Cai Zhiyuan paused slightly and continued, "The ideas behind 'Spider Solitaire' and 'Jumping Platform' are somewhat similar.
'Spider Solitaire' comes in various difficulties. At the lowest level, it's very easy but yields little reward.
After practicing at the lower difficulties, players naturally start thinking about challenging the higher difficulties.
But the higher difficulty has a large probability of failure, and players might attribute such failure to luck.
In this constant trial-and-error cost, the Imitator can easily earn the time he needs.
'Jumping Platform' follows a similar idea; it's easy in the early stages but very difficult in the mid-to-late stages.
This game is divided into many different chapters, with difficulty increasing slowly, so players won't feel a sudden spike in difficulty in any particular chapter.
