So, during his time in the United States, President Aoki led a large team to his subsidiary company.
The sudden visit was unexpected for David Brevik.
When Brevik saw President Aoki appear at the company's main entrance, he was completely stunned.
Who would have thought that the President would come all the way here at this time?
In fact, not only did he not expect it, but President Aoki himself did not expect it.
…
Fortunately, President Aoki was not there to inspect the work, but had other requests.
"Hmm? Move the game development to our side?" This was something Brevik had not anticipated.
"Yes, when we go back this time, we will package the entire project and also have a few people come over to complete the handover."
President Aoki also had his own considerations.
His initial idea was—
To find someone in the United States who understood firearms, bring him to Japan, and specifically use him to debug the firearm feel for the company.
However, on the way to the subsidiary, after careful consideration, President Aoki decided it would be better to package the entire "Border" project and bring it to the United States.
Several reasons:
The first was people. Japan is, after all, a country with strict gun control. If you want to find someone familiar with firearms, would you have to poach someone from the police department?
The United States has a unique advantage in this regard; people can carry guns, and there are plenty of people who understand guns.
It would be better to directly move the game here. A United States development team would definitely produce a better product than a Japan development team.
They have a natural advantage.
For these guys, shooting a gun is like second nature.
The second is the environment.
It can also be called the atmosphere.
Originally, United States players relatively preferred firearms, violence, and thrilling game. President Aoki also planned to launch the first shooting game in the United States first.
There is a player base here. If it were launched in Japan, it might fail miserably.
Pure shooting game are not very popular in Japan.
Only after modifications, such as mechs, spaceships, space capsules, future wars, etc., can they gain players' favor.
But their preference is based on the game's story and character design being good enough, not just the strong shooting experience.
So, developing shooting game in the United States and then directly releasing them in the United States is a much better process than cross-regional and cross-national development.
The third is technology.
Nvidia, in which Pokeni has invested, is also in the United States. Developing it here would offer convenience in communication. Any hardware-related issues could be communicated more smoothly locally.
Otherwise, if the Japan project encountered obstacles that Nvidia needed to resolve, they would have to communicate by phone. This would mean high communication costs, long times, and not necessarily clear communication. They might even have to bring machines and software to the United States.
In fact, this cost expenditure would invisibly increase significantly.
It's more convenient and quicker to directly move the project to the United States subsidiary for development, and it can also save costs.
Communication between Americans is also smoother than communication between Japan people and Americans.
The only downside is—
The "Border" game has been in development for a while, and Shinji Mikami and his team have put a lot of effort into it. So, after returning, President Aoki would have to compensate them with money or other means to soothe the wounded hearts of these poor guys.
However, from another perspective, Shinji Mikami and his team might not be particularly enthusiastic about this game.
After all, Urobuchi Gen and Shinji Mikami are more adept at creating game with plots, stories, and a lot of wild imagination and creativity.
So, after President Aoki communicated with both parties, Shinji Mikami and his team expressed their support.
Urobuchi Gen thought to himself: Finally, I'm free from shooting game.
Shinji Mikami, although a little regretful, felt that for him, making game required a sense of conviction, a beginning and an end.
However, from a professional and expertise perspective, he highly approved of President Aoki's approach.
As for the United States subsidiary, they also approved and welcomed the transfer of the "Border" game project to the United States for development.
As for who would be responsible for the project and who would handle the firearm feel debugging…
Everything would be fully entrusted to Brevik to arrange. President Aoki still had a basis of trust in them.
Once the general direction was determined, the rest was the handover work.
After returning to Japan, President Aoki would send a few people to package the project and take it to the United States, explaining all the detailed information, current development progress, including program tools, etc., making sure all content was completely transferred before they returned.
…
After doing all these things, President Aoki returned to Japan with his subordinates.
It looked like he had simply gone on a long journey.
However, this trip was not without Gains.
Whether for the artists, Shinji Mikami, or Gen Urobuchi, they all gained many extraordinary experiences and more new knowledge.
Shinji Mikami had also previously enjoyed integrating firearms and modern elements into game. Now, he had a deeper understanding of firearms.
After returning, Shinji Mikami even made a large number of notes.
Although this content was not immediately useful, it would be a valuable asset in the future.
After the manpower from the Border project was released, they could dedicate themselves to new projects.
President Aoki did not rush to arrange things, but left it to Urobuchi Gen and Shinji Mikami, giving them some time to do what they wanted to do.
…
Upon returning to the company, Nasu Kinoko and Takeuchi Takashi's new project proposal had just been completed.
President Aoki quickly browsed through it, and a smile couldn't help but spread across his face.
FSN.
The Holy Grail is a legendary treasure that can grant any wish of its holder, and the ritual to obtain the Holy Grail is called the Holy Grail War.
Seven mages chosen by the Holy Grail to participate in the Holy Grail War are called Masters, and they form contracts with seven familiars called Servants.
They are seven heroic spirits chosen by the Holy Grail, divided into seven classes, and summoned as familiars.
Only one group can obtain the Holy Grail, and these seven groups of people kill each other to become the last one standing.
Emiya Kiritsugu's adopted son, Emiya Shirou, accidentally forms a contract with the Swordsman (Saber) among the Servants and is drawn into the Holy Grail War.
Inside the inner pages, Artoria, drawn by Takeuchi Takashi, shimmered.
Artoria has soft, snow-white skin, long golden hair, emerald green eyes, and a naturally beautiful face.
She is petite, and stopped growing after pulling the sword from the stone at 15 years old.
In daily life, she uses a blue ribbon to adorn her hair, tying it up. When her hair is tied up, she looks gentle and dignified, but when her hair is down, she appears more gentle, virtuous, sweet, and beautiful.
She has an ahoge on her head, which Artoria claims symbolizes the glory of the King, and no one is allowed to touch it.
Although her stature is petite at 154cm, she possesses the power of what is considered the most excellent of Servants.
In addition, there are several very outstanding female protagonists.
Tohsaka Rin, with black twin-tails, the eldest daughter of the Tohsaka family, possesses extremely high magical talent, has powerful Servants, plus her tsundere personality…
She will definitely be liked by many boys.
Matou Sakura, a standard wife, gentle, kind, and pure. Unfortunately, she was adopted by the Matou from the Tohsaka family, becoming the adopted daughter of the Matou, and precisely because of this, her life was quite tragic.
As soon as President Aoki thought of Matou Sakura's experiences in his previous life, he couldn't help but feel regret and heartache for her.
And then… Illyasviel von Einzbern, a bit of a long name, abbreviated to Illya.
She has beautiful silver hair, a cute appearance, and equally tragic experiences.
…
To some extent, Nasu Kinoko's script is truly comparable to Gen Urobuchi's; both belong to the type that seeks light in darkness.
This is no longer just a simple tragedy; it can even be described as heart-wrenching.
Although Urobuchi Gen's tragedies are quick and cause little pain.
However, Nasu Kinoko's tragedies are like cutting flesh with a blunt knife, making people wish they were dead.
This is particularly evident in the Sakura Route.
Every character has their own fortunes and misfortunes, no complete or perfect life, but it is precisely because of this that these people will fight for the Holy Grail for their ideals, even at any cost, paying a price beyond life itself.
This was exactly what President Aoki wanted.
"Splendid!!!"
President Aoki stood up, clapping his hands together, applauding and cheering for the two.
…
"Excellent story setting, and the character designs are also very unique. Each character carries their own unique destiny.
Coupled with the Servant summoning, this game is already enough to become a best-selling product."
"And your artwork, Takeuchi, is also quite outstanding. Whether it's Artoria, or Tohsaka Rin and Matou Sakura… every character in it shows the effort you've put in.
Quite remarkable."
"No, no, it's all thanks to your excellent guidance, President."
Takeuchi Takashi smiled and said, "During this time, Nasu Kinoko and I researched for a long time and explored a lot of content to refine it into its current state. In fact, Nasu Kinoko also gave many suggestions."
"Nonsense…"
Nasu Kinoko lowered his head, his cheeks slightly flushed.
"It's still the President's suggestions that are good; we all listen to the President."
Although he said that, President Aoki knew very well that when he discussed with the two previously, he mostly provided some guidance, and the remaining content needed to be filled in by themselves.
"Wonderful, absolutely wonderful. It's already ready for development," President Aoki said with a slight smile.
The two were flattered, exchanged glances, and happy smiles appeared on their faces.
Having come this far, they finally received the President's affirmation.
This feeling of happiness was indescribable, warm, a warm current spreading from their chests throughout their bodies.
Nasu Kinoko and Takeuchi Takashi had the illusion of being in a hot bath.
They never thought being praised by the President would feel like this.
However, the next second, President Aoki's words pulled them back to reality.
"I only have one small suggestion," President Aoki said.
"Hmm?"
The two quickly put away their smiles and sat properly on the sofa.
Nasu Kinoko and Takeuchi Takashi each pulled out their prepared notebooks, ready to record President Aoki's words.
"Everything else is fine. In the route where Emiya defeats Gilgamesh, ah no, defeats Gilgamesh, the plot and pacing are perfect in every aspect."
"However, I only have one suggestion, ah no, it should be a request. I hope you can change the Sakura Route."
"Eh?"
"A request… I really don't deserve it…" Takeuchi Takashi waved his hand flusteredly, then turned to look at Nasu Kinoko.
Then both turned back to President Aoki.
"Is there something wrong with the Sakura Route?"
"Sakura's experiences are too tragic. Can you reduce some of Sakura's suffering while keeping her main storyline intact?
What I mean is, at least when she's at the Matou, don't let her be defiled by the young master of the Matou."
President Aoki couldn't bring himself to describe the specific details.
Every time he thought of it, it was a pang of heartache.
Sakura's story, if written in detail, could reach the point of being censored.
In his previous life, countless players felt pity for her and loved her immensely, even hating Matou Shinji to the bone because of it. Zouken Matou was the same; even a thousand cuts wouldn't be enough.
However, President Aoki felt that while the cruelty and shamelessness of the Matou could be portrayed, it didn't need to be portrayed to that extent.
Especially now, who really likes NTR anyway?
As for being used by Zouken Matou for his rituals, that can be kept, but it certainly won't be portrayed in a particularly bloody way.
At least at this point in time, President Aoki hopes to preserve Sakura's purity for the players, as a form of solace.
"Hmm… But if that's the case, won't Sakura's inner transformation and her driving force to become a pseudo-Holy Grail be somewhat insufficient?"
"No, it won't," President Aoki said decisively.
"Try a different approach; it's just too heart-wrenching, unbearable for people."
"Having a tragic past is already enough; it's not necessary to be extremely heart-wrenching to advance the plot, is it?"
"Okay, President."
Nasu Kinoko and Takeuchi Takashi nodded.
…
"What about the Illya Route then? Don't you think it's a bit too cruel?" Nasu Kinoko asked somewhat nervously.
"Hmm… You two can decide that as appropriate," President Aoki said.
Illya is actually quite tragic. In the UBW Route, Berserker fought to the last moment to protect Illya from Gilgamesh, but still failed.
Illya was then killed by having her heart ripped out.
"It's not that you can't kill characters, but give them a more artistic death," President Aoki said.
Like when they developed onmyoji before, when Ling left the world in the final ending, it was very artistic.
It was shown through montage, so you barely felt any pain.
If you describe it in too much detail, it becomes a bit excessive.
Moreover, killing characters must have meaning and value.
You shouldn't kill just to kill, or hurt just to hurt.
Forcing tears will only disgust players; you have to grasp the right balance.
After President Aoki explained, the two also understood the President's idea.
…
"Okay, President." The two nodded, fully recording what President Aoki said.
Thus, the basic framework of FSN had no problems.
Three days later, President Aoki arranged personnel for them. Additionally, considering that the two had not worked on game before, he transferred a Numeric and combat planner from the Pokémon project team to provide support.
FATE! Activated!
Please Support me by becoming my Patreon member and get 20+ chapters.
[email protected]/Ajal69
change @ with a
Thank You to Those who joined my Patreon
