Several people arrived at the first level of Moons Dark Side.
The entire first level was designed mainly around [Gravity].
Level 1: [Gravity Mine]
The camera provided an aerial bird's-eye view—
The rugged, undulating mine was basically gray in color, but there were many crystals and gemstones sparkling within it, and especially in Moons Dark Side, these lights appeared even more prominent.
Some Pokémon [Miners] were patrolling and mining in the mountains.
Cheerful BGM also started playing along.
Everywhere there were Nacli, as well as Geodude and other Pokémon...
As soon as they entered the first level, Fat Bear called out:
"I feel like I'm about to fly away."
The other children didn't know what was happening at first, but after running two steps, they all discovered the same thing—
"Wow! It's true, I can jump so high!"
The Umbreon controlled by Satō Reiko leaped high into the air, almost able to jump onto the pile of small hills.
At first, she thought it was Umbreon's ability, because it had been strengthened on the moon, making it different from others.
But seeing that everyone else could also jump very high, they finally realized—
It turned out that in this level, you would get a more powerful experience than before; the jumping ability was greatly enhanced, but the corresponding time to fall back down also became longer, which was completely different from the pokemon 3d they had experienced before.
"I understand now!"
Satō Reiko opened her eyes wide as if suddenly enlightened.
"Because we are on the moon, the gravity we experience is much smaller than on Earth, so we can jump higher!"
"Wow~"
The other friends all exclaimed in admiration.
They didn't expect that Pokeni could actually achieve this level, incorporating some actual scientific knowledge.
But, aren't you a Pokémon game?
And before, in the pokémon 3d world, the magic elements were maxed out; becoming scientific all of a sudden was really hard for people to accept.
Regarding the gravity setting, Pokeni could be considered quite familiar with it; as early as the period of "patema inverted", the game settings could already be used to create many, many interesting gameplay mechanics around gravity.
This time, it was equivalent to porting the gravity gameplay into a 3D game.
Although there were some differences, for the programmers, this was very easy; they only needed to adjust the original Y-axis to the current Z-axis, and then add an extra vertical direction, and everything was easily solved.
When the children were playing the first level of the gravity stage, they found it very fresh.
Sometimes it was because they accidentally jumped too far, and sometimes it was because they failed to reach the required height and fell to their deaths...
The entire second floor was filled with the children's laughter.
The giggling sounds were constant.
...
Finally, they arrived at the first-level BOSS stage, and the BOSS was named [Gravity Beast].
The children's eyes lit up; defeat this guy, and you'll be mine.
"Let's agree first, you already have Umbreon, so after this BOSS is defeated, it should be my turn to use it, right?" Uesugi Noboru said to Satō Reiko.
The latter nodded obediently, "I won't fight for it; Umbreon is so beautiful."
The little girl still preferred cute creatures like Eevee that were full of cat-like traits.
What is the BOSS anyway? It looks so ugly.
The Gravity Beast looked like a big hippopotamus with a large mouth, made of a pile of rocks stacked together.
Although it didn't look like much, its ability was very strong.
It could control gravity, making itself or other Pokémon float up, and then slam them heavily onto the ground.
So when it activated gravity, a circle of small gravel on the ground would start to shake; if you were standing on it, you would be thrown into the sky along with it, and when you fell down, you would devolve + 1.
If it was already in its lowest form, it would die immediately, and the Pokémon team's resurrection count would be - 1.
Upon reaching a certain stage, the BOSS could also throw itself into the air by changing gravity.
When they saw such a large body flying into the sky, everyone couldn't help but exclaim:
"Nani! Can such a big thing actually fly?"
...
After clearing the first level, new Pokémon could be unlocked: Nacli, Geodude, and the Gravity Beast.
The second level was the Moon Cave.
The children couldn't stop laughing.
Because the main gameplay in this level was related to [Light] and [Darkness].
In the Moon Cave, the level was divided into countless caves; entering from one cave might lead you to come out in another cave the next second.
It was somewhat similar to the sewers in mario.
However, some caves were very, very large; some of them had light, perhaps with a hole broken through the top of the cave, while some were completely dark, so you had to rely on yourself to explore and move forward.
However, Charmander could provide a certain amount of circular light through the flame on its tail.
So everyone basically gathered around Charmander to move forward.
Besides Charmander, Umbreon also came with its own lighting effect.
Here, Pokeni used a small trick to achieve [Dynamic Light], but in reality, it wasn't dynamic; these cave scenes were originally made with bright effects, and then a layer of fog lens was added on the outside.
Then, a range was applied to the light source, and this range would erase a part of the lens fog, so it looked as if the surrounding darkness had been dispelled.
If they wanted to implement dynamic light, it would probably take quite a lot of time.
It was just like that, appearing in the light one moment and falling into darkness the next.
Especially in the darkness, you never knew what you would encounter; suddenly being attacked by Zubat in the cave, devolving into a small Pokémon,
and then the children would burst into loud laughter.
"Quick, hurry and follow me closely, I'll provide the light for you!"
Said Skinny Monkey, who was walking at the front of the team controlling Charmander.
"Let's do this, Skinny Monkey, you walk in front, I'll be at the very back, and we'll keep the team moving. Honestly, I'm a little scared."
Satō Reiko commanded, her voice carrying a slight whimper.
Although Umbreon could also emit light, she always had the illusion that if she walked at the back, she would be attacked by monsters.
Especially in this level, the atmosphere of the Moon Cave stage was very well done, and the BGM was also very fitting, always giving people a gloomy and terrifying feeling.
...
After successfully passing the level, they obtained Moon Fragments; collecting a certain number of Moon Fragments would unlock the next level.
The next level was: Extraterrestrial Meteorites.
The level actually wasn't much different from other levels in the previously played pokémon 3d world, but, an unstable extra factor was added throughout the whole process—
Meteorites.
Extraterrestrial meteorites would constantly fall down and smash into pieces on the ground, so during the process of clearing the level, one had to keep dodging these extraterrestrial meteorites.
The BOSS was naturally a very beautiful and dreamy-looking Pokémon that could control meteor showers.
Level 4: Silent Orchestra
The main theme was having no sound.
There was no sound at all throughout the entire level.
When they first entered this level, the BGM stopped.
Everyone thought the TV was broken or the game console was broken.
But after careful study, they realized that Pokeni had intentionally set it up this way.
[In space, there is no air, so sound cannot propagate; it can only be transmitted through matter.]
And in this level, all sounds were absorbed by those Pokémon from outer space.
So there was even less sound.
The whole scene was very comical; clearly there were Pokémon that looked like violins desperately playing themselves, but there was absolutely no sound.
After defeating them, these guys would look at you with resentful eyes.
As if they were saying, do you understand, this is called silent music.
At this moment, silence is better than sound.
...
Moons Dark Side basically followed the gameplay of the previous pokémon 3d world.
Players could still choose different Pokémon to play the game, and then pass through various interesting and content-rich levels on the map, defeat enemies, and collect Moon Fragments.
Thereby driving away the invading enemies for Umbreon and restoring its home.
However, in terms of major gameplay, Moons Dark Side had its own small changes, or features.
In the entire game, the main map was changed to the moon.
But in Moons Dark Side, it wasn't just ruins and various meteorite craters; there were still various rich terrains.
The Pokémon living here were also very cute and unique.
In the overall levels, the gravity element was magnified; to be precise, it was reduced, so on the moon, Pokémon could jump higher than usual.
It was just like really walking on the moon.
And in some levels, they also had to face attacks from meteorites and meteors.
So in terms of the overall game atmosphere, it would be more tense and exciting than the previous pokémon 3d world.
...
The children started playing the game from noon until dinner time.
After dinner, they were forcibly taken away from this place by their parents.
"Ah~ what a pity." Reiko stood outside the door, waving to Uesugi Noboru, "We couldn't clear all the levels today, I'm so looking forward to what's next."
"Then let's come back tomorrow," Fat Bear said.
The children waved happily.
"Sure, but make sure to come early tomorrow, otherwise I'll get impatient waiting," Uesugi Noboru said with a smile, waving his hand.
Today's experience was truly wonderful; the time spent playing Pokémon together like this was beautiful yet fleeting.
Why does time pass so quickly?
It felt like we hadn't played for long, yet the day had already passed in a flash.
"We are so sorry for the trouble," the mothers said, looking guilty.
They had originally thought that after dropping the children off, they would have some time to themselves, never expecting that they would be invited in to play mahjong all day.
It was truly too lazy of us.
"It's fine, come back and play tomorrow. Mrs. Satō, I'm going to win back a round tomorrow," Uesugi's mother laughed.
Mrs. Satō was the biggest winner today, even winning with a Kokushi Muso (Thirteen Orphans), which nearly made the other mothers cough up blood in frustration.
Everyone felt unwilling to give up; to be precise, they were very happy to have made new friends to play cards with.
At the same time, they were looking forward to tomorrow.
Only Uesugi's father, who was standing at the door wishing they would leave sooner, looked miserable.
You all have something to play, but what about me?
...
The overall story of Moons Dark Side is quite simple: the four little ones accidentally stumble onto a rocket heading to the moon. After landing, they meet Umbreon and learn that its home has been occupied by invading aliens, so they want to help it drive these annoying guys away.
And restore the original ecological environment of Moons Dark Side.
Although the story is simple, in the process, different levels that fit the lunar theme allow players to experience a unique kind of fun, which is the most important thing.
The corresponding Sun Mythology is the same.
On the distant sun, there are three different countries.
These three countries are the Blazing Empire, the Radiant Republic, and the Wisdom Federation.
The Blazing Empire is located at the core of the sun and is a mysterious country made of fire and lava. The residents here are fire spirits with powerful fire abilities; they can control fire and create endless heat.
The king of the Blazing Empire is a handsome and dashing fire-type Pokémon prince. He possesses unparalleled fire magic and is one of the most powerful beings in the entire solar system.
The Radiant Republic is located on the outer layer of the sun and is a vibrant and innovative country.
The residents here are light messengers with the power of light; they can control light and dispel darkness.
The president of the Radiant Republic is a wise and courageous female Pokémon. Under her leadership, the Radiant Republic has achieved world-renowned accomplishments in technology, culture, and the economy.
The Wisdom Federation is located on the outermost layer of the sun and is a country centered on wisdom and knowledge.
The residents here are sages with great wisdom; they can control natural forces and create miraculous technological achievements.
The leader of the Wisdom Federation is an elderly sage Pokémon, whose wisdom and experience have made the Wisdom Federation the most creative country in the entire solar system.
Although these three countries each possess powerful forces, they maintain a harmonious relationship with each other.
They learn from each other, help each other, and jointly maintain the peace and prosperity of the solar system. Through their joint efforts, the solar system has become better and better, becoming a bright pearl in the universe.
Espeon is a friendly ambassador present in all three countries.
However, one day, a core crisis suddenly broke out in the sun.
No one knows what happened, but the sun is facing the danger of being extinguished.
First, some areas in the core stopped fusion activity, causing the temperature to drop sharply, and many black molten lumps appeared.
Under these circumstances, Espeon came to Earth as an ambassador to seek help from the Pokémon.
Thus, the four little ones began their new journey again.
...
The whole story sounds a bit absurd and illogical, like a combination of magic and science.
But none of that matters; for children, everything fits their imagination and logic.
Ignorant adults are the ones who need logic; children only need the release of imagination.
In Sun Mythology, they can experience: Blazing Waves. The entire level is based on the fire element, so it is basically filled with a sea of fire. They need to wait for the tides of the fire sea to rise and fall, and hurry across when it recedes.
The big boss of the first level, [Fire Sea Dragon], is also designed around the fire element.
Fire Sea Dragon can appear in the form of flames, its body surrounded by raging fire.
It can shoot huge fireballs or flamethrowers, dealing devastating blows to enemies.
At the same time, it has a powerful fire shield that can block attacks from enemies. This shield is made of fire and has extremely high defense and durability.
Fire Sea Dragon can also occasionally detonate the fire energy within its body, causing a huge explosion. This explosion can destroy everything around it and cause massive damage to enemies.
The scariest thing is that it can leave trails of fire on the ground to move quickly. It can traverse large areas in an instant, quickly approaching enemies and launching attacks.
In short, the big boss designed around the fire element has powerful attack and defense capabilities, as well as certain movement and healing abilities.
It can use the power of fire to destroy enemies, protect itself, and display stunning fire effects in battle.
Playing to this point, the children all sensed the power of Fire Sea Dragon.
However, for players, the more powerful the boss, the more excited they feel.
Because in the settings of Pokémon, it is like this: when you defeat the level's final boss, you can gain the right to use it.
But, a boss is a boss; when it becomes a playable character for the players, its overall combat power drops significantly. In terms of skills, it can actually only keep one or two.
In addition to the fire gameplay, in Sun Mythology, there is also electromagnetic magnetic storm.
Pikachu's abilities will be magnified a lot.
At the same time, the electromagnetic element appears; in the game, you can pick up [Electromagnetic Items] to attract things floating in the air that you couldn't reach before. Some levels require attracting these floating objects to build paths.
It makes the children exclaim that the game is so imaginative.
But in reality, pokeni's current technology cannot yet achieve dynamic model change effects, so it looks like a road has been built, but it is just a state judgment. If these items are collected successfully and placed in the correct position, the obstacles are destroyed.
For example, between two mountains, a bridge needs to be built. In fact, this bridge was already built, but it was hidden by the program. At the same time, an obstacle was placed at the bridge's location to prevent players from passing.
After the players collect the materials and finish building the bridge, the program deletes these small fragments, displays the bridge that was originally there, and deletes the obstacle. In this way, it looks to the players like [I have built the bridge, so I can pass].
...
The electromagnetic level is their favorite level because there are many ways to play, and it often makes them laugh out loud.
If you accidentally attract an enemy with electromagnetic effects, it leads to a wipeout or something.
Or you get positive and negative poles; one child takes the positive, the other takes the negative, and the two just stick together. Sometimes, like charges repel...
You will see one player pushing another. Pushing the other off a cliff, or into the sea of fire to be burned to ashes. Every time they see such a scene, everyone laughs until they are doubled over, and they simply can't stop.
...
Throughout the holiday, the children devoted most of their time to the double-yolk eggs of Pokémon. The sales of Pokémon have also repeatedly hit new highs.
In just the first week, sales had already exceeded the million mark. This was mainly because the children contributed a lot; everyone was very happy to gather together to play games during the New Year. At the same time, they had lucky money in their hands, and they also had time during the New Year.
If they don't use it to play, what else can they use it for? It can only be said that Aoki Haruhi's [Lucky Money Recovery Plan] is truly too sinister.
Pokémon released two in a row. The market couldn't handle it. It was simply too full. The feeling of being filled to the brim is both happy and scary.
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