Ficool

Chapter 319 - Broadcast Begins

September slipped away quietly and October arrived.

The Your Name film's popularity, briefly elevated by The Garden of Words following the Blu-ray release, had settled back into its natural post-theatrical trajectory.

The boost had lasted approximately two weeks before the animation community's attention moved forward to what was coming next.

The animation business operated on this rhythm without exception. Unfinished works maintained a constant level of discussion simply by virtue of being unfinished.

A work on hiatus still generated fan speculation. A work that had not yet resolved its central questions kept its audience actively thinking about it.

But once a story was fully told, its cultural oxygen supply dropped rapidly. Fans praised it in their hearts, carried it with them, and turned their eyes immediately toward whatever Shirogane-sensei was doing next.

Rei understood this mechanism clearly. It explained, from a business perspective, why a property like Boruto had continued despite the specific quality of frustration it generated.

As long as a sequel animation avoided conclusively depicting the final fate of its predecessor's protagonist, a large fan base would not fully disengage from the IP.

The Naruto mobile game generating billions in annual revenue, the sustained merchandise sales, the licensing income: all of it remained accessible as long as the thread was still technically open. Fans raged at the plot and kept spending.

Animated films did not have that structural advantage. Even a work of Your Name's quality completed its cycle when it completed. The audience praised it, loved it, and then looked for what came next. This was not disloyalty. It was simply how the medium worked.

October brought the promotional push for Summer Time Rendering and No Game No Life on the Imperial Capital broadcast station.

Capital Television had watched Ion TV's sustained cooperative relationship with Rei develop over recent years into a significant competitive advantage.

Ion TV's programming had consistently overshadowed Capital Television's in the industry during this period. This autumn season, Capital Television had committed a substantial acquisition budget to secure the broadcast rights for both animations, making a clear statement about their intentions for the quarter.

The market consensus was measured but curious. Neither Summer Time Rendering nor No Game No Life was receiving the same level of direct Rei involvement that Demon Slayer, Attack on Titan, and Your Name had received.

The expectation of the same commercial ceiling was not realistic. Suspenseful supernatural anime and lighthearted intellectual battle works did not command the same breadth of audience as hot-blooded battle properties. The merchandise development potential for both was structurally more limited.

But this was Shirogane-sensei.

The man had made The Garden of Words with minimal investment and minimal direct involvement and produced a 9.8 score on Japan's largest anime platform. Dismissing anything attached to his name before the first episode aired had been proven repeatedly to be a mistake.

Both companies were running at full operational capacity through the first weeks of October. Attack on Titan Season Two, Spirited Away in production, Summer Time Rendering and No Game No Life launching simultaneously: the schedule reflected Rei's creative appetite in its fullest expression.

The first Thursday of October.

Attack on Titan Season Two, Episode One.

The fans who had spent two weeks anticipating the Survey Corps's next move against Annie's crystal encasement did not get that scene. The episode opened instead on a minor soldier, and through this character's perspective, introduced something the first season had not prepared the audience for.

The Beast Titan.

A Titan of unusual intelligence and unusual physical characteristics, appearing at the wall's edge with a quality of deliberate intention that no mindless Titan had ever displayed.

And inside the damaged section of wall created during the Annie fight: Colossal Titans, cast in rock, embedded within the wall's structure itself. Standing. Waiting.

The walls had not been built with steel reinforcement and cement. The walls had been built around Colossal Titans. Living Colossal Titans, dormant inside stone, forming the skeleton of the structure that humanity had sheltered behind for a hundred years.

Nao Fujimoto stared at her television screen and sat with this for a moment.

Shirogane-sensei. You are having a great deal of fun opening these holes. I need you to confirm that you are aware of how many there are now.

The audience's collective reaction after the episode was a specific quality of bewilderment layered on top of existing bewilderment.

The Female Titan was sealed and silent. The Armored Titan and Colossal Titan remained unidentified within the Survey Corps.

Now a Beast Titan.

Now the walls themselves revealed as something completely different from what anyone had understood them to be. The first episode of the second season had not answered a single question from the first season finale. It had added three new ones.

Viewership: 7.63 percent. Essentially level with the first season's closing numbers.

Friday arrived.

8:00 PM on Capital Television.

No Game No Life, Episode One.

The premise was immediately distinct from anything Rei had previously released in Japan. The male protagonist Sora and his younger sister Shiro were pure shut-in gamers.

They did nothing with their days except play games, and they were extraordinary at it: undefeated across every game they had ever played, operating as a single unit under the shared username Blank, a legend whose existence the gaming community had theorised and argued about and never confirmed.

Rei had several categories of reasons for releasing this work.

The properties he had produced before were, without exception, thematically heavy. Five Centimeters Per Second and Tonight were tragic romances.

Hunter x Hunter darkened progressively through its run. Arcane was dense with violence and moral complexity.

Demon Slayer operated under the constant weight of loss. Attack on Titan was constructed specifically to hurt its audience in a way that did not resolve.

Even Your Name and The Garden of Words, which were warmer works, carried specific emotional burdens.

These properties had built his reputation and his audience. They had also, inevitably, produced a category of potential viewer who found the consistent tonal weight unappealing and had never engaged with his work as a result. These were not people who disliked quality.

They were people who wanted to watch something that did not require them to brace themselves before pressing play.

This group was a meaningful source of his online critics. The people who said they did not enjoy dark or bloody anime found themselves in a fan community where expressing this opinion in public frequently resulted in being told they were wrong.

The more extreme expressions of fan behaviour that the anime community in his previous life had produced were, if anything, more pronounced in Japan.

Rei himself, using a secondary account to occasionally note flaws in his own company's productions, had received messages from his own fans telling him to simply do better himself if he was so clever, or asking how much he was being paid to spread negative opinions.

Releasing No Game No Life served the goal of reaching the segment of Japan's anime audience that the heavy works had not captured. Commercial ceiling considerations were secondary.

Achieving broader genre representation within his audience, and giving the lighthearted comedy anime fans a work they could engage with without qualification, was itself a form of success.

No Game No Life was light, funny, and proudly nonsensical in the specific way of a work that had made deliberate choices to be exactly this.

Sora and Shiro's gaming ability was not their only quality as characters, but it was the quality taken to an absolute extreme.

They were not strong in general. They were not impressive in most dimensions of life. They were shut-ins who could not function in ordinary social situations and had no particular desire to try.

But in the specific domain of games, played at the highest level of strategic thinking and psychological reading of opponents, they were something that had no equal.

The premise of No Game No Life was clean and total. As long as it was a game, Sora and Shiro would not lose. Opponents who cheated would not save themselves.

The siblings were summoned by an actual god to a world where life, power, freedom, and territory were all decided through games, and every item and outcome could be placed as a wager.

The overall tone was light, joyful, and then, in the moments where Sora deployed his strategies, genuinely exhilarating in the specific way of watching someone operate at the ceiling of their domain without restraint.

The work did not collapse into the category of a wish-fulfilment fantasy where the protagonist won because the story required him to.

The actual content of how Sora and Shiro played, the psychological reading of opponents, the specific schemes deployed, the way the siblings functioned as a single unit with complementary strengths, all of it carried genuine character work underneath the victories.

The showing-off was earned rather than granted.

After the first episode, a section of the fan community sat with a specific quality of surprise.

"Shirogane-sensei can make something like this?"

"This is genuinely joyful to watch. I did not expect that."

"Shouldn't a shut-in have social anxiety? The male protagonist has no social anxiety at all. He is somehow more socially functional than most normal people while being a person who has not left his apartment in years."

"I want to complain about the loose logic of being summoned to another world by a god for no reason. I also cannot stop watching. Both of these things are true simultaneously."

"Works like this have settings that are too fantastical for me. Being summoned by a god for no reason with no explanation."

"One-Punch Man also has no explanation for where the monsters come from. They simply exist. If fantastical premise bothers you, you have been watching Shirogane-sensei's catalogue selectively."

"That is why I do not like Attack on Titan either. I prefer Hunter x Hunter and Demon Slayer where the world rules are at least internally consistent."

"Shirogane-sensei is clearly making different works for different sections of the audience. I consume all genres. As long as the quality reaches a certain level I will watch anything."

"No Game No Life has a better male protagonist than Attack on Titan. I will say this directly. Sora formulates a strategy and executes it and wins with clear logic.

Eren is now twenty-six episodes into his story. In that time he has had five meaningful battle moments. First, saving his mother: he fled in complete panic and failed. Second, against the Colossal Titan: the Colossal Titan achieved its objective, detransformed, and left, which is probably the most accurate description of that outcome.

Third, against a random Titan after the wall breach: charged in screaming and was eaten. Defeat. Fourth, against Annie the first time: head removed in under two minutes. Defeat.

Fifth, against Annie the second time: arrived with Mikasa, over a hundred Survey Corps members, and the full support of the operation Erwin had constructed. Won. This is the record of Attack on Titan's protagonist across twenty-six episodes. I say this as someone who is still watching Attack on Titan every week."

"I agree with this assessment and feel uncomfortable about it."

"This anime is better than Titan? Your taste is genuinely suspect."

"Preferring a different genre from you does not constitute suspect taste. You are describing a personal preference as an objective standard."

"Both can be excellent works. The comparison is not productive. Watch both."

Although Rei had only collaborated with Capital Television Station once before, his fan base demonstrated its reach through the ratings regardless of which station was broadcasting.

Through the day, discussion of No Game No Life ran across praise, complaint, comparison, and vigorous inter-fan debate simultaneously.

By Saturday noon, the first episode viewership was confirmed at 6.03 percent with a score of 9.2.

This settled the louder dismissals. The viewership and score were below Attack on Titan's figures. They were below Attack on Titan's figures only.

Against every other anime premiering this autumn season, No Game No Life held a significant lead. The haters and the strategically positioned media outlets that had been preparing their assessments found the numbers difficult to work with.

The debate between Attack on Titan fans and No Game No Life fans that ran through Saturday was the liveliest inter-fandom argument Japan's anime community had produced in some time. '

Since Rei had consolidated the dominant position in the market, the fan bases of other properties had been too small to produce sustained friction against his audience.

Only now, when two of his own works were competing for the same viewers' preferences, did the debate have enough energy on both sides to run all day.

...

You can support me on patreon and read upto 50 chapters ahead p2treon.com/c/Ashnoir

More Chapters