Classification
Unstable | Medium Threat | Puzzle-Level
Overview
Level 1, known as The Safaling Rooms, is where most players die early.
It looks harmless at first: a sequence of soft-lit rooms designed to feel safe.
But the rooms constantly replace themselves, and a silent black figure stalks anyone who enters.
Survival here depends on discipline. One mistake, one word, one reaction, and the level ends you instantly.
Your goal is simple in theory:
Find the Black Key. Return to the entrance. Escape the level.
But almost no one manages all three.
ENVIRONMENT
The Rooms
The Safaling Rooms are a maze of connected spaces that all feel like the waiting room of a cheap hospital.
Each room contains:
pale yellow wallpaper
dim overhead lights
one or two broken chairs
an exit door that leads to a different version of the same room
The layout shifts behind the player. When they walk into a new room, the previous one dissolves.
There is no backtracking unless the level wants you to.
Some rooms contain:
abandoned backpacks
torn notes
empty water bottles
flickering emergency lamps
faint scratch marks on walls
Every room is silent. No hum, no footsteps, no air flow.
The quiet becomes unsettling very quickly.
Lighting Behavior
Lights flicker slowly when the entity is nearby.
If they turn off completely, run—but do not speak.
THE ENTITY — "THE BLACK FOLLOWER"
Appearance
A tall, pitch-black humanoid shape with no features.
It looks like a shadow standing upright in the wrong place.
It never stops moving.
It walks behind you at a slow, steady pace.
Rules of the Entity
It never runs.
It never teleports.
It simply follows you from room to room.
It does not react to movement, breathing, or light.
It only responds to one thing:
If you speak to it—about anything—it kills you instantly.
Not screaming.
Not whispering.
Not muttering a sentence to yourself.
Any speech directed at it or spoken while looking at it counts.
Victims die without sound. Their bodies vanish the moment they hit the ground.
Why People Die Here
The entity often appears suddenly behind a door.
Many players panic and say something out loud:
"What is that?"
"Please don't."
"Is someone there?"
Even muttering "no no no…" while facing it triggers the kill.
Silence is survival.
If you ignore it and keep moving, it does nothing.
THE BLACK KEY
What It Looks Like
A small, glossy black key with no teeth.
Heavy for its size.
Always found in a room that looks slightly "off" compared to the others:
louder flickering lights
wallpaper peeling more than usual
chairs facing the door
faint buzzing behind the walls
How to Find It
The player must:
move quickly
stay silent
avoid looking at the entity too long
keep track of subtle room differences
Typically takes 8–20 rooms to find.
Important
Picking up the key triggers a level-wide shift:
rooms flicker
doors slam harder
the entity gets slightly faster
You must return to the first room.
But the maze no longer matches the path you came from.
THE EXIT
Returning to the Entrance
The entrance room is identifiable by the same bright doorway the player originally stepped through when Level 0 ended.
However, Level 1 shuffles itself constantly, so the player must:
choose rooms with "stable" lighting
avoid rooms with moving shadows
keep track of repeating wallpaper patterns
The Black Follower will always be somewhere behind you during the return.
Using the Key
When the player reaches the entrance room:
a black door appears beside the original doorway
inserting the Black Key opens the door
This door does not lead to Level 2.
It sends the player to any random level.
The Infinite Void decides where they go next.
LORE
Purpose
The Safaling Rooms test:
emotional control
silence
awareness
ability to escape an unstable maze
It is rumored that the Black Follower is not an entity at all but a "rule enforcer"—something that exists only to punish people who break the Void's silence protocol.
Some explorers believe the entity is blind and deaf, sensing only vibration in the air caused by speech.
