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Paths of Extraordinary, Classes and Hierarchy

Extraordinary Classes

Witch Class

Source: Mana / Ethernano Particles

Art: Witchcraft

Description: TBA

Mage / Knight / Magic Knight Class

Source: Mana / Ethernano Particles

Art: Hermetic Magic

Description: Magic based on the concept of Hermeticism, basically channeling Mana and Casting Spells through borrowing concepts of Mythos and Legends

Druid Class

Source: Mana / Ethernano Particles

Art: Nature Magic / Druidism

Description: Wielding the power of nature itself, one needs to be highly attuned with nature tobecome Druid

Sorcerer Class

Source: Mana / Ethernano Particles

Art: Sorcery, could also use other Types of Magic

Description: TBA

Hime-Miko

Source: Mana + Spiritrons

Art: Spirit Arts, Divine Possession, could also use other Types of Magic

Description: TBA

Daoist Class

Source: Mana + SpiritronsArt: Daoist Arts, could also use other Types of MagicDescription: Weird combination between Martial Artists and Mages, use Daoist Spells, but they are highly martial-oriented and are very reminiscent of the cultivators.

Warlock Class

Source: Varied

Art: Warlock Arts, could also use other Types of Magic

Description: Borrowing Power of Great Entities

Martial Artist Class

Source: ChiArt: Martial ArtsDescription: Users of Chi and Martial Arts together could use Chi or the Life Force or Qi to enhance their physical bodies to greater heights.

Onmyōji Class

Source: Mana + Spiritrons

Art: Onmyōdō, could also use other Types of Magic

Description: TBA

*

So here is some general info about the Ranks that we will be working with throughout the entire story.

The Following Parameters are measured to determine Rank: Magic Power (Primary One), Strength, Vitality, Endurance, Agility, and Luck (Secondary)Rank isn't everything... It's just an orientation thing because it includes only Raw Power, not the real Combat Prowess, special Skills, Abilities, and everything else around that is centered. (Example: If Campione, who basically has S-Ranked Paramters, fought against ten S-Rank human Mages and Knights, he would still win effortlessly due to Magic Resistance and Divine Authorities). So don't take the Ranks as something absolute.The purpose of the Ranks is to give the story some approximate levels of measurement and determine the approximate levels of destructive prowess of certain individuals.

*

Power Hierarchy

N/A

No-Rank = Ordinary non-Magical Humans

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7th-Digit

F-Rank = Normal Mage /Knight-in-Training / Martial Artist

Combat Prowess: Stronger than average human, but not geniue Superhumans

-

E-Rank = Trained Magic Users, Standart Knight, Martial Expert

Combat Prowess: Superhuman Level, could easily punch through Walls

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6th-Digit

D-Rank = Great Knight Level, Elite Mages, Martial Master

Combat Prowess: Small Building Level to Large Building Level

-

C-Rank = Grand Knight Level, Magisters of Magic, Martial Grandmaster

Combat Prowess: Could destroy the entire Town with their strongest spells

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5th-Digit

B-Rank = Low-Level Divine Beasts, Human Limit without External Help / Object or Special Bloodline, Magic Saints, Martial Saints

Combat Prowess: Essentially Nuclear Level, could destroy a moderate city with their strongest spell

-

A-Rank = Level of Divine Ancestors, High-Level Divine Beasts, ???, Magic Lords, Martial Lords

Combat Prowess: Mountain Range Level – Tectonic Island Level

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4th-Digit

S-Rank = Level of Heretic Gods, Godslayers, Greater Divine Beasts, ???

Combat Prowess: Continental Level – Moon Level ???

* Largely depends on special Abilities like Divine Authority or so

* Extremely high fluctuation in destructive prowess

-

SS-Rank = Level of beings like Rama The King of the End, Stronger Heretic Gods Unrestricted by Pandora's Limitations

Combat Prowess: Planetary Level to Super Planet Level

-

SSS-Rank = Level of True Gods

Combat Prowess: Star Level to Star System Level

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3rd-Digit

EX-Rank = ???

Combat Prowess: Galaxy Level to Multiple Galaxy Level

* Further Ranks would be added as they would be introduced

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