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How the Masks work

Essence of Many Masks

By drinking this swirling concoction, you gain the ability to summon forth any and all masks known throughout all of creation. Whether real or fictional.

- When you summon and wear a mask, you gain any and all powers, skills and abilities associated with the mask and/or its original wearer. For example, wearing Batman's mask will make you a world-class martial artist and detective. Jason Voorhees' mask will make you a near-unstoppable revenant, etc. 

- The mask only grants you the powers of the original wearer and not items or equipment unless the wearer can summon the equipment at will. For example, Batman's mask will not grant you gadgets; instead, it will give you the knowledge and intelligence to make them. A Fate Servant's mask will allow you to use and summon Noble Phantasms. 

- You will also gain any weaknesses associated with the masks and individuals, as well as specific elements, items, etc. 

- However, any form of possession or corruption associated with a mask will not affect you. For example, Majora's Mask or the Terror Mask will grant you full power from them, but you won't be able to be possessed or corrupted by them. You will be in control.

- Any special conditions a mask requires will no longer be needed, such as a specific time, place, ritual, etc.

- Any mask summoned must be a mask, as it covers the face in some way. For example, a hat is not a mask unless a veil or cloth covers the face, so Sherlock Holmes' hat is not valid. A full-face helmet counts, such as a knight's helmet or Dr Fate's/Nabu's Helmet of Fate.

- You may summon as many masks as you like, but you can only wear one at a time, unless you take a form with multiple heads and/or faces.

- If you wish, you may lend a mask out to another and grant them its abilities. You may unsummon a mask at any time.

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