February 10, 1517: Today is the first day of your Observation Haki training with Garp. It's nothing much; after the training, you can even calmly analyze your injuries. It's just two broken ribs, minor scrapes are hardly worth mentioning.
February 12, 1517: Training resumed after a day of rest. Still just scrapes today! That old geezer is really ruthless.
February 17, 1517: After a week of consistent training, you seem to have gotten stronger, and yet you haven't. But at least you're Evading more of your opponent's attacks. You've learned the general skill: Evasion.
February 21, 1517: You finally reached the Gates of Justice. Looking at the towering gates and the intricate currents around them, you could only marvel at the wonders of this world. On the same day, you arrived at Marineford, Marineford.
February 23, 1517: Upon arriving at the Marine base, you discovered that there were actually 3,000 Marine recruits gathered there. Although you weren't the strongest, you were the most handsome. There were many strange types among these Marine recruits; some looked like boar-men, some were over five meters tall. Roger told you he had even seen people who looked like baboons.
February 24, 1517: Today marks the start of recruit training camp. You feel quite ambitious. After reading some pirate fanfiction, as a transmigrator, Zephyr's recruit training camp was naturally your top choice. However, things didn't go as planned; Garp's adjutant, Bogard, informed you that Zephyr had essentially retired last year, and the current instructor was a Vice Admiral named Strawberry, whom you didn't recognize at all.
February 25, 1517: You reported to the recruit camp. Instructor Strawberry was a Longarm Tribe member with a very long head and flowing whiskers. You estimated his height at 2.1 meters, with his head alone being 0.7 meters. As a Medical Doctor, you believe this is a condition that needs treatment.
March 2, 1517: The intensity of the recruit camp wasn't really high for you. After mastering Armament Haki, you felt that you might not be at a disadvantage even against a Marineford Colonel. However, with Garp's special training added, the training intensity increased, and you've had scrapes these past few days. Today, Roger told you that he has started to gradually remember some things, and if he can be continuously supplied with large amounts of food, this process might accelerate significantly.
March 5, 1517: You found a library in Marineford Town, open to ordinary Marines. In a corner, you discovered a dusty book titled "One Hundred Sword Techniques." When you borrowed it with excitement, you found it was indeed a book teaching Basic Swordsmanship, with content that even Roger found acceptable. But the last technique left you a bit bewildered: if swordsmanship fails against an enemy, pull out a flintlock and shoot them down. This move was named "Sir, the times have changed." You learned the skill: Basic Swordsmanship (Elementary).
March 14, 1517: Your friendship with Roger has deepened during this time. You found Roger to be a very good person, at least with strong learning abilities, having learned many modern terms from you. You suspect he would adapt quickly even if thrown into modern times.
March - April, 1517: Besides basic training in the recruit camp, you also learned swordsmanship and Armament Haki from Roger, and Observation Haki training from Garp. You even made time to read in the library. Both your Armament Haki and swordsmanship improved rapidly. You earned the achievement: Master of Time Management.
April 6, 1517: The recruit training camp held its first recruit duel, and you undoubtedly won first place with overwhelming superiority. Vice Admiral Strawberry valued you highly, believing you had the potential to become a flag officer. You received prizes: a flintlock pistol and a sharp cutlass. You hid the flintlock in your embrace; if you couldn't win, the times would have to change.
May 2, 1517: Today, you experienced a historic moment in your Observation Haki training; you actually managed to Evade almost half of Garp's attacks. Today, you felt divinely aided, as if you could predict where attacks would come from in advance. It was a very subtle feeling. Roger, however, told you it wasn't a premonition, but an instinctive reaction from being hit so much. Damn, that sounds quite plausible!
May 7, 1517: The training camp entered its final stage. As the top recruit, you finally got to learn one of the Navy Six Styles, Soru. This is the simplest technique among the Six Styles, allowing for high-speed movement by stomping the ground dozens of times in an instant to generate explosive recoil. This wasn't difficult for you, but it might require some training time.
May 9, 1517: You seem to have underestimated yourself; after only two days of practice, you mastered the use of Soru. You gained the combat skill: Soru (Elementary).
June 2, 1517: The 3-month recruit training camp concluded. You undoubtedly earned first place. Your performance was even close to that of Akainu in his younger days, and you were considered to already possess the strength of a Colonel or even a Rear Admiral. However, due to your lack of seniority, you were only promoted to Lieutenant Commander, but this was already considered the most outstanding Marine rookie in the past three years.
July 6, 1517: You were assigned to the ship of training camp instructor Vice Admiral Strawberry, beginning your internship. Through newspapers, you learned that your friend Ace had also embarked on the sea and had already obtained the Flare-Flare Devil Fruit. You recalled your time together in Foosha Village a year ago and felt that one day you would meet him again on the vast sea.
August, 1517: In the first half of the Grand Line, you personally captured your first pirate of your career, Silica the Rhino of the Rhino Pirate Crew, with a bounty of 25 million Berries.
September 1517 - March 1518: You performed very well on Strawberry's ship, successively capturing 23 pirates, some good, some bad. You were a bit conflicted, but Strawberry remained unfazed. He told you that pirates have their own code, but Marines also have their duties, and capturing pirates is a Marine's duty. On February 14th, you discovered a strange-looking Devil Fruit on a pirate ship. You knew what it was without needing an introduction. You obtained the epic item: Devil Fruit. This item can be added to the Hall of Curiosities, with a limit of 1, once taken out of this world.
March 15, 1518: Roger told you that eating a Devil Fruit does make a person stronger, but besides being cursed by the sea, there's another significant hidden danger, though he couldn't remember what it was specifically. Isn't he an idiot? Although you didn't quite believe Roger's words, you temporarily kept the Devil Fruit.
March 20, 1518: You received orders for your promotion to Marineford Lieutenant Colonel, temporarily stationed as a deputy on the Sabaody Archipelago. This was a peculiar island made up of many giant trees, peculiar in every sense.
April 3, 1518: This was a memorable day. During a pirate chase, you encountered Scratchmen Apoo, Captain of the On Air Pirate Crew and a user of the Clang-Clang Fruit. You initially suffered a slight disadvantage in your fight with him, but quickly entered a peculiar state—an almost predictive intuition. When you concentrated, you could roughly predict Apoo's next move. You successfully turned the tide and captured Apoo. This was one of the Supernovas, a great pirate with a bounty of 250 million Berries! Even Strawberry was astonished. You gained the skill: Observation Haki (Elementary). You earned the achievement: Silence is Golden.
April - June, 1518: Your reputation began to spread throughout the Grand Line. You were hailed as the new hope of the Marines.
June 16, 1518: Thanks to the merit of capturing Scratchmen Apoo, you finally successfully promoted to Colonel. Strawberry told you that you would need to be promoted to a flag officer to have your own ship. But that day wouldn't be too far off.
June - October, 1518: The Marine garrison on Sabaody Archipelago received orders from higher-ups to capture two giant slaves from the Longarm Pirate Crew. You were also one of the pursuers. When you cornered these two giant slaves, they had already reunited with their comrades who had come to rescue them. Then, an unforgettable scene unfolded, making you even forget to act.
To cover his comrades' escape, one of the giants used his massive body as a wall, obstructing the Marines' pursuit, using his flesh and blood to shield his comrades from Marine swords and guns. In the end, he even personally broke his slave collar, triggering a self-detonation. He left behind only one last message: "For freedom."
To be honest, this giant wasn't particularly powerful; you could easily deal with him now. But for some reason, you experienced a different kind of power from him: the sea isn't just about the survival of the fittest; it also has "spirit," "loyalty," and "freedom." Unbeknownst to you, a new power began to sprout within you. You gained the skill: Conqueror's Haki (Elementary).
