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Chapter 34 - The City of Hanging Cages

The wind on the surface didn't just blow; it hunted.

Two days had passed since Draven left the Iron Pass. The blizzard had settled into a relentless, grinding gale that turned the world into a canvas of white and grey. For a normal man, this weather was a death sentence. The cold would seep into the marrow, slowing the heart until sleep became irresistible. But Draven wasn't normal.

He sat atop Cinder, the corrupted Night-Mare, moving like a shadow across the tundra. His Endurance—now fortified by the level-up—hardened his skin against the frost. He didn't feel the bite of the wind; he only felt its pressure. His coat, the basilisk-hide trench coat, shed the snow like oil.

Cinder was the one struggling. The beast was powerful, a creature of magical fire, but without the Inquisition's constant torture to fuel its rage, its internal furnace was dimming. The horse stumbled, its hoof sinking deep into a snowdrift. It let out a low, steam-filled huff, the blue flames in its mane flickering weakly.

Draven pulled on the reins. "Easy." He dismounted, his boots crunching on the ice. He walked to the horse's head. Cinder looked at him with coal-black eyes that held a mixture of exhaustion and predatory hunger. It needed mana. It needed fuel.

Draven scanned the horizon. His Awareness stretched out, filtering the howl of the wind. He wasn't looking for shelter. He was looking for a battery.

There. Three hundred meters to the east. A cluster of jagged rocks. Something was moving there. Something that radiated a cold, sharp magical signature. Ice Stalkers. Wolf-like elemental beasts that hunted in the blizzard.

Draven patted Cinder's neck. "Dinner time." He unslung the stolen Inquisition carbine from his back. The bolt-action mechanism was frozen stiff. Draven placed his hand over the receiver. He didn't cast a heat spell—he didn't know any. instead, he pushed a pulse of pure, disruptive kinetic energy into the metal. Crack. The ice shattered. The bolt slid back smoothly.

He chambered a round. "Stay here," he commanded the horse.

Draven moved through the snow, the white camouflage of the blizzard working in his favor. He approached the rocks. Three Stalkers. They were massive, their fur made of crystalline frost, their eyes glowing pale blue. They were gnawing on the frozen carcass of an elk.

Draven didn't hide. He stepped out into the open, fifty meters away. The Alpha Stalker snapped its head up. It growled, the sound like cracking glaciers. It sensed Draven—not as prey, but as a void. A hole in the world where magic didn't exist.

The Alpha roared, summoning a shard of ice above its head. It launched the projectile at Draven. Draven didn't dodge. He raised his left hand. [ Passive: Mana Eater ]

The ice shard flew toward him, but as it entered his personal radius, it lost cohesion. The mana holding the ice together was sucked into Draven's palm like smoke into a vacuum. The shard turned into harmless slush, splashing against his coat.

Draven grinned. The taste of the frost mana was sharp, minty, and cold. "My turn."

He raised the rifle. He didn't just fire a bullet. He channeled the frost mana he had just absorbed into the barrel. [ Skill: Disruptor Shot (Frost Infused) ]

BANG. The rifle kicked against his shoulder. The bullet struck the Alpha in the chest. It didn't just pierce; it overloaded the beast's own elemental affinity. The Stalker froze from the inside out, turning into a solid statue of ice, before shattering into a thousand pieces.

The other two Stalkers hesitated. That hesitation was their end. Draven cycled the bolt. Click-clack. BANG. Second one down. Headshot. Click-clack. BANG. Third one down.

Silence returned to the tundra. Draven walked over to the shattered remains of the Alpha. A glowing blue core—the beast's heart—lay in the snow. He picked it up. It was freezing, burning his hand with cold, but he ignored it.

He whistled. Cinder came galloping through the snow, smelling the magic. Draven held out the core. The Night-Mare didn't hesitate. It crunched down on the crystal heart, swallowing it whole. Blue fire erupted from the horse's mane, brighter and hotter than before. The beast reared, its strength restored.

Draven mounted up. "Good boy," he muttered. "Now, let's find civilization."

By noon the next day, the endless white gave way to grey stone. They had reached the foothills of the Jagged Peaks. And there, clinging to the side of a massive, solitary mountain spire like a barnacle, was Crow's Perch.

It wasn't a city in the traditional sense. It was a vertical shantytown. Wooden platforms, iron walkways, and stone towers were haphazardly piled on top of each other, anchored to the rock face by massive, rusted chains. Smoke from a hundred forges rose into the sky, creating a permanent smog layer that shielded the town from the harshest winds.

But the most striking feature gave the town its nickname. Hanging from the undersides of the walkways, dangling over the thousand-foot drop into the abyss below, were cages. Iron cages. Some were empty, swaying in the wind. Some held bleached skeletons. A few held fresh bodies. This was Crow's Perch. No laws. No lords. Just the Rule of Iron.

Draven rode Cinder up the narrow, winding switchback road that led to the main gate. The gate was a massive construct of scrap metal and sharpened logs. Two guards stood watch. They weren't wearing uniforms. One wore heavy plate armor missing a pauldron; the other wore leather furs and held a repeating crossbow.

Draven stopped his horse ten meters from the gate. The guard with the crossbow stepped forward. He spat on the ground. "Toll," he grunted. "Entry fee is ten silver. Or five if you leave the horse outside." He eyed Cinder greedily. "Nice beast. Inquisition breed?"

Draven looked down from the saddle. He had no silver. He had gold, but he wasn't going to spend it on a toll. He reached into his pocket and pulled out the Ring of the Silver Keys. He didn't give it to them. He just let it catch the light.

The guard's eyes widened. He recognized the crest. The Inquisition officer's ring. "Where..." the guard stammered, stepping back. "Where did you get that? Are you a Silver Cloak?"

"I killed the previous owner," Draven said calmly. "And I took his horse. And his ring. Do you want to charge me a toll, or do you want to be the next thing I loot?"

The guard swallowed hard. In Crow's Perch, reputation was currency. And someone who admitted to killing an Inquisition officer—and riding their demon-horse—was either a liar or a monster. The guard looked at Cinder's flaming mane. He looked at Draven's pale, scarred face. He made a choice.

"Open the gate!" the guard yelled to his partner. The scrap metal doors groaned open. "Welcome to the Perch, stranger. Don't cause trouble in the Upper District. The Merchant Lords are touchy today."

Draven pocketed the ring and rode through. "I make no promises," he said.

The inside of Crow's Perch was an assault on the senses. After days of silent snow, the noise was deafening. Hammers ringing on anvils, merchants shouting, drunks fighting, steam pipes hissing. The smell of roasting meat mixed with coal smoke and unwashed bodies. The streets were narrow and vertical. Stairs replaced roads in many places.

Draven guided Cinder through the muddy main thoroughfare. People stepped aside. The blue flames of the horse made space where words wouldn't. He saw Orc mercenaries sharpening axes. He saw hooded figures that smelled of alchemy. He saw Dwarves with shorn beards—exiles.

He needed an Artificer. His sword was failing. His stolen rifle was a temporary solution. He needed someone who could work with the exotic materials he had scavenged from Sector 9. He spotted a tavern that looked like the structural center of the district. A massive building made of black wood, hanging precariously over the edge of the cliff. The Rust & Bone.

Draven dismounted. He tied Cinder to a hitching post. "Burn anyone who isn't me," he whispered to the horse. Cinder snorted, a puff of blue flame escaping its nostrils. The nearby street urchins scrambled away in terror.

Draven pushed open the heavy wooden doors of the tavern. The noise inside died down for a second, then resumed. It was crowded. Mercenaries, thieves, and information brokers sat at sticky tables. Draven walked to the bar. The floorboards creaked under his weight. The bartender was a massive man, half-human, half-ogre maybe. He was wiping a glass with a rag that looked dirtier than the floor.

"Ale?" the bartender grunted. "Information," Draven said. He placed a single gold coin on the counter. It was an ancient coin he had found in the mines, stamped with the face of a forgotten king. The bartender's eyes flickered to the gold. He covered it with his massive hand. "Expensive taste. What do you need?"

"An Artificer," Draven said. "Not a blacksmith who bangs on horseshoes. I need someone who understands high-tier alloys. Someone who can work with Void-Metal."

The bartender paused. He leaned in closer. "That's illegal tech, friend. Church forbids it." "Does this look like a Church to you?" Draven asked.

The bartender grinned, revealing a row of iron teeth. "Fair point. There's only one smith in the Perch crazy enough to touch that stuff. A dwarf named Borrin. He lives in the Slag Pit—the lowest level. But he doesn't take customers. He threw the last guy off the walkway."

"I'll take my chances," Draven said.

He turned to leave. But the path was blocked. Three men stood behind him. They wore matching leather vests with a symbol of a cracked skull painted on the chest. Local thugs.

"Nice coat," the leader said. He was a wiry man with two daggers at his belt. "Basilisk hide? That's worth more than this whole tavern." He reached out to touch the sleeve of Draven's trench coat. "I think you should pay a tax for wearing that in our territory."

Draven sighed. "Every time," he muttered. "It's the same script every time."

"What did you say, freak?" the leader sneered, pulling a dagger. The blade glowed green—poison.

Draven didn't draw his sword. He didn't reach for the rifle on his back. He just looked at the man. [ Passive: Mana Eater ] He focused on the dagger. The poison enchantment on the blade was sustained by a weak magical charge. Draven pulled.

The green glow on the dagger flickered and died. The poison evaporated into harmless steam. The leader looked at his weapon, confused. "What the..."

Draven moved. Agility. He grabbed the man's wrist with his left hand. Crunch. Bones shattered. The leader screamed, dropping the useless dagger. Draven didn't stop. He spun, driving his right elbow into the man's solar plexus. Strength. The thug flew backward. He didn't just fall; he launched airborne, crashing through a table where four orcs were playing cards.

The other two thugs froze. They looked at their leader, who was gasping for air in a pile of splinters, and then at the pale man who hadn't even broken a sweat. "The tax is paid," Draven said coldly. "Leave."

They ran. They dragged their leader and scrambled out the door. The tavern was silent again. The orcs at the broken table looked at Draven, then nodded respectfully and went back to their game.

Draven turned back to the bartender. The half-ogre was smiling. "You break it, you buy it," the bartender said, pointing to the table. Draven tossed another gold coin on the counter. "Keep the change. Tell me where the Slag Pit is."

The descent to the Slag Pit was a journey into hell. The lower levels of Crow's Perch received no sunlight. The only illumination came from the glowing rivers of molten waste flowing from the forges above. The air was thick with sulfur and ash. This was where the outcasts of the outcasts lived.

Draven walked along a rusted iron grate walkway. Below him, the industrial waste of the city flowed like lava. At the end of the walkway, built into a natural cave in the cliff, was a workshop. The door was a massive slab of iron. A sign hung crookedly on it: "GO AWAY."

Draven knocked. No answer. He knocked harder. "Borrin! I have work for you!"

A small viewing slot slid open. Two suspicious eyes, hidden behind thick goggles, peered out. "I'm busy!" a gravelly voice shouted. "And I don't fix plows! Piss off!" "I don't have a plow," Draven said. He reached into his pocket and pulled out the Mana Fuse he had taken from Sector 9. It was burned out, but the glass and the metal casing were clearly not of this era. He held it up to the slot.

The eyes behind the goggles widened. The slot slammed shut. Sound of heavy locks turning. Clank. Clank. Clank. The iron door swung open.

A dwarf stood there. He was short, even for his kind, but broad as a barrel. His beard was singed off on one side, and his left arm was entirely mechanical—a crude but functional prosthetic made of brass and pistons. He snatched the fuse from Draven's hand. " ancient tech," the dwarf whispered, turning it over in his grease-stained fingers. "Pre-Collapse. Where did you find this? Who are you?"

"I'm the guy who killed the Inquisitor that was hunting for it," Draven said. "I have more. And I have raw materials. But I need a weapon."

Borrin looked at Draven. He looked at the coat. He looked at the scars. He spat a wad of chewing tobacco into the molten river below. "You look like trouble, lad. The kind of trouble that brings the Church down on my head." "The Church is already coming," Draven said. "We might as well be ready."

Borrin grinned, revealing gold teeth. "I like you. You're crazy. Come in."

He stepped aside. Draven walked into the workshop. It was a treasure trove. Not of gold, but of violence. Strange weapons hung on the walls. Crossbows with multiple limbs. Hammers with explosive charges. Armor made of monster chitin.

"So," Borrin said, limping to a workbench. "What are we making? A sword? A shield?"

Draven unholstered the ruined remains of the Peacekeeper. He placed the melted lump of steel on the table. Then he placed the Eye of the Zealot (the red gem) next to it. And finally, the Ring of the Silver Keys.

"I don't want a sword," Draven said. "I want a cannon."

Borrin picked up the melted gun. He whistled. "You melted a prototype revolver? Impressive. The barrel is slag, but the core... the firing pin is intact." He looked at the red gem. "And you want to mount a gravity-amplifying gem onto a kinetic frame?" The dwarf began to laugh. It was a manic, delightful sound. "That's unstable. It's dangerous. It might blow your hand off."

Borrin slammed his mechanical fist onto the table. "Let's do it."

[ QUEST UPDATED: THE ARTIFICER ] [ Objective Complete: Find Borrin. ] [ New Objective: Gather materials for "The God-Killer" weapon. ] [ Required: Frost-Iron (0/3), Volatile Mana Crystal (0/1). ]

Draven smiled. "I have a feeling this is going to be expensive."

"Oh, it will cost you, lad," Borrin said, pulling a blueprint from a pile of trash. "But if we pull this off... we'll make the Inquisition wish they stayed in their cathedrals."

Act 2 was just heating up.

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