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Chapter 1 - Unforgettable Memory Pathway

Sequence 9: Record Keeper (Keeper of truth)

New abilities

Recording: Record keepers are able to easily record information in an easily understandable way. Even if someone doesn't know much about a topic, record keepers are able to write in a way that will make them understand more complicated topics.

Truth discerning: Record keepers can more easily know if something is the truth based on information they know.This can help in seeing through lies, faked records and documents, and illusions.They can only discern lies if they know the truth.They won't be able to see through an impersinator of someone they never met.So if they first met someones illusion, they would think that the real is the fake if they met them.

Strengthened Abilities

Sequence 8: Teacher of Old (Professor of dead tongue)

New abilities

Language learinig: Teachers of old are able to learn antcient and mystical languages much easier and quicker.It's even possible for them to learn pathway specific laguages, like the Language of the Dead and the Foul language, but it would require a long time and practise for the spoken words to have effect.

Spirituality: They gain an enhanced Spirituality upon drinking this potion.As a result teachers of old are capable of using various Ritualistic Magic and Divination Arts.They can also use their spirituality to record and write things on paper or other such surfaces.

Strengthened Abilities

Teachers of old are now able to more easily explain knowlegde to others in an understandable way.This is an expansion to their recording ability, making them able to write and teach material in an understandable way.

Voice enhancement: Teachers of old can speak louder and for longer now.They are able to talk loudly for hours without needing to rest.

Sequence 7: Bone Talker

New abilities

Bone talking: Bone talkers are able to communicate with bones of the dead.This ability is akin to to bone talkers reading information that once inhabited the body.The bones must be real for them to communicate with them.They can learn about languages, history, rituals and possibly bone spells from the bones, depending on what they ask.The more complete a skeleton is, the more information they will gain.

Bone spells: Bone talkers are able to use specific bones as material compenents of different spells.They can feel nearby bones bones and skeletons.They are able to learn new spells from talking to bones.What spell they learn depends on the bone they ask.Examples of bone spells:

Skull cage: They can use a skull to seal a spirit inside.The spirit must maintain eye contact or physical contact with the skull for around 30 seconds before they become sealed inside.How long the seal lasts depends on the spirits strength.It's possible to communicate with the sealed spirit.

Death grasp: They use a hand to make someone freeze in place.The person they choose will expirience a cold feeling from deep inside their bones.In extreme cases the target can even freeze over.

Skeletal wings: They sacrifice an entire ribcage to create skeletal wings from their back.The wings have a wingspan around 4 meters, but it depends on the specific ribcage.These wings can be used to block attacks, create strong winds, jump high and allow the bone talker to glinde for short distances.

Cold feet: They use a foot to make the 10 meter area where they walk incredably cold.This can weaken plantlife, flames and fire in the area.They can even freeze water so that they can walk on it.The water cannot be salt water or warm in any way for this to work.

Healing bone: They can sacrifice a whole bone to heal a someones damaged or even missing bones.The sacrificial bone must be tapped against the damaged bone to heal it.

Bone curse: If they hit someone with any bone, they can curse the bone in the area of where they were hit.This curse makes that bone more brittle for around a day.It becomes so brittle that if a bone in the legs is cursed, it makes the cursed person unable to run without breaking that bone.

Bone shaping: They are able to shape bones with their spirituality.At this level they can only make bones sharp and pointy.The wounds these weapons make take longer to heal and are able to deal with spirits.But it only has these effects when a bone talker holds the weapon.

Strengthened Abilities

Recording: Bone talkers are able to record information on bones and skeletons using their spirituality.They can make it readable to everybody or only to bone talkers, or any beyonder with similar abilities.Body enhancment: Their body and bones grow stronger after drinking the potion.Their strength and agility are enhanced, alonside that their speed gains a boostThis makes them able to race a horse and possibly win.Their bones become stronger and denser, making it so that it's nearly impossible for them to break or fracture them.

Sequence 6: Student of Old Blood

New abilities

Spilled blood listening: Students of old blood are able to hear and see scenes where blood one was spilled.The place the blood was spilled must still be in the original location for them to be able to obtain information from it.They can for example hear battles, arguments or acidents where blood was spilled.They can see those scenes if enough blood was spilled and someone died.It will feel like they entered a dream of some kind when seeing these scenes.This allows them to reconstruct scenes that happened and gaze into secrets.Spilling blood also symbolises pain and anguish, so literal blood doesn't need to be spilled, but it will impact the information extracted if it's not spilled.

Blood control: Students of old blood gain deeper control over their blood, making them able to use it in battle.They need to use their own fresh blood for this.After using their blood this way, if it's uncontaminated, they can make it return to their body.They can stop their blood from flowing out of their blood, or forcefully remove poisons and toxins from their body.When someone uses their blood as a medium for a curse, it will be much less effective.They can even fully cut the connection with their body and blood if they spend a moment doing it.They are able to create weapons out of their blood that can easily cut through wood.When they cut someone with these wepons, they can make some of their blood enter the target and forcefully control it from the inside.By doing this, they can control someones limb, rib their veins or even forcefully stop the targets own blood from entering their heart.They can use their blood to enhance their bone spells and bone shaping, but it's much more demanding on the amount of blood it requires.Example of enhanced bone spells:

Cage of blood and bone: They use a skull or an ribcage togheter with their blood to seal an spirit or a beings mind inside.

Grasp of a hundred hands: They use a pair of hands and their blood to make a target be swarmed by a dozen hands from the ground.These hands are ice cold and relentless, meaning it's easy to crush someone under the hands.

Bloody wings: They sacrifice a ribcage and their blood to create bloody wings that come out from their back.

Step of decay: They use a pair of feet and their blood to create a 20 meter area of cold and decay around themself.Every living being will become somewhat weakened if they aren't from a domain that deals with death.

Snake of blood: They sacrifice a spine and their blood to summon a giant snake made up of bone and blood.They also have the ability to cast pure blood spells.Example of blood spells:

Healing blood: They use their blood to heal someones damaged muscle and veins or give them a blood transfusion.Blood type doesn't matter as it will adjust to the recivers type.

Blood rose: They use their blood to create a flower that sprouts out of a targets body. This flower will take the targets blood to grow bigger and create more flowers.This flower will constantly seep blood until it is disspelled or the target doesn't have any more blood.This flower doesn't work on Rose priest, and actualy can be used as a form of medium to curse the student of old blood.

Crimson rain: They throw a big amount of their blood into the air, and while falling it becomes acidic.This acidic blood can weaken metal and eat through people and beyonders.

Blood curse: They use the blood of a target to be constantly aware of their location.This can be used with willing targets in team operations to be aware if anyone disappears or is replaced.

Strengthened Abilities

They require less blood to survive then a normal person, and the speed they recover lost blood allows them to only spend a few days to restore all of their lost blood after a battle.They are able to record information in their own blood and in the blood of others.They can use this to see if any other student of old blood recorded anything.

Sequence 5: Ruin Walker

New abilities

Spirit of Ruin: Ruin walkers are able to momentarly become figures from the history they learned and found, gaining their expirience and abilities.They must learn a part of the persons life and abilities, the more they know of them, the more accurate the level of power they gain.But they must be careful to not to learn forbiden and cursed knowlegde, like that of saints or angels.This can make them lose control as the impersonated person.They can only use powers that they know and understand.The easiest way for them to understand someone by using their various abilities that gain information.They can change their apperence to mach the person they are impersonating.There's no limit to how many people they can impersonate, but they can only be one person at a time.

Walk of History: After advancing, they are able to return to places they remember clearly and know the history of.Distance doesn't matter much for this ability, but they must have accses to the spirit world.Nearly always, Ruin walkers are able to return to the place they call home or where they lived for a long time.They are able to create a type of charm that teleports people to a specific location.They use bones and blood to create these charms.They must be able to self travel there to create such a charm.

Strengthened Abilities

Any ability that gathers information is greatly enhanced.Their ability to learn mystical languages extends to learning someones acents and and manner of speaking.

Sequence 4: Antcient explorer

New abilities

Historic record: After advancing, they are able to record their current state of being and return to that state at will.This ability is a deep enhancment of their recording ability.They can record three of such states and there isn't a limit to how much it's used, but repeated use will use more and more spirituality.Examples of these states:State of being hidden.State of surviving an attack.State of escaping.These recorded states can only work on demi-gods if they were recorded while doing that action while presence of demi-gods.Like being hidden hidden from a demi-god or surviving an demi-gods attack.They are also able to record a weapon or artifact of their choosing to summon a copy of it at will, but it will be weaker then the original.

Antcient ruler: Antcient explorers are able to tame and rule beings that do not belong to this age.This most often takes the form of undead beings and spirits, making them often resemble undead rulers.They can also revive undead if they are considered antcient.If a being cannot be outright controled, they have an easier time communicating and making deals with.Sometimes they can recive abilities if the antcient being is powerful enough.

Strengthened Abilities

Recording: As demi-gods, antcient explorers are able to records information on a deeper level upun many more things.They are able to record sounds and moving images upun paper, stone, bone and blood.They can for example directly records scenes and memories into someones mind.

Blood and bone shaping: Their ability to shape blood and bone is greatly enhanced, allowing them to easily create any weapon made of them.Also, it's much easier for them to find and cast spells. The casitng process can often be simplified.They can also affect someone elses blood and bones, making someone trip, increase their blood rate and making them unable to speak proparly.

Incomplete Mythical Creature Form

As a Sequence 4 Demigod they receive a some level of Godhood, and with it comes an Incomplete Mythical Creature Form. While in this form, many mouth-like openings filled with sharp teeth and seeping blood open on their body.They are able to speak through every mouth, making anyone who hears them dizzy.

Sequence 3: Knowlegde Tamer

New abilities

Taming of memories: Knowlegde tamers are able to calm and tame memories that haunt or badly affect a large number of people.After taming, they can summon that memory to take place, in a similar way to Mysticologist or Fairy stories and legends.These memories are often memories of war, famine or sickness.This means that if they tame a memory of war they can summon chaos, death and illusonary solders togheter with real weapons.If they summon a memory of famine, everyones spirituality and life force in an area will be drained and their powers will be weaker.After a memory is tamed, it stops haunting people, allowing them to live in peace.This ability draws from the pathways symbolism of immortalily of knowlegde.

Teacher of knowlegde: Their ability to teach and pass on knowlegde increases extremaly.This allows them to teach others about the honorrific names of evil gods, dangerous rituals and mysticaly guarded secrets without putting them in danger.As part of this ability they themself have an easier time learning knowlegde.This allows then to more easily discearn what memories they can tame and what kind of abilities they must use.Because of this ability, they are actualy able to safely learn a fraction about Great Old Ones.But it doesn't mean they are safe from them. If they pass a certan line they will be affected the same way any other saint would be.

Strengthened Abilities

Spirit of Ruin: They are able now able to more closely imitate a saints powers if they have enough information about them.They will be able to replicate the persons aura and even their beyonder characteristic to some extent, making them be affected by the same convergence that the person would expirience.

Historic record: They can now record up to five recorded states.

Incomplete Mythical Creature Form

As a Sequence 3 Demigod their level of Godhood increases, making their Incomplete Mythical Creature Form gain more mouths, and each mouth now speaks secrets they learned, making anyone who is in their pressence become confused and disoriented.

Sequence 2: Speaker of Dead Truth

New abilities

Forgoten truth: After becoming angels, speakers of dead truth are able to find secrets so forgoten that only angels and gods remember them.This ability allows them to find secrets that gods and angels are trying to keep secret, possibly using them to their advantage.They can give those secrets special effects if they speak those secrets.The secret doesn't need to be that of an angel, but the more effort and power there was used to hide it, the stronger the effect.If they speak a secret closely related to a god, an effect within that gods domain will take effect.They can recount the secret behind the Ancients Sun Gods betrail, the land, air and sea will turn agrresive and a lightning storm will appear, light itself will become incredably harsh and will burn everything and the speaker of dead truth will gain a much deeper insight into their opponent.But if they recount a secret that involves multiple gods and a Great Old One, their spirituality will instantly dry up and possibly even lose control.They can recount the betrayal of Earth Mother upun her son. That will make the plants and earth follow the angels will, and the area to be cloached in hidden darkness. And if they are facing someone of the Twiglight Giant pathway, thay will be put on an extreme disadvantage. The secret doesn't need to be of a great scale to have a mystical effect though. It can be a tragedy that a demigod tried to keep secret or a demigods true nature. But for the latter to work the demigod needs to be known well enough.

Authority

Death: After becoming an angel, they gain control over the death authority. Their bone and blood spells become greatly enhanced, and they are able to have their casting requirements simplified to the point of only needing the memory of a bone and blood.Their ability to rule undead and raise them also recives a boostThey are able to create an aura of decay and death within an area of half a kilometer.They are able to revive undead from the memory of corpses within that area.While this aura is active, it is much harder to kill the speaker of dead truth.

Strengthened Abilities

Mythical Creature Form

After becoming Angels, Their Mythical Creature Form becomes a mass of blood, bone and skulls with thousands of mouths that are constantly whispering disorienting knowledge, making anyone nearby dizzy.

Sequence 1: Library upkeeper

New abilities

Endless information: Library upkeepers are able to tap into the pathway groups sefirot, the unending library, to be able to tap into every possible past, pressent and future. This allows them to randomly gain insight about bone and blood spells, people, memories and secrets, all feeding into their previous abilities.They must be careful to use this ability sparelingly as they are taping into infinity, and most of the information is bound to be useless. They can turn into people that never existed in this reality with their spirit of ruin ability.They can summon memories of events that have a chance of happening in the future.They can tell secrets that are currently happeining, barely having time to unfold.They can also impart a fraction of the infinite into a person near then, stunning them from the amout of informatsion they need to prosses.This ability is weaker against pathways that are within the domain of knowledge.

Authority

Death: After advancing to sequence 1, their control over the death authority becomes stronger.They become rulers of death and decay, being able to weaken even angels with this authority.They are able to symbolically kill secrets and seals to reveal information that was hidden.

Information: Now that they are able to tap into the power of the sefirot, they gain authority over information. Everything they witness gives the library upkeeper much more information then it would normaly.Then they see an object, they can deduce how it got there, who was within the area and its use just from a glance.Any of their abilities that gather information becomes much more potent.They are able to listen and read the bones and blood of living beings, possibly giving them an advantage.

Strengthened Abilities

All their previous Beyonder abilities have been greatly enhanced.

Mythical Creature Form

After advancing to sequence 1, their Mythical Creature Form becomes complete in every sense of the word. The mass they become begins to fold into itself, mimicking the unending library. The mouths that cover them will now whisper knowledge straight from the unending library.Their connection to the unending library becomes greater, making it possiple to take a brief glance inside.

Sequence 0: Unforgetable Memory

Symbolism

Immortality of knowlegde: They become a symbol of the persistance of knowlegde. This means they become eternal within the memory of living beings and cannot be forgotten or fully killed.This is where they gained their authority over Eternity and Information.

Guardian of information: They symbolize the guardianship of information, this allows them to destroy seals and secrets, to guard information from being hidden and harmed.

Authority

Death: As they become a god, the unforgetable memory becomes a ruler over death.Their rule over ancient beings and their abilities that rely on corpses or spilled become enhanced.They are able to end and kill connection between information.This can make their enemies not recive specific information, making them blinded in some areas.They can kill their fate and destiny, making it imposible to recive prophesies that include them.They can destroy the information and fact that they were harmed.They can make the death of a avatar the death of the body by changing the information of who they killed.They can do the reverse for themself, making the death of the body the death of a avatar.

Information: As a god they recive the authority over knowledge because of their close connection to the unending library.They can overwhelm targets with infinite information similarly to the Hermit.Because this infinite knowlegde includes knowlegde of Great Old Ones, this attack kills anyone other then Angels and Gods.But even then, Angels and Gods will need enouth time to process the information they were imparted.They can bring themself and others into the Unending Library for short amounts of time. But it must be short as the beings living in the Unending Library aren't fond of visitors.Their very being is connected to the memory of them, if they become forgoten, they cease to exist,.But because they wield power over information, transformation and eternity, they are able to make information about them change to something entirely different, and make information eternal.They are able to put a large amount of information about them into the Unending Library to have the ability to revive without the memory of them existing in the mind of anyone.But its incredably dangerous for them to revive without enouth anchors. That can easily lead to madness.They have greater control over the infinite knowledge within the unending library, being able to find information that is pressent in this timeline.This allows them to gain information even if multiple gods are trying to hide it.This means that they can possibly gain information about beings that are on the other side of the universe or another universe.They can steal information from targets, making it appear as if that information can killed or deastroyed.They are even able to kill information by using their authority of death and information, but that would go directly against their symbolism.But they can destroy the connection between information, not trully killing it.

Transormation of the Body and Knowledge: They have the authority over the transformation and change of both the body and knowledge.They are able to freely change their appearence and their spells to be able to persist throughout the ages.After transforming something, they are able to forbid that something to return to the state it was before transformation.This is far more limited then it might seem. They are unable to change someones characheristics, but they are able to forbid emotions or relationships.These restrictions can be curcomvented by using loopholes.They can transform the information of themself or their oppenents.This can allow them to change someones states, similar to ther historic record.They can mess with the effects of powers, authorities and even symbolism by changing someones information, making them into a different person for a few moments.They can change their beyonder characteristics to partaly change their pathway, but they cannot transform their uniqeness without a deeper control over the change authority.They can change the undead they control into different people by using their spirit of ruin ability and this authority.They are able to make others not recive information, this makes them effectevly cut off from reality as they cannot sense or feel anything.

Eternity: After becoming a god, they become partly eternal because they become a part of every living beaings mind.Togheter with the rest of their authorities and symbolism they are immortal and eternal, no weapon nor power can slay them without them reviving from the memory of them.The only way to slay them would be to gather multiple gods of the domain of knowledge and information to remove their information from the mind of every being, and then try to kill them. But it would be the safest to get a Great Old One to perform a task such as this.They can make information eternal, making it never be able to be forgoten or destroyed.This is the core as to how they are able to remain eternal and unforgetable.

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