Ficool

Absolute Vampire: I Can Upgrade My Skills Infinitely

Lazydiablo2
7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
--
NOT RATINGS
294
Views
Table of contents
VIEW MORE

Chapter 1 - GAME OVER

GAME OVER

Cause of Failure: Incorrect decisions and flawed choices.

Lesson Learned: EQ far outweighs raw IQ and strength. (History is wrong. The world was never conquered by the strongest.)

The words Apeared onto the screen.

"Seriously…?" A young man looking 18-19 muttered.. As he dragged both hands through his hair, fingers digging into his scalp, ruffling it until it stood in every direction. For a second, he honestly felt like ripping it out.. As he stared at this screen.

Two weeks.

A whole two weeks had gone by.

And he hadn't even came close to clearing half of the main plot.

"Just how big is this damn thing…?" He complained edged with irritation and disbelief.

The game's title screen slowly faded back in.

Majestic Conquer.

He leaned forward again, resting his elbows on his keyboard his eyes narrowing as he stared at the familiar logo. Despite everything, despite the frustration crawling under his skin, he couldn't honestly say the game was trash or garbage.

And that was the worst part of it..

"Like it's not that bad," he said under his breath. "It's actually… good."

Good wasn't enough to describe it actually..

Majestic Conquer was, without exaggeration, the most complex and demanding game he had ever played. And he had played a lot many games. Like strategy games, RPGs, sandbox worlds, simulations etc. But still none of them came close to this.

And the reason was simple.

Freedom

The game didn't hold your hand. It didn't guide you down neat little paths or feed you optimal builds through subtle hints. It gave you one objective and then stepped back, almost daring you to fail.

Conquer the world.

That was it.

One main quest. No checkpoints. No alternate endings that softened the blow or anything. Everything was entirely up to the player.

You chose how you started. Who you allied with. Who you betrayed. Whether you go with fear, diplomacy, deception, or brute force. Whether you acted boldly or cautiously. Whether you trusted your instincts or calculated every move.

Its just like the real world, every choice had consequences.

Not the obvious kind, either.. Like its game so sometimes even go extreme

Sometimes a small, throwaway decision made early on would come back hours or days later, twisting events into something unrecognizable. An offhand insult could spark a war. A merciful act could plant the seeds of rebellion. Helping the wrong person at the wrong time could collapse an entire region.

There were no fixed paths, no prescribed strategies and no guaranteed outcomes.

That was what made the game terrifying and.. Fun.

And that was exactly why no one had ever beaten it.

He wasn't exaggerating. Since the game's release, not a single player had successfully completed the main quest, Not even hidden guides, No secret exploits buried in forums, Not to say any speedruns.

No one had conquered the world.

Not because it was impossible in theory, but because the game imposed one brutal limitation.

Time.

The moment you accepted the main quest, a timer appeared. It wasn't flashy. It didn't tick loudly in the corner of the screen. It just existed, counting down silently in the background.

A reminder.

Finish in time, or lose everything.

If the timer ran out before total world conquest was achieved, the result was absolute.

Game over.

No retries from the midpoint. No rewinding major events. Just a cold summary of your failures, like the one currently mocking him on his screen.

He exhaled slowly, rubbing his face with both hands.

"And here I thought I was doing fine…"

The world of Majestic Conquer wasn't simple, either. It wasn't a single landmass or a generic fantasy map slapped together for convenience. It was vast, layered, and politically dense.

The world was divided into continents.

Six of them.

At least, officially.

Each continent belonged to a different race, each with its own culture, history, strengths, and deep-rooted grudges that no tutorial ever bothered to fully explain.

To the far reaches of the map lay the Eternal Night Continent, home of the vampires. A land where the sun barely mattered and power was measured in bloodlines, Wealth, age, and influence. Ancient castles dominated the landscape, and nothing there happened without someone else pulling strings in the dark.

Then there was Valoria, the human continent. Politically fragmented, endlessly ambitious, and dangerously adaptable. Humans didn't have the longest lifespans or the strongest bodies, but they made up for it with numbers, innovation, and a frightening ability to turn on each other when it suited them.

To the east sprawled Sylvara, the elven continent. Forests older than recorded history, cities grown rather than built, and a people who valued tradition and balance above all else. Elves were graceful, patient, and powerful in their own way but slow to change, sometimes to their own detriment.

The fourth was Bestara, the most chaotic of them all. A continent shared by countless beast races. Lion-kin, tiger-kin, wolf-kin, insect-kin, and more species than he could count. Strength mattered there, but so did hierarchy and instinct. Despite the diversity, the werewolf clan stood at the top as currently ruling through dominance and unity.

Then came Drakoria.

The dragon continent.

A land shaped by dragons.. And yeah obviously no explanation needed.

These five were the recognized continents of the world.

And then there was the sixth.

Gravehold.

A sealed continent, deliberately cut off from the rest of the world. A land crawling with mindless undead creatures

No race claimed it nor anyone ruled it. It wasn't even counted in official records.

But again.. it existed.

Which technically made six continents.. So yeah

Well thats what game.. said but if someone played it enough.. They get to know there is actually more to it to.. Well since he had played it much and even went very farr with it.. He knows some stuff beginners might not know

Which is.. that there had once been a seventh continent.

Ingerra.

The Demon Continent.

Also known as Hell continent.

As in simple words

Long ago, before the current balance of power, demons had ruled their own land. According to the game's lore, they were dangerous, unpredictable, and powerful enough that the rest of the world eventually united against them.

All continents and races.. And declared a devastating war against it.

The records claimed the demon continent was completely destroyed, dragged beneath the sea, erased from the world as if it had never existed. No survivors and remnants to be left.

Just a name buried in history.. And that too isn't very much known you have to go very farr in game's to get to know that.

So yes.

At the end of it all, there are only six continents left standing.

But again even knowing that didn't make the task any easier.

If anything, it made it worse.

The difficulty of the game had been obvious from the very beginning, but only after actually playing did it fully sink in. Winning over even a single continent felt close to impossible. Not because of raw strength or lack of resources, nor because no continent was unified.

Each land was fractured from within.

Different factions.

Different noble houses.

Different power blocs pulling in opposite directions.

Old grudges, Hidden ambitions, Political traps layered on top of cultural hatred.

And that was just one continent.

Every landmass was already struggling to hold itself together, barely balanced on fragile alliances and centuries of resentment. Expecting them to unite under one ruler, let alone accept a so called "world conqueror," was almost laughable.

Especially when race came into play.

Humans distrusted vampires.

Elves despised human nature.

Beast races clashed with humans and vampire's.

Vampires looked down on everyone.. And dragons looked down on existence itself.

Hostility wasn't a temporary state. It was the default setting for each.

"So yeah," he muttered to himself earlier, staring at the map screen, "there's absolutely no way this was meant to be fair."

Any race allowing another race to rise above all others would naturally spark retaliation. Rebellions. Assassinations. Continental wars. The title of "world conqueror" wasn't something you accepted peacefully. It was something you challenged until blood filled the ground.

Maybe the developers realized that.

Maybe they understood that the difficulty they had created bordered on impossible.

Because instead of simplifying the world, they did something else entirely.

They created him.

The game's main character.

The only playable character.

Yeah Majestic Conquer didn't let you create an avatar. No sliders. No race selection. No starting class. You played from one perspective only.

A single existence at the center of the world.

A being naturally born with blood from every race.

Half vampire.. Yes

Half human.. Check

Half elf.. Check

Half dragon... Check

Half werewolf... Check

And even half zombie... Yes check also

Yupp it didn't make sense and yes it wasn't supposed to.

Many players had complained about this honestly.. Like

"How bad was his mother?"

"What kind of monster gives birth to this?"

"Legendary group project."

"Is this legal?."

But anyways developers never brothered explaining it either.

They only stated one thing clearly.

He wasn't an experiment.

He wasn't artificially created.

He wasn't summoned or modified.

And yes he was born that way.

Naturally.

And as if that wasn't enough, deeper into the game, buried behind difficult quest chains and obscure lore triggers, it was revealed that he carried even more hidden racial traits.

Angel.. And Demon.

Both at once.

At that point, even the complaints stopped. Players didn't know whether to Pray or curse, or just accept that Majestic Conquer had no intention of playing fair with logic.

The character was impossible.

A walking contradiction.

A living exception to every rule the world had.

And yet… that was exactly why the game worked.

Because raw power alone didn't solve anything.

Sure, the character had absurd potential. Broken stats. Access to abilities no single race should ever possess. But none of that mattered if you didn't understand the world around you.

The game didn't reward brute force.

It punished it actually..

Kingdoms didn't fall just because you were strong. People didn't follow just because you could crush them. Fear created resistance. Strength created enemies. And unchecked power made you a target.

Majestic Conquer wanted the player to rule through relationships.

Through trust.

Through manipulation.

Through emotional leverage.

Through understanding people well enough to either stand beside them or use them without them realizing it.

That was what made it fascinating.

That was why he kept playing.

Even setting aside the world-building, the characters themselves were deeply written. NPCs felt alive. They remembered past interactions. They reacted differently based on tone, choices, and timing. You couldn't just min-max dialogue options and expect results.

People had pride.

People had limits.

People had breaking points.

"You don't conquer the world by being a god," he had realized somewhere along the way. "You conquer it by being human."

Ironically. Yeah..

Anyway, he wasn't able to win. But he was enjoying the game to the fullest. Normally, it would be too hard to play, but he installed some mods, which made the experience super cool and enjoyable.

And yes despite all of that…

He still lost.

Even this run.

He leaned back in his chair now, one hand draped lazily over the keyboard, tapping keys without purpose. His face showed nothing but tired boredom, like someone who had already accepted defeat long before it happened.

"I even seduced three princesses this time," he said aloud, incredulous. "Three."

He shook his head slowly, disbelief creeping into his voice.

"Even built a fucking alliance with fucking legal contract.. Even secured military backing. Got entire royal factions to support me so how the fuck did I still lose?"

He let out a long, drawn-out groan, staring at the ceiling.

"Ahhh, man… this is just…"

His tapping slowed, then stopped.

Silence.

Then his expression shifted.

"…Wait."

He frowned slightly, eyes narrowing as he replayed events in his head.

"Is that it?"

The princesses he had allied with were powerful, Influential and Dangerous in their own right. But they weren't isolated figures either. Each of them had their own rivals. Sisters, Political enemies and all.

"And of course," he muttered bitterly, "those hostile princesses on the other side turned against me completely."

He could almost see it now. The subtle dialogue changes. The cold smiles. The passive-aggressive remarks that had escalated into outright hostility.. That time he hadn't actually taken that seriously.. Thinking maybe this is ways of how nobles interact.

"And those bitchy mothers of theirs…" he added, rubbing his temples.

That was it.

He had gained support but at a cost.

The enemies he created were stronger than the allies he gained.

"Profit outweighed by risk," he said quietly. "No… risk outweighed profit."

This time, he'd play it safe.

No reckless alliances. No high-profile romances unless the political field was clear. He'd choose targets carefully. Only those whose support came without equal or stronger retaliation.

"Hmmm…"

His finger hovered over the mouse.

"This time, I will only choose benefit.."

He clicked.

New Game.

The screen shifted.

Welcome to Majestic Conquer.

The familiar message appeared, glowing softly as the game began to load.

Despite everything, he felt a faint smile tug at his lips.

Still…

"I don't believe my decisions were wrong," he thought. "Flawed, maybe. But wrong?"

The game definitely had judged him harshly.

Incorrect decisions? Flawed choices? From which angle? He scoffed quietly.

"Whatever," he said. "Let's try again."

It wasn't like he had anything better to do.

Reality was dull, Very predictable and totally suffocating.

This world, at least, fought back.

As the game buffered, a small spinning circle appeared at the center of the screen. It rotated slowly, stuttering every few seconds.

He sighed.

"Yeah, yeah… I know. Take your time."

His computer wasn't powerful. Afterall he wasn't rich enough to afford top-tier hardware. This game just always pushed his system to its limits.

The buffer lagged.

Then lagged again.

The spinning circle began to distort.

"…Huh?"

His brows furrowed.

The loading icon warped, stretching unnaturally, its edges bending inward as if pulled by something unseen.

Before he could react, the circle collapsed into itself.

"I mean yeah.. Its old but.. seriously? does loading icons break too? Just how bad it needs to be to do this?... Is this normal? like happens fo everyone or Its just very bad level of bad?" He scratched his head as he leaned to monitor as looking closely.

And then

A tiny whirlpool formed on the monitor in exact place where that icon broke.

No..

A wormhole.

"What the.."

The screen surged forward.

In less than a second, the space between him and the monitor vanished.

The force was instant.

Violent.

And unavoidable.

He didn't even have time to stand.

A single, drawn-out scream tore from his throat.

"Aahhhhh!"

And then he was gone.

Sucked into the screen in a fraction of a second, his body disappearing as if it had never existed.

The room fell silent.

The chair spun slowly, empty.

The keyboard clattered softly as it settled.

For a few seconds, the monitor flickered violently, the wormhole trembling as if stabilizing itself. Then it shrank, collapsing back into a harmless buffering icon.

The screen cleared as text's appeared again.

Player Set~

Game Start.

----