Ficool

World building.

The Unwoven

World Overview

In this world, Abilities are unique powers that manifest in individuals by the age of ten. No two abilities are the same, and once an ability exists, it can never be replicated by another person.

Those who master their abilities may rise to become heroes.

Synopsis

The Unwoven follows the intertwined journeys of two young men striving to become heroes in a world that demands power.

Kagetsu was born without an ability; an impossibility in modern society. Despite this, he refuses to abandon his dream, pushing himself to compete against those naturally gifted far beyond his level.

Arisu, on the other hand, awakens a mysterious and terrifying ability: upon death, he is sent back in time. However, this power is not his to control. A disembodied voice issues him "Commands"; orders he must obey. Failure to comply results in a brutal death, forcing him to relive the same moments until the command is fulfilled.

Types of Heroes

In the world of The Unwoven, heroes are often classified into one of four main types based on their combat style, strategic role, and the way they utilize their abilities. Understanding these types helps agencies and academies assign missions and training effectively.

Offensive Heroes

Specializes in direct combat.

Their abilities focus on eliminating threats quickly and taking the fight to the enemy.

Often on the frontlines of missions, offensive heroes are aggressive, fast, and decisive.

Defensive Heroes

Excel at protection and damage mitigation.

Their abilities focus on shielding allies, controlling the battlefield, and absorbing attacks.

Defensive heroes are crucial for maintaining the survival of heroes and citizens.

 Analytic Heroes

Specialize in strategy, intelligence, and support.

They excel at planning, reconnaissance, and making split-second decisions that maximize mission success.

Analytic heroes may not always be strong in direct combat, but their insight and tactical awareness can turn the tide of a battle.

Arsenalist Heroes

Masters of tools, gadgets, and versatile weaponry.

Their abilities focus on adaptation, ranged attacks, and creative problem-solving.

Arsenalists create the weapons that Offensive and Defensive Heroes use in missions.

Hero Licensing SystemG-1 License (Intermediate)

Allows heroes to operate only under registered agencies

Entry-level for active fieldwork

G-2 License (Official)

Permits independent or partnered mission work

No fixed agency schedule required

G-3 License (Professional)

Grants the right to establish and lead a personal hero agency

Requirement: Must rank within the Top 50 heroes in the country

Paths to Becoming a Hero

Academic Path

Candidates enroll in a two-year accredited hero program.Upon graduation, they are granted a G-2 License.

Programs (Late Entry)

For individuals who exceed the age limit for academies.Participants undergo intense, often brutal training within specialized facilities.

Outcome: G-1 License

Recruitment

Talented individuals may be scouted directly by hero agencies.They receive personalized training tailored to their abilities.

Outcome: G-1 License

Vigilantism (Illegal)

Those who reject the system and operate independently.Unlicensed hero activity is considered a criminal offense.

Tsubasa Academy

A prestigious institution dedicated to shaping the next generation of elite heroes.

Administration

Principal: Uris

Vice Principals: Qiu, Oralia

Faculty

Class 1-A: Mr. Ishizuma

Class 1-B: Mrs. Izumi

Class 1-C: Mr. Bront

More Chapters