miyazaki Hayao is well-known internationally, his art style and the content of his animation are actually more inclined towards the East.

Although the animated core seems to be a global environmental issue, the entire Time background, plus the character settings and all aspects, are actually very Eastern.

Such animated films naturally make Western audiences feel a lack of identification. In contrast, the cultural heritage of the East, especially Asian countries, originates from China, and such things are actually more easily accepted by Easterners.

Conversely, the entire art style of "the witcher 2" is more inclined towards the West, but it also incorporates some Japanese anime styles, so naturally, the audience will be wider.

Urobuchi Gen's writing is truly excellent, and the translation is also superb. It's only natural that such a game would be more popular in the Europe and America region."

"Hmm, indeed. The company's original Diablo was the same; it just didn't suit the local taste in Japan, but it was incredibly popular in the Europe and America market, almost soaring to the heavens.

Shinji Mikami also became famous through that game."

"Oh, when will it be our turn to participate in the production of such a game?"

"Hahahaha, do you want to be scolded by Lisa Asano Director? Are you dissatisfied with Pokémon?"

"No, no, how could I dare! Please spare me, I just said it casually."

...

However, having said that, the members of every project team at Pokeni now actually have a strong sense of happiness. The company treats every employee equally and does not have any restrictions on personnel. If you want to go to a certain project team, you only need to apply.

The superiors will arrange the transfer based on the actual situation.

Therefore, it is common for an employee to be on the Pokémon project in one project and then be transferred to The Witcher in the next project.

Overall, in order to maximize the utilization of the company's human resources, President Aoki Haruhi's guiding principle is not to cultivate talent in a highly specialized way.

Or rather, to cultivate talent more comprehensively, and hope that the company's internal members are constantly flowing, moving from one project to the next after completion.

Any project that lacks manpower can be transferred from projects with surplus staff.

Regarding benefits, employees do not need to have any concerns.

For example, in future China, many game projects implement a studio system, where small groups are formed within the company, and if a project succeeds, profits are only distributed internally.

This approach is actually more conducive to competition among internal company members, but it is not very friendly between projects and project team members, because they form competitive relationships, which can lead to the emergence of many different factions within the company.

The model that President Aoki has structured is that if you were originally in the Pokémon project team, then your contribution to the project will be professionally evaluated within the project. After the game succeeds, everyone is rewarded according to their merits.

After each game sells successfully, a portion of the income will be injected into the company's overall salary pool, which is used to provide salary increases for all employees of the company.

You don't have to worry about saying that I was originally in Pokémon and then transferred to The Witcher, so after Pokémon succeeds, its income has nothing to do with me.

This situation does not exist. Your contributions will all be recorded, and there will be corresponding rewards and dividends.

This means that the more internal members of the company do, the more efficiently they work, and the more projects they participate in and support, the more benefits they will receive.

At the same Time, the company also has a clear promotion system. This promotion does not refer to a level increase, forming a pyramid-like structure of people above people, but rather a basic salary upgrade system.

It is also evaluated based on contribution. If you do enough and contribute more, then the salary increase package you receive will be larger, and your base salary will be higher.

No matter which project team you go to, or what kind of game you participate in, your basic salary package will accumulate more and more, and naturally you will become richer and richer.

This is the vertical and flat management model that President Aoki proposed based on his understanding of the company's future operating model.

The more active and proactive employees are, and the more deeply they master their skills, the more compensation they will receive.

This is equivalent to encouraging every employee to be like a brick that can be moved wherever it is needed.

By doing this, everyone in the company has a high sense of happiness.

In his previous life, the Penguin Company where President Aoki worked actually suffered from severe factionalism and very little personnel flow, with small groups huddling together for warmth. This resulted in many people having very specialized job skills, and many of them lacked technical content.

Some people entered the factory as form-filling planners and remained form-filling planners for more than ten years. In fact, neither the company nor the individual made any progress.

And in some small factories, there was a phenomenon of swarming, where the temple was small but the evil wind was strong, and there was still struggle between people.

These were not what President Aoki wanted to see.

Once stratification appeared within the company, many conflicts also emerged, so President Aoki did not want to set up a level management model from lv1 to lv7 within the company.

After a pyramid was formed, President Aoki would have less contact with the lowest-level employees, making it difficult to hear the voices of those below him. In his opinion, these were all unfavorable factors that needed to be discarded.

Under President Aoki's human resources management structure, the employees' work enthusiasm was very strong, and some even wished they could finish this project quickly and move on to the next one…

There were also no so-called factions or personnel struggles within the company.

Pokeni Company was also considered an oddity in the industry and was envied by many peers.

...

"Terrifying! The sales performance of Pokeni Company is too terrifying, isn't it?"

"The Witcher mainly sells better in Europe and America and America, but in terms of sales volume, breaking 10 million is already a certainty."

"The performance in Japan is also not bad. It can only be said that Pokeni Company is really too strong. It is so foresight and innovative. From the beginning, it aimed at the market compatible with Europe and America and America and Japan, and also made a 3D top-down action game."

"Ah, when can we achieve this level? I also really hope to get a million-level product."

"Haven't you noticed that there is actually an even more terrifying piece of news hidden in the industry news?"

"What is it?"

"Pokeni Company's talent resources are the most frightening existence, right? Haven't you thought about such a thing?

If Enix is the cradle of game talents, cultivating many excellent talents for the industry, then Pokeni Company is a bit too terrifying.

It is equivalent to a genius manufacturing company.

Whether it's Producers, script Authors, or music and sound effects, Artists... Haven't you noticed? Almost all the people Pokeni Company has cultivated are world-class geniuses."

"Ah! This is really true. From the very beginning, Furuhara Tsubaki, then Shinji Mikami, Gen Urobuchi, Maeda Jun, Ishino Mika, Lisa Asano...

Artist Niitsu Makoto, music masters Yoko Shimomura and Atsushi Shirakawa...

I don't know what to say anymore.

So scary.

With such employees, it would be difficult for the game not to succeed, right?"

"Pokeni is no longer a cradle of talent; it's simply a genius harvester. I truly don't understand why Pokeni Company always produces so many excellent talents.

Does this mean that the President of Pokeni Company can use magic?

Or does Pokeni have some special talent cultivation mechanism, which is why one genius after another keeps emerging?

All the geniuses in the entire game market have been devalued by Pokeni Company."

"Now everyone wants to join Pokeni Company to be cultivated, but unfortunately, they haven't given this opportunity."

"What's even more terrifying is that, not to mention those already successful great gods, the Producer of the witcher 2 this Time, a name that was completely unheard of before, suddenly became famous because of this game."

"Yes, yes, I remember his name seemed to be Miyazaki, Miyazaki Hidetaka!"

"Isn't it? I've never heard of this name before, and I don't know where Pokeni found this new person. He created a new game mode, a 3D spatial maze setting, and more imaginative level gameplay... He's simply a genius.

This guy Miyazaki Hidetaka is too talented, isn't he?

It's truly enviable."

"Talent is one aspect.

More importantly, Pokeni Company actually so casually let a newcomer take over such an important project as the witcher 2, and the most terrifying thing is that he even made it a success.

Don't you think this is very magical?"

...

After the company's new game, "The Witcher: Devil's Egg," achieved great sales success, Miyazaki had just returned from the restroom when everyone stood up.

Miyazaki was startled and hesitated whether to shrink back into the restroom.

Fortunately, HR Ayase Akane, a friendly older sister, walked over, took his hand, and comforted Miyazaki Hidetaka.

"Miyazaki, you're going to be famous this Time."

Ayase Akane said with a smile, then led the applause.

The enthusiastic applause erupted on the scene, lasting for a very long Time.

Everyone smiled, casting admiring and approving glances at Miyazaki Hidetaka.

The dense crowd stood in front of Miyazaki Hidetaka, making him feel a bit flustered for a moment.

Sorry, social phobia is just like that.

HR-chan Honda Shiori pushed a large multi-layered cake and walked out from the crowd.

On the cake was a chocolate plaque:

"The Witcher: Devil's Egg" is a big seller!!!

"Congratulations, "The Witcher: Devil's Egg" has been a great success!" President Aoki Haruhi also walked over and patted Miyazaki Hidetaka firmly on the shoulder.

"You did quite well this Time, Miyazaki."

As expected of the man I fancy, "Keep up the good work, Miyazaki!"

The President said with a happy smile, "I'm really looking forward to your next work. You must also strive to create new myths in future games."

"Thank you, President."

Miyazaki Hidetaka was filled with trepidation.

"Amazing, Miyazaki, you are the most talented Producer I have ever seen." Shinji Mikami also walked over.

"No, no," Miyazaki Hidetaka said humbly, "It's all thanks to your excellent guidance, Senior Shinji Mikami. Without you as the Director, the witcher 2 would not have achieved such good results."

Shinji Mikami smiled.

In fact, for him, he admired the President even more.

President Aoki had some kind of divine luck. For someone like Miyazaki Hidetaka, Shinji Mikami himself felt it was incredible to promote him to be the Producer of the game, yet the President was so persistent.

The final result was also quite good, completely exceeding Shinji Mikami's expectations.

He had thought that a newcomer acting as Producer would probably mess up the game, but he never expected Miyazaki Hidetaka to directly elevate himself to the altar.

Miyazaki Hidetaka of Pokeni Company was, in a sense, forced onto the altar.

As a newcomer, acting as Producer for the first Time, he received such high praise.

It was as if he hadn't actively sought it, but rather the altar had automatically moved to Miyazaki Hidetaka's feet.

...

"Okay, let's cut the cake, young Producer." Ayase Akane smiled happily.

Compared to the game itself, she seemed more concerned about whether the cake tasted good.

Ayase Akane had already filled the table with various plates, then walked over and handed the cake knife to Miyazaki Hidetaka.

Miyazaki Hidetaka hesitated for a moment and didn't dare to take it.

His entire face turned a bit red.

Ayase Akane couldn't help but find it amusing to see this shy and gloomy guy, "Come on, Miyazaki, today is your big day. Congratulations on becoming such a young and accomplished Producer in the company.

Cut the cake, or everyone will get impatient soon."

"Um... I think I forgot to wash my hands." Miyazaki said weakly.

Ayase Akane:?!!!

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