Lewis wanted to design standardized equipment for the Aurors, but he naturally couldn't rush into it.
He first wrote separately to Jaina and Tonks, asking them to collect the Aurors' opinions, including their dissatisfaction with their current equipment and their requirements for their ideal Auror gear.
Lewis knew very well that designing combat equipment was like designing firearms, helmets, or bulletproof vests.
Such work could never be separated from the opinions of frontline soldiers. Designing everything behind closed doors was the worst approach possible.
Early the next morning, Lewis went to the Great Hall for breakfast as usual.
The owls arrived on time, delivering all kinds of newspapers.
Lewis discovered that almost every publication had reported on Mafalda Hopkirk's dismissal from the Ministry of Magic in the most prominent position.
On the front page of the Daily Prophet, Fudge's photograph occupied most of the page.
He looked deeply pained as he solemnly declared, "The Ministry of Magic will always uphold its public service functions, taking service to the public as its responsibility and wholeheartedly serving every witch and wizard.
"Guided by this principle, we will invest more resources into improving public services and continuously meeting the needs of the public."
Fudge also gave his assurance.
"We firmly oppose corruption. Regardless of the department or position involved, whenever disciplinary violations are discovered, we will deal with them according to the law without leniency."
"Mafalda Hopkirk's actions and subsequent fate are the most typical example of this. Taking this opportunity, we also hope that every department will strengthen its self-discipline, strictly abide by laws and regulations, ensure fairness and transparency, and serve the public through practical action."
Behind Fudge's photograph was a picture of Hopkirk.
The witch looked utterly bewildered as she carried a large cardboard box and left the Ministry of Magic in a daze.
The unfortunate often have something to blame themselves for.
But when Lewis saw the photograph, he felt absolutely no sympathy for her.
Everyone had to bear responsibility for the choices they made.
Although he had casually influenced the fate of a Ministry official, Lewis felt no sense of satisfaction from it.
To him, the Book of All Laws already occupied far too much of his attention. He simply had no spare time to waste emotions or energy on someone unrelated to him.
That didn't mean his life was dull and boring.
Quite the opposite.
Constant exploration and research brought him immense pleasure and a tremendous sense of accomplishment.
And the prospect of changing an entire magical civilization made his blood run even hotter.
Jaina and Tonks were both extremely capable when it came to getting things done, and they completed Lewis's request within a single day.
When Lewis finished his work for the day and returned to his dormitory, he received the replies that Hemmer had brought back.
For Lewis, who could transform into a phoenix, sending letters was extremely convenient. All he had to do was pluck a feather.
But receiving replies still required an owl.
Fortunately, Hemmer had been thoroughly nourished by the power of nature within the demiplane and was far stronger than an ordinary owl.
A little work was nothing to it.
The replies from Jaina and Tonks consisted of a thick stack of documents.
They contained a summary of the problems encountered by the Aurors, along with suggestions from Tonks and Jaina.
As a frontline Auror, Tonks's suggestions were all extremely practical.
But Jaina was the truly brilliant one.
Her proposal was very simple:
"The Aurors' uniforms must meet one requirement above all else: they have to look cool!"
Even if it meant slightly sacrificing protection and reducing cost-effectiveness, that didn't matter. They simply had to look cool enough.
Lewis felt that she had completely hit the nail on the head.
The suggestion sounded somewhat counterintuitive, but it actually made perfect sense.
As a veteran expert in making famous brands less pretentious, Lewis fully agreed.
Military uniforms had to look cool. That was how they attracted young people to enlist without hesitation.
It was precisely because they looked impressive that they could attract so many outstanding young people to join.
Lewis picked up the summary of the problems reported by the Aurors and discovered that almost every Auror simply mixed and matched equipment according to personal preference and experience whenever they went on missions.
As a result, most Aurors were accustomed to fighting independently. Their individual combat abilities were quite impressive, but each of them was heavily specialized, with everyone relying on their own preferred methods.
Even worse, they perfectly embodied the saying: scattered, they were stars across the sky; gathered, they were a mess.
Although the Aurors' collective combat ability hadn't quite reached the level of a complete mess, there was still very little coordination between them.
When facing Death Eaters or organized dark wizards, they often failed to display the combat effectiveness that a properly organized force should possess.
After all, in Muggle society, the reason regular armies could crush bandits and irregular forces was precisely because of the power of organization.
Therefore, Lewis planned to add concepts such as circular magic formations and war magic to the lessons of the Society of Knowledge.
But the most urgent task was still to begin with standardized Auror equipment and build the kind of coordination and strict discipline found in a proper army.
As far as uniforms were concerned, he needed to balance practicality with the requirement to look cool.
Lewis decided to draw inspiration from several otherworldly examples.
For example, the Witcher outfit he had designed based on the Witcher world was actually very suitable for combat. But considering that Aurors generally weren't fighting monsters in the wilderness and instead dealt with conflicts between wizards, Lewis chose another outfit better suited for moving through cities.
The Assassin outfit from the world of Assassin's Creed.
Throughout the entire Assassin's Creed series, the assassins' uniforms were all highly practical while maintaining an excellent appearance.
They looked good while remaining streamlined and suitable for intense combat. Compared to ordinary clothing, they weren't particularly conspicuous, and putting on the hood made it easy to conceal one's identity.
It could be said that they were extremely well suited to an organization that combined the characteristics of agents and warriors.
For ordinary Auror uniforms, Lewis chose the outfit personally tailored for Arno, the protagonist of Assassin's Creed: Unity.
In appearance, this outfit was completely different from the wizard robes commonly seen in the magical world.
It wasn't a loose robe with wide sleeves. The cuffs and joints were all tightly fitted.
Overall, it was a black hooded coat. Beneath the coat was a white waistcoat and a red shirt, with a red scarf tied around the neck.
Various metal buckles, straps, insignia, and a large raised collar completed the outfit.
The overall appearance was understated yet incredibly cool.
Of course, this was only the equipment for ordinary Aurors.
For Auror officers, the uniform could be somewhat more flamboyant.
After all, when worn by officers, uniforms also needed to convey authority and ceremonial dignity.
Therefore, for officer uniforms, Lewis used Ezio's white Assassin outfit from Assassin's Creed: Brotherhood as his reference.
To be honest, the scene of entire armies avoiding the white-robed figure was still vividly etched in Lewis's memory.
Considering that Aurors often needed to operate covertly, Lewis enchanted the coat with [Fade].
This first-circle spell was an inferior substitute for the second-circle [Invisibility]. It could be used three times a day, and when activated, it concealed the user's figure, although its effect wasn't as powerful as [Invisibility].
Furthermore, since the outfit was based on the Assassin's Creed uniforms, it naturally needed [Feather Fall].
This would allow Aurors to perform leaps from great heights just like the assassins whenever and wherever necessary.
To make the clothing more form-fitting while retaining its practicality, Lewis added an inner and outer belt as well as a harness.
For the belt, Lewis drew inspiration from traditional Auror belts and alchemist belts.
The inner belt contained numerous buckles for hanging various magical tools and potions.
Lewis also enchanted it with [Accio], allowing it to be activated in an emergency so that the required potion would automatically fly into the user's hand.
For combat, Lewis also added a pair of thin, long dragon-hide gloves to the uniform, with the forearms reinforced with metal.
Since the outfit was based on Assassin's Creed, it naturally couldn't be missing a hidden blade.
Of course, Lewis chose the Wand Bracer that he himself used.
After customizing fairy-silver wands and Wand Bracer sets for his companions, Lewis already had a mature design for the weapon.
The Wand Bracers given to the Aurors were naturally the most basic models.
They had neither fairy-silver wands nor mana-storage gems.
They only contained the basic wand deployment mechanism, along with an attachable wand locking chain designed to prevent the wand from being knocked away by the Disarming Charm.
At the same time, Lewis designed a pair of double dragon-hide boots.
The soles of the boots were thickened to effectively prevent puncture injuries from sharp objects.
The folded leather around the openings could effectively prevent liquids from seeping inside.
Finally, the boots would be enchanted with [Silent Step], allowing the wearer to move without making a sound.
Lewis even carefully added notes beside the gloves and boots detailing the required specifications to ensure everything was foolproof.
That left only one part of the body without protection: the head.
This was the greatest threat Aurors faced when carrying out missions.
An Auror's duty was to capture dangerous dark wizards, and besides magic, the weapon dark wizards used most frequently was poison.
To defend against this threat, Lewis planned to design a mask.
For the mask, Lewis drew inspiration from the Fatui Debt Collectors of Teyvat as well as the plague doctor masks of medieval times.
The mask was shaped like a raven, with a sharp beak protruding from the nose and mouth area.
Two circular openings were positioned around the eyes and fitted with lenses, ensuring that the wearer's vision remained unobstructed.
The hollow interior could be filled with potions to filter poisonous gases and magical toxins, while the mask itself would be enchanted with [Slow Poison] to resist the invasion of toxins.
The lenses were made from transparent glass enchanted with [Detect Magic] and [Low-Light Vision].
They not only provided night vision but also allowed the wearer to see various magical traces.
The mask was extremely lightweight.
When not needed, it could simply hang from the harness without interfering with movement at all.
When worn, however, it provided comprehensive protection for an Auror's face.
It not only enhanced their investigative abilities, but its appearance also naturally possessed an intimidating quality.
This was Lewis's initial design draft.
But these things alone were far from enough.
Besides their combat uniforms, Aurors also needed a series of additional pieces of equipment.
For example, they needed communication capabilities similar to walkie-talkies.
Of course, Lewis couldn't imprint his own Intelligence Mark on every Auror.
However, he could enchant the communication magic contained within the Intelligence Mark onto badges.
The effect would be somewhat similar to the enchanted communication coins used by Dumbledore's Army in the original story.
Lewis designed it as a badge.
The badge's design directly referenced the A-shaped insignia from Assassin's Creed.
But here, the A didn't stand for Assassin.
It represented the first letter of Auror.
In Lewis's design, this A-shaped insignia wasn't merely a communication badge.
It was also the symbolic standard of the Aurors, appearing in many places in the form of belt buckles, fasteners, and other components.
There were also several other optional pieces of equipment.
For example, a lens equipped with [Thermal Vision] and [Hawkeye] that could be attached to the mask.
There was also a face mask enchanted with [Disguise].
When applied to the face, it could transform the user's appearance into that of another person, making it a perfect inferior substitute for the expensive and complicated Polyjuice Potion.
There were also bottles of acid and alchemical fire that could be attached to the belt and used as throwable grenades.
Furthermore, since the masks could effectively protect against poisonous gas, the Aurors could also be equipped with non-lethal weapons such as stun grenades and shock grenades enchanted with [Thunderwave].
This would allow Aurors to complete missions without bloodshed when dealing with enemies who weren't truly dangerous, avoiding unnecessary casualties.
Lewis's series of designs were not only cool and practical, but also took cost into consideration.
Looking at the entire set of equipment, none of the enchantments required spells above the first circle.
This made full use of the highly functional nature of Arcane magic.
Illustration: Uniform Template — Arno's Tailored Outfit
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