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The World That Endures

The universe is not equal.

Some worlds collapse beneath existence. Others endure it.

Reality itself has limits, and worlds are judged not by size or beauty, but by how much power they can bear before rejecting it. From this truth arose the classification of worlds—an unspoken hierarchy acknowledged by scholars, cultivators, and kings alike.

At the lowest level are Mortal Worlds, fragile realities where power is capped early, and ascension ends quickly. Above them stand Eternal Worlds, stable and long-lived realms capable of sustaining beings beyond mortality—yet hostile to true divinity. Rarer still are Divine Worlds, where gods may walk freely, though even they are bound by cosmic order. At the peak exist Origin Worlds, near-perfect realities with no known limits, where existence itself bends without resistance.

And then there are Dead Worlds—not a class, but a failure. Realms where life has collapsed entirely, where civilisation vanished, and where only monsters remain. Such scars may appear upon any world, regardless of its rank.

This story takes place in Vaeloria.

Vaeloria is an Eternal World.

It is neither young nor eternal in the truest sense. Its reality is stable and long-lived, capable of enduring immense power—yet bound by laws that suppress true divinity. Here, existence allows ascent only up to a certain truth. Anything beyond that is quietly rejected by the world itself.

In Vaeloria, cultivation ends at the final stage of the Immortal Phase. Those who attempt to step beyond are not celebrated—they are erased, expelled, or forced to fall.

Power shapes destiny here. And existence remembers its limits.

The Continents of Vaeloria

Vaeloria is divided into five great continents, each vast enough to contain countless cities, wilderness zones, ancient ruins, and unexplored lands.

Astraea — Land of Order and Civilisation

The largest and most populated continent.

Astraea is rich in vegetation and ruled by a structured civilisation. Three Human Kingdoms stand at its heart:

Aurelcrest

Thalorion

Crownfall

Alongside them exists a shared realm of ancient harmony:

Elarwyn, ruled jointly by Elves and Fairies

Here, power is cultivated openly—but restrained by law, tradition, and balance.

Noctyrr — Land of Night and Instinct

A continent divided by depth.

Beneath the surface lies the underground Vampire Kingdom:

Bloodveil

Above ground, across forests and harsh plains adapted to survival, live the Beastmen:

Ravakar

Thryndal

Vegetation thrives only on the surface. Below, stone and blood sustain life. Noctyrr is a land where instinct rivals reason.

Malzareth — Land of Chaos and Ruin

A continent claimed entirely by Demons.

Its terrain is mountainous, volatile, and unforgiving. Each demon race governs its own kingdom:

Ignivar

Umbros

Netherion

Chaoryx

Tempestral

Velmora (Succubus)

Noctavel (Incubus)

Here, survival is authority. Order exists only where strength enforces it.

Kharum — Land of Stone and Endurance

A land of mountains and ancient forests, ruled by a single Dwarven Kingdom:

Ironroot

Its vegetation is tough and slow-growing. Its population is dense, stable, and unmoving—like the stone beneath their feet.

Dravaryx — Land of Ancient Might

A continent steeped in mana and forgotten time.

Dragons rule here, dwelling among ancient ruins overtaken by powerful vegetation. Only one kingdom exists:

Vorthyrr

Their numbers are few, but their presence alone alters the land. Power here is not displayed—it simply exists.

The Order of the World

Across Vaeloria, countless lives are born.

Most never rise beyond the lower Mortal Phase. Only a fraction cultivates seriously. Even fewer survive long enough to be remembered.

Kings rule kingdoms. Protectors guard nations. Cultivators seek ascent.

And beneath it all, Vaeloria watches.

Not as a god.Not as a judge.

But as a world that endures—and remembers who rises…and who was never meant to.

This is the world before the story begins.

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