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Chapter 13 - Chapter 13 New Member: Mr. Hermit

In a previous study, Odis unexpectedly discovered that the abilities of the "Recorder," the "Reader" pathway sequence 6 "Scholar" "Imitation," and the "Scroll Professor" scroll-making abilities were all advanced applications of occult knowledge and symbols under the influence of extraordinary abilities!

So he began to study the abilities of these three Sequence 6s one by one, and today it was time to study the "Recorder".

The first step is to find information. The light spheres that make up the tower are all kinds of knowledge. You can search for information by simply touching the light sphere in the center of the room with your hand.

However, Odis can only access partial knowledge at present. For example, he once looked up information about "potion recipes" and only obtained two Sequence 9 recipes: "Secret Seeker" and "General Knowledgeer".

Odis could sense that much of the knowledge was unavailable because his access was insufficient.

However, the knowledge available at present is sufficient for him to complete most of the research.

After a period of searching, Odis discovered that descriptions of the "Recorder's" abilities were basically as follows: the caster's eyes reflected a phantom book that slowly turned its pages. The mutated "brain" reproduced the extraordinary abilities used by the target, then drove activated cells to form corresponding symbols, patterns, and markings to complete the storage.

This is the essence of "I came, I saw, I recorded," using the spirit as a pen and the soul as paper!

Odis stared at the documents, lost in thought: "What is the principle behind storing extraordinary abilities using symbols, patterns, and symbols? Is it merely a 'black box' operation resulting from extraordinary characteristics?"

"Since symbols, patterns, and symbols are used, is it possible to replicate such abilities using corresponding extraordinary materials and magic arrays?"

About two years ago, Odis thought such research was pointless. Was it really worth doing so much research and experimentation, only to end up using priceless and extraordinary materials to create a low-end version of the magic circle with similar abilities?

The "eight-pointed star" magic array he built in the basement can only teleport a distance of 50 kilometers, and it can only establish a fixed channel. After using it once, it needs to rest for 1 hour before it can be used again.

The initial cost of the entire magic circle is around 4,000 pounds, and it will require maintenance in the future, costing about 300 pounds per year.

If it's a "Traveler" seal item, the price would be around £12,000. Of course, because seal items from this route are relatively scarce, there will definitely be a premium.

If we take 12,000 pounds as an example, the initial cost of the teleportation array is already one-third of that price, but the effect is far inferior to that of the sealed artifact. After all, the sealed artifact with the ability to "travel" can go wherever it wants.

In terms of effectiveness, the low-end version of the magic circle is actually not cost-effective.

However, Odis later decided to continue his in-depth study of magic circles and mystical symbols, because such research would certainly result in huge losses for others, but not for him.

The research process was completed in the "Knowledge Wilderness." The magic array established in the outside world was almost 100% successful, saving a lot of experimental costs and time.

In addition, although the magic arrays created are ineffective, their negative effects are easy to avoid.

Using extraordinary materials will produce certain negative effects, but these negative effects are basically absorbed by the magic array.

As with the "teleportation array" created by Odis, as long as the rule of not using it repeatedly within an hour is followed, the negative effects are almost imperceptible.

This is why the later maintenance costs so much. The gems in the magic circle, as well as the symbols and graphics written with spiritual materials, will break or fall off after about 50 uses, requiring maintenance.

For Odis personally, this research direction still has considerable potential, but there are still many problems to be solved, so it can only be studied and used on a small scale and does not have universal applicability.

Odis first spent more than ten hours searching for and reading relevant materials. Of course, he would rest for two hours after every five hours of work.

You don't need to sleep here, but you do need to rest, otherwise it will affect your work efficiency.

Next comes the specific theoretical research, which requires the use of the light sphere in the center of the room. Odis named it the "Central Simulator," where extraordinary abilities of all kinds can be simulated, but the level of the abilities is currently limited to Sequence 5 and below.

It can also simulate attacks from targets or enemies to test Odis's research results. The simulation here is almost completely equivalent to the effect under the same external conditions.

After Odis expressed his needs to the orb of light, a phantom figure appeared before him and began to repeatedly use the ability to "record".

Through Odis's continuous observation, he found a direction for his research.

First, he realized that the process of using this ability was that the "Recorder's" mutated brain first analyzed the extraordinary ability that appeared in front of him, and could use the corresponding symbols, patterns and marks to "record" that ability in the spirit of the extraordinary.

The analysis process is the first "behind-the-scenes" operation of this ability, which is the ability that extraordinary individuals possess after taking the potion.

Furthermore, extraordinary individuals do not need any learning; corresponding symbols, patterns, and markings will appear in their brains, and this knowledge is also provided by their extraordinary characteristics.

Odis's research focuses on whether extraordinary individuals who possess relevant knowledge of symbols, patterns, and markings, but are not on the "apprentice" path, can analyze an extraordinary ability.

Of course, without extraordinary characteristics, even if the ability is analyzed, it is impossible to use it like a "Record Officer". But if you can reach the analysis stage, it is already a great progress.

It's like a code cracking technique; once cracked, it's possible to simulate all extraordinary abilities.

After conducting research for half a month, Odis's research finally made some progress. He discovered that the symbols, patterns, and markings that constituted extraordinary abilities had a certain regularity in their arrangement.

This suggests that there is indeed hope for cracking the code of extraordinary abilities, although the research process will certainly be very lengthy.

This discovery was enough for Odis to report back to the "wilderness of knowledge," leave the dream, and continue the remaining research next Sunday.

Odis did not intend to stay here for too long, lest she become confused about reality and dreams after leaving.

Even after leaving the "wilderness of knowledge," he still needs to constantly "meditate," concentrating his mind to remind himself that he is now in the real world and that what he just experienced was merely a dream.

Not a single mistake, not a single poem, not a single post, not a single piece of content, not a single look!

Odis glanced at his pocket watch in the dim light of the night. It was past three in the morning; he could still get some more sleep and rest.

Around 8 a.m., Odis, as a reward for his discoveries from his research the night before, took a detour to buy a red bean toast, one of the few foods he liked in the world.

As he carried the toast into the shop and opened the door, his spirit sensed that someone was watching him.

However, he still did not sense any danger, so Odis was not too worried about it. After all, he had the Church of the God of Steam and Machinery backing him up, and ordinary extraordinary beings would not dare to attack him.

Odis would only go to the Steam Church to ask for help if she sensed danger.

Monday was the day Odis's men "handed over their accounts" and settled the inventory and income of the herbal shop.

Odis spent the entire morning calculating and keeping accounts. At 2:30 p.m., he told his fifteen- or sixteen-year-old companion, Kena, that he was going to take a break and that no one should disturb him.

Lying in the room in the backyard, Odis took out her pocket watch and stared at the ticking second hand. It was her first time attending a Tarot gathering, and she was actually quite excited.

At exactly three o'clock, an endless gray fog engulfed Odis's vision. When he came to his senses, he found himself in a magnificent hall, beside a long bronze table.

"Justice" Audrey Hall rose and bowed: "Good afternoon, Mr. Fool!"

She paused in her greetings as she saw a new member.

"The Fool" Klein introduced, "This is the new member, Mr. 'The Hermit'."

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