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Chapter 2 - Chapter 0 Part II: Before the Story Begins | Her

Death was nothing like the movies.

No soft light. No family gathered around the bed holding hands. No meaningful last words that everyone would remember for years. No orchestral music swelling in the background while she said something beautiful about life.

Just a hospital room. White ceiling. White walls. That specific shade of beige someone had chosen to make the place feel calm. It didn't work. It never worked. But nobody had changed it, so there it stayed, being calm at nobody.

The machines beside her bed beeped at the same pace whether she was listening or not. They didn't care either way.

She was seventeen years old. She was dying. And not a single person in this building would say it to her face.

The doctors had a smile for it. A careful, steady smile they put on every time they walked into her room — warm enough to seem kind, controlled enough to seem professional. She'd learned to read it in the first week. We know. You know. We've all agreed not to say it out loud yet because nobody is quite ready for that conversation.

She didn't push them. That wasn't how she worked. She'd always been the type to read a room and fold herself into whatever shape made things easier. She'd been doing it since she was small, almost without noticing — listening for what people needed, adjusting, not making things harder than they already were.

She'd gotten very good at it.

Dying, it turned out, didn't require a different skill set.

Her parents visited every day. Her mother brought flowers that nobody had asked for and kept rearranging them like getting them right would fix something. Her father sat in the chair by the window and talked about ordinary things — news, weather, what was happening with the neighbours — and kept his voice steady with the focused effort of a man lifting something heavier than he looked. Neither of them would meet her eyes for more than a few seconds at a time.

She let them have it. She didn't call it out.

She spent most of her time with her laptop open on the blanket.

A game. A romance fantasy game with political intrigue woven through every route and five love interests who all had tragic backstories that hit just hard enough to be satisfying without being crushing. She'd started it three weeks ago — before the last test result, before the corridor conversations, before the careful smiles started appearing on everyone who walked through her door.

She played through the routes one by one. Easiest to hardest. Careful and methodical, the way she did everything.

She'd finished four of the five.

The last route was the one that centred on the villainess.

She was always on the title screen. Red hair, deep and rich. Red eyes — sharp and certain, the kind that had already made their mind up about everything and stopped reconsidering. A face with an expression like a locked door. Cold. Decided. Beautiful in the way that dangerous things were sometimes beautiful — completely and without apology.

She was the obstacle. The one the heroine had to get past. The one who ended in exile or prison or something worse, depending on the choices you made. The game didn't give her much interiority. She was just there — cold and formidable and destined to lose.

I never got to your route, she thought at the title screen one afternoon while the rain went on outside and the machines kept their rhythm. I never saw how your story ended. I hope you got something good. I hope somebody gave you a better ending than the ones I saw.

She meant it.

There was something about the villainess she'd always found interesting. Not the cruelty — that part was just a narrative function. But the composure. The way she took up space in every scene without asking permission. The way she never seemed to need anyone's validation to know exactly where she stood.

I wonder what that's like, she thought.

The rain kept going.

The machines kept beeping.

She was tired. Not the kind of tired that went away with sleep — the deeper kind, the kind that had been building for weeks and was now all the way down in whatever part of a person kept things running. That part was winding down. She could feel it the way you felt a battery getting low. Still running. Running slower.

She wasn't scared anymore. She thought she might have been at some point, early on, in the first few days after the test results. That sharp, cold, animal fear of something ending. But weeks of the same ceiling and the same machines and the same careful smiles had worn it smooth. Whatever sharp edges it once had were gone now. What was left was mostly just tired and a little bit sad and something that was almost peaceful, even if peaceful wasn't quite the right word.

The rain.

The beeping.

The girl on the title screen with the locked-door face.

I'm sorry I didn't finish your story.

Something behind her eyes started to slow.

The background hum of being alive — the constant thing you never noticed because it had always been there — began to fade.

Slower.

Slower.

Gone.

⁕ ⁕ ⁕

The next moment…

She woke up but the ceiling was wrong.

Stone. Dark, old stone with thick wooden beams running across it. The beams looked like they'd been there for centuries and intended to stay. Not a hospital ceiling. Not any ceiling she had ever seen in her life.

The room was large. Cold in a way that came from the walls, not the air. It smelled like old wood and dust and something that had been here for a very long time — a deep, permanent smell, like the building itself had a smell, not just the things inside it.

There were heavy curtains on a window to her left. Grey light came through the gap between them. Outside she could hear wind. Not rain. Wind — steady and cold and unhurried, the kind that had been blowing across open land for a long time and saw no reason to stop.

She sat up.

That was a mistake.

The body moved with her, but the proportions were off. The weight was wrong. The arms were too long. Her hair fell across her face and it was the wrong colour — deep red, not her colour, not even close — and she pushed it away with fingers that were longer and more slender than her fingers had ever been.

Her stomach dropped straight through the mattress.

There was a mirror on the wall across from her. Large, framed in dark wood. It had been there a long time. It reflected a window and a bed and a figure sitting upright in the bed, and the figure was not her.

She didn't want to look at it properly.

You already know, something in her head said. Flat. Certain. You recognised the room before you were fully awake. You know the smell. You know the weight of the hair. You already know what you're going to see.

She looked anyway.

Red eyes. Deep red, exact and specific. Long red hair falling around a face she had been staring at on a title screen for three weeks — the clean sharp angles, the pale skin, the expression that even half-asleep looked like a locked door.

The villainess.

She sat very still.

The girl in the mirror sat very still.

Her, she thought. Not panicking. Just — certain. The way you were certain about things that had already happened and couldn't be undecided. I'm her. I'm in her body. I'm in her world.

I'm Vivienne Eiswald.

Duke's daughter. Cold Villainess of the north. The one the whole story moved around. The obstacle. The one who ended in exile, or prison, or something the game had chosen not to depict directly.

The one who lost.

Outside, the wind kept going. Completely indifferent to what had just happened. The manor was waking up around her — distant sounds, movement in the corridors, the ordinary noise of a household starting its day.

She pressed her new hands flat against her new knees.

She thought about screaming. She genuinely considered it. She turned the option over, weighed the potential relief, thought about who might come running and what she would say and what they would think, and decided against it.

The first rule of waking up inside an impossible situation was get information before making noise.

She breathed with her new lungs. Steadier than she expected. She'd thought she would be shaking by now. She wasn't.

She looked at the face in the mirror that was hers now whether she wanted it or not.

Okay, she thought. You know this world. You know this story. You've played through four routes and you know how this one was supposed to end.

Which means you know what not to do.

Which means you have options.

Start there. Work from there. Think.

She got up.

The floor was cold under her feet.

She stood in front of the mirror for a long moment, looking at the face she was going to have to live in now, the face she'd been watching on a title screen while she was dying in a hospital bed three weeks ago.

It was a good face, actually. Sharp and composed and striking in a way that commanded attention. The locked-door expression was just the default — not malice, just self-possession. The eyes were striking. Red wasn't a colour eyes usually came in, not like this, not this deep and clear.

She could work with this face.

She had to.

One thing at a time, she thought. Find out the date. Find out where you are in the story. Figure out what's already been set in motion.

Don't panic. Panicking is for people who don't have a strategy yet.

She turned away from the mirror.

She had a lot of work to do.

Continued in Chapter 0 Part III →

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