Lin Sizhi arrived on the second floor, where there are rooms numbered 1 to 12.
The entrance to each room was cleverly separated, preventing doors from facing each other or sharing corridors.
The sequence of room numbers was also scrambled.
This made the entire second floor feel a bit like a maze, but it also better protected everyone's privacy.
Lin Sizhi quickly found Room 12, which, like the community entrance, required a visa scan to enter.
The room's size was quite impressive; it was a very luxurious suite with a spacious living room, a private study, a cozy-looking bedroom, and a clean, bright bathroom.
The room had all the necessary daily items, and there was a giant whiteboard prominently placed in the living room, with a notable poster on it titled 'Community Basic Rules Awareness'.
Lin Sizhi gave it a quick glance; it was consistent with the rules introduced previously in the hall.
There was also a notebook computer on the desk in the study.
Unfortunately, this computer was not connected to the internet, and there were only a few available software programs on it.
The home page of the computer's browser displayed a list and detailed rules of all the games in the Walkway.
This was consistent with what everyone saw on the big screen in the hall.
Additionally, on the computer, one could check remaining visa time, view material prices, etc.
In other words, all functions in the hall, including the big screen and vending machines, could be operated on the personal notebook while maintaining better privacy.
Lin Sizhi moved the mouse and looked at the rules of several games.
Suddenly, a new pop-up window appeared on the computer screen.
[Hello, Lin Sizhi.]
['Wheel of Redemption' has received an S rating, indicating your understanding of the 'God's Imitator' identity temporarily surpasses other game designers. I hope this is not a coincidence.]
[All Imitators with an S rating will receive a privilege: in any public visa time query system, you may freely hide the additional visa time obtained from your Imitator identity.]
[I hope you can make good use of this privilege.]
[Now, the Walkway invites you for a new design challenge:]
[Please design a game for 'all players' to 'complete the first allocation of visa time'.]
[The game proposal is in your desk drawer.]
[The deadline is 8 a.m. tomorrow; you have 12 hours to complete the game design.]
[The 'Walkway' will evaluate all submitted proposals and adopt the one with the highest score to set up the game venue.]
[All players will be forced to participate.]
[Now, the 12-hour countdown begins. Please make your choice.]
Lin Sizhi raised an eyebrow, feeling somewhat surprised.
He wasn't surprised by the sudden game design invitation, as he had already accepted his special identity and knew the Walkway's game design invitation could appear anytime.
He was well-prepared mentally for this.
What truly surprised him was that this game design invitation was different from the previous one.
It wasn't aimed at a specific Sinner with detailed case information but was targeted at 'all players'.
The purpose was not to 'punish Sinners' but to 'complete the first allocation of visa time'.
This game design invitation was sent to all players with the 'God's Imitator' identity, meaning just passing the review was entirely insufficient.
Lin Sizhi's game proposal had to be better than all others to be selected by the Walkway.
So the question arose.
What kind of proposal is the "best" to get the highest score in the Walkway's evaluation system?
Obviously, based on different personal understandings, every designer would have drastically different answers.
Before looking at the proposal, Lin Sizhi first checked his remaining visa time on the computer, where a new option appeared: [In the public visa time query system, hide extra visa time obtained from the Imitator identity.]
After a brief thought, Lin Sizhi naturally checked it off.
Then he took out the game proposal from the drawer to view.
The format of the proposal was consistent with what he had seen before, only differing in some pre-filled details.
What particularly caught Lin Sizhi's attention was the list of available tools for this game.
[1. Display devices: 4 units.]
[2. Timers: 8 units.]
[3. Simplified speakers: 8 units.]
[4. Freely designed function desktop platforms: 4 units.]
[5. Seats: Unlimited.]
[6. Restraint devices: 8 units.]
[7. Standard playing cards: Unlimited.]
[8. Various chips that can be exchanged for visa time: Unlimited]
[9. Freely designed special mechanisms: 8 sets.]
[10. Other scene props unrelated to the game content: Unlimited.]
[Note 1: Unless specially specified, designers may decide on their own the model and appearance of the tools used.]
[Note 2: No tools can be taken out of the game venue; otherwise, they will disappear without a trace.]
[Note 3: All tools are for use within 'one game round.' The Walkway will automatically match players for multiple rounds, expanding the tools needed according to the number of rounds.]
"Has the freedom actually decreased?"
Lin Sizhi looked at the tool list, lost in thought.
When designing the 'Wheel of Redemption,' there were obviously more available tools and higher freedom than this time.
For example, last time, the tool list included firearms and cold weapons that could directly harm players, but this time, there were none;
Last time, the gambling tools were not limited by type, allowing any set of casino tools, but this time the gambling tools were strictly limited to playing cards.
"This indicates that the Walkway's game requirements this time have a very clear inclination.
"Having no firearms and cold weapons means the Walkway doesn't wish for mass casualties to occur in this game.
"After all, the goal of this game is not to judge, but merely to complete the first visa time allocation.
"Among all the gambling tools, poker is the most popular, which means Walkway wants to lower the game threshold.
"Therefore, try not to choose poker games that are too complicated.
"There are three types of props: 4, 8, unlimited. This means Walkway encourages 4 to 8 people to match."
Although it's just a simple list of props, Lin Sizhi still analyzed a lot of content from it.
Obviously, every game invitation from Walkway has implicit requirements, but they won't explicitly state them.
The designer must figure it out on their own.
"Low risk," "simple poker rules," are the two basic points of this game.
But these two points alone are not enough.
Lin Sizhi pondered for a moment: "Since the goal is 'to complete the first visa time allocation,' there must be 'selectivity.'
The New World is certainly not a paradise.
This is a brutal jungle world, just covered in false disguise.
Just as it was said when the rules were read: Walkway is the purging and judging institution of the New World.
To judge the sinners and eliminate the waste.
Giving everyone an equal distribution of visa time seems fairest but definitely doesn't meet Walkway's requirements.
But how to screen?
After careful consideration, Lin Sizhi began to write the game rules on the planning document.
Although the reserved design time is still quite sufficient this time, Lin Sizhi doesn't intend to spend too much time repeatedly pondering the game's details, it would be meaningless.
The content of the game he designed was not complex, so in reality, it was all completed after just over an hour.
Lin Sizhi went through the plan from start to finish one last time, and after confirming it was correct, he wrote "Design Complete" in the lower right corner of the last page.
A new message popped up on the computer screen.
[Walkway is reviewing the planning document you submitted...]
[Review completed, approved.]
[Waiting for other designers to submit planning documents...]
Lin Sizhi closed the page on the computer.
Of course, he couldn't be sure whether his plan would be selected by 'Walkway,' but at this point, any worry was unnecessary.
Feeling a bit tired, Lin Sizhi washed up and then lay down in bed and fell into a deep sleep.
...
...
Just past 7 in the morning the next day, Lin Sizhi woke up naturally.
"Not a dream."
The unfamiliar scene before his eyes reminded him that this was not a dream; he had indeed come to this place called the "New World," and perhaps he might stay here for a long time in the future.
Will he ever return to the original world in his lifetime?
No one can give an accurate answer now.
However, Lin Sizhi was someone who went with the flow and wasn't too anxious because of this.
After a simple wash-up, he went downstairs to the hall.
To his surprise, most people were already up. At a glance, there were already seven or eight people in the hall.
"Morning, Lawyer Lin."
Fu Chen raised his hand to greet Lin Sizhi.
Lin Sizhi nodded in acknowledgment and then went to the vending machine, where he ordered a breakfast sandwich and a cup of hot milk, costing a total of 25 minutes of visa time.
Fu Chen was eating the last piece of fried egg on his plate: "By the way, Lawyer Lin, if you want to use the kitchen, you can use it directly.
"This morning, Uncle Ding and Aunt Su have already used the kitchen. There are many utensils inside, enough for a dozen people, and there are different colors and styles, making them distinguishable.
"The two of them put their utensils in the rightmost corner of the sideboard. If you want to use them, it's best to put your own utensils in a designated spot, making them easier to distinguish.
"Also, they've put some ingredients in the fridge. If you want to buy ingredients, it's best to put them in different areas for easy differentiation."
Lin Sizhi looked in the direction of the kitchen: "Got it, I don't need it for now."
As expected, Ding Wenqiang and Su Xiuxian would sooner or later choose to use the kitchen to cook for themselves.
They got up early in the morning, maybe to avoid others and avoid awkwardness. Of course, it could also be that people of their age are used to waking up early.
After a while, Wang Yongxin, the last to get up, also arrived in the hall.
He looked to be in a good state, probably having slept until he naturally woke up.
Overall, after a night's rest, most people have relaxed somewhat.
There's no need to work here, and for the time being, there aren't too many things to worry about.
Other than basking in the sun by the window, drinking coffee, or reading books, there really isn't much else to do.
Lin Sizhi went to the reading area and briefly looked through the books here.
There were common bestsellers, as well as some complex and profound monographs; the types were quite diverse.
It's undeniable that this is a good place to relax.
However, just as Lin Sizhi found a book and planned to sit down to read, a prompt appeared again on the large screen in the hall.
[Good morning, players!]
[Walkway will open in 1 hour.]
[This game's name is 'Blood Poker,' with the game goal being 'to complete the first visa time allocation.' All players in the New World must participate in the 8-player game that will be randomly matched.]
[Please be prepared.]
Then, a one-hour countdown appeared on the large screen.
59:59...
59:58...
