The Adventurer's Guild is a powerful, continent-spanning organization founded to unite warriors, mages, explorers, and specialists of every background. Built on the principles of equality, honor, and cooperation, the Guild welcomes all races—humans, elves, dwarves, beastmen, merfolk, dragons, and mixed bloods—without discrimination. Every member is judged solely by their skills, achievements, and conduct.
The Guild operates neutral ground in all kingdoms, serving as a bridge between nations and a haven for adventurers seeking work, knowledge, or camaraderie.
◆ Mission and Purpose
The Adventurer's Guild exists to:
Provide safe, regulated jobs for adventurers
Manage quests, bounties, and exploration permits
Protect the world from magical disasters, rogue beasts, and monstrous threats
Support trade routes and protect travelers
Promote harmony among the races of Cyrene
Guild halls also serve as:
Information centers
Safe lodging
Training grounds
Contact points for mercenaries, scholars, and explorers
◆ Registration & Guild Card
Registration Requirements
Anyone may join the Guild as long as they:
Obey the guild's core rules
Pay the registration fee
Undergo identity verification
Registration Fee
1 Silver Coin for first-time registration
This covers paperwork, magical identification, and card creation.
Guild Card
Upon registration, the individual receives a Verified Guild Card containing:
Full name
Race
Age (optional for long-lived races)
Job/Class or specialty
Rank
Magic affinity (if applicable)
Portrait seal
Mana-signature (for anti-forgery)
The card serves as:
Identification
Quest authorization
Proof of rank
A magical tracker for emergency rescue (optional)
Lost Guild Card
If the card is lost, stolen, or intentionally destroyed:
5 Silver Coins must be paid for replacement
Verification procedures will be repeated
Frequent loss may result in penalty or investigation
◆ Guild Ranking System
The Guild ranks adventurers individually and as parties, allowing balanced evaluation for solo or group missions.
◆ Individual Adventurer Ranks
From highest to lowest:
Legendary Ranks
SSS Rank – Mythic Heroes
Only a handful exist in the world.
Capable of facing national-level threats alone.
SS Rank – World-Class Elite
Dragonslayers, archmages, master sword saints.
Often lead major crusades or guard nations.
S Rank – Exceptional Masters
Few in number, extremely powerful, often assigned catastrophic threat missions.
High Ranks
A+ Rank – High Expert
A Rank – Advanced Veteran
Trusted with dangerous or complex quests.
Often commanders, specialized mages, or elite warriors.
Mid Ranks
B+ Rank – Skilled
B Rank – Capable
Regularly handle expeditions, monster hunts, escort missions.
Base Ranks
C Rank – Standard Adventurer
Reliable enough for common missions.
D Rank – Beginner
E Rank – Novice
F Rank – New Recruit
Every new adventurer starts at F Rank, regardless of race or background.
◆ Party Ranks (Group Ranking)
Parties are registered groups of two or more adventurers. Their combined achievements determine their rank.
From highest to lowest:
Platinum Party – Legendary teams known across nations
Gold Party – Highly successful and trusted
Silver Party – Seasoned and reliable
Bronze Party – Competent but still growing
Copper Party – Newly formed groups
Parties may take quests up to their rank level, with exceptions granted under supervision.
◆ Guild Rules
1. Respect All Races
The Guild enforces absolute neutrality.
Discrimination or racist behavior is strictly forbidden.
2. Follow Quest Contracts
Failing or abandoning quests without reason results in penalties.
3. No Fighting Inside the Guild Hall
Dueling grounds exist outside for disputes.
4. No Counterfeit Guild Cards
Any attempt to forge or alter a guild card leads to permanent expulsion.
5. Protect Civilians
Adventurers must never use their power to harm innocents.
6. Report Major Threats
Any discovery of high-level monsters, magical disasters, or ancient ruins must be reported.
7. Respect Guild Staff
Harassment or violence toward staff results in immediate disciplinary action.
◆ Additional Guild Facilities
Quest Board – categorized by rank
Magic Appraisal Rooms
Training Grounds
Library of Bestiaries & Maps
Alchemy Labs
Infirmary & Healing Services
Tavern & Dormitories
Some major guild halls even house:
Forbidden archives
Teleportation circles
Dungeon gateways
