After the release of the princess mononoke game, various magazines and media outlets gave it extremely high praise, lauding it without reservation.
Famitsu, in its latest issue, directly gave the princess mononoke game a high score of 36 points.
Among them, the four editors commented as follows:
"princess mononoke is another Trailblazer of an era.
The princess mononoke film itself was already excellent, and many people might have worried that the game would lower its score and tarnish Studio Ghibli's reputation.
However, my personal experience with it turned out to be much, much better than expected.
This game was produced using highly imaginative 3D technology.
But, within the game, there is a very strong 2D viewing experience.
Just as President Aoki Haruhi of Pokeni Game Company described:
This is a 3D+2D game.
Just being able to play a game with such effects is already worth the money spent.
The game boasts exquisite graphics and sound: The game's visual design is beautiful and meticulous, with vibrant colors and stunning scenes.
At the same Time, the game's sound effects are also outstanding, providing players with an immersive game experience.
The dreamlike animation effects make one feel as if they are in the animated world, truly walking in the world where princess mononoke exists.
This feeling is very wonderful.
At the same Time, princess mononoke also has rich game content: The game features a variety of tasks and challenges, allowing players to explore and experience to their heart's content.
Whether it's main quests or side quests, they all offer different game experiences to players.
In the current 3D field, the 3D action type, operational experience, and sense of action and impact can be said to be groundbreaking and unique.
Before this, it was hard to imagine how 3D action game could be made, especially an RPG game like princess mononoke that focuses on a single character.
This was a severe test for Pokeni.
However, it is gratifying that Pokeni did an excellent job, not only completing the task perfectly but even exceeding our expectations.
In the game, whether it's Ashitaka or San, the action designs are very fluid and full of combat.
In 3D mode, one feels an extreme sense of impact and realism.
It's as if these people and things truly exist in the world.
In the game, the monster designs are also ingenious, especially the BOSS battles.
Each BOSS has its own distinct characteristics and combat rhythm, allowing players to explore and understand them, and defeat them through continuous trial and error, which brings a strong sense of accomplishment.
At the same Time, character development is also very deep; players can enhance their character's abilities through leveling up and equipment.
Especially the power of the curse, which is perfectly integrated with the game's plot and worldview, and the male protagonist's characteristics are fully utilized.
In terms of combat, even if the entire princess mononoke plot were stripped away, it would still be enough to excite players.
It can be said that princess mononoke pioneered 3D action RPGs, and its appearance will directly influence all future products of the same type.
It has epoch-making significance.
The only drawback is that the game's main storyline is based on the film of the same name, with almost no changes or innovations, so here I can only give a score of 9 points.
It's not that the plot itself is bad; Master Miyazaki Hayao's animated film has profound philosophical depth, as well as strong visual appeal and dramatic flair.
It's just that it failed to break through this constraint, which is why a point was deducted from the game.
But from another perspective, breaking through Hayao Miyazaki's framework is simply too difficult."
"Undoubtedly, princess mononoke is the most anticipated game of the second half of this year—no, to be precise, the entire year.
Of course, the final result—the game—did not disappoint.
Pokeni delivered a perfect score.
They not only boldly innovated, adopting an extremely imaginative 3D game mode for production, but also interspersed 2D effects within the game to achieve the magical feat of bringing Hayao Miyazaki's drawings to life.
This alone is enough to ensure the game's place in history.
The appearance of the princess mononoke film elevated animation to a peak.
And the appearance of the princess mononoke game, on the other hand, elevated game to another peak.
How high Pokeni has pulled this peak is still unknown for now.
Personally, while experiencing this game, I was almost constantly amazed.
Because no matter how hard I thought, I couldn't figure out how such magical effects were achieved.
So, how long will it take for future game manufacturers to reach the same standard, or even surpass it?
That is the only definition of the height of the peak.
princess mononoke excelled in every aspect, whether it was its groundbreaking 3D+2D visual presentation, its immersive combat mode, or its tear-jerking music...
It achieved perfection.
Before princess mononoke appeared, we couldn't even imagine how 3D action game would be played.
At most, we could glimpse a bit from Pokeni's previous work, 3D Pokémon.
However, a single-player RPG game like princess mononoke is completely different from the 3D Pokémon experience.
Just the camera rules are exceptionally complex.
But Pokeni did an excellent job, providing us with the ultimate experience, allowing players to wander through the world of princess mononoke.
To appreciate the beauty of nature, experience the cruelty of human nature, and at the same Time grow through combat.
All of this signifies the greatness of princess mononoke.
It truly is a remarkable product."
...
In summary, Famitsu's editors gave the game extremely high praise, considering it an excellent game with beautiful graphics, rich content, and diverse gameplay.
Since the plot was not an original creation by Pokeni, but came from Studio Ghibli, a small deduction was made.
Famitsu also made it clear in its review:
It wasn't because the story of princess mononoke was bad, but because the film itself had a very complete story, and Pokeni did not alter the main storyline during production, so it couldn't receive a perfect score.
The total score was 36 points.
It was once again selected for the platinum hall of fame.
If the story had been original, then this would have been a perfect score.
...
On the surface, 36 points, but in reality, a perfect score—that's how industry insiders evaluated princess mononoke.
They even believed that the reason princess mononoke only received this score was because its upper limit was just that high.
Other games might get 36 points because they only have 36 points, but princess mononoke got 36 points because the total score was only 40 points.
The significance of princess mononoke is definitely more than that; this game can directly break through the score limit and raise the current ceiling of game very high.
"It's too wonderful," said Kojima Hideo of Konami, sighing after experiencing the princess mononoke game.
Kojima Hideo, as Konami's most promising Producer, and also one of the few renowned Producers in Japan, is currently leading a team to develop a game called "Metal Gear Solid."
Also known as "Metal Gear Solid."
Konami effectively adjusted internal resources to strengthen software development, gathering over 30 elite developers at its Tokyo branch, led by Kojima Hideo.
This team was the predecessor of the future "Kojima Productions," which later became a symbol of the company, on par with industry-leading development teams like Nintendo's Information Development Department and Sega's AM2, thanks to the impressive achievements of the "Metal Gear Solid" series.
"Metal Gear Solid" was a battle where Kojima Hideo and his team staked their pride; it was a bold attempt by Konami to enter the 3D realm, almost all of their elites were invested in it.
Originally, Kojima Hideo had infinite confidence in his game, because "Metal Gear Solid" was very strong in every aspect.
But...
He took off his glasses and rubbed his brow, feeling quite a headache.
Now, Kojima Hideo was somewhat unsure.
Whether the new 3D game they were developing was still industry-leading.
At least compared to Pokeni's "princess mononoke," it was completely crushed.
I never thought Pokeni would grow into such a behemoth; how terrifying must a team be to develop a game of this quality and imagination.
Is this something the human brain can imagine and accomplish?
Kojima Hideo felt a deep shock and an unprecedented panic.
How to describe that panic?
It was like everyone used to grope in the dark, unable to see anything, but they could hear each other's voices and knew they were all in roughly the same position.
But suddenly, a beam of light shone in, dispelling all the darkness.
Only then did you realize that there was a Trailblazer who had run far ahead, leaving everyone else behind, and who had opened the door to a new world with his own strength.
And that beam of light shone from within the new world.
This was truly terrifying.
What was even more terrifying was that these laggards might discover that they were not humans at all, but rather light-fearing insects hiding underground.
Terrifying…
…
"I'm so envious, what kind of divine beings are the people at Pokeni?"
Hiruta Masato, who was still following Pokeni's footsteps in the galgame field, could only describe his feelings as'sighing in admiration' when he saw "princess mononoke".
Shinji Mikami is truly an amazing Producer.
From Diablo, to The Witcher, and then to princess mononoke… he has repeatedly innovated and pushed Pokeni's games to new heights, and he continues to climb.
How terrifying a person must he be to achieve this?
Moreover…
If it were in the galgame field, they might still be able to imitate and follow Pokeni to make a living.
But he started to enter the 3D field, releasing one masterpiece after another…
They simply couldn't keep up.
Elf Society is just a small game company after all, and it simply doesn't have such technical talent, nor does it have that much money and resources to develop similar game masterpieces.
Looking back carefully, even though Hiruta Masato has diligently studied Pokeni's games every Time, he still can't quite grasp, understand, or figure out—
How did this company, which started by making galgames, develop to such a terrifying extent in just a few years?
Where did they get their technical strength?
You know, before this, I never heard that Pokeni had poached any big names from other big companies.
The only one they brought over from another company was the music goddess Yoko Shimomura.
Capcom must be regretting it to death now, letting go of a talent like Yoko Shimomura.
…
At Capcom, Tsujimoto Kenzo also had a similar feeling:
Why does Pokeni have so many talents?
games are being released one after another, and they are all groundbreaking.
The previous 3D Pokémon directly showed everyone the potential of the 3D game market.
And this Time, the emergence of "princess mononoke" directly elevated the aesthetics of 3D to an incredible height.
After studying it for a long Time, Tsujimoto Kenzo still doesn't know how this game was made or what technologies were used.
He always feels like Pokeni can perform magic.
"Ah… Shinji Mikami is truly an amazing genius."
As the Producer of this game, Shinji Mikami was naturally praised to the heavens. Tsujimoto Kenzo was incredibly jealous, wondering why Aoki Haruhi could have a talent like Shinji Mikami.
Why can't I, a single person, meet a genius like Shinji Mikami?
It's really painful.
Especially when others are surging into the 3D field like a tide, Capcom is the one being left behind. Even though they are currently developing a 3D puzzle game, Tsujimoto Kenzo yearns even more to produce a masterpiece like "princess mononoke".
…
Not to mention Tsujimoto Kenzo can't figure it out, even Square, which is currently the closest to POKENI in the game field, can't figure it out either.
Miyamoto Masafumi felt that "princess mononoke" was truly terrifying from the start.
It achieved a level he couldn't imagine.
After the game was released, he bought it back to experience it—
It was indeed true.
Playing it once would shock you once, and playing it once would make you exclaim once.
Square just couldn't figure out how to do 3D combat, which is why they chose the 3D turn-based game method to develop "final fantasy 7".
They focused their main energy on cutscenes and story presentation.
However, after playing "princess mononoke", he was deeply attracted by its excellent real-Time combat.
The development difficulty and complexity of this thing are certainly incomparable to theirs.
You even don't understand how Pokeni used 3D construction to achieve the effect of 2D movies.
Conversely, it also holds true: it presents with the effect of 2D movies, but when actually experiencing the game, you realize it's a 3D game.
This sense of dislocation is truly wonderful.
At the same Time, it stands there like a great monument, telling you—
This thing is unattainable.
At least for now, Miyamoto Masafumi doesn't even have the ability to assess the complexity of production.
If you give Pokeni a few more years like this, you don't know what kind of games they will make.
…
Not only was Miyamoto Masafumi getting a headache, but Miyamoto Shigeru at Nintendo was even more anxious.
Everyone agreed to have fun with games together, but Pokeni started to compete.
It's like writing novels. Isn't it good for everyone to happily write 4000 words a day? They have to compete to 20,000 words a day.
How are other Authors supposed to live?
He carefully read Famitsu's report, sighed, and placed the magazine on his workstation.
It was agonizing.
Famitsu only gave this game 36 points, but Miyamoto Shigeru knew very well that "princess mononoke" was a game that could get a perfect score.
Leaving aside everything else, just the fact that it pioneered a new 3D action RPG game is enough to earn a perfect score.
This is a great game that can become a textbook, a classic, and be constantly imitated and learned by future generations.
As for how long it will take to be surpassed…
Miyamoto Shigeru thought, it's truly an unknown.
Perhaps in the end, the only one who can surpass Pokeni is Pokeni itself.
They used to look down on this small company.
They believed that Pokeni only had good graphics and could only gain a foothold in the galgame field by relying on Furuhara Tsubaki's advanced aesthetics and control over product quality.
Galgame is also an unpopular game genre, and President Yamauchi genuinely looked down on it.
But who would have thought?
It was such an unpopular company, an unpopular game, and an unpopular Producer, who managed to make games to this extent.
So terrifying.
Miyamoto Shigeru felt a deep fear.
At the same Time, his heart was filled with a deep sense of powerlessness.
He had originally planned to release "super mario 3D World" next year to turn the tide, but he didn't expect that Pokeni had forcefully pushed games another big step forward.
Terrifying…
Who will stop Pokeni?
Miyamoto Shigeru cried out in his heart.
But on second thought, they were the kings who should have blocked Pokeni's path forward.
Self-consoling words:
Technology, presentation, and so on are actually not very important. What is important is the fun of the game.
Being able to make fun games is the key to victory.
At least Pokeni doesn't have a game that can compete with Nintendo's game sales yet.
However, this is just self-consolation.
Now Miyamoto Shigeru is really anxious. He always feels that if this continues, one day Pokeni will create super games of tens of millions of units.
At that Time, Nintendo will not be as stable as it is now.
"It seems that Pokeni's game is going to be a big seller again!"
Miyamoto Shigeru felt bitter.
Sometimes it's not jealousy, nor is it because you're not good enough, but because the other party is simply too good.
The key is that this guy who is doing too well happens to be Nintendo's mortal enemy.
There's nothing they can do about Pokeni anymore.
This growth ability.
This potential.
This technology.
This innovation ability…
Terrifying.
Are Aoki Haruhi and his company subordinates all monsters?
Please Support me by becoming my Patreon member and get 20+ chapters.
[email protected]/Ajal69
change @ with a
Thank You to Those who joined my Patreon
