Ability 1: Possesses the ability to read any book quickly without losing the information. Ability 2: Can remember many things for long periods, almost a year. Ability 3: Can easily do simple things for an ordinary person. Ability 5: Can imagine objects and transform them into reality, using them in combat and in daily life. Ability 4: Mental control. Can control the speech of children between the ages of 11 and 13 with mild control. Condition for promotion: If 10 students graduate with high marks, they will be promoted to level 2. Path 6: The Clown Path. Condition for entry: Entering the circus. Abilities: He has great physical strength and the ability to twist and undo any part of his body. This makes him a fierce fighter. He can use papers as flying daggers in combat. He has great eyesight and the ability to notice danger as it approaches. His weakness is that he forgets quickly. If I went to him and said, "I want you in a week, I will come to you," he would forget the whole thing. Conditions for the release: He must be in a situation between death and emerge alive. This is considered the rarest path he has chosen
We're done. Which path do you want? Let me think. The servant's path, the merchant's path, the teacher's path—they have no value to me. I live with the adventurer's path, the jester's path, and the warrior's path. These are the options, but I want to conquer the world. The warrior's path is useless. What about the adventurer's path? The jester's path—one of them I'll choose. The adventurer's path is considered weak at the beginning. The jester's path is strong at the beginning, and the strongest path at the beginning. I've decided. I chose the jester's path, and I've also proven his heart
