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Chapter 152 - Chapter 152: Cemetery

Piltover Public Grand Cemetery is on the hillside at the end of Mobil Street. A small path made of stone bricks leads to the cemetery, and both sides of the road are planted with lush pine and cypress trees.

The iron gate is covered with intricate patterns and carvings; every line reveals a strong sense of history.

This is where the remains of Piltover locals are buried. Every Day of the Dead, families come here to pay their respects.

The park area is very large. You can choose to be buried above ground or in an underground crypt, in the shade or in the sun, and even the surrounding environment and the density of graves are very particular.

Among the many choices, the burial fee for an underground crypt is extremely expensive. As early as twenty years ago, the price had already exceeded 15 gold cogwheels.

Not to mention now. It can only be said that in Piltover, where every inch of land is worth its weight in gold, if you want a place to be buried after death, you have to save enough money during your lifetime.

Otherwise, you won't even have a place to be buried after death.

All the above information was learned by Durin during his meal and conversation with the gravedigger Santanbi.

The current time was close to five o'clock in the morning. Durin chose this time to come to the cemetery. Firstly, if he had gone to the cemetery in the dark last night, it would have been when zombies are most active, making it extremely dangerous.

Secondly, it would be pitch black at night, and he wouldn't be able to see anything clearly, and he would have to free up one hand to carry an oil lamp. Or cast a light spell, but that whole process would constantly consume magic and mental energy.

But if he chose to go to the cemetery at dawn, the zombies' activity would be suppressed, and he would also be able to see the surroundings a little more clearly.

The entire cemetery was eerily gloomy and utterly silent.

Desolate, eerie.

These were Durin's strongest impressions. Therefore, he did not rashly choose to enter, but instead lingered around the perimeter for a while, then looked inside through the old iron railings.

These iron railings were covered in rust, and where the paint had peeled off, the reddish-brown iron was exposed. Tree branches and leaves from inside the cemetery stretched out through the gaps in the iron railings. The ground was covered with withered leaves and thick, rotten iron pieces that had fallen from the railings.

The two statues of the Wolf and Lamb Spirits placed at the main entrance were also exquisitely carved, so lifelike that they were breathtaking, and showed clear signs of regular maintenance.

Rows of gravestones of various sizes and specifications were arranged together, with an occasional small family crypt standing among them.

The gray gravestones were covered in dust, and the mottled inscriptions were incomplete, making it impossible to discern what was carved on them. The surroundings were eerily quiet, without a sound. Forget the chirping of insects or birds; there wasn't even a whisper of wind.

Thankfully, it was the transition between night and day, so at least some faint light, like Shimmer, would break through the layers of darkness enveloped by the tree canopy, casting very dim light spots on the grayish-green grass, but it was better than nothing.

Durin first opened the cemetery gate with a verdigris-covered key. It was very heavy; he had to push it open with both hands.

Next, Durin picked up a heavy stone from the ground and wedged it in the door crack to prevent a gust of wind from closing the door. That way, if danger arose, he could retreat immediately.

After doing all this, Durin drew the spiked mace from his waist. As for the shield he had previously carried, it had been completely destroyed after multiple battles, and the wood was burned as firewood.

After entering through the main gate, looking at the depths of the cemetery shrouded in thick fog, Durin couldn't help but shiver, but thinking that he had already come this far, he might as well resolve the matter as soon as possible.

Today was Monday, and he couldn't miss Ashley's public lecture on magic runes.

Durin adhered to the principle of gradual exploration, believing that survival was paramount.

He first explored the areas not yet covered by thick fog, while constantly keeping an eye on any potential abnormalities that might appear from the depths of the cemetery.

He hoped the zombies were on the outer perimeter, so he wouldn't have to go deeper inside.

The sooner it was resolved, the better!

Unsure how long he had walked, Durin still hadn't reached the end, and he was so tired he couldn't help but stop to rest.

All he could say was, Piltover Public Grand Cemetery was damn big!

Piltoverianss were also rich, building a cemetery this big.

Durin silently complained in his heart.

Alright!

He still needed to explore further inside. The zombies were probably lurking in the fog-shrouded areas.

Durin dared not make any sound. He cautiously observed the internal situation, lowering his posture, slightly hiding behind gravestones, trees, or carvings, never letting his guard down, as he searched for zombies deep within the cemetery.

Damn it!

Didn't he say there were three zombies?

Why couldn't he see even one?

Continuing forward, Durin advanced for about another five or six minutes. He suddenly stopped beside a gravestone and clearly saw a large cluster of lush fungi growing in a corner of the cemetery.

These fungi glowed red in the dark environment. Their roots grew densely outwards, pressing against each other, swaying freely with the gentle breeze.

This is… Blood Mushroom?

His knowledge of Blood Mushrooms primarily came from a book titled "Alchemy and Potion Making Introductory Handbook" that Kreslin had given him when he was his mage assistant. It contained some illustrated knowledge about herbs.

Later, Kreslin forgot to ask Durin for the book back, so it naturally remained in Durin's possession.

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