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Adventure Guild Info.

The Adventurer's Guild is a powerful, continent-spanning organization founded to unite warriors, mages, explorers, and specialists of every background. Built on the principles of equality, honor, and cooperation, the Guild welcomes all races—humans, elves, dwarves, beastmen, merfolk, dragons, and mixed bloods—without discrimination. Every member is judged solely by their skills, achievements, and conduct.

The Guild operates neutral ground in all kingdoms, serving as a bridge between nations and a haven for adventurers seeking work, knowledge, or camaraderie.

◆ Mission and Purpose

The Adventurer's Guild exists to:

Provide safe, regulated jobs for adventurers

Manage quests, bounties, and exploration permits

Protect the world from magical disasters, rogue beasts, and monstrous threats

Support trade routes and protect travelers

Promote harmony among the races of Cyrene

Guild halls also serve as:

Information centers

Safe lodging

Training grounds

Contact points for mercenaries, scholars, and explorers

◆ Registration & Guild Card

Registration Requirements

Anyone may join the Guild as long as they:

Obey the guild's core rules

Pay the registration fee

Undergo identity verification

Registration Fee

1 Silver Coin for first-time registration

This covers paperwork, magical identification, and card creation.

Guild Card

Upon registration, the individual receives a Verified Guild Card containing:

Full name

Race

Age (optional for long-lived races)

Job/Class or specialty

Rank

Magic affinity (if applicable)

Portrait seal

Mana-signature (for anti-forgery)

The card serves as:

Identification

Quest authorization

Proof of rank

A magical tracker for emergency rescue (optional)

Lost Guild Card

If the card is lost, stolen, or intentionally destroyed:

5 Silver Coins must be paid for replacement

Verification procedures will be repeated

Frequent loss may result in penalty or investigation

◆ Guild Ranking System

The Guild ranks adventurers individually and as parties, allowing balanced evaluation for solo or group missions.

◆ Individual Adventurer Ranks

From highest to lowest:

Legendary Ranks

SSS Rank – Mythic Heroes

Only a handful exist in the world.

Capable of facing national-level threats alone.

SS Rank – World-Class Elite

Dragonslayers, archmages, master sword saints.

Often lead major crusades or guard nations.

S Rank – Exceptional Masters

Few in number, extremely powerful, often assigned catastrophic threat missions.

High Ranks

A+ Rank – High Expert

A Rank – Advanced Veteran

Trusted with dangerous or complex quests.

Often commanders, specialized mages, or elite warriors.

Mid Ranks

B+ Rank – Skilled

B Rank – Capable

Regularly handle expeditions, monster hunts, escort missions.

Base Ranks

C Rank – Standard Adventurer

Reliable enough for common missions.

D Rank – Beginner

E Rank – Novice

F Rank – New Recruit

Every new adventurer starts at F Rank, regardless of race or background.

◆ Party Ranks (Group Ranking)

Parties are registered groups of two or more adventurers. Their combined achievements determine their rank.

From highest to lowest:

Platinum Party – Legendary teams known across nations

Gold Party – Highly successful and trusted

Silver Party – Seasoned and reliable

Bronze Party – Competent but still growing

Copper Party – Newly formed groups

Parties may take quests up to their rank level, with exceptions granted under supervision.

◆ Guild Rules

1. Respect All Races

The Guild enforces absolute neutrality.

Discrimination or racist behavior is strictly forbidden.

2. Follow Quest Contracts

Failing or abandoning quests without reason results in penalties.

3. No Fighting Inside the Guild Hall

Dueling grounds exist outside for disputes.

4. No Counterfeit Guild Cards

Any attempt to forge or alter a guild card leads to permanent expulsion.

5. Protect Civilians

Adventurers must never use their power to harm innocents.

6. Report Major Threats

Any discovery of high-level monsters, magical disasters, or ancient ruins must be reported.

7. Respect Guild Staff

Harassment or violence toward staff results in immediate disciplinary action.

◆ Additional Guild Facilities

Quest Board – categorized by rank

Magic Appraisal Rooms

Training Grounds

Library of Bestiaries & Maps

Alchemy Labs

Infirmary & Healing Services

Tavern & Dormitories

Some major guild halls even house:

Forbidden archives

Teleportation circles

Dungeon gateways

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