After Altair returned home, he didn't immediately head to the 'Treasure Vault' to retrieve materials and concoct a potion for his advancement.
Instead, he went to his room to sleep as usual. It was mainly because it was too late now; even though his mood was extremely high from digesting the potion, his physical exhaustion was something he couldn't change. There was no need to cause trouble for himself over such a short amount of time when he could just concoct the potion tomorrow... Waking up early the next morning and finishing breakfast, Altair bathed and burned incense, then went to the Treasure Vault to retrieve the materials and headed to his Laboratory to concoct the potion for his advancement.
The 'Instigator' potion was made using a ready-made 'Beyonder characteristic' paired with supplementary materials. The appearance of the Beyonder characteristic was a sculpture composed of two lips that were crystal clear, moist, pink, and beautiful.
The resulting potion looked like a cup of highly glossy black water, pitch-black and shimmering, with tiny bubbles rising, as if representing the hidden desires and malice in everyone's hearts.
The 'Telepathist' didn't have a ready-made Beyonder characteristic to use, so it could only be made using collected materials: a complete pituitary gland of a mature Seven-colored Lizard Dragon, 10 ml of Farsman Rabbit spinal fluid, and 100 ml of pure water... The potion's appearance had a constantly shifting luster, looking like a liquid that could shine into the depths of everyone's hearts.
The 'Beast Tamer' had a ready-made Beyonder characteristic, which looked like a bamboo-shaped object emitting a dangerous red glow.
The potion's appearance was rose-red, resembling wine, with a sour taste, and it attracted all the surrounding mosquitoes and insects as soon as it was made.
For the 'Archaeologist', materials were used: the jawbone of a Burrowing Worm and the finger bone crystals of an Ancient Corpse as main materials, with 50 ml of spring water from deep within the strata, 10 grams of Dust of Years, and faded ancient fabric fragments as supplementary materials... Altair chose the 'Instigator' potion first and drank it in one gulp. His tongue immediately felt a needle-like pain, followed by a loss of sensation, and finally, his own desires began to spiral out of control as various emotions like greed and envy came flooding in.
To prevent himself from losing control, Altair immediately entered a state of Meditation and began to restrain his Spirituality, reducing the potion's influence on himself.
Only after the potion's influence had completely subsided did Altair slowly exit his Meditation state.
He held out his hands and looked at them, finding that there were no changes to his body, which allowed him to relax. That bottle of Instigator potion just now had its own influence when consumed, nearly causing him to lose control on the spot.
Turning to look at the remaining three bottles of potion, he thought helplessly that he could only bite the bullet and drink them... After finishing all four potions, Altair felt the changes in himself and felt gratified for the suffering he had just endured.
All the abilities he had at sequence 9 were significantly strengthened.
Now, because of the four Sequence 8 potions, not only was his speech more persuasive, but he could also figure out others' thoughts through observation and speculation. He had also received a lot of knowledge, such as the instinct to judge the year a building was completed by the debris falling from the walls, and how to better drive animals.
These abilities were added to Altair like instincts, requiring no specialized study.
Based on his newly acquired abilities, Altair thought, "It seems like my home needs some new members: an Assassin Cat, a Divination Black Cat, a Spectator Dog... or perhaps I'll raise a pack of Warrior Dogs. Start with one person and end with a pack of dogs; when a fight breaks out, I'll just shut the door and release the dogs."
As for the Acting of an 'Instigator', Altair had already thought of a way through the behavior of 'Tris' in the original work. The essence of 'instigation' is to provoke conflicts, stir up clashes, and create disasters through induction and persuasion.
He could take advantage of this Factory Plan to instigate, induce, and persuade those elders through profit. He would have them join forces with him to reform or rebuild entirely new factories for their family's factories in Backlund.
To make money, one must first spend money; they wouldn't fail to understand this principle.
Using my standards as the benchmark, if you don't reform, I won't play with you. I believe that after seeing the bargaining chips in my hands, they will be very willing to cooperate with me.
The new factories and the existing ones will be integrated and transformed to form a brand-new Industrial Park. At that time, using confidentiality as an excuse, each family will provide people for semi-militarized management.
This will not only be a huge blow to the existing industrial zones but also a massive disaster for those parasites.
As for whether someone would use this as an excuse to cause unrest, that wasn't something Altair concerned himself with; they would handle it properly because they needed to obtain profits.
Whether the people at the bottom would be affected—as long as they didn't listen to the instigations of others, they would be fine.
For them, it was just a change of living environment and lifestyle.
Perhaps some ordinary people would lose their jobs during the reform, thus cutting off their family income, and so on; all of these things could happen. What he could do was complete the reform as quickly as possible.
For the workers in his own factories, he could give them appropriate monetary compensation, and they could return to work after things settled down.
During this time, Altair had already had Hahn investigate the minimum survival requirements for their factory workers; ordinary workers would only need a maximum of 3 pounds of compensation per month, and management would need 5 pounds at most.
At the start of the reform, it would be explained to them that if they didn't want to change their place of work, compensation would be issued. This money would be enough for them to survive for three months and find a new job.
As for other people's factories, he would try his best to persuade them.
Now everything was ready except for the final touch. Once Uncle-Master Leif returned, he would immediately implement the plan. The telegram from two days ago indicated he was already on his way back, so there was no need to be anxious over these few days... At this moment, Altair didn't want to think about these matters anymore and just wanted to finish these trivialities quickly.
Although he had the 'library' and wouldn't be directly affected by 'Cheek', 'She' was like someone who had bathed in potions, and the potions themselves had developed problems.
What exactly did you experience back then to make this Sequence so twisted?
Now, different thoughts began to surface in Altair's mind, such as wanting to reform and also pocket the compensation money, thinking it was all his and why should he give them compensation... After leaving the Laboratory, Altair went to the nearby Training Ground and began testing his body; his physical strength, speed, and so on had all increased by about thirty percent.
But it was still within the range of an ordinary person; compared to a normal person, he was now more like a specialized athlete who had undergone professional training, stronger than average in certain aspects.
However, this was only normal; regardless of the Pathway, the qualitative change occurs at sequence 7.
He only needed to wait for the plan to start, and then he wouldn't need to do anything but wait for the potion to digest on its own before completing the advancement to sequence 7...
