Ficool

Chapter 293 - Chapter 290: One More Chapter This Afternoon

"Ahhhhh!"

The children covered their heads, unable to believe that the game had ended so quickly.

They felt like there was so much more they hadn't played, or so many things they hadn't fully experienced, but then it was over.

But upon reflection, they felt that Pokémon was quite sincere and had a lot of content.

Think about it, there are a total of 7 large maps, each with different geographical features and unique gameplay, plus new Pokémon that match the geographical environment of each level.

It gave the children endless joy and imagination, and at the same Time, they had an unprecedented sense of exploration of a new world during the game.

Can you say that such a game was not finished?

70 levels, which is indeed a bit few for some side-scrolling games, but the Pokémon 3D levels of Pokémon all contained the Producer's painstaking efforts.

Should I say that I am too powerful, or that Pokémon's game is too simple?

"Ahhh! It's so uncomfortable, it's over so quickly."

"Yes, good Times are always short," Fat Bear added a poetic ending.

"But Time is almost up."

Originally, everyone should have been picked up by their parents yesterday, but being able to play until now, the last night of Sunday, already showed how open-minded their parents were.

"Alright, then we'll see you next week." Uesugi Noboru reluctantly sent his friends out the door, standing on the steps and waving to everyone.

"I hope to play again next week."

"Mmm-hmm." Everyone smiled happily.

"Let's play through it again from the beginning next week!" Uesugi Noboru's face was beaming with an infectious smile.

"Hmm!"

The three friends also nodded decisively.

"I can use the powerful Lucifer for the second playthrough, I want to use it then!"

"No, I want to use Lucifer!"

"No, Lucifer is mine!"

The friends started arguing on their way home.

The parents shook their heads, each a little worried.

"Hey, I say, summer vacation is coming soon, why don't we play then?"

...

"Ah... what a great game!"

On Monday, Miyamoto Shigeru, who had just experienced pokémon 3d world, couldn't help but exclaim while discussing it with his colleagues.

This Time, everyone could openly play the game of a competing company.

This was also the task Miyamoto Shigeru assigned to other company's game designers.

No matter how Pokémon 3D was made, no matter whether he was responsible for a 3D project, no matter whether he liked the Pokémon game or not, he had to experience it seriously.

Because after watching the PV, Miyamoto Shigeru had a hunch—

This game, regardless of its success or failure, would ultimately point the way for many new projects of the company.

It now seems to be true.

Not only did it point the direction, but it can even be said to be a typical [3D game Textbook] [3D game Guide]. As long as you want to make a 3D game, then this Pokémon 3D will definitely be a very good guide.

A beacon on the path of 3D progress.

No, it should be the sun on the path forward.

It directly illuminated the future, even clearly writing on the road signs what was in every place ahead and what needed attention.

It would be very, very difficult to try to bypass it and create a new 3D game standard.

For this, Miyamoto Shigeru pulled his colleagues together for a not-so-formal short meeting.

"Qingnuma, you've played this game, haven't you? Come and talk about it, what do you think?" Miyamoto Shigeru directly called his name.

"Hmm..."

Aonuma Eiji frowned uncomfortably.

The feeling was very deep, but he always felt his face would turn red when he spoke, especially not so glorious.

After all, such an excellent 3D game came from Pokémon, not Nintendo.

"How to put it, Pokémon's game, my actual experience with Pokémon 3D was much better than I imagined."

"First, on the models, I think they were very smart to avoid complex human structures and instead chose some relatively easy-to-make Pokémon as the main characters of the game.

Whether it's the player's Pokémon or the enemy's Pokémon, their structures are actually quite simple.

And this sense of simplicity is very consistent with the Pokémon animation itself, so players didn't feel a decrease in visual quality due to the 3D conversion."

Mmm-hmm.

Everyone nodded.

Indeed, as Aonuma Eiji said, the Pokémon theme is truly divine.

Everyone knows that 3D needs to be done, but it's probably difficult for any other 3D theme to achieve good results like Pokémon.

And precisely, such a god-level IP as Pokémon is in the hands of Pokeni.

Aside from Pokémon, if Pokémon developed any other game in 3D, it could face failure. It can only be said that President Aoki's vision is exceptionally sharp.

And he is very courageous and creative.

Although Aonuma Eiji was praising, he didn't dare to go too far.

Most of those present had similar expressions; everyone felt this game was amazing, but they didn't dare to speak too much.

Because President Yamauchi's temper was well-known, Pokémon 3D might very well help Sony PS achieve great success.

At that Time, it might even threaten Nintendo's position in Japan.

...

"Hmm. Well said." Miyamoto Shigeru led the applause.

"Don't worry too much about whether your statements will betray the company or give too much praise to competitors."

Miyamoto Shigeru said calmly, "Personally, I think the appearance of this game is not a bad thing for us; it is a great inspiration for our future game creation possibilities.

Many designs in Pokémon 3D immediately solved the difficulties I had in the path of making mario 3D.

Many things I couldn't figure out before suddenly became clear.

Since Pokémon can do 3D so well, then we can do the same."

Only then did Aonuma Eiji breathe a sigh of relief, smiling slightly as he sat back down.

After Aonuma Eiji finished praising, others also spoke, sharing what they had learned, experienced, and found praiseworthy in this game:

"It looks like a very simple design: balloons fly, and tying them to Pokémon allows them to fly, but it lets players experience the joy of flying in the game.

Not only did it break the original behavior patterns of Pokémon and their inherent perceptions among players, but it also enriched the game's dimensions. To accommodate the items, the game also added many treasure chests and designs that require flying to high places to obtain."

"Pokémon's own characteristics are also perfectly integrated into this 3D side-scrolling action game. Not only do Pokémon have their own skills, but after defeating some special Pokémon, they can also become new partners.

This design greatly increased players' desire to explore the game.

They want to collect new Pokémon later."

"The layered design of the game is also very much worth learning from," Miyamoto Shigeru added. "The performance cost of the main map itself is very high. If everything were integrated into one map, it would simply be impossible to run.

From this perspective, the Pokémon team is truly very smart to think of segmenting the map; it's remarkable.

Not only was it externally divided into 7 layers of large maps, reducing the difficulty and consumption of map loading.

At the same Time, the levels within each map are also achieved through small, individual levels.

These are all worth our reference."

The short meeting held by Nintendo was actually not short at all; it lasted for almost a full day, dissecting Pokémon 3D inside and out.

Everyone became more and more excited, as if this game was not made by a competitor, but an excellent product developed by themselves, with pride and glory written all over their faces.

However, the gains were also immense.

At least, those present had clarified their thinking for future 3D production.

Especially for Miyamoto Shigeru, in his mind, there was already a fairly good shadow of the future "super mario 3D World."

It was roughly based on Pokémon 3D, maintaining some of their basic 3D production methods, and then changing the core gameplay to their own.

No matter how he thought about it, Miyamoto Shigeru felt that 3D mario was truly perfect.

After the meeting ended, Miyamoto Shigeru stayed in the conference room alone, quietly taking notes.

His writing hand was trembling slightly.

His heart was incomparably excited.

Because as a game Producer, he had seen a new world through Pokémon's 3D Pokémon game.

This key had opened the door to a new world, and the world hidden behind the door would become incomparably brilliant.

Ah!

Miyamoto Shigeru smacked his lips, exclaiming with surging emotions:

The Pokémon production team is truly remarkable, to be able to create such a great product in such a short amount of Time.

...

Although Nintendo has always regarded Pokémon as a thorn in its side, it still gave the greatest respect and praise when faced with such an excellent game.

It also shows that Pokémon 3D is indeed quite good.

Besides Nintendo, other game companies also couldn't help but fall into lament and melancholy.

Capcom's President Tsujimoto Kenzo couldn't help but sigh in admiration when he saw the actual effect of Pokémon 3D.

"I originally thought that 3D was just starting and that no particularly good games could appear.

I didn't expect it to be developed so quickly by Pokémon.

It can only be said that it's not a 3D problem, but that we haven't found the right path."

But why are so many, so many creative and pioneering geniuses all in Pokémon? Why not our Capcom?

At Sega, Nakayama Hayao was both amazed and resentful.

He was amazed because Pokémon's new game was indeed quite good, even remarkable.

Such a game, no matter which company developed it, would be a great work with landmark significance, enough to influence the future of game.

It was no surprise to Nakayama Hayao that it came from Pokémon.

From the very beginning, when Aoki Haruhi approached Sega for cooperation and launched the Pokémon game on handheld consoles, at that moment, Nakayama Hayao knew that this young man, Aoki Haruhi, was truly an extraordinary person.

He was not a fish in a pond.

He would soar to the heavens sooner or later.

Now, as expected, Pokémon 3D has achieved remarkable results after its creation.

He is indeed the man I admire.

However, this man chose to release such a good game on Sony PS.

How hateful!

Damn it!

...

The happiest game company had to be Sony.

At Sony, Ken Kutaragi was always on edge and anxious before the release of pokémon 3d world, even losing sleep the night before the release.

However, he particularly trusted Pokémon, not only because he believed in the strength of Aoki Haruhi and their development team, but most importantly, Ken Kutaragi had already obtained the game disc before this.

He had played pokémon 3d world a month before the players.

His first feeling after playing was—

This game is truly amazing, an almost completely new game, a groundbreaking 3D game. Whether it's the gameplay, the target user group, or the quality and effect of the game itself, it's all incredibly impressive.

If Ken Kutaragi were to describe it, pokémon 3d world is like a super bomb.

The kind that can directly overturn the entire world.

So he was full of confidence in the game itself.

The reason for his anxiety was that Ken Kutaragi was unsure of the final sales performance, whether the game would fail due to the small size of the 3D market itself.

Based on the information he had now, this problem should not exist.

"That's great!"

President Aoki did not exaggerate.

After Pokémon 3D comes out, everyone in the world will understand—

How extraordinary the game console developed by Sony is, and how the controller design is good, and how the 3D performance support is good, all of which are enough to change the entire world.

Thank you, pokémon 3d world, for vindicating our game console!

...

The colleagues around, and practitioners from various game companies, went from initially not quite believing that a [very good 3D game] could be made, to questioning when they saw the PV, and then to the huge shock of being deeply impressed after experiencing Pokémon 3D.

Psychologically, they completed a 180-degree turn.

And Pokémon 3D also gained extremely high praise and reputation with its excellent production level.

It's like a larva slowly breaking out of its cocoon and transforming into a beautiful, burning Volcarona.

...

"It's terrifying, how did Pokémon do it? How could they make a game like pokémon 3d world?"

"Half a year ago, I still thought 3D was just a gimmick, and according to my personal prediction, the true arrival of the 3D Era still had a considerable amount of Time and a long way to go.

But I didn't expect this day to come so quickly."

"Pokémon is truly remarkable. The production and design of pokémon 3d world are truly divine.

This is definitely a great game that can be recorded in game history.

It will usher in a whole new Era of 3D game gameplay."

"pokémon 3d world will become a milestone, firmly standing on the path of game development history, shining brightly."

"A new Era is coming!"

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