Pokémon
Developer: Northstar Games
Gameplay: ⭐⭐⭐⭐⭐
Art Style: ⭐⭐⭐⭐
Creativity: ⭐⭐⭐⭐⭐
Potential: ⭐⭐⭐⭐⭐
Review: A role-playing RPG with a cute visual style and ridiculously strong gameplay depth. Northstar has once again proven its dominance in the industry. I genuinely wonder if Ethan Reed is even human like the rest of us. Everyone knows developers have genres they're strong at and genres they struggle with—so why can Ethan make every genre work, and make it feel polished every time?
On October 2nd, game blogger Shawn Booker—who had basically spent an entire day inside Pokémon—posted this review on the Official Blog.
Shawn wasn't a casual player. The moment Pokémon launched, he grabbed it immediately. And after a full day of playing, his biggest feeling was simple:
Pure exhilaration.
If someone asked Shawn what kind of game Pokémon was, he'd call it a turn-based RPG at the surface.
But that description didn't do it justice.
Pokémon also fused the freedom of a sandbox game, the long-term growth of a nurturing game, and the addiction of a collection game into one tight loop. It was like Ethan Reed took a bunch of the industry's best hooks and welded them into a single machine.
Even though the dialogue looked childish…
Even though the character models leaned cute and toy-like…
The gameplay carried it so hard that the "childish" parts started feeling intentional.
And for 35?
It was criminal value.
By the time Shawn posted his review, Pokémon had already sold over 140,000 copies in a single day.
Shawn stared at the sales chart and couldn't help laughing.
At this point, Northstar had become a monster.
Right now, the only thing that could outperform Northstar's daily sales…
…was Northstar's next game.
Shawn even wondered if the number could have been more insane.
If Northstar had done a traditional marketing campaign—three months of promo, banner buys, streamer exclusives, full resource capture—Pokémon's day-one sales might have pushed 300,000.
And 300,000 in one day?
That wasn't just "good."
That was historic.
That meant weekly sales in the millions.
Monthly sales creeping toward ten million.
A domestic record nobody had ever touched.
Foreign blockbusters rarely hit that number even after being introduced into China.
But Northstar?
Northstar didn't play the marketing game.
Northstar practiced a "Buddhist-style" launch.
Drop it.
Let the players do the advertising.
And somehow, it worked every time.
Shawn's post instantly lit up with comments.
"Quick Attack Pikachu is a GOD!"
"Charmander can be raised! Someone evolved Charizard already!"
"I thought catching was the end—these things EVOLVE?!"
"My Squirtle evolved into Wartortle, but Squirtle is still the cutest."
"Pikachu is the best in the world!"
"When does the Pokémon anime drop?!"
Shawn replied to a few comments and leaned back, satisfied.
Pokémon was guaranteed to become a massive hit.
After Stardew Valley, another domestic title with ten-million potential had appeared.
Northstar… you're insane.
---
While the internet was cheering, Ethan Reed—the "golden producer" praised by players—was not celebrating at all.
He was in the fourth-floor recording studio.
With Vivian Frost.
Both of them wearing headphones, speaking into microphones under the careful guidance of Teacher Tangguo.
Northstar officially had a National Day holiday. Seven days. Full break.
But Mooncrest Studio and the music department had already been resting for over a month during renovations. Now that they had work on the table, they simply kept going.
No double pay.
No drama.
Because in their minds, they'd already been paid for a month of free time earlier. Complaining now would've felt shameless.
Inside the studio, Teacher Tangguo clutched her chest and mimicked a panicked boy's voice.
"W-what's going on here~?!"
Vivian responded instantly, dramatic and proud:
"Since you asked so sincerely…"
Ethan—looking like a man who wanted to jump out a window—held one ear of his headphones aside and delivered his line with dead seriousness:
"Then I shall mercifully tell you…"
Vivian continued, voice rising:
"To prevent this world from being destroyed~"
Ethan forced the next line:
"To protect the peace of this world."
Vivian, fully committed now:
"To carry out love and truth, the evil!"
Ethan tried to sound less like he was dying inside:
"The cute and charming villain."
Vivian smiled sweetly into the mic:
"I am Jessie!"
Ethan, defeated:
"I am Kojiro."
Together:
"We are Team Rocket, soaring through the galaxy!"
Vivian added the flourish:
"A white tomorrow awaits us."
Then Teacher Tangguo switched to a cute, childlike tone:
"That's right, meow~"
When the segment ended, Vivian spun around and looked at Rachel Quinn.
"How was it?! Was I good this time?!"
Rachel wanted to find flaws—pure instinct as a producer—but this was a kids' anime. Vivian had trained hard under Tangguo. And annoyingly…
…it was actually good.
Rachel gave a thumbs up.
"OK."
Vivian's face lit up like she'd won an award.
Rachel couldn't help smiling.
So much resistance earlier. So much drama.
And now Vivian was dubbing Jessie with real enthusiasm.
Meanwhile Ethan stayed resistant from beginning to end.
He did not want to be a comedian.
He did not want his legacy to include Team Rocket.
But Vivian? Vivian had already accepted her fate as Northstar's beloved mascot boss. The internet called her that daily, and she'd somehow grown comfortable with it.
After recording, the two took the elevator back to the seventh floor.
It was mostly dark and empty. Daniel's team was finally taking a real holiday. They'd been grinding 2077 so hard their hair was falling out. They deserved peace.
Ethan sat at Vivian's computer, mouse in hand, while Vivian bent over to brew tea.
After voice work, they needed to soothe their throats.
Ethan got a cup too—even though he still didn't like Vivian's overly sweet black tea.
But if there was something to drink, he wasn't going to complain.
He opened the browser to check reactions.
The Pokémon anime would soon land on BiliZone, releasing four episodes per week. Mooncrest would produce steadily, and Northstar planned to cut down unnecessary filler.
They weren't going to run a "twenty-four years of Ash" operation.
Nobody had the patience for that.
Ethan certainly didn't.
He'd keep good slice-of-life stories, keep meaningful arcs, keep fun gym battles.
But repetitive road adventures?
Copy-paste episode cycles?
Those would be cut.
Because if the quality dropped, reputation would rot.
Northstar didn't build empires just to watch them decay.
---
Ethan switched back to his Official Blog account.
And then he saw something strange.
A paid Q&A.
500 yuan.
He blinked.
That amount wasn't normal.
Curious, he clicked.
And immediately froze.
> "Hello, Lead Planner Ethan Reed. I'm indie developer Jason Pierce. Sorry for disturbing you during the holiday, but I'd like to talk. After playing Northstar's Pokémon, I had an idea. I want to imitate the Pokémon model and create an online browser-based sprite collection game. Here are some sprite designs. If possible, I want to join Northstar and make it with you. Please see my proposal."
Ethan stared at the message.
This was…
a pledge of allegiance?
Or a threat wrapped in politeness.
"Either take me in, or I'll do it myself."
He scrolled down and saw the attached designs and notes.
"Sprite Capsule—an item used to capture sprites."
"Electric-type, Water-type, Fire-type, Grass-type, Flying-type…"
"Dual-type sprites…"
Ethan squinted.
Then leaned forward.
"Wait…"
He kept reading.
And his expression shifted.
Because this wasn't just "inspired by Pokémon."
This was a blueprint for Seer.
A game model Ethan recognized instantly from his own memories—an online sprite-collecting ecosystem that could become massive if executed right.
The designs weren't identical, but the structure—the capture system, rarity layers, progression, monetization pathways—was unmistakable.
Ethan's interest spiked.
Jason Pierce's "Cosmic Sprite" project would get destroyed at launch if he released it alone. People would accuse him of copying Pokémon immediately, and Ethan didn't trust that Jason could find a unique direction early enough to escape that shadow.
But…
what if Ethan helped him?
What if Ethan guided Jason from day one, pushed him toward unique mechanics early, and helped him build "Seer-style" identity fast?
That would change everything.
Ethan opened Skybound and searched Jason Pierce.
Profile:
Independent developer
In his thirties
Seven games released
Best-selling title: roguelike card game inspired by Night of the Full Moon
Ethan didn't hate imitation. The industry was built on iteration. The only unacceptable line was shameless copy-paste.
If you borrowed a structure and built your own soul on top of it, that wasn't a crime.
That was how genres evolved.
Jason Pierce had a talent.
Not art.
Not code.
But ideas.
And sometimes, that was the rarest resource.
Ethan didn't hesitate.
He sent Jason a private message with his contact information and one short line:
"Come to Northstar. Let's talk."
Then Ethan leaned back and looked toward Vivian, who was sipping tea like a queen.
"Boss," Ethan said casually, "what do you think about us investing in domestic indie developers?"
Vivian blinked. "Investing? Aren't we already drowning in our own projects?"
"It doesn't stop us," Ethan replied. "Pokémon is printing money. We have room. If someone has vision but lacks resources, investing helps them—and it strengthens the domestic market."
Vivian nodded slowly, confident.
Pokémon's sales trajectory was terrifying. If it continued, she could pull hundreds of millions by month end, instantly covering 2077's burning costs.
She was no longer the Vivian who'd argue over a cheap lunch box.
Now she was Northstar's cash queen.
"Alright," Vivian said, relaxed. "So who?"
"Jason Pierce," Ethan answered. "I already gave him my contact. I'll bring him in, invest, help him set up a studio. We co-own shares. Treat it as a new Northstar subsidiary."
Vivian shrugged.
"A few million doesn't matter."
Daniel could burn that in half a month.
2077 was a beautiful money pit.
And Vivian had learned to look at money pits with calm eyes.
Then Ethan reached toward Vivian's cabinet and grabbed a bottle of Yakult.
The moment he twisted it open—
Vivian screamed.
"Ah!"
"Don't touch my Yakult! That's the last bottle I hid, you criminal!"
Ethan popped the seal, then—smiling like a villain—slowly licked around the bottle opening.
Vivian rushed over, furious.
Ethan extended the Yakult toward her like an offering.
Vivian stared at it with disgust.
"…Aren't you childish?"
Ethan leaned back in the chair, drank it happily, and grinned.
"Heh."
Another battle of wits with the boss.
I win.
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