What Is Purgatory? (Reader-Facing Explanation)
Purgatory is not hell. It is a wound in reality. It was never meant to exist as a world—only as a seal.
When Arae was defeated but could not be destroyed, the Primordials faced an impossible truth: his corruption had already infected existence itself. Killing him outright would have torn reality apart.
So they did the unthinkable. They cut a hole into Nothingness and forced that hole to become a place. That place was Purgatory.
The Original Purpose of Purgatory
Purgatory was created for one reason only: To contain Arae and everything tainted by him.
It is a cosmic quarantine zone—a dimension that absorbs corruption instead of spreading it.
It does not nurture life
It does not obey natural laws
It does not stabilize itself
It exists in a constant state of collapse and regeneration, because that instability is what keeps Arae trapped.
If Purgatory ever becomes stable…
Arae can escape.
How Purgatory Was Formed
Purgatory was forged from:
(1) The shattered remains of divine battlefields
(2) Fragments of dead realities
(3) Residual energies of Strength, Speed, Wisdom, Shadow, Spirit, Storm, Depth, and Logic
And most importantly—Arae's broken divinity
This means Purgatory is not a clean prison. It is built from failure, regret, and discarded power. That is why it mutates everything inside it.
The Nature of Purgatory (Easy to Visualize)
To readers (You guys)🫵😐, can imagine Purgatory as:
Realm Rules
(1) A living corpse of a universe
(2) A place where terrain breathes
(3) A realm that hates consistency
Physical Rules
(1) Mountains rise and collapse in minutes
(2) Oceans boil, freeze, and drown simultaneously
(3) Gravity shifts direction without warning
(4) Distance is unreliable—walking forward may bring you back
(5) Time does not flow—it fractures
Past, present, and future overlap
(6) Some demons are older than the land they stand on. Others are born from events that haven't happened yet
The Five Zones of Purgatory (IMPORTANT DO NOT SKIP)
—Depths of a Sealed God—
Purgatory is not arranged by distance.
It is arranged by proximity to Arae's influence.The deeper one goes, the less reality remembers how to behave.
(1) The Ichor Zone
"The Bleeding Floor"
Overview
The Ichor Zone is the outermost layer of Purgatory and the first place Arae's blood ever touched the realm.
This is where demons are born.
Environment
Endless plains of black-red ichor
Semi-solid ground that pulses like living flesh
Rivers of blood flowing upward or sideways
Sky filled with colorless static and drifting gore-mist
The terrain reacts to movement. Walking causes ripples. Standing still causes sinking.
Function
Primary demon creation zone
Arae's blood pools, coagulates, and condenses here
Proto-demons emerge directly from the ichor
Demon Presence
Newly formed abominations
Unstable, malformed entities
No defined race yet
Narrative Role
This zone establishes horror and scale.
Readers learn immediately: this realm is alive, and it is bleeding.
(2) The Crack Zone
"The Splintered Skin"
Overview
The Crack Zone forms where Purgatory presses hardest against reality.
This is where Cracks originate.
Environment
Floating shards of broken space
Vertical fissures stretching infinitely upward and downward
Echoes of other worlds bleeding through
Gravity shifting unpredictably
The air hums with tension, like stretched wire ready to snap.
Function
Cracks form, widen, and collapse here
Demons learn to navigate dimensional weakness
Arae's influence reaches outward most directly
Demon Presence
Crack-adapted demons
Scouts, infiltrators, breach-makers
Early forms of Silencers, Veilspawn, Lampreys
Narrative Role
This zone explains how demons escape.
It visually connects Purgatory to the mortal world.
(3) The Fodder Demon Zone
"The Grinding Fields"
Overview
This is where demons that survive initial formation are hardened through endless conflict.
Purgatory does not nurture—it refines.
Environment
Collapsing battlefields that reset endlessly
Bladed terrain, crushing gravity zones
Constant environmental hazards
Structures grown from bone and rust
Time loops unpredictably. Death is frequent and meaningless.
Function
Survival-of-the-fittest filtering
Weak demons are destroyed or absorbed
Stronger ones stabilize into races
Demon Presence
Berserkers
Rendracers
Nyghouls
Shoreline Gulpers, Fin Razors
Narrative Role
This zone justifies why demons are so violent and disposable.
They are forged, not trained.
(4) The Mid-Tier Demon Zone
"The Dominion Depths"
Overview
This is where demons stop being beasts and start becoming entities.
Here, individuality forms.
Environment
Demon-built fortresses and hives
Warped cities grown from ichor-crystal and bone
Oceans of pressure and void
Stable, hostile ecosystems
The laws here are consistent—but wrong.
Function
Territory control
Demon hierarchies form
Core Demons begin to emerge
Demon Presence
Organized demon races
Commanders and elites
Core Demons and Mythic variants
Narrative Role
This zone allows:
Political conflict between demons
High-stakes battles
Class-matching Core Demon fights
This is where Chosen fights become strategic, not reactive.
(5) Near the Hollow Core
"The Absolute Depth"
Overview
This zone surrounds the Hollow Core where Arae is sealed.
Few beings can exist here without unraveling.
Environment
Space collapses inward endlessly
Time fractures into overlapping loops
The Chains of Logic stretch infinitely
Yggdrasil's roots pierce everything
Arae's presence is constant, crushing, intimate.
Function
Source of Arae's blood pressure
Birthplace of rare, catastrophic demons
Origin of major corruption surges
Demon Presence
Near-Core entities
Proto-Core Demons
Herald-class beings
Unique, unrepeatable monsters
Narrative Role
This zone is endgame territory.
Reaching it means:
Reality failure is imminent
Arae's awakening is near
No victory is clean
Visual Depth Summary (Reader-Friendly, For You Guys) 🫵😐
Reality
│
├─ Cracks
│
├─ Crack Zone
│
├─ Ichor Zone
│
├─ Fodder Demon Zone
│
├─ Mid-Tier Demon Zone
│
└─ Near the Hollow Core
(The deeper you go, the more existence breaks.)
One-Line Lore Drop
Purgatory is not a world—it is the layered anatomy of a god that refuses to die.
Space folds inward around the Hollow Core. The closer you are to Arae, the less reality behaves
Near the Core, concepts (like direction, identity, even pain) begin to fail.The Hollow Core (Arae's Prison)
At the center of Purgatory lies the Hollow Core.
This is where Arae is sealed.
He is alive
He is aware
He is paralyzed across all timelines at once
The Primordials did not simply restrain him physically—they dismantled his existence:
(1) Logic binds his form
(2) Infinite weight pins him in place
(3) Time crawls around him
(4) Madness devours his thoughts
(5) Souls scream within him
(6) Lightning burns endlessly
(7) He drowns without water
(8) His identity is erased but remembered
(9) His mind is locked inside itself
(10) His essence has been seperated into 10 fragments
Arae cannot move.
But he can influence.
And that is where demons come from.
Where Demons Come From (Very Important)
The Birth of Demons
—The Blood of Arae—
Arae does not create demons by will alone.
He bleeds them into existence.
Even bound by the Chains of Logic and impaled by Yggdrasil's roots, Arae remains a contradiction made flesh. The roots drink his corruption, the chains crush his form, and yet they cannot erase him. Each movement tears his body anew. Each struggle forces his divinity to leak.
And what leaks from Arae is not blood as mortals understand it.
What Arae's Blood Truly Is
Arae's blood is:
(1) Divinity that refused to die
(2) Curse given substance
(3) Will that cannot be silenced
(4) Reality in a broken state
(5) It does not obey biology. It does not obey physics. It does not obey meaning.
Each drop contains:
(1) A fragment of Arae's defiance
(2) A sliver of his madness
(3) A distorted echo of his former godhood
This is why a single drop is enough.
The Moment of Creation
When Arae's blood touches Purgatory, the realm reacts instinctively. Purgatory was made to contain corruption, not cleanse it.
So when the blood falls, the ground does not reject it. It accepts it.
The Ichor spreads across the fractured floor like ink through water, whispering, convulsing, searching for form. Reality stutters around it. Laws loosen. Definitions fail.
Then something pulls itself free.
Not born. Not summoned. Condensed.
A demon is the result of Arae's blood forcing existence to choose a shape.
What a Newborn Demon Is
A newborn demon is not stable. It is:
(1) Bone that flows like liquid
(2) Shadow that bleeds
(3) Smoke that screams
(4) Flesh stitched together by pain
It hisses because it does not yet understand sound. It moves because Arae's defiance demands motion. It exists because refusing to exist is impossible near his blood.
These first entities are not yet "races."
They are proto-demons—raw nightmares.
Why Arae's Self-Mutilation Matters
Arae does not bleed accidentally.
He chooses to tear himself open.
Every gash is deliberate. Every vein he splits is an act of war. When he rips into his wrists, chest, and throat, the blood does not fall randomly. It pours with intent, saturating Purgatory in concentrated corruption.
Each wound births dozens. Each scream seeds hundreds.
The pain does not weaken him.
It multiplies his presence.
The Chorus of Creation
As demons form, a phenomenon occurs:
(1) Static voices fill the air
(2) Curses repeat endlessly
(3) Screams echo without mouths
This is not sound.
It is Arae's thoughts leaking into reality through his blood. Every demon is born already carrying:
(1) His hatred
(2) His hunger
(3) His memory of betrayal
They do not need to be taught what to do. They already know.
From Abomination to Race
Not all demons remain malformed.
Purgatory is adaptive.
As blood continues to spill:
(1) Similar forms cluster together
(2) Stable patterns emerge
(3) Function replaces chaos
Over time, proto-demons specialize.
This is how demon races are born.
A race forms when:
(1) Arae's blood spills repeatedly in one region
(2) Purgatory stabilizes the corruption into a pattern
(3) The demons survive long enough to reproduce or reform
Cracks (VERY IMPORTANT PLEASE READ, DON'T SKIP)
—Wounds in Reality—
Cracks are not portals. They are injuries.
When Arae was dragged into Purgatory, existence did not heal cleanly. The act of sealing him tore holes through the fabric of reality itself—fractures left behind where laws failed to reconnect.
Those fractures are called Cracks.
What a Crack Truly Is
A Crack is a place where:
(1) Reality cannot agree on its own rules
(2) Space and meaning fail to align
(3) Purgatory presses against the material world
It is not an opening made intentionally.
It is reality failing to stay closed.
How Cracks Form, Cracks emerge when three forces collide:
(1) Arae's Corruption
(2) His blood, curse, or influence reaches outward from Purgatory.
(3) Structural Stress in Reality
(4) Areas weakened by trauma, mass death, extreme emotion, or spatial instability.
(5) Yggdrasil's Overreach
The Tree's roots strain to contain corruption, sometimes tearing reality instead of sealing it.
When these pressures exceed what existence can withstand—
Reality splits.
The Appearance of a Crack
Cracks are unmistakable.
They may appear as:
(1) Jagged fractures in the air, like broken glass
(2) Bleeding seams of black-red light
(3)Fissures that distort sound, color, and gravity
(4) Underwater trenches where pressure becomes infinite
(5) Shadows that deepen without light source
They do not remain static.
A Crack pulses, breathes, and widens over time.
What Exists Inside a Crack
Looking into a Crack does not show another world. It shows Purgatory pressing through.
Inside, one may see:
(1) Inverted landscapes
(2) Endless falling debris
(3) Spiraling Ichor seas
(4) Fragments of failed realities
(5) Echoes of demons not yet born
Time behaves erratically. Distance becomes meaningless. Sound may arrive before its source.
Why Demons Use Cracks
Demons are born from Arae's blood.
Cracks are the path his blood carved.
To a demon, a Crack is not a doorway—it is a vein leading out of the prison.
Through Cracks, demons:
(1) Emerge into the material world
(2) Leak corruption into ecosystems
(3) Anchor their existence outside Purgatory
(4) Attempt to widen the wound permanently
The longer a Crack remains open, the stronger the demons that emerge.
Crack Classes (Simple Reader Logic)
Minor Cracks
Small, unstable.
Spawn lesser demons.
May close naturally or be sealed by Chosen.
Common near emotional trauma or recent death.
Major Cracks
Structurally anchored.
Spawn demon races or commanders.
Alter geography permanently.
Require coordinated Chosen intervention.
Abyssal Cracks
Rare, catastrophic.
Connect directly to deep Purgatory layers.
Spawn Core Demons or Mythic entities.
Collapse reality if left unchecked.
Why Cracks Spread
Cracks are self-worsening.
Each demon that emerges:
(1) Damages local reality
(2) Feeds Arae's influence
(3) Weakens containment chains
This creates a feedback loop: Crack → Demon → Corruption → Bigger Crack
If left alone, a Crack will eventually become permanent.
Yggdrasil vs Cracks
Yggdrasil does not seal Cracks perfectly.
Instead, it:
(1) Presses roots around them
(2) Slows their expansion
(3) Converts corruption into manageable flow
This is why Chosen exist.
They are not meant to fix reality— They are meant to buy it time.
Why Cracks Matter Narratively
Cracks are:
(1) The physical proof Arae is still alive
(2) The reason demon races exist
(3) The battlefield for every major conflict
(4) The ticking clock of the universe
Every Crack is a reminder:
Arae does not need to escape. Reality is already coming apart.
One-Sentence Reader Definition 🫵😐
A Crack is a place where reality failed to heal after Arae was sealed.
Why Demons Seek Cracks
Demons are not trying to escape Purgatory randomly.
They are extensions of Arae's pain.
They feel the pull of reality beyond the prison because:
(1) Arae wants out
(2) Arae remembers freedom
(3) Arae hates confinement
So his blood-made children gnaw at fractures in existence, instinctively searching for weakness.They are his fingers reaching outward.
The Ultimate Horror
Arae never needs to break his chains.
As long as he can bleed—
He can:
(1) Populate an infinite army
(2) Corrupt new worlds
(3) Poison Yggdrasil's roots
(4) Wage war without moving an inch
The Primordials understood this too late.They did not imprison a god.
They imprisoned a source.
One-Line Truth
Demons are not creatures of Purgatory—they are Arae's blood, forced to live.
Why Arae's Curse Matters. Arae's final curse wasn't anger. It was strategy.
He cannot break Purgatory from the inside. So instead, he corrupts:
(1) Demon races
(2) Cracks
(3) Chosen descendants
(4) Yggdrasil's fruits
Every Chosen death weakens the system. When enough pillars fall—
Purgatory will no longer be a prison.
It will become a door.
TL;DR for Readers 🫵😐 (Perfect Insert Paragraph)
Purgatory is not hell, nor a realm of punishment. It is a cosmic scar—an unstable dimension created to imprison Arae when killing him would have destroyed existence itself. Formed from broken divinity and discarded realities, it mutates everything within it. Demons are not born there by design, but by leakage—manifestations of Arae's corruption seeping through the cracks of his eternal seal. As long as Purgatory exists, Arae remains bound. If it stabilizes, he will return.
Purgatory Demon Race Index
1. Berserkers
Frontline shock demons.
Massive muscle density
Enter irreversible rage states
Pain only increases output
2. Rendracers
High-speed execution units.
Lean, digitigrade bodies
Bladed limbs or tails
Kill targets before alarms spread
3. Nyghouls
Bat-like demons.
Stays hidden in darkness
Weak to direct light or Vythra surges
4. Silencers
Anti-sound, anti-caster hunters.
Create zones of absolute silence
Skin absorbs vibration
5. Erebions
Void-aligned aristocrats.
Tall, elongated frames
Command lesser demons
Adapts to tech by consuming them
6. Glass Mantises
Translucent, crystal exoskeletons.
Razor limbs that refract light
Extremely fragile if cracked
7. Abyssal Behemoths
Siege-class entities.
Slow but unstoppable
Regenerate through environmental consumption
8. Veilspawn
Distortion demons.
Flicker between states of existence
Hard to confirm kills
9. Cranium Leachers
Psychic parasites attach to skulls or spines.
Override motor functions
Often used for interrogation or sabotage
10. Abyssal Lampreys
Vythra-draining serpents.
Attach to Vythra flow points
Drain life force directly
11. Shoreline Gulpers
Amphibious ambush predators.
Massive jaw-to-body ratio
Swallow prey whole
12. Slithering Deepborn
Deep-sea infiltrators.
Boneless, serpentine bodies
Move through cracks and vents
13. Fin Razors
High-speed aquatic killers.
Blade-like dorsal fins
Hunt in schools
14. Depth Sirens
Psychological warfare demons.
Induce obsession, despair, or paralysis
Extremely dangerous to lone Chosen
15. Gravebinders
Corpse-engineers.
Stitch demon constructs
Create battlefield horrors
16. Pulsehowlers
Signal demons.
Emit dimensional shockwaves
Their death often precedes silence before disaster
17. Nullborn
Anti-existence anomalies.
Attacks bypass regeneration
Possibly linked to Oblivion phenomena
18. Griefstalkers
Track emotional trauma instead of scent
Appear where despair peaks
Grow stronger the longer a fight drags on
19. Fleshmolders
Living biomancers
Reshape other demons mid-battle
Often hide behind frontliners
20. Spinebreak Colossi
Towering bipedal crushers
Generate localized gravity surges
Kill by collapsing posture and bone
21. Echo Wraiths
Mimic voices and battle sounds
Cause friendly-fire chaos
Fade when directly observed
22. Ash Nomads
Burned, hollow demons wrapped in cinders
Bodies disperse and reform
Thrive in scorched environments
23. Void Skimmers
Surf along dimensional seams
Near-untouchable while moving
Vulnerable only when attacking
24. Grave Sircuits
Tech-corrupted demons
Interface with machines and weapons
Perfect counters to modern militaries
25. Bone Harrowers
Skeletal, multi-limbed hunters
Use bone projectiles
Strip corpses clean in seconds
26. Mireleeches
Swarm parasites
Dissolve armor and flesh
Used to soften fortified positions
27. Black Carapacers
Heavy exoskeleton infantry
Reflect energy attacks
Slow but relentless
28. Nerve Scribes
Etch commands into nervous systems
Rewrite pain and reflex
Used to enslave captives
29. Rift Drudges
Mass-produced labor demons
Stabilize portals
Explode when killed
30. Storm Hulks
Electrified muscle giants
Generate EMP-like pulses
Attract lightning naturally
31. Choke Bloomers
Plant-like demons
Release suffocating spores
Colonize cities rapidly
32. Blood Archivists
Record deaths through absorption
Store memories as living libraries
Highly protected by demon society
33. Dread Mariners
Deep-sea siege demons
Corrode hulls and armor
Prey on submarines and carriers
34. Hollow Pipers
Emit tonal mind-control waves
Force rhythmic movement
Countered only by silence or chaos
35. Shellbound Oracles
Immobile, armored seers
Predict enemy movements
Entire invasions planned around them
36. Pulse Butchers
Close-combat executioners
Strike vital organs directly
Attacks bypass durability
37. Fracture Crawlers
Move through broken matter
Use rubble as portals
Urban nightmare class
38. Wound Choir
Swarm entity
Each voice amplifies pain
Grows louder as casualties rise
39. Grim Latchers
Clamp onto limbs
Sever tendons
Rarely kill — disable instead
40. Starved Heralds
Emaciated prophet-demons
Announce major catastrophes
Killing one often accelerates events
41. Frost Maw Reavers
Arctic apex predators
Freeze targets internally
Shatter on impact
42. Sunblight Terrors
Radiant-corrupted demons
Burn shadows away
Immune to light-based attacks
43. Iron Trawlers
Massive ocean-floor crawlers
Drag ships downward
Consume pressure and metal
44. Sky Renders
High-altitude hunters
Tear aircraft apart
Cause sudden decompression events
45. Dust Apostles
Desert-born zealots
Sand-body constructs
Reform endlessly in storms
46. Cathedral Worms
Tunnel beneath cities
Collapse infrastructure
Worship vibration and sound
47. Floodveil Brood
Swarm flood demons
Drown cities silently
Multiply in stagnant water
48. Spore Titans
Colossal fungal entities
Terraform environments
Impossible to fully exterminate
49. Mirror Huskers
Reflective-skin infiltrators
Mimic allies visually
Shatter when exposed
50. Night Anchorites
Anchor darkness to locations
Create permanent night zones
Hard to dislodge once rooted
51. Gut Choir
Internal parasites that sing through ribcages
Induce pain-induced madness
Burst out when host dies
52. Chainbound
Demons fused to living chains
Bind Chosen mid-combat
Grow heavier the more they restrain
53. Vein Drillers
Burrow into arteries
Cause explosive hemorrhaging
Nearly invisible until feeding
54. Gravel Saints
Statue-like sentinels
Animate only when unobserved
Shatter explosively when destroyed
55. Hex Coursers
Quadrupedal curse-runners
Spread hexes via contact
Kill zones expand with movement
56. Null Feeders
Consume abilities instead of flesh
Leave victims powerless but alive
Rare and terrifying
57. Fang Procession
Swarm that forms a single organism
Moves like a tide of teeth
Difficult to disperse
58. Rattle Judges
Skeletal arbiters
Decide "verdicts" before killing
Attacks bypass armor
59. Pulse Widows
Latch onto hearts
Sync with heartbeat
Stop hearts remotely
60. Skinwrights
Wear stolen faces
Social infiltrators
Skin rots rapidly when exposed
61. Crack Lurkers
Live inside fractures
Attack through broken surfaces
Common after earthquakes
62. Red Monks
Ascetic pain-worshippers
Immune to fear and pain
Extremely disciplined fighters
63. Black Saplings
Immobile growth demons
Root into corpses
Produce spawn endlessly
64. Glass Reapers
Brittle but impossibly sharp
Move only in straight lines
Slice through space itself
65. Feral Notaries
Mark targets with sigils
Marked prey cannot flee
Often unseen until death
66. Wound Shepherds
Herd injured beings
Keep prey alive
Deliver them to greater horrors
67. Grasp Priests
Ritual binders
Disable abilities temporarily
Chant through bone flutes
68. Ashbound Mothers
Birth demons from ash
Cannot move
Guarded fanatically
69. Coffin Drifters
Float through battlefields
Trap victims inside themselves
Slowly digest contents
70. Echo Tithers
Steal sound permanently
Leave areas unnaturally quiet
Sound never returns
71. Spine Lanterns
Hang victims as living lights
Emit soul-detecting glow
Attract other demons
72. Grin Masons
Force smiles onto victims
Pain increases if expression breaks
Psychological torture specialists
73. Gravel Liches
Undying rubble entities
Reform endlessly
Only sealed, never killed
74. Rift Leeches
Feed on portal energy
Cause unstable collapses
Dangerous to both sides
75. Suture Crawlers
Stitch wounds shut incorrectly
Immobilize prey
Harvest later
76. Flesh Kilns
Mobile incinerators
Convert bodies into fuel
Power other demon constructs
77. Salt Revenants
Desiccated specters
Drain moisture instantly
Turn victims to husks
78. Time Scabs
Exist in frozen moments
Attack after delays
Extremely difficult to perceive
79. Grave Winders
Animate corpses via wind
Create walking storms
Spread battlefields
80. Blood Tollers
Ring bells that demand sacrifice
Killing one worsens the toll
Entire cities emptied this way
81. Maw Paladins
Heavily armored devourers
Swallow weapons whole
Excrete molten slag
82. Void Anchors
Fix reality in place
Prevent teleportation or escape
Priority targets in sieges
83. Fever Knights
Radiate lethal heat
Cause delirium
Armor glows white-hot
84. Spore Heralds
Spread sentient spores
Cultivate ecosystems
Precede Spore Titans
85. Grief Engines
War machines fueled by suffering
Grow stronger with casualties
Target civilians intentionally
86. Bone Oracles
Predict deaths
Carve prophecies into themselves
Rarely wrong
87. Throat Collectors
Steal voices
Use them as weapons
Victims permanently mute
88. Slag Apostles
Molten-metal zealots
Immune to heat
Melt fortifications
89. Cinder Widows
Burn prey slowly
Spin fire-thread webs
Hunt alone
90. Ruin Tithers
Demand structural collapse
Gain power from destruction
Cause chain failures
91. Pulse Reliquaries
Store stolen abilities
Act as living vaults
Heavily guarded
92. Grave Custodians
Protect demon dead
Punish corpse interference
Neutral until provoked
93. Hollow Jurors
Judge souls mid-battle
Attacks based on guilt
Chosen suffer unpredictably
94. Blood Weathermen
Control atmospheric ichor
Create blood rain
Signal major invasions
95. Marrow Smiths
Forge weapons from bone
Customize mid-fight
Supply elite demons
96. Fate Gnawers
Chew on destiny threads
Cause improbable disasters
Extremely rare
97. Gutter Prophets
Ranting seers
Predictions drive madness
Often ignored—fatally
98. Void Sloughs
Peeling anti-existence masses
Contact erases matter
Unstable and feared
99. Crown Devourers
Target leaders instinctively
Gain intelligence per kill
End wars rapidly
100. Grave Capitals
Living demon cities
Spawn races continuously
Require immediate response to exterminate
SPECIAL DEMONS (THESE DEMONS ARE PLOT IMPORTANT PLEASE REMEMBER THESE)
(1) Core Demons — Explained Simply
"A Core Demon isn't alive the way other demons are.
Its body is just a weapon.
Its heart is the only thing that matters."
What Is a Core Demon? (YOU MAY ASK OR NOT IDK JS READ THE DAMN THING PLEASE...)
A Core Demon is a powerful demon whose life is anchored to a single object called a Core Orb.
The body is replaceable
The Core Orb is the demon itself
As long as the Core Orb exists:
The demon cannot truly die
It can regenerate from fatal damage
Destroying limbs or organs only slows it down
When the Core Orb is destroyed:
The body collapses into dust
The demon is erased completely
No regeneration, no return
How Core Demons Fight
Core Demons are built to punish careless fighting.
Hitting the body does damage, but never finishes the fight
They heal, adapt, and push forward
The Core Orb is always visible—but rarely easy to reach
Most Core Demons:
Bury the Core in armor
Hide it behind illusions
Force enemies into bad positions to protect it
Winning means precision, not brute force.
Why Core Demons Are Dangerous
1. They Don't Fear Death
They know their body is disposable.
2. They Force Teamwork
One fighter draws attention. Another reaches the Core.
3. They Punish Mistakes
Destroying the Core the wrong way wastes the reward forever.
The Reward for Killing a Core Demon
Every Core Demon carries a passive ability bound to its Core Orb.
If a Chosen whose powers match the demon's nature destroys the Core:
The Chosen permanently gains that passive skill
If anyone else destroys it:
The demon dies
The power is lost
This turns every Core Demon fight into a strategic decision, not just a battle.
Class Matching (Reader-Friendly Version) 🫵😐
"Only the right kind of power can claim the Core."
Examples:
Physical Core → Shojiro
Mechanical Core → Karl
Spirit Core → Kirie
Curse Core → Shizuna
Defense Core → Natsumi
The match doesn't have to be perfect — just aligned.
Why Core Demons Exist
Core Demons form when a demon:
Survives countless battles
Absorbs massive Ichor
Becomes obsessed with a single concept
(strength, speed, defense, fear, control)
That obsession condenses into a Core Orb.
A demon that stops fearing death eventually stops needing a body.
Mythic Core Demons — When Memory Becomes a Weapon
"These demons don't live on blood alone.
They live on remembrance."
What Makes a Core Demon "Mythic"?
A Mythic Core Demon is a Core Demon whose Core is fueled by human memory and fear.
They are born from:
Legends
Myths
Historical figures remembered as monsters or heroes
Their strength depends on:
How many people remember them
How distorted the legend is
How much fear is attached to the story
How Mythic Demons Change Mid-Fight
Mythic Core Demons don't stay consistent.
When heavily damaged:
Their original personality begins to break
The legend people remember takes over
This causes a sudden shift:
New abilities
More extreme behavior
Greater raw power
The fight becomes harder, not easier.
Legend vs Reality
What matters isn't the truth.
What matters is what people believe.
A "clumsy giant" becomes slower but unstoppable
A "monster with a deadly gaze" gains omnidirectional sight
A "hero who never backs down" becomes obsessed with final battles
The demon reflects the memory, not the history.
The Risk of Mythic Rewards
Destroying a Mythic Core grants a powerful passive—but it isn't clean.
The Chosen may inherit:
Emotional residue
Instincts
Behavioral side effects
Power gained from a legend carries the weight of the legend.
Why This Matters to the Story
Core Demons create meaningful progression
Mythic Core Demons tie battles to culture and history
Every victory leaves a mark—power always has a cost
Legends become enemies, and enemies become scars
One-Line Summary for Readers 🫵😐
Core Demons must be killed by destroying their heart.
Mythic Core Demons must be killed by confronting a legend.
(2) Mimic Demons — The Perfect Liars
"If it looks like you, thinks like you,
and loves the same people you do—
it's already too late."
What Are Mimic Demons?
Mimic Demons are a rare, high-importance demon class capable of total imitation.
They don't just copy how someone looks. They copy:
Appearance
Voice
Personality
Memories
Fighting style
Abilities
Emotional bonds
Scent, aura, and behavioral habits
To everyone else, they are indistinguishable from the original.
Except for one thing.
The One Thing They Cannot Copy:
Class Marks
Every Chosen bears a Class Mark — a soul-engraved identifier tied to Yggdrasil.
It cannot be seen by normal humans
It cannot be forged
It cannot be mimicked
It cannot be stolen
To demons, Class Marks are burning voids — things that exist but cannot be touched
This makes Class Marks the only absolute proof of identity.
Why Mimic Demons Are So Dangerous
They Don't Infiltrate — They Replace
The real person may already be dead
Or imprisoned
Or watching from somewhere else
They Pass Emotional Checks
They remember inside jokes
They react correctly to trauma
They love the same people, convincingly
They Can Fight Like the Original
Same techniques
Same instincts
Same flaws
If you hesitate even once, they win.
How Mimic Demons Copy So Perfectly
Mimic Demons possess an ability called Total Assimilation.
At a glance, they can:
Read surface memory
Analyze muscle habits
Sync emotional responses
Lock onto soul-patterns
Longer exposure improves accuracy.
After full assimilation:
Even close lovers cannot tell the difference
The mimic begins to believe it is the person
The Limitation (Critical Rule)
Mimic Demons cannot generate Class Marks.
When they copy a Chosen:
Everything is perfect
Except the mark is absent, distorted, or hollow
To Chosen who know how to sense it, this feels wrong.
Like shaking hands with someone who has no pulse.
Detection — How They're Found
For Normal People
They cannot tell. Ever.
For Chosen
Detection requires:
Direct focus
Calm
Soul awareness
In combat or emotional distress, even Chosen can be fooled.
This allows:
Friendly fire
Betrayals
Misdirected rage
Combat Behavior
Mimic Demons avoid open combat unless exposed.
They prefer to:
Divide teams
Turn allies against each other
Force someone to kill the wrong person
If forced to fight:
They exploit the victim's habits
They mock with perfect familiarity
They weaponize emotional hesitation
What Happens When They're Exposed
When their cover breaks:
Their body begins to destabilize
Multiple forms flicker at once
Voices overlap
Personalities fracture
They become violent and desperate.
They hate being seen for what they are.
Killing a Mimic Demon
They do not have Core Orbs.
Instead:
Their existence is anchored to borrowed identity
Once fully rejected — emotionally and spiritually — they weaken
Final blows become possible only after exposure
Killing them feels wrong. They die screaming as someone else.
Why They Exist (Lore Tie-In)
Mimic Demons are believed to be:
Failed attempts to copy Chosen
Or experiments by Arae to understand Yggdrasil
Or demons that envied individuality
They don't want to rule.
They want to be real.
Narrative Uses (This Is Where They Shine)
A Chosen returns acting slightly different
A lover senses something wrong but can't explain it
A team splits because both "versions" accuse each other
A Mimic sacrifices itself convincingly, only to be revealed later
They are story weapons, not fodder.
One-Line Rule for Readers
If the Class Mark is missing,
it doesn't matter who they look like.
