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Chapter 3 - Chapter 3

The ring light hummed softly as Minji—known online as MiraMii—adjusted her headset. She yawned once, slapped her cheeks, and hit the Go Live button.

"Annyeong, everyone~ Mira here again. I was supposed to play StarFront X Patch 7 today but… I'm bored," she said, dragging out the last word dramatically. Her chat instantly exploded.

> [kimjiwoo:] bored?? it's the #1 ranked game lol

[zerofox:] she's gonna rage-quit another shooter watch

[PangTofu:] new indie pls 😭

Minji laughed. "Exactly. I'm tired of shooting robots for five hours straight. Let's find something weird today."

She switched her overlay to the Indie Discovery Hub, scrolling through new releases. The holographic interface filled her studio wall, icons floating like stickers.

"Hmm… combat… combat… more combat…" she muttered, skimming the endless list of battle games. "Don't they get tired? Ah—wait, what's this?"

A small thumbnail caught her eye. It wasn't flashy. Just a still image of a brush touching paper, pale blue ink spreading into a blossom. The title read:

> The Last Ukiyo — Studio Haeniverse

"Ukiyo?" she said slowly. "That's Japanese, right? Like… floating world?"

Chat responded instantly.

> [daebakman:] never heard of it lol

[luvvv:] small dev… only 300 downloads?

[orion-ss:] omg that trailer is sooo calm

Minji clicked play on the trailer. The sound of rain filled her room. Onscreen, a blank scroll appeared, and soft brush strokes formed a landscape—mountains, rivers, mist. No narrator. Only silence and art.

"와… 진짜 조용하다," she whispered. "It's like… peaceful? Kinda eerie but pretty."

For two minutes, she and her chat just watched. When the trailer ended, the words Create. Feel. Remember. appeared.

Minji leaned closer to the mic. "Okay, this is either super boring or secretly genius. Let's test it."

> [yeoboo:] LET'S GOO new game

[loliko:] artsy vibes, love it

[skrrr:] bet it's a walking sim

She clicked "Download." The file size was small—barely two gigabytes. In the futuristic era of massive VR builds, that was tiny. "Two GB? Bruh, my overlay update is bigger than that," she joked.

Five minutes later, the system chimed: Installation complete.

Minji rubbed her hands. "Okay, chat, ready? Let's play The Last Ukiyo."

The title screen appeared: a plain white background with hand-drawn letters. Soft koto music played.

"No fancy loading screen?" she murmured. "Cute though."

A small prompt appeared:

> Welcome, artist.

Would you like to begin your journey?

"Artist? Not 'player'? Okay, mysterious game." She pressed Yes.

The opening scene unfolded: a small studio room, tatami mats, sunlight through shoji doors. An elderly mentor sat nearby, speaking in Korean with an accent faintly old-fashioned.

> "Remember, the beauty of ukiyo is in the fleeting. Every line you draw fades—but its echo remains."

Minji froze. "Wait, the voice acting's Korean? I thought this was Japanese-style."

> [PangTofu:] maybe dev is Korean 👀

[miruL:] it sounds like your grandpa, lol

[minlove:] this VA is so calming

She smiled. "Yeah, it's like he's teaching you, not lecturing. I like it."

The tutorial began. A scroll appeared with instructions: Hold your brush steady. Let the ink breathe.

Minji followed along clumsily, her VR stylus trembling as she drew a crooked line. The system softly beeped.

> Beautiful. Even imperfection holds warmth.

She burst out laughing. "LIES! Look at this mess! Chat, this line looks like a drunk snake!"

> [chat spam] LOLLLL

[runa:] it's art!!

[hyun_] imperfection = beauty confirmed

Despite teasing, she kept trying. The tutorial guided her through mixing ink, selecting brushes, and learning paper textures. The mentor's voice offered subtle hints.

> "A softer brush will drink the ink too quickly."

"Thicker paper holds memory longer."

Minji's expression softened as she experimented. The virtual ink flowed realistically, spreading across the paper in elegant trails. The physics were unlike anything she'd seen—slow, organic, alive.

"Okay, this brush system? Legit amazing," she said. "It feels like I'm really painting. Who coded this??"

> [devfan:] probably AI support idk

[zerofox:] still looks relaxing af

[mintchoco:] asmr painting stream

Minutes turned into nearly an hour. She lost track of time. The game encouraged quiet focus rather than reward spam. Instead of points or flashy ranks, her progress was tracked by a "Memory Journal" that filled with fragments of art and phrases like 'A storm passes, color remains.'

At one point she accidentally spilled ink over half the scroll. Instead of punishing her, the mentor commented:

> "Even accidents are part of the flow. Turn the spill into rain."

She stared, then laughed again. "Okay, old man, you win. Rain it is."

Her viewers spammed hearts.

> [chat:] omg wholesome game

[ddalgi:] i'm actually downloading this rn

[YBkim:] so chill… background music goes hard

She finished her first piece: a rough painting of mountains and river reeds. The mentor spoke softly:

> "Title it, so memory may return to it someday."

She thought for a second. "Title? Uh… First Attempt of Chaos?"

> Title saved.

Her artwork appeared on the screen's corner, framed gently. The game's UI displayed a single achievement: 'First Bloom'.

"Aw, cute. Wait—what's that noise?"

Tiny virtual visitors—NPC patrons—entered her in-game shop to browse prints. One admired her painting; another requested a small version to hang in their home. The game converted the request into in-game currency, just enough to buy better ink.

"Guys, I'm selling art," Minji said, grinning. "This is my first commission, let's gooo!"

> [kimjiwoo:] artist era unlocked

[rainy:] Mira's finally not killing anything 😂

[zerofox:] peaceful Mira arc

Her laughter filled the studio. "Seriously though, this is… different. There's no timer, no leaderboard, no PVP nonsense. Just me and paper."

After nearly two hours, she leaned back, stretching her arms. The light in-game had shifted to dusk; the lanterns flickered, golden and quiet.

"Wow," she said softly. "It even has day and night cycles. For a tiny indie game, that's insane."

Chat agreed.

> [frappemoon:] this feels like watching a Ghibli movie but playable

[suuuk:] need this OST

[hihae:] who made this??

Minji opened the game's info tab. "Developer: Studio Haeniverse. Huh, never heard of them. Their profile says: 'A small indie studio exploring emotion through play.' Kinda poetic."

She tilted her head. "Let's leave a review, shall we?"

Typing quickly, she wrote:

> "Unexpectedly beautiful. It's slow, simple, and exactly what I didn't know I needed. Thank you, Studio Haeniverse."

She hit send. The chat cheered.

> [chat:] wholesome!!

[jjangtv:] the dev's gonna cry seeing this

[koreana:] imagine if they're watching rn 👀

She laughed. "If the dev is watching, hi! I ruined your painting system but I love your game."

After she ended the stream, her analytics popped up: viewers peaked at 3.5 K—higher than usual. Replays were already trending under #ArtGamesLive.

Her inbox pinged with messages from fellow streamers.

> [HaniChuu:] yo what's that painting game?? looks peaceful af

[CodeNamJ:] i saw your clip, sending to my editor, this could trend

She grinned. "Guess we found our weird gem of the week."

Before shutting down her setup, she looked back at the title screen still glowing softly on her monitor.

"The Last Ukiyo, huh…?" she murmured. "Kind of feels like it taught me how to breathe again."

Outside the streaming booth, the interstellar city glimmered through her window—towers and ads, all noise and speed. But in her headphones, she could still hear the quiet brushstroke of that game.

Somewhere, a small developer might be watching the numbers climb slowly, unaware that one stream had just opened a door.

Haerin woke up to the sound of notifications. Not one or two — hundreds.

At first, she thought it was a bug. The system interface was flashing softly on her ceiling, line after line of pale blue alerts scrolling down like falling snow.

> [Player increase: +1982 in last 6 hours]

[Studio page views: +15,420]

[Community mentions: +812 new threads]

She blinked hard, sat up, and stared. "Wait, what?"

Her heart jumped a little. She rubbed her eyes, thinking maybe the system had glitched during a dream. But no — the numbers kept climbing in real time. The studio analytics board beside her bed refreshed automatically, the bars rising like elevator doors.

Over two thousand new players. Overnight.

"...No way."

She stumbled out of bed, nearly tripping over a power cable, and hurried to her main monitor. When she opened the studio dashboard, the logo of The Last Ukiyo greeted her with a faint sparkle animation — a small, calming brush stroke forming the title.

Below it, the player count updated again: 3,472 concurrent players.

Haerin just stood there in her oversized hoodie, completely still. The room was silent except for the quiet hum of the monitors.

"Three… thousand?" she whispered. "No, that can't be right. I was at… what, two hundred last night?"

The system responded automatically, voice flat and neutral.

> [Correction: 231 active users recorded at 01:12. Current active users: 3,472.]

"So it's not a bug."

She pressed a hand to her face, trying not to laugh too loud. "Oh my god."

Her phone chimed — or rather, the 28th-century equivalent, a small holographic device that projected her notifications midair. Messages flooded her indie dev channel.

> [IndieCircle Board:] "Hey, anyone know who this Studio Haeniverse is? That Ukiyo game is beautiful."

[DevCatUser:] "Their brush system's crazy good. I need to know what engine they're using."

[PixelTomo:] "A streamer named MiraMii played it live! 3K viewers! You're trending!"

Haerin froze at that last one. "Streamer?"

She opened her studio's social feed — and there it was. A two-hour video thumbnail, glowing with the familiar logo of The Last Ukiyo. Title:

> 'I Tried a Painting Game and Accidentally Found Inner Peace?!'

The view count sat at 128,000.

Haerin clicked play.

On screen, a cheerful girl with soft brown hair and bright energy greeted the camera. "Annyeong, everyone~ it's Mira here! I found a random indie game about painting—let's see if it's trash or treasure!"

Haerin blinked. "MiraMii… I've heard that name before." She typed quickly into search. Sure enough — a mid-tier variety streamer, semi-popular in Korea and English-speaking communities. Usually played rhythm games and cozy sims.

She turned back to the video.

The streamer was laughing at her own crooked brush lines, joking with chat, swearing affectionately when the ink system surprised her. But as the video went on, her tone changed — softer, more focused.

"Okay… this brush physics? It's actually really good. And the mentor's voice, oh my god, it's so calming. Who made this?"

Haerin caught herself smiling as the streamer tried mixing inks for the first time, accidentally spilled, then decided to turn it into rain — just like the game intended.

And then came the part that froze Haerin completely.

"Seriously though," Mira said toward the end, "this game… it's not trying to impress anyone. It's just there, letting you make something imperfect but beautiful. I don't know who made this, but… they get it."

The clip ended with soft music and Mira's first painting on display — titled First Attempt of Chaos.

Haerin let out a long breath she didn't realize she was holding. Her eyes stung a little from the sudden flood of light from the monitors.

The system chimed softly beside her.

> [Data sync complete. Player growth attributed to broadcast exposure: 87%.]

[Achievement unlocked: "First Viral Moment." Reward available.]

"...I don't even care about the reward," she said, smiling to herself. "This is already enough."

Still, she checked the reward anyway — a small credit bonus and a one-time "Marketing Insight Token," which, according to the system's description, allowed her to analyze viewer behavior trends. She filed it away for later.

Right now, she just wanted to read what people were saying.

She opened the review section. The page was overflowing — hundreds of short comments in both Korean and English.

> "It's slow, but in a good way. Like breathing."

"Didn't expect to cry over virtual paper."

"Finally, a game that doesn't treat silence like a flaw."

"The brush movement's a bit laggy at high speeds, though."

"Please add more paper textures! I want washi, hanji, everything!"

Haerin grinned. The mix of compliments and suggestions made her heart race — in a warm way, not from anxiety. She opened her digital notebook and began typing.

Possible updates:

— Additional paper types

— Color ink expansion

— Custom frame system

— Option for day-night lighting

— Reduce brush delay for high-speed movements

She kept reading, line after line, her excitement growing with each one.

> "As a designer, this hit me so hard. I forgot what creation felt like."

"Wish there was more story about the mentor. He's mysterious!"

"A free paint mode without goals would be perfect."

That last one caught her eye. She'd been thinking the same thing — maybe an open canvas mode, where players could just paint freely without the game evaluating anything.

"Yeah," she murmured, nodding to herself. "Let's do that."

The system detected her muttering and opened a quick log window.

> [New project file created: The Last Ukiyo – v1.1 Planning.]

She chuckled. "You're really efficient, huh?"

> [Acknowledged.]

Haerin got up to grab coffee — her fourth cup in twenty-four hours — and leaned against the counter, staring at the live analytics board on the wall. The graph had spiked overnight, now plateauing at a steady climb.

There were thousands of active players around the world — people painting, experimenting, laughing, relaxing. Some probably had no idea who she was. They didn't know her face, her sleepless nights, or her messy workspace. And that was fine.

All they needed to know was the world she'd built.

She sat back down, sipping from her mug. Steam curled up around her face. She clicked through forum threads and social clips — fans sharing their first paintings, people comparing techniques, others joking about their messy art.

> [@moonlitbrush:] My ukiyo looks like a potato but it's MY potato.

[@chilldevlog:] Small devs like Studio Haeniverse deserve the world.

[@miraMii:] 10/10 would spill ink again.

Haerin nearly spat out her coffee at the last one, laughing quietly to herself. "She actually tweeted it."

Her system chimed softly again.

> [Notice: Studio Haeniverse is now trending under 'Emerging Creative Developers.']

[Estimated reach: +120,000 potential users within 24 hours.]

She blinked. "...This is really happening."

For the first time since she arrived in this strange century, she felt not just overwhelmed by its technology — but connected to it. These people, centuries apart from her own time, still loved the same thing: stories, creation, art.

That realization filled her chest with a strange kind of peace.

Still, she wasn't one to rest too long. She clicked open her to-do board and started typing ideas rapidly, fingers flying over the holographic keyboard.

Version 1.1 goals:

— Free draw mode

— Better ink physics

— More paper patterns

— Frame shop upgrade

— Additional mentor dialogue lines

— Screenshot gallery

When she finished the list, she leaned back, smiling. "Okay. Let's make version 1.1 better."

But before diving in, she opened the review page one last time. Her eyes fell on one comment that stood out from the rest — not flashy, not long, just quiet and sincere.

> "I don't know who you are, developer, but thank you. Your game made me feel calm for the first time in years."

Haerin stared at the line for a long time. Then she whispered softly, "You're welcome."

She closed the tab, stretched, and turned back to her main monitor.

The system's gentle voice echoed:

> [Mission Suggestion: Analyze player feedback to enhance emotional engagement.]

[Optional Reward: Skill 'Player Insight Lv.1'.]

She accepted immediately.

> [Skill acquired.]

The effect was subtle but noticeable. As she scrolled through more feedback, the system highlighted key emotional patterns, tagging recurring words like peaceful, calming, beautiful, slow, real.

It was like the system itself was teaching her to understand her audience — not as numbers, but as feelings.

And maybe that was the real reward.

By afternoon, the studio lights dimmed to sunset mode. The digital skyline beyond her window glowed amber. Haerin sat quietly, watching the reflection of her logo shimmer across the glass: Studio Haeniverse — Where Imagination Begins.

For the first time, it truly felt like a studio. Not just a space, but a living thing.

She lifted her mug again, this time in a tiny toast to herself.

"To small beginnings," she murmured. "And to brush strokes that reached farther than I ever expected."

Then she smiled, turned back to her desk, and began sketching the first concept art for version 1.1 — a new frame design made of paper cranes.

Outside, the city kept buzzing — fast, loud, full of light. But inside that small studio, there was only the soft rhythm of a digital brush, painting the next chapter of her dream.

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