At The Azure Bay Club, Seth Sinclair leaned lazily against a pool table, tapping a cigarette from its pack and sticking it between his lips.
With the grind of a steel wheel, a pale blue flame leaped up to light it. A thin veil of smoke swirled out, obscuring his features.
Evan Caldwell bent over the table, chewing gum as he aimed for the red three-ball. He took his shot and sank it.
"When you make a game, you either lose your shirt or strike it rich. All the costs are from the R&D phase. Once it's launched, the overhead is practically zero. It's like lying low for three years before soaring to the heavens in a single day."
The game company Evan Caldwell had founded in his youth just launched a new game three years in the making, and it became an instant hit. He'd called his friends to celebrate.
Seth Sinclair didn't respond, methodically chalking his pool cue instead.
