I. Main Characters
Elias "Eli" Starborne
Age: 15 (at awakening)
Skill: Infinite Shop (Rank E — Growth Type)
Role: Youngest son of the Starborne lineage, born without visible combat talent but possessing a mysterious Shop Skill granting access to infinite trade and potential. A reincarnated soul from another world, his intellect and business sense surpass most nobles his age.
Notable Traits:
Exceptional economic reasoning and negotiation instinct.
Natural strategist with memory of modern market systems.
Ambition to convert a barren Barony into the greatest trade hub of the continent.
Veldora Starborne
Title: The Draconic Mage
Role: Patriarch of the Starborne Family
Specialization: Dragon-elemental Mana and Ancient Flame Control
A powerful and enigmatic figure, Veldora commands both fear and respect throughout the kingdom. His mastery over Draconic Mana made him a cornerstone of the Starborne Duchy's dominance.
Personality: Stern, prideful, yet fiercely protective of his bloodline.
Delphine Starborne
Title: Twin Magus of Fire and Ice
Role: Starborne Heiress / Second Sibling
Mage Tier: Tier 4
Affinity: Dual Element — Fire and Ice
Description: A prodigy of elemental control, Delphine's mastery of opposing forces at a young age makes her one of the most talented mages in the kingdom. Elegant, analytical, and composed—she is both a rival and guide to Eli.
Christian Starborne
Title: The Great Blaze Knight
Role: Elder Brother / Commander of the Starborne Legion
Knight Tier: Great Knight
Affinity: Flame Aura
Description: The youngest Aura Master in Starborne history. Known for both raw power and noble discipline, Christian embodies the perfect knight—duty above emotion. Despite his calm nature, he quietly watches over his siblings.
II. The Starborne Council
A governing body within the Starborne Family that determines the fate of their domain. Each council member holds a seat based on strength, wisdom, and contribution to the family's expansion.
Primary Responsibilities:
Oversight of family territories and trade routes.
Determining succession and noble appointments.
Managing magical research and aura academies.
Authorizing external alliances and contracts.
Only those who awaken either Mage Tier 3+ or Knight Tier 4+ may earn a seat.
III. Combat and Power Hierarchy
Knight Path
Rank Description
Apprentice (No aura control; pure physical training stage.)
Low-Tier Knight (Basic aura awakening; limited weapon enhancement.)
Medium-Tier Knight (Intermediate aura manipulation and combat techniques.)
High-Tier Knight (Efficient aura flow; capable of small-scale aura projection.)
Great Knight (Elemental aura awakening; attains a personal aura element e.g. Flame, Wind etc)
Grand Knight (Master of aura elements; capable of merging second element — highest recognized knight rank.)
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Mage Path
Rank Description
Apprentice (Entry-level mana control; unable to cast large-scale spells.)
Tier 1 - basic spell Casting
Tier 2 - low level spell Casting
Tier 3 - First element unlock
Tier 4 - Intermediate spell Casting (in rare cases 2nd element unlock)
Tier 5 - Advanced spell Casting
Tier 6 - 2nd or even 3rd element unlock
Archmage Pinnacle of magical artistry; manipulates vast mana fields and multiple affinities.
(Beyond Archmage exist rumored "Grand Arcanists," but such beings have not been seen for centuries.)
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IV. The Infinite Shop System
Classification:
System Type — Growth / Economic / Dimensional Store
Current Rank — E
Growth Path — E → D → C → B → A → S
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System Core Functions (Rank E):
Function Description
Appraisal Identifies an item's nature, rarity, and trade value.
Storage A digital pocket dimension used to store items.
Sell Converts real-world items into System Coins (SC).
Buy Allows purchase of available items using SC.
Shop Central interface linking all features into a gateway-like realm.
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System Interface Appearance:
A humongous gateway of light, within which float hundreds of glowing boxes, each representing a category.
Upon entry, Eli perceives the Shop as an endless hall lined with radiant sigils, each opening to a catalog of items.
Item Availability by System Rank:
System Rank Items per Category
E 5 items
D 10 items
C 25 items
B 50 items
A 100 items
S Infinite (unrestricted dimensional access)
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Shop Categories
1. Food — Basic and rare rations, spices, and preserved world delicacies.
2. Weapon — From common steel to legendary cross-world armaments.
3. Blueprint — Schematics for structures, tools, and magical devices.
4. Seeds & Farm — Agricultural goods, crop enhancers, and spirit soil.
5. Crafting — Materials, metals, fabrics, and tools for item creation.
6. Potion — Healing, stamina, mana, and status recovery mixtures.
7. Herbs — Alchemical plants and rare reagents.
8. Spirit — Contractable spiritual beings or mana entities.
9. Beasts — Tamable or summonable creatures for defense and transport.
10. Tower — Dimensional challenge zones or dungeon constructs.
11. Magic Artifacts — Enchanted relics with permanent or active effects.
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Currency Conversion:
Currency Value (SC)
1 Gold Coin 10 SC
1 Silver Coin 1 SC
1 Bronze Coin 0.1 SC
> Note: Conversion does not consume real-world currency. The system records its value, adding it virtually to the host's SC total.
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System Notes:
The Shop is sentient to a degree, evolving with the host's achievements and economic influence.
As the Rank increases, the system integrates with world trade networks and cross-dimensional markets.
Higher ranks may unlock skills such as [Trade Network], [Blueprint Fabrication], and [Merchant Dominion].
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Starborne Legacy (Lore Extract)
> The name Starborne traces back to the First Age the emergence of Magic —when mortals made pacts with Dragonkind and received fragments of their mana. The family's crest, a silver dragon coiled around a blazing star, symbolizes dominion through balance of strength and intellect.
The family motto reads:
> "Wisdom is our weapon, fire our legacy."