EXCERPT FROM ACI FLIGHT LOG
CLASSIFIED – EYES ONLY
ACI COMBAT LOG // PILOT ID: 07–WRAITH
TIME STAMP: 0430 HRS
LOCATION: CENTRAL ATLANTIC DEFENSE CORRIDOR
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Day 1,209 of the Aeris War.
Strange how the numbers stop feeling real after the first hundred. Past a thousand, and you start measuring time in losses, not days.
Command still insists we maintain logs for "historical accuracy." I guess that's one way of saying: "If we don't make it, someone should know what happened.
If someone finds this, I want them to understand what we faced.
The Xynes made landfall again tonight. Breach Zone Delta, one of ours. Doesn't matter how many times we burn them out of the sky; they just keep coming back, stronger, faster... smarter.
Blackbird-0 scrambled at 0411 hours. I broke the hangar first and saw the horizon burning before the others cleared the bay.
They look like insects, they fight like predators, and they think like armies.
Alpha-class units were directing the swarm in patterns we still can't decode. A single arm raised, and the entire front shifted like one living blade.
But for now, this log stays open. As long as I'm breathing, I'll keep writing. If it cuts off suddenly, well... asume Blackbird-0 is gone
And Lucas… if you ever read this… You were never a mistake.
— Lt. Cmdr. Neil T. Paige "Wraith"
Senior Ace Officer
Aeris Combat Institute (ACI)
Blackbird Division — Blackbird-0 Squadron
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LORE ARCHIVE: THE XYNE WAR
CLASSIFIED ARCHIVE // AERIS COMMAND NETWORK
DOCUMENT TYPE: HISTORICAL PRIME
STATUS: DECLASSIFIED FOR TRAINING USE
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I. The Xyne Conflict (Year 0–Present)
The Xyne War began with the first recorded breach above the central Atlantic Corridor.
Signals detected at 0320 hours revealed a swarm formation descending from low orbit: metallic organisms with coordinated flight patterns and unknown intent.
Contact was made one hour later. Humanity labeled them Xynes.
The war did not begin with diplomacy. It began with impact.
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II. Aeris Defense Alliance (ADA) Framework
To survive, humanity organized into specialized branches:
1. GDF — Ground Defense Front: Holds the line on land. Manages urban defense, anti-burrow operations, and frontline attrition.
Branch: Army
Domain: Land, urban zones, underground territories
Primary Enemy: XN-G classes
Personnel Title: Sentinels
Top Elite Unit: Ironfall Regiment
2. NMI — Naval Maritime Initiative: Controls sea lanes and anti-abyss warfare. Protects coastal populations and fleet convoys.
Branch: Navy
Domain: Seas, oceans, underwater warfare
Primary Enemy: XN-S classes
Personnel Title: Mariners
Top Elite Unit: Tidebreak Division
3. ACI — Aeris Combat Institute: The Ace Corps. Elite pilots, experimental tactics, and the strategic spearhead reserved for crisis strikes. ACI is humanity's hope in the sky—deployed selectively where skill, speed, and precision can turn the tide.
Branch: Air Force
Domain: Air superiority, high-altitude combat, interceptor operations
Primary Enemy: XN-A classes
Personnel Title: Aviators
Top Elite Unit: Blackbird Division
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MILITARY STARTUP FILE
AERIS DEFENSE ALLIANCE — CENTRAL REGISTRY
FILE TYPE: OPERATIONAL ORIENTATION
ACCESS LEVEL: CADET / CLASS-C
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SECTION I: ACI COMMAND STRUCTURE
AERIS COMBAT INSTITUTE (ACI)
Designation: Strategic Air-Superiority Corps
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1. ADA HIGH COMMAND
Aeris Supreme Commander
• Oversees all ADA branches; authorizes ACI deployment.
ACI Command Director
• Primary authority over all ACI Divisions and air-operations doctrine.
• Coordinates with GDF & NMI during joint operations.
2. PILOT STRATA (ACTIVE FLYING RANKS)
These are the ranks for pilots who fly combat missions.
Cadet — Training phase
Wingman — Full combat qualification
Ace Pilot — Ace Officer (Combat Specialist)
Flight Captain — Ace Officer (Senior Combat Specialist)
Commander — Senior Ace Officer, Flight Leader / Squadron XO
Lieutenant Commander — Senior Ace Officer, Squadron Leader (Unit Commander)
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SECTION II: XYNE CLASSIFICATION INDEX
Designation: XN-Series
Analysis Level: Adaptive Metallic Bioforms
Origin: Unknown
Behavior: Swarm intelligence, rapid learning, coordinated strikes.
CATEGORIES
1. XN–∆ (Alpha-Class)
Designation: Primary Combatants / Command Strata
Role: Humanoid alien soldiers; the actual Xyne people
The Alpha-Class (XN–∆) are the core fighting force of the Xyne species—the ones who think, plan, command, and lead their living weapons into battle. They stand apart from the XN-Series, which are bio-engineered organisms bred for specific combat functions. The Alphas are not creations; they are the original species.
Physiology — Humanoid in shape, but unmistakably alien:
• Height: 2.2–2.6m average
• Build: Elongated, athletic, digitigrade stance
• Skin: Matte chitin-metal composite plates across pressure points; softer biofiber tissue elsewhere
• Face: Vertical slit pupils, hardened mandible structure embedded within humanoid jawline
• Hands: Four-fingered grasp, double-jointed, capable of interfacing with organic tech nodes
• Nervous System: Laced with bio-conductive filaments enabling direct control of XN-class organisms
2. XN-GROUND (Terra-Class)
Insect analog: cockroaches, ants, centipedes
Purpose: Overrun cities, burrow attacks, base erosion.
Types:
• XN-G08 "Titan Roach" — cruiser-sized hull; armored carapace; mass-charge attacks.
• XN-G11 "Burrow Ant" — penetrates reinforced bunkers; collapses infrastructure.
• XN-G22 "Scythe Centipede" — rapid segmented blades; infantry suppression.
3. XN-SEA (Abyss-Class)
Insect analog: crabs, sea scorpions, shrimps.
Purpose: Fleet disruption, harbor sieges, anti-sub warfare.
Types:
• XN-S05 "Cradle Crab" — the size of a destroyer; crushes hulls.
• XN-S14 "Abyss Scorpion" — deep-sea ambusher; cable-penetrating stinger.
• XN-S19 "Breaker Shrimp" — kinetic strike claws; splits reinforced plating.
4. XN-AIR (Aerial-Class)
Insect analog: hornets, beetles, locusts.
Purpose: Swarm clouds, interceptor hunting, slicing maneuvers.
Types:
• XN-A03 "Razor Hornet" — primary air harrier; supersonic dive attacks.
• XN-A17 "Breaker Beetle" — armored wings; anti-jet collisions.
• XN-A29 "Sky Locust" — migratory patterns; territory cleansing.
5. XN-Ω (Omega) — BREACH CLASS
(Planetary Threat Tier)
Beings exceeding 300 meters; rarely sighted; require multi-branch deployment. Engaging alone is prohibited under ADA law.
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CADET NOTICE // READ BEFORE DEPLOYMENT
Cadet, the information above represents only the surface of the Xyne War.
When you step into ACI grounds, you are expected to know every Xyne form, every unit designation, and every chain of command without hesitation. Failure to do so endangers your squadron.
Your instructors will not repeat this material. Your enemy will not give you time to remember it.
Report to orientation at 0600 hours. Bring your ID chip, flight tablet, and mental clearance waiver.
All further operational data is accessible only with elevated clearance and will be distributed as required.
Welcome to the sky.
Prepared by:
Aeris Defense Alliance — Central Registry
Designation: ADA/CR-07-A
