Location: Digital Light Studios (Volta's Creative Division), 11th arrondissement, Paris
Date: End of June 1990
Point of view: Omniscient (Focus on Marc and Sophie)
The vast loft in the eleventh arrondissement of Paris had the atmosphere of a secular monastery. The huge metal-framed glass roofs, typical of the capital's former clothing workshops, had been obscured by thick black blinds to prevent the violent late-June sunlight from hitting the screens.
Only the dull, steady hum of the fans broke the religious silence that enveloped the Digital Light team.
A few months earlier, this small Parisian special effects studio was on the verge of bankruptcy, suffocated by the prohibitive costs of computer equipment. Then Lazare Bonaparte appeared. He bought the studio, cleared the debts, and kept the entire team with a single directive: "I'll provide you with the hammer. Show me how you plan to break the American film industry with it."
Marc, the visual effects director, a man in his thirties with messy hair and deep dark circles, was standing behind the chair of Sophie, his technical director.
On the huge oak desks, the monstrous antique Silicon Graphics IRIS workstations—each costing a whopping 100,000 dollars—had been unplugged and relegated to a corner of the room, like dinosaurs waiting for the meteorite.
In their place were ten towers of absolute matte black, with aggressive lines. The famous Compaq Volta V-1.
"Are you sure that the engine port is stable?" murmured Marc, not daring to break the silence.
Sophie, whose glasses reflected the glow of the high-resolution CRT monitor, typed on the keyboard with nervous speed. For the past four weeks, she and her team had slept no more than four hours a night to completely rewrite the code of their proprietary 3D rendering software to fit VoltaOS and the VESLA-II architecture.
"The code is clean, Marc. Volta's C compiler is a work of art; it has optimized our ray-tracing routines in an almost frightening way. But theory is one thing. It's time to see if the silicon can keep up."
Marc nodded. They had prepared the ultimate crash test. A scene of nightmarish mathematical complexity for computer science in 1990. A three-dimensional model of a puddle of liquid metal—an unofficial nod to rumors circulating about James Cameron's next Hollywood film—that was to rise and morph into the features of a perfect human face.
The equation involved calculating millions of polygons, but above all simulating the reflection of light on a shimmering and moving surface, curve by curve.
"On the hundred-thousand-dollar SGI station last week, the high-resolution reference image took fourteen hours and twelve minutes to calculate," Sophie recalled in a tense voice. "And the machine almost melted."
"Run the render on the V-1," Marc ordered, crossing his arms to keep his hands from shaking. "We'll see what Bonaparte's chip has in its belly."
Sophie took a deep breath, moved the mouse cursor over VoltaOS's fluid interface, and clicked on the 'Run' icon.
Instantly, the fan of the Compaq tower changed its speed. A high-pitched whistle, like the turbine of a model airplane, rose in the loft. The VESLA-II processor had just been pushed to one hundred percent of its capabilities.
On the screen, a progress bar appeared, overlooking a black window where the final image was to be drawn.
In traditional computing, the rendering of such an image was displayed line by line, pixel by pixel, in a slow and jerky agony. Marc expected to have to go and make himself a liter of coffee and come back several hours later.
But after sixty seconds, the screen came to life.
It was not a line of pixels that appeared. It was a whole block. The processor's superscalar RISC architecture, capable of processing three instructions per clock cycle, didn't spoon-feed calculations; it devoured them by the bucket. The floating point computing unit (FPU), which Lazare had integrated directly into the chip unlike Intel, spat out the equations for reflecting light at a staggering speed.
"My God..." whispered a graphic designer who had approached Marc from behind. "Look at the progress bar."
It did not advance in microscopic increments. It was slipping right before their eyes. Five percent. Twelve percent. Twenty-five percent.
The image of the liquid metal face materialized on the screen with crystal clarity. The reflections of the virtual environment on the chrome surface of the face were calculated with total mathematical perfection.
Sophie had leaned back in her armchair, her hands pressed to her mouth. Her engineering mind tried to rationalize what she saw, but physics itself seemed to have been violated.
The floppy drive stopped. The Compaq tower's fan slowly decelerated, returning to its original whisper.
On the screen, the words "Render Finished" were displayed in green letters.
Marc leaned closer to the screen, gasping for breath, and read the calculation time displayed in the lower right corner of the window.
11 minutes and 42 seconds.
The silence in the loft was terrifyingly dense. The graphic designers looked at each other, unable to formulate a coherent sentence.
Fourteen hours on a hundred-thousand-dollar supercomputer.
Less than twelve minutes on a desktop computer sold in supermarkets for two thousand five hundred dollars.
An acceleration factor of seventy.
Sophie took off her glasses, her eyes shining with nervous tears.
"Marc..." she stammered. "Floating point calculations... This chip is an anomaly. It does not process data in a linear way. The CPU redistributes the dead calculations while the main cache loads the geometry. It's alien engineering."
Marc put his hands on the desk. He looked at the black tower. The holographic lightning bolt Powered by Volta shone faintly in the studio's half-light, like the eye of an insolent deity.
The VFX director instantly understood what had just happened. It wasn't just a technical feat. It was an industrial revolution.
For years, gigantic studios like George Lucas' Industrial Light & Magic (ILM) had maintained an absolute monopoly on magic in film, simply because they were the only ones who could afford entire rooms full of expensive supercomputers. They charged astronomical rates for visual effects because they controlled the computation time.
Lazare Bonaparte had just pulverized this model.
"The tyranny of Hollywood is dead today," Marc murmured, his voice trembling with wild excitement.
He turned to his team, his face transfigured by the epiphany.
"Do you realize what that means? With a budget of thirty thousand dollars, you can set up a twelve-machine Volta computing farm in the next room. Twelve machines that surpass the raw power of the entire CGI department of Silicon Graphics! You can generate a fully 3D animated feature film in a few months! You can animate creatures, monsters, storms that no one has ever been able to pay for!"
Sophie looked at the screen, fascinated by the liquid metal face.
"What do we do now?" she asked.
Marc flashed a carnivorous smile.
"Prepare a demo reel. Put in everything that we have never dared to calculate. Fluid simulations, moving crowds, volumetric explosions. I want the whole world to spit blood when they see what Digital Light can do. We're going to send the VHS tape to Universal, Warner, and Fox."
He tapped the case of the V-1.
"Lazare gave us the hammer. It's time to smash cinema."
Location: Digital Light Studios, 11th arrondissement, Paris
Date: End of June 1990
Point of view: Omniscient (Focus on the VFX team and Lazare)
Three days later, a light rain washed the glass roofs of the Parisian loft. Inside, the excitement had not subsided. The Digital Light team had spent the last seventy-two hours pushing the Compaq Volta V-1 towers to their limits. They had calculated astrophysical scenes, particle explosions, aquatic reflections. Each test confirmed the miracle: what used to take days was now counted in minutes.
At exactly six o'clock, the heavy metal door of the studio opened. Lazare Bonaparte entered, accompanied by Auguste. In this temple of geek culture, littered with pizza boxes, soda cans, and Blade Runner posters, the young CEO of Ivry stood out with his eternal dark turtleneck sweater and his unfathomably cold gaze.
Immediately, the hubbub ceased. The graphic designers sat up in their seats, looking at Lazare with almost religious fervor. He was the man who had given them the fire of Prometheus.
Marc, the VFX director, rushed forward, an elated smile across his tired face.
"Monsieur Bonaparte! You've come at the right time. You have to see this. It's historic!"
Marc guided Lazare and Auguste to Sophie's workstation. The technical director started playing a full-resolution video file on the CRT monitor.
The animation lasted ten seconds. Ten seconds of disturbing perfection. A pool of liquid metal quivered across a checkerboard floor, rose in a shimmering column, and then sculpted itself to form the hyper-realistic face of a man. Every reflection of the virtual environment glided over the chrome curves with absolute fluidity.
"Magnificent," murmured Auguste, sincerely impressed. "It looks like a very big-budget American science fiction movie."
"That's exactly the goal!" Marc exclaimed, almost stamping his feet with impatience. "On our old Silicon Graphics stations, calculating these ten seconds would have taken us nearly a month and monopolized the entire studio. The twelve Volta machines you provided us wrapped up the calculation in one night. Lazare, with this power, we're going to be able to sell render farms to George Lucas and Steven Spielberg! We are going to become the nerve center of all the special effects on the planet!"
Lazare stared at the screen. His face remained a marble mask. He did not share the euphoria of his team.
"That's not enough," he said simply, his low voice cutting through the enthusiasm of the room like a blade.
Marc's smile froze. Sophie blinked, stunned.
"Not enough?" repeated the director. "Lazare, it's unheard of for 1990! The industry doesn't even know that this level of detail is physically possible!"
Lazare put a hand on the back of Sophie's chair.
"You are talking about the finished product, Marc. The pre-computed image. Show me the workspace."
Intimidated, Sophie closed the video player and reopened the 3D design software. The metal face reappeared, but this time in the form of a "wireframe"—a complex mesh of hundreds of thousands of grayish polygons.
"Rotate the model with the mouse," Lazare ordered.
Sophie obeyed. She clicked and attempted to rotate the face in 3D within the work interface. The screen jerked violently. The image froze, jumped, and struggled to follow the movements of the young woman's hand. It was heavy, laborious, almost painful to watch.
"The human eye perceives fluidity at twenty-four frames per second," Lazare said coldly. "Currently, in your design interface, you're running at three frames per second."
"That's normal," Sophie defended herself, stung to the quick. "The model has two hundred thousand polygons! Even the V-1's CPU, as monstrous as it is, can't recalculate the geometry of all these points in space in real-time while managing the operating system! The processor does its best!"
"And that's the problem," replied the Builder. "VESLA-II is an exceptional conductor. But you are asking it to play the violin's score. It's a general-purpose processor. It processes logical instructions, branching, and system intelligence. The pure mathematics of the image should not be its responsibility."
Lazare stood up straight and slipped a hand into the inside pocket of his jacket.
"You think like filmmakers. You think in terms of 'film'—dead images, calculated in advance and frozen on magnetic tape."
He took out a flat object wrapped in dark antistatic plastic and placed it delicately on the oak desk, just under the harsh light of an architect's lamp.
"I didn't buy you out to compete with Hollywood. I bought you so that you can help me replace reality."
Marc and Sophie bent over the object. It was a large electronic board made of green epoxy resin, bordered by a connector with gold pins. In the center of the board, soldered to perfection, was a square silicon chip, even larger than the machine's central processor. A thick black aluminum heat dissipation plate covered the component.
And laser-etched onto the black metal, Volta's holographic lightning flashed brightly.
"What is it?" Sophie whispered, her engineer's eyes scanning the incomprehensible architecture of the circuit board. "It looks like an expansion card, but the data buses are massive..."
"This is the secret project of the Ivry Bunker for the year 1991," Lazare revealed, his eyes suddenly lit up with the fever of innovation. "This is the SONG-III. Silicon On Neural Graphics."
Auguste, standing back, observed the impact of these words. He knew what his son was about to unleash on the world. After defeating Intel in the mainframe processor market, Lazare would invent an industry that didn't even exist yet.
"Until now, the computer had only one brain," Lazare continued. "The SONG-III is a second brain. A processor entirely dedicated to massive matrix processing and three-dimensional display. A GPU. Graphics Processing Unit."
Marc frowned, trying to assimilate the concept.
"A 2D accelerator? Like what IBM and Commodore are doing to display more colors?"
"An insult to my architecture," snapped Lazare. "The SONG-III is a three-dimensional hardware geometric accelerator. It handles Hardware Transform & Lighting, Z-Buffer for depth of field, anti-aliasing, and texture mapping. All of this is directly etched onto the silicon. It does not calculate polygons one by one. It treats them by the millions."
Lazare pointed to the card's golden connector.
"And to avoid a bottleneck, it won't connect to an old ISA port. It will use our new proprietary standard, the BBI bus, connected directly to the heart of the machine. Five hundred megabytes per second of bandwidth."
The silence in the studio was of a completely different nature than the day before. It was no longer admiration in the face of a quick calculation. It was pure and simple vertigo in the face of a change in spatio-temporal dimension.
In the mind of Lazare, who hailed from the future, the GPU was a no-brainer. The original industry had to wait until 1999 and Nvidia's GeForce 256 to see the first true consumer GPU. Lazare, on the other hand, had just compressed nearly a decade of electronic evolution into this prototype.
"If I understand correctly..." stammered Sophie, her voice broken. "If I integrate this GPU into my machine, my 3D workspace will no longer stutter?"
"Better than that, Sophie," replied the Builder with a thin, implacable smile. "With the SONG-III, you won't need to click 'Render' and wait twelve minutes. The rendering will be done in real time."
Marc widened his eyes, taking a step back.
"In real time? You... You mean that the liquid metal face, with the reflections of light and the geometric distortions, will be displayed at twenty-four frames per second instantly? While we modify it?"
"At sixty frames a second," corrected Lazare. "The computer will no longer be a tool for generating video cassettes. It will become a window to photo-realistic interactive worlds. You can walk around in them. You will be able to create medical simulators, fighter jet cockpits with absolute precision, and, of course, entertainment environments where the user will no longer be a spectator, but an actor."
Lazare tapped the black aluminum plate covering the SONG-III.
"The film industry is already dead, Marc. The entire entertainment world will have to kneel before this chip."
The young CEO stepped back and readjusted the collar of his jacket. His gaze became again that of a general distributing his orders of battle.
"The hardware is ready," Lazare announced. "But the software infrastructure does not exist. You have nine months."
"Nine months for what?" worried the technical director.
"To completely rewrite your graphics engine and create the first application programming interface (API) capable of chatting directly with the SONG-III. I want you to design an interactive 3D demo in real time. Something of a beauty and fluidity that will cause cardiac arrest in any engineer from Intel or Microsoft."
Lazare turned toward the door, ready to return to his Bunker in Ivry.
"In the spring of 1991, we will announce the new generation of the Volta ecosystem. The global network, and the absolute picture. Get to work, ladies and gentlemen. The decade has only just begun."
When Lazare and Auguste left the loft, the Digital Light team remained frozen for a long time around the green electronic board.
Marc looked at the holographic lightning bolt etched into the black metal. His hands trembled slightly. He had just understood that Lazare Bonaparte was not only making computers.
He was coding the foundations of a new universe. And they were to be its first builders.
I use gemini for correction now tell me it's better
