Uesugi Noboru led his team and chose the first level.
After pressing confirm, the Pokémon bounced and jumped in.
Click.
A small star twinkled, and then the entire game screen switched.
The first level: Honey Sweet Farm.
The camera gave an aerial long shot— a lush green farm with many fruit trees, and guards, Honey Sweet, patrolling back and forth among the trees and bushes, protecting the orchard.
However, the black smoke emanating from many Honey Sweet indicated that they were certainly infected by the so-called virus.
Cheerful BGM started playing.
The children controlled their Pokémon and began to advance from the starting point.
Since it was a multiplayer game, the in-game perspective became a non-rotatable multiplayer view.
This multiplayer view consisted of two parts: one was controlled by camera control areas set in different regions of each level.
The other part was programmed to adjust the camera based on the team's number of players and their relative positions.
Simply put, it found a central camera position that allowed all players to see their characters on the screen, preventing any players from disappearing off-screen.
This meant that for most games, the player would likely remain in the center of the screen, such as in single-player focused games like FPS or TPS. No matter how you rotated the camera, unless you walked to the edge of the map and got stuck by an obstacle, you would always be at the center point to ensure the maximum field of view.
For multiplayer games, the camera's center position might be offset. If three people formed a triangle, the camera's center position would likely be at the center of the triangle, not centered on a specific player.
The advantage of this approach was that it catered to every player's experience.
For side-scrolling games, it was even simpler: it didn't cater to anyone, it just moved forward with the game's progress. This is why it's also called a time-scroll game.
Everyone was experiencing such a fresh 3D clearance game for the first time, so they were extremely happy.
"Pika Pika~"
Uesugi Noboru controlled Pikachu, walking at the forefront of the team.
A Key for attack, B Key for jump.
The joystick or D-pad could be used for movement.
But after playing for less than 10 seconds, Uesugi Noboru had already discovered that the joystick was much more effective than the D-pad in this game.
The D-pad could basically only control movement in four directions, while the joystick was much more precise and also brought a significant increase in sensitivity.
This allowed him to perform actions that were usually difficult to control when dodging monsters, such as circling around or running diagonally.
His movements became extremely agile.
And this sense of agility was something he had never experienced in previous games.
"This is the first time I've felt that the Sony controller is so easy to use."
"Yes, yes. So that's what the joystick is for. I used to complain that the D-pad was enough, why make it so complicated."
For children, the weight of the controller was certainly more sensitive than for adults, so many children previously disliked Sony's dual-joystick controller.
But now, they all changed their minds about this controller because of pokemon 3d, completely overturning their understanding of it over many months.
So far, everyone's Pokémon only had one initial skill.
For example, Uesugi Noboru's Pikachu currently only had Thunder Shock.
It would release a small circle of lightning around Pikachu, and if it hit an enemy, it could defeat them.
As soon as they climbed the slope, a Honey Sweet immediately flew towards them.
Uesugi Noboru pressed the A Key, the Honey Sweet was struck by lightning, then made a dizzy motion, falling from the air to the ground and shattering into a wisp of air.
The entire Honey Sweet Farm was a small maze level, which could be said to be very simple as the first level for beginners. During this process, Pokémon could also obtain some corresponding items from trees or treasure chests to help them clear the level better.
The four companions were very engrossed in playing. Just after the first small turn, Fat Bear discovered a large metal treasure chest. Upon opening it, his Charmander immediately changed its appearance— four different colored balloons were tied to Charmander's body, and then Charmander flew up.
The screen also displayed corresponding operation instructions: "Press L Key to ascend, R Key to descend."
"Wow, there are even balloons!"
"Oh my! I can fly!"
"My Charmander can fly!"
"It can fly even before evolving!"
Charmander itself did not possess the ability to fly. This was consistent in both the Pokémon anime and game design; it only gained the flying attribute after evolving into Charizard and growing wings.
But now, with balloons tied to its body, it could fly without evolving. Can you believe that?
Seeing Fat Bear's Charmander fly, the other companions also showed extremely surprised expressions.
"Oh my, Fat Bear, your Charmander can actually fly?!"
"How did you do that? I want to fly too!" Skinny Monkey, the owner of Squirtle, also shouted anxiously.
"Open the treasure chest! Balloons will come out after you open the treasure chest, and with balloons, you can fly!" Fat Bear shouted loudly.
"Ah! I want to open a balloon too."
"I want to play with balloons too!"
The children were instantly captivated by the creativity of pokeni.
They scrambled, all wanting to get balloons to play with.
Children's happiness was that simple.
Not only did it have balloon items, but it even successfully revitalized the shoulder button design of the controller through this item.
This time, Fat Bear experienced the ingenuity of this controller design firsthand.
Several seemingly superfluous buttons and joysticks now proved useful, and they made your hands feel particularly natural when gripping, allowing for exceptionally smooth operation.
Aside from being a bit heavy, there was almost nothing to complain about.
At the same time, Fat Bear was also controlling his Charmander to fly higher.
On the rock formation above, there were several scattered golden star fragments, and in addition to that, there was a large green five-pointed star.
"Five-pointed star! There's a green five-pointed star!"
Fat Bear shouted.
The other companions were also very excited, "Quick, see what the five-pointed star is for!"
Fat Bear, having received the command, happily nodded and rushed towards the five-pointed star.
Ding-dong.
As the cheerful sound effect played, the five-pointed star, once obtained, flew directly to the upper left corner of the interface.
Only then did everyone realize that there were originally three white five-pointed star-shaped patterns in that position, and one of them had turned green.
The star fragments were used to increase points, for future ranking of Pokémon players who cleared the game, while the five-pointed stars were important items used to unlock later levels.
During this process, the most important thing was to collect the small green five-pointed stars, because later levels all required five-pointed stars to unlock.
The further you went, the more five-pointed stars were required.
"Oh, it's not very useful after all," Fat Bear said.
What everyone was actually thinking was whether the five-pointed star would be some kind of magical item that would strengthen Pokémon or change their behavior patterns like the balloons, and they didn't expect it to be of no use.
Although the companions were a little disappointed, they still seemed very happy.
"Go for it! Let's see who reaches the finish line first!"
Who knew that before Fat Bear had played for long, or even warmed up his hands, he had just flown up to pick up some items when two flying Honey Sweet popped his balloons, and then Charmander fell from the sky.
"Ah! Darn it, my balloons are gone!"
The other children let out giggling laughter.
Children's happiness was so simple and pure; sometimes, seeing you fall on the street could make them laugh for a long time.
Just then, another companion, Reiko, discovered another item.
A Kodama appeared in the treasure chest, or to be precise, a small orb of light, like the Night Elf Kodama in warcraft, glowing all over.
After appearing from the treasure chest, this little thing was not content and just kept running to other places.
A hint of surprise flashed in Reiko's eyes.
Nani?!
It's actually alive?!
And you run away as soon as you come out?
That won't do.
Reiko was a 'veteran' game player after all, and without a word, she quickly controlled Bulbasaur to chase after it.
Duang duang duang!
As soon as it ate the light orb, Bulbasaur's body quickly grew larger.
The implementation of this function was particularly simple: it just proportionally scaled up the model, and then the program performed an interpolation transition, completing the enlargement effect within one second.
But the reaction it brought was surprisingly good.
As soon as she ate it, Reiko's eyes nearly popped out in surprise.
"Ah ah ah ah ah!"
"Look at me, look at me!"
"My Bulbasaur got so big!"
The other companions found it hard not to notice this 'giant' Bulbasaur.
Because it was simply too big; Bulbasaur's image alone took up almost half the screen, and in front of it, Pikachu looked pitifully small, like a tiny seed.
"Gah gah gah! That's amazing! Now it's my turn to shine!"
Reiko let out a strange cry and controlled Bulbasaur, striding forward.
To complement the giant effect, pokeni also created ground shaking and corresponding sound effects, and each step Bulbasaur took felt like the earth was shaking.
After becoming giant, Bulbasaur was also in an invincible state for a certain period of time.
Enemies it stepped on or touched were all defeated and disappeared.
So, this next short section of the level could be said to be quite easy; with Reiko leading the way, it was practically unbridled.
After only a few steps, Reiko exclaimed, "Ah! Ah!"
On the screen, the ground beneath Bulbasaur suddenly cracked, and then its massive body fell through the cracked ground.
The companions were so surprised their jaws dropped.
"Eh?! What happened?"
"It can actually fall down!?"
However, in the next second, Uesugi Noboru and Skinny Monkey burst into laughter.
Because this scene was simply too effective at tickling children's funny bones: the 'chubby' Bulbasaur fell into the ground because it was 'too heavy'.
It was like seeing a guy slip on the street.
But they hadn't laughed for long when everyone exclaimed again, "Reiko, look, there's a passage below, keep going! Hurry up and go!"
It turned out that all of this was designed by pokeni— after becoming giant, due to its 'weight', it could open a passage to the underground level.
But if you couldn't get this treasure chest, then you wouldn't be able to discover this secret.
Sure enough, in this second underground level, Reiko found the second five-pointed star.
"That's great!" Reiko laughed happily.
"I didn't expect the second five-pointed star to be hidden in such a place."
"Mm-hmm, so much fun!"
"So much fun!"
Everyone cheered.
The laughter in the room could only be described as deafening.
Meanwhile, Uesugi's parents, who were watching TV and drinking tea downstairs, couldn't help but shake their heads helplessly.
Seeing the mother about to get up and go upstairs to scold the children, Uesugi's father quickly held her back:
"Never mind, never mind. Summer vacation is almost here, and it's the weekend. Let the children have some fun."
After getting the third five-pointed star, the companions successfully passed the first level.
At the end of this level, to add a sense of ritual to clearing it, pokeni designed the inclusion of a 'Purification Gem'. When they finally reached the end and obtained the Purification Gem, this level would be considered complete. At the same time, the Pokémon on the screen would all make victory gestures, giving a strong sense of celebration.
The Purification Gem was also set in conjunction with the 3D big world's worldview. As long as all 7 Purification Gems were collected, the entire Potela world could be changed, restoring the world to its original state.
"Great! Let's charge into the second level!"
Everyone raised their right hands.
The second level was called Magic Forest, and the monsters in the forest changed from Honey Sweet in the first level to Applin.
Naturally, there would be more trees in the forest, and with balloons, you could fly from the treetops.
Moreover, the entire Magic Forest had a level structure with height and layers, with some large trees being directly three stories high.
Without balloons, you would have to climb up the slope to jump onto the treetops.
Besides Applin, there were also Spinarak.
The presence of these two Pokémon enemies suddenly increased the game's difficulty by several notches.
Spinarak would suddenly drop from trees, with a small thread visible on the screen, and it would drop along that thread.
One could easily be hit by it inadvertently.
It was truly impossible to guard against.
And Applin was even more deceptive.
Applin might disguise itself as an Apple, and in this level, eating a real Apple actually gave points. But if you accidentally picked up a 'fake Apple', then this fake Apple would first shake twice, then turn around, revealing its worm part and attacking the players.
"Ah! So scary!"
Uesugi Noboru exclaimed.
Then he was bitten by an Applin, and Pikachu quickly shrank.
It devolved into Pichu.
Pichu is a light yellow mouse Pokémon with pink electric sacs on its cheeks. Its ears have black patterns on the outside, and its tail is also black.
It only evolves into Pikachu later.
And now, Uesugi Noboru, bitten for the first time, suddenly turned into this little guy and didn't react for a moment.
"Oh my! I can actually shrink?!"
"Giggle giggle…"
The companions held their bellies, rolling on the bed with laughter.
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