Ficool

Chapter 25 - 22

The Warchief Observes His People

Moonrise is no longer the bleak fortress it once was.

Under the Snake Tribe, it feels alive—like a living organism with hundreds of coordinated limbs.

The air hums with purpose, pride, and discipline.

Mamba walks through the stone halls with no cape, no parade—

just him, a titan among his own family.

Everywhere he goes, people pause.

Not out of fear.

Not out of obligation.

But out of genuine love.

A Harper scout salutes with a tired smile.

A myconid pulses a soft blue glow of greeting.

An ogre bows awkwardly, nearly knocking over a barrel.

Mamba waves them all off.

"As you were. Show me who we are."

His steps take him toward the heart of Snake Tribe civilization:

⟡ LOGISTICS HALL ⟡

The beating, fungal, alchemical engine of the tribe.

When Mamba enters the vast chamber, he immediately feels the organized chaos:

1. The Myconid Sovereign's Network

Vines drip from the ceiling like natural chandeliers.

Myconid workers scuttle, glide, and float between stations in a synchronized dance of spores and focus.

A dozen glowing caps flicker to life in unison as they sense their Warchief's presence.

They bow without kneeling—myconids don't kneel—but their gesture is warm, reverent.

The Sovereign approaches.

Smaller than ogres but taller than most humanoids, it radiates a calm intelligence.

"Warchief…"

Its telepathic tone is deep, resonant, like a drum underwater.

"Your arrival brightens the cycle. Shall I show you our progress?"

Mamba nods.

⟡ MERCHANDISE & TRADE UPDATE ⟡

The Sovereign gestures, and a spore cloud forms symbols in the air—an organic hologram.

▶ Production Levels

Healing Poultices – up 40%

Anti-toxin Mushrooms – stabilized supply

Adrenaline Spores – limited but potent

Battle Rations – enough for 20 days of mobilization

Druid Reagents – fully stocked, thanks to the greenhouse

▶ Trade Routes

Myconid spores form a map overhead.

Deep Gnomes are trading high-quality metalwork for healing supplies.

Underdark caravans have begun offering silk, gems, and rare fungi.

A group of tiefling refugees trade leather goods for safety.

And, most notably:

The Githyanki defectors have begun bartering information for sanctuary and sparring rights.

Snake Tribe's economy is thriving.

The Sovereign adds:

"Our next shipment brings us rare metals from Grymforge's abandoned mines… enough to arm two full battalions."

Mamba's eyes widen—this directly fuels blacksmithing.

⟡ POTIONS DIVISION — DRUIDIC ALCHEMY LABS ⟡

The Sovereign leads him behind a curtain of woven roots.

Inside are druid-alchemists, sleeves rolled up, hands stained with green and violet tinctures.

Huge cauldrons bubble.

Fungi bloom from shelves.

Two druids argue heatedly about the viscosity of a shimmering blue potion.

Upon seeing Mamba, they snap to attention—

then immediately return to their chaotic brilliance, because they know he prefers honesty to staged order.

Potion Breakthroughs:

Greater Moonlight Elixir

Grants darkvision and radiant resistance

Inspired by Shadowheart's request

Sporeburst Grenades

Non-lethal, perfect for capture missions

Designed for Lyrel's future unit

Ogre Ironhide Brew

Temporary AC boost, stops arrows cold

Glubok's ogres absolutely love it

Phaseblood Solution

Using trace samples from the matriarch

Helps rangers synchronize with phase spiders

One druid bows, presenting Mamba with a vial.

"This one… was inspired by you, Warchief."

The Heartflame Tonic – boosts strength & vitality temporarily, but with no rage penalty.

Mamba pockets it with a proud nod.

⟡ BLACKSMITHING HALL — THE FORGE'S ROAR ⟡

Next, the Sovereign leads him to the forge.

The sound hits like thunder—

metal on metal, the roar of the furnace, ogre laughter, and the rhythmic chanting of dwarven smiths.

The blacksmithing hall is a collaboration between…

Deep gnome engineers

Dwarven blacksmiths

Ogre hammer-hands

Myconid fire-keepers

Harper artificers

The combined brains and brawn have produced wonders.

Blacksmithing Achievements:

Reinforced Ogre Armor

Barkskin + iron plates

Flexible but sturdy

New Chained Greatswords

Based on Mamba's design

Minthara's already testing them

Druidic Crescent Blades (for the twins)

Perfect for close combat and spell synergy

Phase Spider Fang Daggers (in prototype)

Venom infusion optional

Perfect for Lyrel's future recon squad

Githkiller Spears

Made by defectors to counter their old kin

Orpheus personally oversees this line

A dwarven smith wipes his brow and waves Mamba over.

"Warchief!

Yer timing is perfect—look at this beauty!"

He unveils a massive warhammer glowing faintly with radiant markings:

"Moon-Marked Maul"

Enchanted to channel Selûne's energy.

The smiths built it as a gift for Shadowheart's future paladins.

⟡ MAMBA'S REFLECTIONS ⟡

As he walks through the departments—

seeing ogres lifting crates with unnatural care,

Harper scouts organizing supply sheets with newfound discipline,

myconids weaving fungal threads into alchemical cloth…

Mamba feels something rising in his chest.

Not pride.

Not arrogance.

Not victory.

Something deeper.

"This… is what we built.

A tribe that grows even when I'm not watching.

A tribe that has become a nation."

He stands among them quietly, letting the realization settle:

Snake Tribe is evolving faster than any kingdom in Faerûn.

Because they don't worship power.

They worship purpose.

The sound changes as soon as Mamba approaches the newly established headquarters of the Snake Tribe Police Force.

No drunken ogre laughter.

No clattering of training weapons.

No casual chatter.

Just discipline. Tension. Precision.

The air is different here — sharper, cleaner, charged with the unnatural stillness that only githyanki soldiers carry like a second skin.

The hall leading to Orpheus's command center is lined with his hand-picked gith warriors.

Every single one stands motionless, their blades crossed over their chests in salute as your heavy footsteps echo closer.

Not one follows you with their eyes.

Not one flinches.

Their discipline is suffocating… and impressive.

⟡ ENTERING THE POLICE HALL ⟡

The chamber Orpheus has claimed was once just another Moonrise storage room.

Now?

A gith stronghold sits inside a human castle.

Silver banners embroidered with the Snake Tribe sigil hang beside crimson githyanki war insignias.

Map tables cover the center of the room — patrol routes, guard rotations, projected crime zones, suspected infiltration points, and threat assessments.

Training dummies shaped like mind flayers and red dragon knights stand in a corner, brutally damaged.

Crystal orbs flicker with psionic energy along the walls, creating a faint humming sound — enough to rattle the teeth of anyone without iron will.

Your arrival is felt instantly.

The room freezes.

Then—

"Warchief."

Orpheus steps forward, bowing at the waist, hands behind his back in ceremonial readiness.

He looks terrifying even when relaxed.

His gith unit bows in perfect synchronization.

⟡ ORPHEUS'S REPORT BEGINS ⟡

He gestures to the main table, unfurling a scroll covered in warding signs.

"Snake Tribe security has increased by sixty percent.

Patrol routes are optimized.

Your ogres now march in coordinated formation when called."

He taps several points on the map.

"We have neutralized six external threats:

— a duergar raiding party

— two shadow assassins

— one doppelganger posing as a villager

— a pack of corrupt druids

— and a disguised Absolute scout."

He lifts his eyes to you.

"Your people fight with spirit.

We fight with precision.

Together, we are becoming something… formidable."

⟡ YOU WALK THE ROWS ⟡

Gith soldiers stand at attention.

These are not random recruits — these are battle-hardened warriors from Orpheus's original rebellion, sworn to your banner with oath and blood.

Their armor is cleaner.

Their blades sharper.

Their emotions unreadable.

You see:

A gith woman polishing a silver greatsword with religious obsession

A tall, gaunt male practicing silent teleport strikes against invisible foes

Two soldiers psionically testing each other's minds, locked in a battle of will

A scribe githyanki scribbling a report on the tribe's behavior patterns

They glance at you only once.

Respect.

Recognition.

Loyalty.

Then they return to work.

⟡ ORPHEUS STEPS CLOSER TO YOU ⟡

Quietly.

Low voice.

Almost reverent.

"Your trust was not misplaced. We will keep your people safe — even from threats they cannot perceive."

He extends a crystal tablet containing fresh data.

"Crime has dropped to nearly zero.

Internal disputes now end with negotiation rather than bloodshed.

Your ogres fear us… but also admire us."

He pauses.

"It is working.

Your vision of order is becoming reality."

He meets your eyes, unflinching but deeply honored.

"And I am proud to lead this force — for you."

⟡ MAMBA'S MOVE ⟡

You stand in the center of the new Snake Tribe police force.

You see the future of your kingdom being built right before your eyes.

These are not merely guards.

They are a scalpel.

A shield.

A blade hidden inside velvet cloth.

And all of them answer to Orpheus — your chosen enforcer of order.

Your next words here will shape the entire direction of your lawkeeping force…

Moonrise Towers – Lower Hall, Former Cult Barracks Now Reforged

The stone doors part with a low, resonant groan as Mamba steps into the chamber that now houses the Serpentine Watch—Snake Tribe's newly risen police and internal security force. Once, these barracks were crawling with cultists of the Absolute. Now, they are filled with polished helms, organized racks of spears and chainblades, rows of training mats, and the quiet hum of strategy.

The scent of oil and incense mixes with the faint, chalky drift of Myconid spores—Orpheus has kept the environment balanced and calm. A far cry from the chaotic, bloodstained halls Moonrise once held.

And at the center of it all:

Orpheus, the Githyanki prince, stands tall in resplendent silver armor, his posture like carved granite and his eyes sharp as drawn steel. His newly recruited Githyanki warriors fan out around him, disciplined and statuesque. No fidgeting. No chatter. No wasted motion.

This is no mere guard post.

This is a bastion of order.

The Report

Orpheus bows his head—not out of subservience, but out of genuine respect to the Warchief he has chosen to follow.

"Warchief Mamba," he begins, voice crisp and composed, "the Serpentine Watch reports fifteen captured infiltrators in the last tenday. Seven spies of the Elder Brain's remnants, three agents of Shar, and five unaffiliated bandits attempting to steal from our caravans."

He pauses, letting the weight of it sink.

"None escaped. None compromised our people. Not a single civilian harmed."

His pride is not arrogance—it is earned victory.

Behind him, the Githyanki police force stands taller.

Mamba's Judgment

Mamba folds his arms behind his back, pacing slowly through the chamber. Every soldier watches him move. Not out of fear—but reverence. Their commander's commander… the one even Orpheus respects.

He halts.

That unmistakable grin forms beneath his scarred jaw.

"I am impressed, Chief of Police."

A murmur of quiet excitement ripples among the Gith. That title holds meaning coming from Mamba. Even more, it holds responsibility.

He waits a moment—then speaks again.

"But that is not all."

He steps closer to Orpheus, voice rising with authority.

"I'm upping your funding by seventy percent."

Gasps. Even Orpheus stiffens—surprised but composed.

Mamba continues:

"I want every one of your warriors equipped with magical gear—enchanted blades, reinforced armor, cloaks of protection. No more basic weaponry. No more outdated gear."

He turns to the whole force, sweeping his hand toward them.

"And from this day forward, your meals will be strictly Hero's Feasts. Breakfast. Lunch. Dinner. You will be immune to fear, immune to poison, and strengthened beyond mortal limits."

The Githyanki exchange stunned looks—this is a luxury normally reserved for kings and war champions. Yet Mamba gives it to them.

Because he knows their worth.

"And," Mamba adds, his tone turning solemn, "you will be the first line of protection for Snake Tribe. The shield against shadows. The wall that never falls."

Every warrior straightens. Their pride is palpable. Their loyalty deepens.

Mamba's hands leave the customary position behind his back.

For the first time since entering—

He gives them a proper salute.

Not a casual wave.

Not a nod.

A full military salute of respect.

Orpheus's eyes widen—not with shock, but with something like honor.

The entire Githyanki force snaps to attention and salutes back in perfect synchronicity, the sound of boots striking stone echoing like a ritual drumbeat.

KA-THUM.

A unified gesture.

A unified will.

A unified tribe.

"Carry on," Mamba says softly, but it reverberates through the hall like a decree from a god.

Orpheus bows deeply, one fist to his chest.

"By blade and oath, Warchief—we will not fail you."

Mamba leaves the police force headquarters with their coordinated salute still echoing in the hall, and makes the long, curved walk toward the western wing of Moonrise Towers… the wing where nature breathes inside stone.

The moment he steps through the archway, the air changes.

It smells of:

moss

wet leaves

crushed flowers

arcane sap

and the faint sweetness of Myconid spores drifting in from the greenhouse

The stone transforms into living bramblework, roots filling cracks like veins under skin. Lanterns hang from twisting branches overhead—grown, not crafted—circulating gentle magic light.

And deeper inside…

He hears them.

The heartbeat of the Druids.

Chants.

Animal calls.

Whispered spells.

Groans of heavy beasts shifting in their enclosures.

Bubbling cauldrons.

Ogres talking softly in the "vegetable receiving" corner.

Mamba steps into the main chamber.

And the Druids stop—

not out of fear,

but respect.

Not a bow.

Not military rigidity.

Just a gentle inclination, the kind nature gives kings.

⟡ DRUIDIC OPERATIONS IN FULL SWING ⟡

1. Food Supply Division

Four Druids kneel around a circle of glowing runes, hands sunk into enchanted soil.

Vines grow at unnatural speed, delivering baskets full of:

massive tubers

mushrooms

healing herbs

pulseberries (a new crop introduced by the Myconids)

Two ogres stand nearby with baskets bigger than carts, waiting to carry the produce to logistics.

One Druid calls out, beaming:

"Warchief! The gardens have tripled yield since we integrated the greenhouse!"

Behind him, a Myconid sovereign gives a gentle approving pulse of spores.

2. Beast Keepers

Mamba's eyes naturally drift toward the giant enclosure built of woven vine and blackstone.

Owlbears.

Dire wolves.

A basilisk clutch.

Two tamed ettercaps weaving enormous silk fishing nets.

And his own bonded monster—the Spider Matriarch's presence curls in the shadows behind the keepers, watching him with eerie affection.

A Druid handler hurries over:

"She has begun the second brood already.

Her venom is stable, her temper manageable… as long as you remain near."

A few nervous glances confirm this truth.

3. Medical Bay

Rows of cots line a chamber where Druids and clerics mix their arts.

Wounded from training accidents.

A Harper scout with a broken rib.

An ogre with arrow splinters in his arm from practicing against the githyanki instructors.

A Myconid spore-being regrowing a damaged cap.

A Druid healer salutes Mamba with two fingers over her heart:

"Your people heal strong, Warchief.

And with Hero's Feast spreading across the tribe, mortality rates have dropped by half."

4. Ritual Circle

A massive circle carved into the stone floor glows with nature's green arcana.

Several Druids kneel around it, preparing for the evening teleportation of supplies.

One calls out without looking up:

"The towers will be receiving fresh pelts and coldweather gear from the northern hunters by sundown!"

Another adds:

"And three more wagons of potions for the war effort are being brewed now!"

5. Clothing & Craftwork

Young Druids and apprentices sit cross-legged sewing garments made from:

beast fur

Myconid silk thread

spider silk donated by the Matriarch

Soft shirts, travel cloaks, infant swaddles for ogre-lings, and ceremonial robes adorned with natural runes.

They stand when they see Mamba.

"Warchief… we've begun designing uniforms for your new police force."

They lift a robe embroidered with silver crescent moons and emerald vines.

6. Garden Guardians

This is the centerpiece.

A colossal indoor garden—half forest, half farmland—grown inside Moonrise Towers.

It is alive.

You can hear it breathing.

Three Hulking Treants tend to it, awakening when visitors approach.

Animals roam freely—panthers, glowing frogs, large docile spiders weaving hammocks for sleeping Druids.

Mamba watches seedlings sprout in real-time where Druids' hands hover.

The entire ecosystem thrives.

⟡ THE DRUIDS GREET THEIR WARCHIEF ⟡

Halsin himself approaches, that massive frame radiating strength and wisdom.

His hair is tied back, his hands stained with sap and ichor—fresh from tending the spider matriarch's brood.

He smiles warmly.

"Warchief Mamba…

You always arrive when the work is at its most chaotic."

A dozen Druids laugh under their breath.

Halsin continues:

"The tribe grows.

The gardens grow.

The beast ranks grow.

And now—your spider queen thrives and will soon bless us with an entire generation of phase spiders."

He bows his head slightly.

"How may we serve you today?"

⟡ Mamba's Awareness as a Leader ⟡

As he stands among the Druids, he sees:

• hard work

• discipline

• real hope

• integrated cultures

• nature and warrior society blending seamlessly

He knows:

These people are the backbone of Snake Tribe.

Without them, his army would starve, weapons break, beasts die, healers run dry, and supply lines fail.

This room is the heartbeat of civilization.

Mamba's presence here is not as a king demanding work…

…but as a father checking on his family.

A warchief who never forgets who keeps the tribe alive.

The Druidic sanctuary of Snake Tribe hums with a living warmth, the kind of quiet magic that feels like a heartbeat inside the earth itself. When Mamba enters, the warmth intensifies—not because the Druids fear him, but because life reacts to him. The herbs sway, the animals look up, and even the little sprites that sometimes nest in the rafters flutter down like drifting sparks.

He takes a step forward and breathes in.

A deep inhale.

A slow exhale.

"Gods… it's beautiful down here."

⟡ The Sanctuary in Full Bloom

This chamber—once a storage hall in Moonrise Towers—is unrecognizable now.

The Druids have transformed it into a living ecosystem:

• Vines crawl up the walls like emerald veins

• Glowing fungus casts a soft dusk-light over everything

• Pools of clean water trickle into stone basins

• Fruit trees grow where there was once cold stone

• Aromas of mint, basil, and honey-leaf soothe the senses

And weaving between all of it are the beasts Snake Tribe has taken in:

A pair of owlbears, massive and watchful

Three basilisks basking in warm light, tamed enough to blink slowly at passersby

Panthers coiled in the branches above like shadows given breath

A handful of young phase spiders, each the size of a wolf, skittering playfully among roots and soil

And towering over them all—her carapace shimmering in the dim light—is your spider queen, the matriarch of the brood you brought home. She kneads her front claws into a bed of woven roots, purring in a deep, thrumming vibration that shakes dust from the rafters.

To anyone else it is terrifying.

To you?

It's home.

⟡ Mamba's Entrance — Not a Warchief, but a Friend

Mamba doesn't stride through with authority.

He doesn't project power.

He smiles like a man stepping into his childhood home.

"Haaaalseeeen!!"

The call booms through the hall before anyone can react.

Halsin—shirt off, arms deep in a basin of herbs, hair tied back—barely turns before Mamba grabs him in a headlock and scrubs his knuckles into the archdruid's scalp.

Halsin sputters, laughs, and tries half-heartedly to escape.

"By the oak, Mamba—must you every time?"

"EVERY TIME!"

Mamba squeezes him in a bone-crushing hug.

"You're my favorite bear man! Now get over here!"

⟡ The Druids Gather

When Mamba lifts his arms wide, every druid in the room knows what to do.

This is ritual.

This is tradition.

A dozen Druids, young and old, human and elf and half-elf, all rush in and squeeze into Mamba's massive embrace. Someone laughs, someone cries, someone gets accidentally suffocated between Mamba's pecs.

"Don't be shy! Not around me! Get your asses in here!"

Mamba bellows, and they all cheer.

This is the only part of Snake Tribe where the Warchief is not on a pedestal.

Here, he is simply their friend.

Their protector.

Their family.

⟡ The Spider Queen — His Companion

Then Mamba breaks away, zeroes in on the phase spider queen, and—much to the absolute horror of every new initiate druid—tackles her.

She lets out a chirping shriek of surprise, her legs splaying out, and then rolls onto her back like a cuddly dog the size of a tavern wagon.

Her thorax twitches happily as he rubs her belly, and every spiderling in the room begins vibrating with excitement.

"Helloooo my beautiful baby girl!"

He scratches under her mandibles.

"Who's the best apex predator? YOU ARE! Yes you are!"

Her massive fangs—each the size of a shortsword—gleam as she chitters in pure joy.

The Druids stare.

Some smile.

Some shake their heads.

Some sigh like this is exactly the chaos they expected.

Mamba wraps both arms around her head in a giant bear-hug.

"C'mon! Give daddy a hug—don't pretend you're too grown for cuddles!"

A soft wum-wum-wum sound vibrates through her carapace—a sign she's bonding, truly bonding, claiming you as her pack.

And for anyone watching…

This is unreal.

The Warchief who shattered a steel door with his bare fist.

The man who fought through Vlaakith's warriors and lived.

The god-touched champion who burns like Sélune's wrath…

…cuddling a twenty-foot spider like she's a housecat.

⟡ Mamba the Warchief vs. Mamba the Heart

The contrast is beautiful.

On the battlefield, Mamba is a walking calamity, a storm of steel and divine fury.

But here—

In this sanctuary—

With these people and this creature—

He is a man full of love, gratitude, and laughter.

And that is why every druid in the room would die for him.

Because he loves them first.

Halsin wipes the remnants of laughter from his eyes as he steadies himself from your headlock and bear hug—truly, only the Warchief could treat an Archdruid like a younger brother and live.

He rolls his shoulders, breathing in the garden's rich magic before giving you the full report you requested—

organized, thorough, and spoken with quiet pride.

⟡ HALSIN'S DRUIDIC REPORT ⟡

1. The Brood of the Spider Matriarch

Halsin gestures for you to follow him deeper into the enclosure.

The Matriarch rises like a cathedral of chitin and shadow, trilling softly at your presence—her entire body's posture shifting from predator to playful giant hound as you pat her head.

"Her brood is coming along beautifully, Warchief."

He points to three distinct groups of spiderlings behind reinforced, rune-marked barriers:

• Brood Group A — Shadow Phasers

Small, midnight-blue phase spiders with unusually strong blink distances.

"They take after their mother. Already teleporting short distances and reacting to danger with uncanny instinct."

Intended Use:

Stealth recon

Infiltration

Shadowheart's future assassins

• Brood Group B — Venomweavers

Green-and-gold patterned spiders with bioluminescent fangs.

"We enhanced their venom with controlled druidic infusions. Not lethal—unless ordered—but capable of paralyzing even a troll at full charge."

Intended Use:

Ranger mounts

Guard companions

Future antitoxin research

• Brood Group C — Apexlings

Massive by spiderling standards—already nearly the size of wolves.

"These children will be your frontline companions. Born from the Matriarch's strongest instincts. Her protectors, in truth."

Intended Use:

Heavy infiltration

Patrol beasts

Bodyguards for high-ranking officers

Halsin bows his head toward the Matriarch.

"She has accepted us as her hive. She obeys you above all."

And then, with a grin:

"Her clutch will double in size by the next moon. This—this may be the birth of the Snake Tribe's greatest advantage."

2. Newly Tamed Beasts

Halsin gestures around the sanctuary as creatures roam freely:

• Two basilisk pairs

Now completely docile—curious, slow-moving, and trained not to gaze directly at humanoids unless ordered.

"Perfect for petrification defense walls."

• Three owlbear companions

Bonded to druidic handlers, acting as mobile tanks in forested regions.

• The panther pride

Six sleek black panthers, raised from cubs, now patrol the inner gardens at night.

"They've taken a liking to the Myconids," Halsin adds with a soft chuckle.

• A second phase spider matron (juvenile)

Captured from the forest outskirts, currently in early taming.

"She will not reach the size of your queen, but she will be a powerful asset."

3. Food Production — Surpassing All Expectations

Halsin's eyes glimmer with pride as he walks toward the lush greenhouse.

"We have nearly doubled food output."

Breakthroughs:

• Immortal Corn

Druid-spliced corn plants enchanted to regrow harvested sections within hours.

• Moonlit Orberries

Silver berries infused with low-level radiant magic—minor healing properties when eaten.

• Barkbread Fungus (Myconid innovation)

Soft, dense bread grown like a mushroom—feeds ogres for days, never molds.

"We could feed an entire army twice your size."

4. Potion & Alchemy Breakthroughs

A worktable lined with bubbling cauldrons shows the newest druidic advancements:

• Potion of Natural Armor (improved Barkskin)

+2 AC for ogres and warriors, lasts half a day.

• Regrowth Elixir

Heals wounds and regrows minor tissue—imperfect, but a rare treasure.

• Spore Cloak Draft

Myconid-made; grants temporary invisibility inside forest or swamp terrain.

• Spider's Grace

Based on the Matriarch's venom:

grants slow-fall, sharper reflexes, and phase-like movement for a few seconds.

5. Beast Keeper Department

Halsin nods proudly.

"We now have a full rotation of druids specialized in:

predator feeding

animal socialization

magical bonding

beast trauma care

combat conditioning training"

He gestures to the Matriarch again, who wraps a tendril-like leg around your arm affectionately.

"You have… accelerated their morale."

6. Medical Bay Progress

"Thanks to your Ring of Spirit Guardians gifted to Shadowheart, we've incorporated radiant healing trends into druidic rituals."

Advances include:

Faster wound mending

Poison resistance training

Rot-prevention magic

Regenerating salves made from moonlit orberries

"No tribe in Faerûn heals faster."

7. Ritual Magic Department

"Several new rituals are nearly perfected."

• Weatherbind

Keeps storms from ruining crops.

• Earth's Vigor

Temporarily strengthens all stonework—perfect for wall defenses.

• Beastmeld

Allows a druid to enter a beast's mind and soothe it.

• Broodshield

A protective spell placed over the spider nursery.

8. Supplies & Teleportation

Druidic runners have perfected transport circles between:

Moonrise Towers

The Blighted (now Blessed) Village

The Myconid Grove

The Western Outpost

The Gold Dragon Perch

"Supply lines are stable. Completely reliable."

9. Clothing Department

"You will be pleased to see what the elven and human tailors have accomplished."

New styles:

Pantherhide cloaks

Spider-silk underarmor

Basilisk-scale decorative plating

"Your people look like a real kingdom now."

10. End of Report — Halsin Smiles Softly

He looks at you as the Matriarch nuzzles her head against your side.

"Mamba…

Our tribe flourishes because you care.

Because you walk among us.

Because you hold us as brothers, not subjects."

He places a hand on your chest.

"Everything here thrives because you love it."

Where the Druids bathe the world in sunlight, greenery, and the warm pulse of nature…

…the Myconid halls hum with a soft, eerie bioluminescence—

glowing veins of blue mycelium running through carved stone walls, like rivers of living starlight.

This place smells of damp earth and alchemical promise.

A low thrum fills the hallways, a wordless vibration of telepathic spores that gently brush the edges of your thoughts, announcing:

"Mamba has arrived."

The Myconids don't bow.

They don't kneel.

Their version of respect is a synchronized tilt of their caps, a unified pulse of lavender light, like fireflies breathing in unison.

⟡ The First Sight — Organized Chaos Made Holy ⟡

You step inside and immediately understand why you consider them the backbone of Snake Tribe's civilization.

Everywhere you look:

• Myconid spore-technicians tend to fungal engines that power half of Moonrise's infrastructure.

• Younglings shuffle crates of alchemical reagents, each meticulously labeled in their glowing script.

• A group of deep gnomes—your logistical miracle-workers—sort through manifests and storage crystals.

• A trio of spore-scouts practice their silent telepathic communication drills in the corner.

• A pair of alchemists stir cauldrons of shimmering green restorative draughts.

This is the tribe's mind—its memory, its logistics, its supply chain, its economy.

Without the Myconids?

Snake Tribe's might would falter within a week.

⟡ The Sovereign Approaches — In Full Majesty ⟡

The Myconid Sovereign arrives with six honored attendants.

It towers nearly as tall as an ogre, its cap grown broad and shimmering with gold-tinted spores.

Its voice enters your head in a calm wave:

"Warchief Mamba.

Your presence nourishes us."

The Sovereign has changed.

It is larger.

Its color deeper.

Its posture more commanding.

This is what happens when a Myconid accepts leadership:

they evolve with their responsibility.

⟡ Mamba Speaks First ⟡

You smile, wide and genuine.

"Myconids… you never fail to amaze me."

You gesture to the laboratories, the storage rooms, the glowing fungal conduits running beneath the floors.

"This is the lifeblood of Snake Tribe.

Your work keeps us fed, supplied, armed, healed, connected, and standing."

As you walk, Myconids naturally clear the path—not out of fear, but out of eager respect.

⟡ The Sovereign Gives Its Report ⟡

A wash of pale cyan spores fills the air as the Sovereign speaks telepathically:

"Production efficiency has increased.

The deep gnomes have completed the new greenhouse, which has tripled our potion output."

Another pulse:

"Our scouts maintain the communication network across all villages.

We relay messages twenty times faster than any courier."

Another:

"Alchemy stocks:

— Healing draughts at 400 units

— Antitoxins at 180

— Rage-mushroom batches in progress

— Three new formulas under testing

— Spores of telepathic link ready for deployment"

The deep gnomes nod proudly.

A swarm of young Myconids hold up glowing fungal tomes.

This is not a small division.

This is a colossus.

⟡ Mamba's Watching, Proud ⟡

You fold your massive arms and simply admire the scene.

This is what civilization looks like under your leadership.

Efficient.

Unified.

Prodigious.

These beings—gentle, strange, brilliant—are the reason your tribe is more than just an army.

They are why Snake Tribe is a nation.

⟡ Mamba Finally Speaks ⟡

Your voice fills the glowing hall:

"Myconid Sovereign.

Your work is the invisible miracle that holds us all together.

Your people carry the heaviest burden—

and never once have you complained."

Bioluminescent spores drift upward like tiny lanterns.

"I came here today not as your Warchief… but as your friend.

As someone who appreciates you more than you know."

A hush falls as every Myconid listens with their spore-senses.

Then:

"I want you to know this:

Snake Tribe does not rise without you.

We do not grow without you.

We do not prosper without you."

The Sovereign's glow deepens—its version of emotion swelling like a soft heartbeat.

⟡ The Sovereign Responds ⟡

A pulse of golden spores fills the chamber.

You hear its thoughts like a warm rainfall:

"Warchief…

We have never before been valued like this.

Your trust is our sunlight.

Your love our soil."

Another pulse:

"Tell us your command.

We will answer."

⟡ Mamba Gives His Orders ⟡

You take a step closer to the Sovereign, your towering presence both protective and revered.

"I want the Myconids to expand your operations.

Support more villages.

Fortify more trade routes.

Keep our economy strong."

The Sovereign nods mentally.

"And I have a new request…"

Every Myconid tilts their cap.

"…Continue to be the heart of Snake Tribe.

No one does it better."

⟡ The Room Brightens With Bioluminescent Pride ⟡

Glowing spores swirl upward like a gentle fireworks display.

Some deep gnomes clap.

Young Myconids wiggle in happiness.

The Sovereign bows deeply—an extremely rare gesture in Myconid culture.

And the entire hall seems to breathe with pride.

⟡ Mamba Leaves The Myconid Hall With a Full Heart ⟡

As you turn to leave, every light brightens in a unified farewell—

their version of applause.

You gave them purpose.

Freedom.

A future.

And in return?

They give you a civilization worthy of legends.

OGRE STRONGHOLD OF THE SNAKE TRIBE ⟡

Mamba Approaches

The moment you step out of Moonrise's shadow and into the open fields beyond the walls, the sound hits you first:

The rhythmic thunder of 800 ogres training in unison.

It's not chaotic, not wild, not primal—

it's disciplined, structured, and terrifyingly unified.

A sight no army in Faerûn would ever be ready for.

Huge wooden pillars are splintered from constant impact.

Training circles churn the dirt into deep grooves.

Rows of ogres run drills with tree-trunk clubs, stone axes, and weapons crafted by your blacksmiths.

And towering over the center of it all—

Glubok the Ogre Chief,

wearing the Ring of Intelligence you gifted him,

speaking with articulate clarity

and commanding his warriors like a seasoned general.

Ogres stop their drills one by one as they realize who has arrived.

A ripple spreads through the lines.

Then—

800 warriors kneel as one.

Not out of fear.

Not out of animal instinct.

But out of respect.

Out of pride.

Out of belonging.

One of the younger ogres—barely full-grown, towering at 11 feet—blurts out:

"WAR-CHIEF MAMBA!"

And the entire battalion echoes it like a rolling quake:

"WAAAARCHIEEEEEF!!"

A sound like mountains chanting your name.

Mamba's Presence

You walk through the kneeling ranks, and the earth seems to calm under your steps.

Ogres bow their heads as you pass, tapping their fists to their chests—

their version of the Snake Tribe salute.

Glubok strides forward to greet you, posture perfect, voice calm and dignified:

"Warchief. Welcome t' Ogrish Core.

Training be goin'… exceptionally."

He gestures around, proud but restrained—

a new quality in the once-brutish ogre.

Your ring has sharpened his mind without changing his heart.

Behind him, the ogres straighten up, eager to show you what they've become.

The Barracks Layout

Your ogre stronghold is massive—

far larger than most human castles.

It includes:

The Iron Yard — a field where ogres practice formation combat (yes, formations).

The Boulder Range — where they throw stones the size of wagons for accuracy drills.

The Arena Pit — used for sparring, both physical and magical.

The Cookfires — always burning, always full of questionable "stews."

The Discipline Stones — where ogres meditate (a new concept introduced by Glubok).

Beast Kennels — multiple caves for tamed beasts from Druid patrols.

And at the very edge, towering over the whole compound:

A massive stone statue of you, carved by ogres using bare hands and rocks.

It's crude, a little lumpy, but the reverence is unmistakable.

Glubok's Report

The chief stands tall, addressing you like a true commander:

"Warchief, Core numbers remain strong:

800 ogres.

800 loyal.

800 disciplined.

No fights broke out this week.

No disobedience.

No… eating villagers."

He beams at this last part.

"And we train hard.

Every sunrise. Every noon. Every night.

We ready for anything Snake Tribe need."

The Ogres Surprise You

As Glubok moves aside, a group of ogres—each holding massive wooden training weapons—step into formation.

Not random.

Not clumsy.

A perfect, synchronized block.

And then—

They perform a full tactical demonstration:

Shields locked

Clubs striking rhythmically

Rotations to protect spellcasters

Defensive wall movements taught by Minthara

Myconid "cloud gaps" drilled into their timing

Even druidic riders practicing mount-dismount maneuvers on ogre shoulders

It's not pretty.

But it's deadly effective.

This is no longer a band of monsters.

This is an army.

A Young Ogre Steps Forward

A huge lad, maybe 13 or 14 in ogre years, eyes bright with admiration.

"Warchief… wanna see us break boulders with forehead? We practice every mornin'!"

The older ogres mutter, embarrassed.

Glubok clears his throat sharply.

"…that practice optional."

The Ogres Wait for Your Words

Hundreds of giant warriors—

beings once feared as brainless marauders—

now stand in disciplined silence,

awaiting your judgment.

Their fate.

Their pride.

Their future.

All waiting for the voice of their Warchief.

Eight hundred warriors—scarred, massive, disciplined—form a semicircle around you. Their footfalls shake the earth, their breaths rumble like distant storms. Yet the moment you stand before them…

every giant creature bows its head.

Not from fear.

From respect earned the hard way.

MAMBA SPEAKS

Your voice rolls across the courtyard like rolling thunder wrapped in warmth.

"You have all pleased me greatly!"

A few ogres beat their chests with pride.

Others stand completely still, waiting—listening—hungry for your words.

You continue, your tone dropping into something deeper… something almost vulnerable.

"There was a time I had to put down your kin on the regular."

A heavy silence follows.

Even the wind seems to pause.

"You fought among yourselves.

You devoured Druids who fed you.

You pillaged villages in my absence.

There were times… even I thought there was no hope for ogres."

Several elders bow their massive heads, shame and memory flickering in their eyes.

You step forward, lifting your chin so they all see the pride burning there.

THE TURNING POINT

"But with each lesson… with each discipline I rattled into your bones…"

A few ogres grin; they remember those lessons well.

"…one or two of you learned."

You gesture to them—the elders, the veterans, the first ogres who chose discipline over chaos.

"And the more of you learned… the more you passed on the lesson."

A ripple of nods.

Young ogres glance at the older ones with admiration.

PRIDE IN GIANTS

And then your chest swells—your voice bright, warm, full.

"I am proud of each and every one of you."

A few ogres stomp once—an ogre's equivalent of wild applause.

"I am proud to have ogres in my camp."

Murmurs now—deep, resonant, emotional.

Some of these giants have never heard pride directed at them.

Not from humans.

Not from anyone.

THE WARCHIEF LIFTS HIS FIST

And they all straighten instinctively.

"To the very first race in Snake Tribe!"

Roars rumble.

Dust lifts.

The ground itself shudders.

"After my late tribe fell… I thought I would never have family again."

A hush.

A reverence.

Even the ogres freeze in place.

"But here I stand… in front of my brothers and sisters!"

Your voice cracks the air.

Ogres pound fists to hearts.

A universal gesture of loyalty.

"Here I stand in front of the ogres who MADE Snake Tribe what it is today!"

A bellow of pride erupts.

A sound like a mountain waking.

"Here I stand in front of ogres who defied their very nature—chose purpose—chose honor—chose US!"

Some ogres have tears forming—huge droplets rolling down massive faces.

"Here I stand in front of the men and women of SNAKE TRIBE!!"

Your roar echoes, shaking banners on the tower walls.

THE WARCHIEF'S HEART

You soften.

Speak slow.

"I am proud of each and every one of you…"

You point to the crowd—one massive giant at a time.

"…and every ogre I ever had to put down broke something in me."

The courtyard goes dead still.

Many lower their heads—ashamed for what their kind once were.

But you refuse to let them sink.

"Because I believed in you. From day one."

Legends say ogres don't cry.

But several do now.

"And my hope… was NOT misplaced."

A wave of emotion ripples outward like a shockwave.

"I love you, ogres!!"

THE RESPONSE

Eight hundred fists slam into eight hundred armored chests.

BOOM.

BOOM.

BOOM.

A unified roar splits across the lands, echoing through the towers and out across the Reithwin marshes.

A pledge.

A vow.

A bond stronger than blood.

One ogre steps forward—towering even over you.

Kneels.

Then another.

And another.

Until the entire Ogrish Core kneels before you.

Their voices rise—not chaotic, not wild—but perfectly unified:

**"WARCHIEF MAMBA!

WE STAND WITH YOU.

WE DIE FOR YOU.

WE LIVE FOR SNAKE TRIBE!!"**

And for the first time in their history…

the ogres kneel not from fear—

but from love.

And that is why…

The ogres will have the honor of leading Snake Tribe's first rescue mission."

The barracks shudder with disbelief.

"You see—"

His voice grows darker.

"There are HUNDREDS of refugees in Baldur's Gate…

being REFUSED basic human rights."

A growl ripples through the ogres.

"Does Snake Tribe allow that?"

"NOOO!!"

Eight hundred voices crash together like a wave.

"We march on Baldur's Gate.

We find EVERY refugee — tiefling, human, half-elf, doesn't matter —

and we BRING THEM HOME!"

A roar of righteous fury blasts through the barracks.

"The city leaves tieflings to die!

Gives them no shelter!

No rations!

Nothing!"

Ogres slam their fists into their chests.

"ARE WE OKAY WITH THAT, SNAKE TRIBE!?"

"NOOOOOO!!"

Dust shakes from the rafters.

⟡ MAMBA TESTS THEIR GROWTH ⟡

Mamba paces slowly, eyes scanning them, testing, measuring.

"Then answer me this, ogres…"

They lean forward, eager, ready.

"What does Snake Tribe lack the most right now?"

The question hangs.

Some ogres mumble:

"More soldiers?"

"More beasts?"

"More spellcasters?"

Then one ogre — a younger one — lifts a hand.

"Civilians… Warchief."

The word lands like a hammer.

Mamba smiles —

a proud, slow, victorious smile.

"That is CORRECT."

The ogres swell with pride.

It's the first time many have answered a question like that correctly —

and they know it.

"We do not lack soldiers.

We do not lack strength.

We do not lack fury."

He leans forward slightly.

"We lack PEOPLE.

We lack families.

We lack future."

A heartbeat of silence.

"So we will SAVE THEM."

He slams a fist to his chest.

"And we will bring them home."

⟡ The Ogres' Response ⟡

The barracks shakes with a roar so powerful it echoes for miles.

The ogres chant:

"SNAKE TRIBE!

SNAKE TRIBE!

SNAKE TRIBE!"

Some slam their weapons to the ground.

Some pound their shields.

Some cry openly, overwhelmed by the honor.

Glubok steps forward, tears streaking down his rough cheeks.

"Warchief," he says, voice shaking,

"We will not fail you.

We will bring them ALL back."

The entire ogre barracks raises their fists in unison.

They are not monsters.

They are not beasts.

They are soldiers.

They are rescuers.

They are Snake Tribe.

More Chapters