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Chapter 38 - Chapter 38: Apology from Northstar

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Extra chapters available on patreon ❤️‍🔥

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It was late in the year, just after 7 PM, and the city looked like it had been dipped in cold steel.

Snow drifted across the streets in thin sheets, catching the glow of street neon. The Science & Tech Tower stood tall in the dark like a blade of glass. Most floors were nearly silent—only a few scattered offices still had lights on. But the sixth and seventh floors were different.

Those two levels burned bright.

Not because of luxury or celebration.

Because Northstar Games was still fighting.

Inside, the atmosphere had two meanings.

First, everyone was working like their lives depended on it.

Second… the building felt like it was literally on fire from the heat of nonstop machines, overheating laptops, and exhausted people dragging themselves forward on caffeine and stubborn pride.

The problem was simple to say and brutal to solve:

Neon Blade: Echoes of Lumen was getting delayed.

A commercial engine issue had decided to show its teeth at the worst possible time.

In one dungeon puzzle section, a huge patch of shadow kept spreading across the screen like oil. Sometimes it disappeared. Sometimes it swallowed half the map. And during the climb sequence in Skybreak Ridge, the frame rate tanked so hard it felt like the game was choking. Stutters. Lag spikes. Sudden drops that ruined the whole moment.

The release plan had been "before the holiday."

Now it had become "revision phase."

And outside the tower, the internet smelled blood.

Northstar Games' Official Blog account was getting hit nonstop. Notifications stacked like bullets. Vivian Frost had posted a thank-you message for the voice cast—something harmless, something polite—and it got hammered with nearly ten thousand comments.

Not gentle comments either.

The crowd was furious. Or pretending to be furious because being loud felt fun.

"Where's the game? I saved my New Year cash for this!"

"Don't tell me you're delaying it—I waited all season for this!"

"Insider info: Vivian and Ethan ran off. Game's dead. Refund my hope!"

"They keep teasing Mira Vale and Luna Ash screenshots—where's the release?! Where's my digital wife?!"

"Weekly update missing. Where are Mira Vale's barefoot screenshots?!"

"Show me the dev who promised release!"

The comment section was a riot pit.

Ethan Reed's personal Official Blog account wasn't spared either. Anyone who didn't know the context would think he was being cyberbullied daily.

And the truth was—Ethan was too exhausted to even be angry.

He'd become the busiest person in the building.

He slept about five hours a night if he was lucky. From morning to midnight, his brain lived inside bug reports, performance charts, and panic-filled test logs. When he finally left after 1 AM, Vivian always drove him home.

Not because she had to.

Because she refused to let him collapse alone.

Some nights, after Ethan dragged himself into the shower, he would rake a hand through his hair and watch a clump come loose.

A real clump.

He used to think "programmers going bald" was a meme.

Now he understood it wasn't a meme.

It was a warning label.

Even so, most of Northstar Games stayed in the building with him. A few employees had to leave for family reasons, but the majority stuck around and rode out the storm.

Only three artists remained. Most of the art team had been sent home for the holiday.

And the funny part?

The youngest artists didn't want to go.

They looked genuinely upset about leaving.

Because for them, this was exciting. The company was paying four times holiday salary. Ten days of work could become a serious paycheck. And everyone was living together on the sixth floor—eating together, sleeping nearby, moving like a single squad.

It felt like a college dorm crisis where power goes out and everyone camps somewhere together, laughing like it's an adventure.

Young people loved that kind of chaos.

But this crisis didn't need extra hands in art right now. The fixes were deep in code, rendering, and engine behavior. So they had no choice but to go home.

The ones who stayed were the programmers—led by Daniel—plus around ten new hires who had barely joined before they were thrown into overtime like soldiers drafted on day one.

And honestly?

Nobody complained too loudly.

Four times pay did most of the talking.

But the real reason morale didn't collapse was something else:

Vivian Frost and Ethan Reed were suffering even harder than everyone else.

When a CEO and lead planner are sleeping less than the interns, nobody feels justified whining.

That kind of leadership was terrifying.

And inspiring.

Because the sixth floor wasn't fully staffed yet, Vivian turned the entire space into a temporary cafeteria. Near the holiday, the city changed. Delivery slowed down. Restaurants closed. Even basic takeout vanished.

So Vivian did what Vivian always did: she solved it.

Earlier in the week, she marched everyone into a supermarket, bought enough ingredients to survive a siege, and stuffed the fridges full.

And now?

Everyone cooked for themselves.

At that moment, Vivian stood over an induction cooker like she was managing a battlefield kitchen. She wore an apron and a sanitary mask, hair tied up tight, her pale neck exposed in the harsh overhead light. She looked tired.

But she moved fast.

"Fried rice is ready! Fried rice is ready!"

Daniel shuffled forward with a plate. His face looked like he'd been dragged behind a vehicle, but he still forced out manners.

"Thanks, Boss."

Ethan came behind him with heavy dark circles and the hollow look of someone running on pure refusal to quit.

"Where's mine?"

"Everyone gets some," Vivian said. "I made a huge pot. As for the taste…"

"The taste doesn't matter," Ethan said immediately. "As long as it fills us."

Vivian nodded like a general approving a sacrifice.

She scooped him a bowl loaded with beef cubes—more than she gave anyone else, but nobody dared comment on it.

The three of them found a spot and ate like machines refueling.

After a few bites, Daniel yawned so wide he almost swallowed his spoon.

"Lead Planner… it's the engine usage. If we want to fix it properly, we have to rewrite a lot of sections. I even contacted my old professor. He said it's not our operational mistake—this is a rendering issue. Engine-level."

Ethan's eyes narrowed slightly. Daniel's professor had to be a heavyweight—someone who didn't waste time on random problems. The fact that he helped meant he respected Daniel's ability.

Daniel kept going, voice slow with exhaustion.

"If we want to keep the maze exploration gameplay clean, we really need an engine tuned for Neon Blade: Echoes of Lumen. Commercial engines are general-purpose. Good at many things. Great at none."

He looked up.

"So we're facing two options."

Ethan didn't blink.

"Tell me."

Daniel held up two fingers.

"Option one: keep everything. Keep the dungeon visuals. Keep the puzzle gameplay. Keep the Skybreak Ridge climb at full fidelity. Fix it properly. That takes… about half a month."

Vivian stopped eating for a second.

"Half a month?" she muttered, staring at Ethan like she'd just been shot. "Ethan, forget half a month. We won't survive two more days."

She slammed her spoon down lightly.

"Two days ago, people literally came to the building asking why the game wasn't ready. If we delay half a month, they'll explode."

Ethan stared into his bowl for a long moment.

Option two didn't need to be explained, but Daniel explained anyway.

"Option two: we cut quality. Lower the dungeon graphics. Remove or simplify the puzzle mechanic. Lower the Skybreak Ridge visuals too. That would stabilize performance fast."

Silence stretched.

Ethan scratched the back of his head slowly, like it physically hurt to think.

Cutting quality meant all these nights were partially wasted. It meant the people who stayed would feel cheated. It meant the game would launch with scars.

And Ethan didn't want scars.

Not this time.

When Ethan started, he was chasing profit. That was the truth. But somewhere during development—somewhere between fan reactions, community expectations, and the growing belief in what this project could represent—his thinking changed.

Neon Blade: Echoes of Lumen had to be great.

Not "good enough."

Great.

He remembered the day a landmark homegrown AAA trailer called Dark Myth dropped online. The whole gaming scene had exploded. Not because it was perfect—but because it proved something.

That quality wasn't a foreign-only privilege.

That passion could become production.

That local studios could aim higher than survival.

Neon Blade: Echoes of Lumen wasn't at that scale.

But it was still rare.

A large Myth-Arc single-player title made with real effort, real voice work, real ambition.

And on Skybound, the game was sitting at 9.9 rating, flooded with supportive comments.

People wanted this to succeed.

Ethan wouldn't insult them with shortcuts.

So he lifted his head and looked at Daniel.

His voice was calm. Final.

"We keep the quality. We fix it properly. Speed up. Don't worry about the rest."

Daniel's tired face cracked into a small smile.

"I understand."

He didn't want flaws either.

This was the first major Northstar title he'd poured himself into. He wanted it clean.

Vivian threw her hands up, frustration and loyalty mixing together like fuel.

"Fine! Let them scold us! I'll go silent if I have to. Call us whatever—pigeons, liars, scammers—whatever!"

Her eyes flashed.

"If you say we fix it, we fix it."

Ethan couldn't help smiling.

Vivian Frost was a walking disaster sometimes.

A loud one.

A dramatic one.

But she was theirs.

"Boss," Ethan said, "later, come to your office. Help me record a video on your phone."

"A video?" Vivian straightened like a soldier. "What kind of video?"

"An apology video."

Vivian pointed at herself. "Me? Finally my moment?"

Ethan shook his head.

"It's me."

Vivian froze.

Her lips parted like she wanted to argue, but nothing came out.

In the end she could only think: Am I really just the mascot?

It was 9 PM when a college student named Zane Walker lay on his bed scrolling streams.

During the first days of holiday, his mother treated him like a treasure—snacks, affection, warm words.

By day four?

He became a household pest.

She'd glare at him like he was an unpaid bill.

Zane could only accept one truth:

Love has an expiration date.

He laughed into his pillow while watching a popular streamer play Animal Party. The chaos on screen was perfect—loud, stupid, and comforting.

Then a bright comment flashed across the live chat:

"Neon Blade delayed! Ethan says it can't be finished!"

Zane's smile vanished.

He loved Northstar Games' titles. He bought Animal Party but didn't play much because he lacked friends to squad with. But he loved their other work—especially their darker single-player stuff.

And Neon Blade: Echoes of Lumen?

He'd been waiting all season.

He grabbed his phone and opened the Official Blog page.

Northstar Games had posted a new update five minutes ago.

It already had hundreds of comments.

The caption read:

"We're sorry. We need to tell you something."

Below it was a video.

Zane tapped play.

A voice spoke first—casual, tired.

"Ready?"

"Okay, recording."

"Good. Wait—Boss Vivian, aim at my face. Why are you aiming at my feet?"

"Oh—my bad."

The camera tilted up from sneakers and pants… to a pale face with messy hair and deep dark circles.

It was Ethan Reed.

He stood straight, eyes locked on the lens.

"Good evening. I'm Ethan Reed, lead planner at Northstar Games."

Then, without dodging the truth, he said it:

"Neon Blade: Echoes of Lumen will be delayed."

Zane's chest tightened.

Ethan kept speaking, voice steady.

"We've been posting updates and production content every day. We kept your attention. We kept your hope. But now we can't deliver on schedule. That's on me."

He inhaled slowly.

Then his gaze sharpened.

"This will disappoint people who have been waiting. So I want to explain our decision—and our attitude toward players."

His words came out clean, like he'd rehearsed them through exhaustion.

"We make games to make players happy. Not just to sell."

"Right now, technical flaws exist. And I cannot tolerate delivering a flawed product."

Ethan paused, then continued:

"Some companies release unfinished products and call them 'live service.' They patch later."

"I'm not here to judge them."

"But Northstar Games will not do that."

Then his voice dropped lower.

"As someone who plays games, the only thing worse than waiting… is waiting and receiving garbage."

The phone shook suddenly. A woman's breath sounded close—quick, nervous—like she'd realized her hands were trembling while recording.

Ethan didn't react.

He simply finished the thought.

"A great work that arrives late earns more respect than a rotten product delivered on time."

"Nobody remembers trash games that released on schedule."

He bowed.

"So please wait a little longer. We will deliver Neon Blade: Echoes of Lumen as soon as possible."

"Thank you."

The video ended.

Zane stared at his screen for a long moment, not speaking.

That line hit harder than it should have.

A great work that arrives late earns more respect than a rotten product delivered on time.

His annoyance… faded.

Not vanished completely.

But softened into something else.

Trust.

He exhaled slowly and murmured, almost embarrassed by how quickly he changed:

"…Fine."

"I can wait."

Because he knew the other truth too.

Nobody remembered bad games.

But everyone remembered the rare ones that meant something.

And Northstar Games… was trying to make one of those.

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Extra chapters available on patreon ❤️‍🔥

patreon.com/Samurai492

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