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What's, What..?

Sibylline.

Mana, Arcane Energy, Essence, Mystique Stamina.

The Very Thing That Binds The Meaning of Life within your core almost your soul almost your flesh some think its where those subjects originate but most think the opposite "It's not What, its Whom."

Everything abiotic has sibylline within them. it's How they're supposed to enforce their small portion that matters Most. the most common and renown supposedly best way to use it, is within the Magic Casting System.

Stats.  "The Power To Be Or Not..."

Vitality "Affects Health, Regeneration, Resistance, & Absorption."

Wit "Sibylline Capacity, Insight/Comprehension/Understanding, & Problem Solving."

Endurance "Affects Stamina, Physical Durability, Vitality, Strength, Dexterity, & Agility Stats."

Strength "Affects Vitality Scaling Strength, Might, & Physical Capabilities."

Dexterity "Affects Quick Sharp Movements, Accuracy, & Handling."

Agility "Affects Physical Capabilities, Dexterity, Nimbleness/Suppleness, & Slight Wit Scaling."

Mystique "Affects Casting Speed, Magic Power, Intuition, & Fortune Very, very Slightly."

Leveling.

Leveling in This WN is a little strange.

First off when leveling up its more general experience NOT harvest simulator IE:..

"You can use Fitness Tools, Reading, Etc Not JUST killing but you may not level up as easily as most until you do start killing monsters as they're abundant in 'Sibylline' And That slight absorption actually contributes To levels. In Fact If one goes their whole life without casting or even using Sibylline and manages to still kills monsters with their nothing but Their body, will, and prowess their Sibylline quantity will eventually exceed their max by Too Much To the limit it'll actually form a kind of cancer but for mana. and their mana control is be forfeited whether by purpose or not they'll eventually be bed ridden and puking mana drawing in monsters and then either dying to said monsters aiding in its evolution or blowing up through some unknown actuator variable... which is why even melee only combatinants still use Sibylline in their strikes at the very least... Yes I'm Serious."

Secondly The Status panel.

"this isn't what it looks like this is just a placeholder but you get the jist."

Sibylline Core Essence = MANA

Value = EXP

Vitality LV = 0/300

Wit LV - = 0/300

Endurance LV - = 0/300

Strength LV - = 0/300

Dexterity LV - = 0/300

Agility LV - = 0/300

Mystique LV - = 0/300

Lastly Allocating Stat points.

Stat points need to hit a EXP req before leveling up the "0/300" is saying that 300 is the max EXP req this however doesn't mean you cannot go over in fact stat points can be used on aspects You primary power

[whether its Origin magic.. water, Earth, Ice. or Operator or even Dual that is what is defined as an aspect people can have many of them But typically the more you have the more Skill is needed Having more then three is considered too much to EVEN live...]

For example..

Water + Energy = Gloaming Haze

water is an Origin Aspect

whilst energy is a Operator Aspect

Gloaming Haze is a Dual Aspect

Origin Aspects have "weaker, obvious utility."

Operator Aspects Have "Stronger, Oblivious utility."

Lastly Dual Aspects have "both Strong and Obvious Utility but are far harder to obtain."

Not all Origin Aspects are created Equal...

Water Vs Fire

Earth Vs Gale

Nature Vs Energy

There IS Aspect Trees that being a big talking point when it comes to who or I meant.. What Sibylline is or was...

Fire. Rank Mundane

Energy. Rank Special

Black Flames. Rank Special

Fire. "again because its simply Fire + Fire" Rank Mundane

Azure Flame. Rank Special

Inferno. RankSpecial

Spoilers... Rank Unique

Spoilers... Rank Unique

Spoilers... Rank Fabled

Spoilers... Rank Fabled

Spoilers... Rank Polarity

Spoilers... Rank Polarity

Spoilers... Rank Zenith

Ranks..

Mundane 'LV'S 0~9'

Special 'LV'S 10~19'

Unique 'LV'S 20~29'

Fabled 'LV'S 30~39'

Polarity 'LV'S 40~49'

Zenith 'LV 50'

There is talents that give strength or uniqueness to each Aspect That are manifested from your very soul These talents have a set "Strength" that scale with their quantity of which you can will yourself before you obtain them just before or as you're leveling up And/Or Ascending

The amount of talents range from 5+ or <11 so limited to 10 however, more talents divides the talents strength in half.. aka 5 strong talents for every aspect you posses or ten lesser talents.

We'll leave attributes alone in this explanation as they give variety between aspect users aka To Fire aspects will be different whether its combustion or pure flames attributes controls that, Yes that was probably a spoiler haven't decided as of writing this.

Happy Reading! :)

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