(At the dawn of the universe, the Big Bang occurred by the Creator's command, forming the worlds and the cosmos. Amidst this explosion, a small, resilient stone remained, holding within it millions of merged and parallel universes, transcending the limits of time itself.)
(This stone, during its fall, destroyed more than 600 planets from parallel universes until its fragments reached Earth. There, it was acquired by Emissaries who possessed knowledge unknown to mankind. From it, they crafted a chance for repentance and the fulfillment of lost goals.)
(However, a greedy human used it to create a potion that granted immortality. The potion spread among humans before turning into a curse. It was destroyed after everyone realized that immortality brought nothing but suffering.)
(The Wanderers appeared—warriors who maintained balance. They fought tyrants and put an end to the madness of immortality. As time passed, the potion vanished, leaving only memories of a bloody era, with 99% of its influence gone.)
(The deceased now turn into stones bearing mysterious symbols that carry their history—a secret concealed by governments. Over time, documents written in blood and others drawn on bodies emerged, revealing secrets that defied the mind.)
(Adventurers sought to uncover the truth, facing demons and hidden forces on forgotten continents, where potions granting supernatural abilities were found, but always at a great cost.)
(In a world where reality intertwines with illusion, and magic with science, it became difficult to distinguish between legend and fact.)
(He who violates the sacred is imprisoned in the Prison of Time, and he who touches forbidden magic risks annihilation. In the lands of the peninsula, the legend of the swordsmen arose, where the sword became a symbol greater than any weapon.)
(In this world, technology mixed with myths, the present became blurred, and the past became a never-ending tale.)
(This is the era of the swordsmen, and this is the world of the Tales of Time.)
