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Chapter-0 Demon Races

What Is Purgatory? (Reader-Facing Explanation)

Purgatory is not hell. It is a wound in reality. It was never meant to exist as a world—only as a seal.

When Arae was defeated but could not be destroyed, the Primordials faced an impossible truth: his corruption had already infected existence itself. Killing him outright would have torn reality apart.

So they did the unthinkable. They cut a hole into Nothingness and forced that hole to become a place. That place was Purgatory.

The Original Purpose of Purgatory

Purgatory was created for one reason only: To contain Arae and everything tainted by him.

It is a cosmic quarantine zone—a dimension that absorbs corruption instead of spreading it.

It does not nurture life

It does not obey natural laws

It does not stabilize itself

It exists in a constant state of collapse and regeneration, because that instability is what keeps Arae trapped.

If Purgatory ever becomes stable…

Arae can escape.

How Purgatory Was Formed

Purgatory was forged from:

(1) The shattered remains of divine battlefields

(2) Fragments of dead realities

(3) Residual energies of Strength, Speed, Wisdom, Shadow, Spirit, Storm, Depth, and Logic

And most importantly—Arae's broken divinity

This means Purgatory is not a clean prison. It is built from failure, regret, and discarded power. That is why it mutates everything inside it.

The Nature of Purgatory (Easy to Visualize)

To readers (You guys)🫵😐, can imagine Purgatory as:

Realm Rules

(1) A living corpse of a universe

(2) A place where terrain breathes

(3) A realm that hates consistency

Physical Rules

(1) Mountains rise and collapse in minutes

(2) Oceans boil, freeze, and drown simultaneously

(3) Gravity shifts direction without warning

(4) Distance is unreliable—walking forward may bring you back

(5) Time does not flow—it fractures

Past, present, and future overlap

(6) Some demons are older than the land they stand on. Others are born from events that haven't happened yet

The Five Zones of Purgatory (IMPORTANT DO NOT SKIP)

—Depths of a Sealed God—

Purgatory is not arranged by distance.

It is arranged by proximity to Arae's influence.The deeper one goes, the less reality remembers how to behave.

(1) The Ichor Zone

"The Bleeding Floor"

Overview

The Ichor Zone is the outermost layer of Purgatory and the first place Arae's blood ever touched the realm.

This is where demons are born.

Environment

Endless plains of black-red ichor

Semi-solid ground that pulses like living flesh

Rivers of blood flowing upward or sideways

Sky filled with colorless static and drifting gore-mist

The terrain reacts to movement. Walking causes ripples. Standing still causes sinking.

Function

Primary demon creation zone

Arae's blood pools, coagulates, and condenses here

Proto-demons emerge directly from the ichor

Demon Presence

Newly formed abominations

Unstable, malformed entities

No defined race yet

Narrative Role

This zone establishes horror and scale.

Readers learn immediately: this realm is alive, and it is bleeding.

(2) The Crack Zone

"The Splintered Skin"

Overview

The Crack Zone forms where Purgatory presses hardest against reality.

This is where Cracks originate.

Environment

Floating shards of broken space

Vertical fissures stretching infinitely upward and downward

Echoes of other worlds bleeding through

Gravity shifting unpredictably

The air hums with tension, like stretched wire ready to snap.

Function

Cracks form, widen, and collapse here

Demons learn to navigate dimensional weakness

Arae's influence reaches outward most directly

Demon Presence

Crack-adapted demons

Scouts, infiltrators, breach-makers

Early forms of Silencers, Veilspawn, Lampreys

Narrative Role

This zone explains how demons escape.

It visually connects Purgatory to the mortal world.

(3) The Fodder Demon Zone

"The Grinding Fields"

Overview

This is where demons that survive initial formation are hardened through endless conflict.

Purgatory does not nurture—it refines.

Environment

Collapsing battlefields that reset endlessly

Bladed terrain, crushing gravity zones

Constant environmental hazards

Structures grown from bone and rust

Time loops unpredictably. Death is frequent and meaningless.

Function

Survival-of-the-fittest filtering

Weak demons are destroyed or absorbed

Stronger ones stabilize into races

Demon Presence

Berserkers

Rendracers

Nyghouls

Shoreline Gulpers, Fin Razors

Narrative Role

This zone justifies why demons are so violent and disposable.

They are forged, not trained.

(4) The Mid-Tier Demon Zone

"The Dominion Depths"

Overview

This is where demons stop being beasts and start becoming entities.

Here, individuality forms.

Environment

Demon-built fortresses and hives

Warped cities grown from ichor-crystal and bone

Oceans of pressure and void

Stable, hostile ecosystems

The laws here are consistent—but wrong.

Function

Territory control

Demon hierarchies form

Core Demons begin to emerge

Demon Presence

Organized demon races

Commanders and elites

Core Demons and Mythic variants

Narrative Role

This zone allows:

Political conflict between demons

High-stakes battles

Class-matching Core Demon fights

This is where Chosen fights become strategic, not reactive.

(5) Near the Hollow Core

"The Absolute Depth"

Overview

This zone surrounds the Hollow Core where Arae is sealed.

Few beings can exist here without unraveling.

Environment

Space collapses inward endlessly

Time fractures into overlapping loops

The Chains of Logic stretch infinitely

Yggdrasil's roots pierce everything

Arae's presence is constant, crushing, intimate.

Function

Source of Arae's blood pressure

Birthplace of rare, catastrophic demons

Origin of major corruption surges

Demon Presence

Near-Core entities

Proto-Core Demons

Herald-class beings

Unique, unrepeatable monsters

Narrative Role

This zone is endgame territory.

Reaching it means:

Reality failure is imminent

Arae's awakening is near

No victory is clean

Visual Depth Summary (Reader-Friendly, For You Guys) 🫵😐

Reality

├─ Cracks

├─ Crack Zone

├─ Ichor Zone

├─ Fodder Demon Zone

├─ Mid-Tier Demon Zone

└─ Near the Hollow Core

(The deeper you go, the more existence breaks.)

One-Line Lore Drop

Purgatory is not a world—it is the layered anatomy of a god that refuses to die.

Space folds inward around the Hollow Core. The closer you are to Arae, the less reality behaves

Near the Core, concepts (like direction, identity, even pain) begin to fail.The Hollow Core (Arae's Prison)

At the center of Purgatory lies the Hollow Core.

This is where Arae is sealed.

He is alive

He is aware

He is paralyzed across all timelines at once

The Primordials did not simply restrain him physically—they dismantled his existence:

(1) Logic binds his form

(2) Infinite weight pins him in place

(3) Time crawls around him

(4) Madness devours his thoughts

(5) Souls scream within him

(6) Lightning burns endlessly

(7) He drowns without water

(8) His identity is erased but remembered

(9) His mind is locked inside itself

(10) His essence has been seperated into 10 fragments

Arae cannot move.

But he can influence.

And that is where demons come from.

Where Demons Come From (Very Important)

The Birth of Demons

—The Blood of Arae—

Arae does not create demons by will alone.

He bleeds them into existence.

Even bound by the Chains of Logic and impaled by Yggdrasil's roots, Arae remains a contradiction made flesh. The roots drink his corruption, the chains crush his form, and yet they cannot erase him. Each movement tears his body anew. Each struggle forces his divinity to leak.

And what leaks from Arae is not blood as mortals understand it.

What Arae's Blood Truly Is

Arae's blood is:

(1) Divinity that refused to die

(2) Curse given substance

(3) Will that cannot be silenced

(4) Reality in a broken state

(5) It does not obey biology. It does not obey physics. It does not obey meaning.

Each drop contains:

(1) A fragment of Arae's defiance

(2) A sliver of his madness

(3) A distorted echo of his former godhood

This is why a single drop is enough.

The Moment of Creation

When Arae's blood touches Purgatory, the realm reacts instinctively. Purgatory was made to contain corruption, not cleanse it.

So when the blood falls, the ground does not reject it. It accepts it.

The Ichor spreads across the fractured floor like ink through water, whispering, convulsing, searching for form. Reality stutters around it. Laws loosen. Definitions fail.

Then something pulls itself free.

Not born. Not summoned. Condensed.

A demon is the result of Arae's blood forcing existence to choose a shape.

What a Newborn Demon Is

A newborn demon is not stable. It is:

(1) Bone that flows like liquid

(2) Shadow that bleeds

(3) Smoke that screams

(4) Flesh stitched together by pain

It hisses because it does not yet understand sound. It moves because Arae's defiance demands motion. It exists because refusing to exist is impossible near his blood.

These first entities are not yet "races."

They are proto-demons—raw nightmares.

Why Arae's Self-Mutilation Matters

Arae does not bleed accidentally.

He chooses to tear himself open.

Every gash is deliberate. Every vein he splits is an act of war. When he rips into his wrists, chest, and throat, the blood does not fall randomly. It pours with intent, saturating Purgatory in concentrated corruption.

Each wound births dozens. Each scream seeds hundreds.

The pain does not weaken him.

It multiplies his presence.

The Chorus of Creation

As demons form, a phenomenon occurs:

(1) Static voices fill the air

(2) Curses repeat endlessly

(3) Screams echo without mouths

This is not sound.

It is Arae's thoughts leaking into reality through his blood. Every demon is born already carrying:

(1) His hatred

(2) His hunger

(3) His memory of betrayal

They do not need to be taught what to do. They already know.

From Abomination to Race

Not all demons remain malformed.

Purgatory is adaptive.

As blood continues to spill:

(1) Similar forms cluster together

(2) Stable patterns emerge

(3) Function replaces chaos

Over time, proto-demons specialize.

This is how demon races are born.

A race forms when:

(1) Arae's blood spills repeatedly in one region

(2) Purgatory stabilizes the corruption into a pattern

(3) The demons survive long enough to reproduce or reform

Cracks (VERY IMPORTANT PLEASE READ, DON'T SKIP)

—Wounds in Reality—

Cracks are not portals. They are injuries.

When Arae was dragged into Purgatory, existence did not heal cleanly. The act of sealing him tore holes through the fabric of reality itself—fractures left behind where laws failed to reconnect.

Those fractures are called Cracks.

What a Crack Truly Is

A Crack is a place where:

(1) Reality cannot agree on its own rules

(2) Space and meaning fail to align

(3) Purgatory presses against the material world

It is not an opening made intentionally.

It is reality failing to stay closed.

How Cracks Form, Cracks emerge when three forces collide:

(1) Arae's Corruption

(2) His blood, curse, or influence reaches outward from Purgatory.

(3) Structural Stress in Reality

(4) Areas weakened by trauma, mass death, extreme emotion, or spatial instability.

(5) Yggdrasil's Overreach

The Tree's roots strain to contain corruption, sometimes tearing reality instead of sealing it.

When these pressures exceed what existence can withstand—

Reality splits.

The Appearance of a Crack

Cracks are unmistakable.

They may appear as:

(1) Jagged fractures in the air, like broken glass

(2) Bleeding seams of black-red light

(3)Fissures that distort sound, color, and gravity

(4) Underwater trenches where pressure becomes infinite

(5) Shadows that deepen without light source

They do not remain static.

A Crack pulses, breathes, and widens over time.

What Exists Inside a Crack

Looking into a Crack does not show another world. It shows Purgatory pressing through.

Inside, one may see:

(1) Inverted landscapes

(2) Endless falling debris

(3) Spiraling Ichor seas

(4) Fragments of failed realities

(5) Echoes of demons not yet born

Time behaves erratically. Distance becomes meaningless. Sound may arrive before its source.

Why Demons Use Cracks

Demons are born from Arae's blood.

Cracks are the path his blood carved.

To a demon, a Crack is not a doorway—it is a vein leading out of the prison.

Through Cracks, demons:

(1) Emerge into the material world

(2) Leak corruption into ecosystems

(3) Anchor their existence outside Purgatory

(4) Attempt to widen the wound permanently

The longer a Crack remains open, the stronger the demons that emerge.

Crack Classes (Simple Reader Logic)

Minor Cracks

Small, unstable.

Spawn lesser demons.

May close naturally or be sealed by Chosen.

Common near emotional trauma or recent death.

Major Cracks

Structurally anchored.

Spawn demon races or commanders.

Alter geography permanently.

Require coordinated Chosen intervention.

Abyssal Cracks

Rare, catastrophic.

Connect directly to deep Purgatory layers.

Spawn Core Demons or Mythic entities.

Collapse reality if left unchecked.

Why Cracks Spread

Cracks are self-worsening.

Each demon that emerges:

(1) Damages local reality

(2) Feeds Arae's influence

(3) Weakens containment chains

This creates a feedback loop: Crack → Demon → Corruption → Bigger Crack

If left alone, a Crack will eventually become permanent.

Yggdrasil vs Cracks

Yggdrasil does not seal Cracks perfectly.

Instead, it:

(1) Presses roots around them

(2) Slows their expansion

(3) Converts corruption into manageable flow

This is why Chosen exist.

They are not meant to fix reality— They are meant to buy it time.

Why Cracks Matter Narratively

Cracks are:

(1) The physical proof Arae is still alive

(2) The reason demon races exist

(3) The battlefield for every major conflict

(4) The ticking clock of the universe

Every Crack is a reminder:

Arae does not need to escape. Reality is already coming apart.

One-Sentence Reader Definition 🫵😐

A Crack is a place where reality failed to heal after Arae was sealed.

Why Demons Seek Cracks

Demons are not trying to escape Purgatory randomly.

They are extensions of Arae's pain.

They feel the pull of reality beyond the prison because:

(1) Arae wants out

(2) Arae remembers freedom

(3) Arae hates confinement

So his blood-made children gnaw at fractures in existence, instinctively searching for weakness.They are his fingers reaching outward.

The Ultimate Horror

Arae never needs to break his chains.

As long as he can bleed—

He can:

(1) Populate an infinite army

(2) Corrupt new worlds

(3) Poison Yggdrasil's roots

(4) Wage war without moving an inch

The Primordials understood this too late.They did not imprison a god.

They imprisoned a source.

One-Line Truth

Demons are not creatures of Purgatory—they are Arae's blood, forced to live.

Why Arae's Curse Matters. Arae's final curse wasn't anger. It was strategy.

He cannot break Purgatory from the inside. So instead, he corrupts:

(1) Demon races

(2) Cracks

(3) Chosen descendants

(4) Yggdrasil's fruits

Every Chosen death weakens the system. When enough pillars fall—

Purgatory will no longer be a prison.

It will become a door.

TL;DR for Readers 🫵😐 (Perfect Insert Paragraph)

Purgatory is not hell, nor a realm of punishment. It is a cosmic scar—an unstable dimension created to imprison Arae when killing him would have destroyed existence itself. Formed from broken divinity and discarded realities, it mutates everything within it. Demons are not born there by design, but by leakage—manifestations of Arae's corruption seeping through the cracks of his eternal seal. As long as Purgatory exists, Arae remains bound. If it stabilizes, he will return.

Purgatory Demon Race Index

1. Berserkers

Frontline shock demons.

Massive muscle density

Enter irreversible rage states

Pain only increases output

2. Rendracers

High-speed execution units.

Lean, digitigrade bodies

Bladed limbs or tails

Kill targets before alarms spread

3. Nyghouls

Bat-like demons.

Stays hidden in darkness

Weak to direct light or Vythra surges

4. Silencers

Anti-sound, anti-caster hunters.

Create zones of absolute silence

Skin absorbs vibration

5. Erebions

Void-aligned aristocrats.

Tall, elongated frames

Command lesser demons

Adapts to tech by consuming them

6. Glass Mantises

Translucent, crystal exoskeletons.

Razor limbs that refract light

Extremely fragile if cracked

7. Abyssal Behemoths

Siege-class entities.

Slow but unstoppable

Regenerate through environmental consumption

8. Veilspawn

Distortion demons.

Flicker between states of existence

Hard to confirm kills

9. Cranium Leachers

Psychic parasites attach to skulls or spines.

Override motor functions

Often used for interrogation or sabotage

10. Abyssal Lampreys

Vythra-draining serpents.

Attach to Vythra flow points

Drain life force directly

11. Shoreline Gulpers

Amphibious ambush predators.

Massive jaw-to-body ratio

Swallow prey whole

12. Slithering Deepborn

Deep-sea infiltrators.

Boneless, serpentine bodies

Move through cracks and vents

13. Fin Razors

High-speed aquatic killers.

Blade-like dorsal fins

Hunt in schools

14. Depth Sirens

Psychological warfare demons.

Induce obsession, despair, or paralysis

Extremely dangerous to lone Chosen

15. Gravebinders

Corpse-engineers.

Stitch demon constructs

Create battlefield horrors

16. Pulsehowlers

Signal demons.

Emit dimensional shockwaves

Their death often precedes silence before disaster

17. Nullborn

Anti-existence anomalies.

Attacks bypass regeneration

Possibly linked to Oblivion phenomena

18. Griefstalkers

Track emotional trauma instead of scent

Appear where despair peaks

Grow stronger the longer a fight drags on

19. Fleshmolders

Living biomancers

Reshape other demons mid-battle

Often hide behind frontliners

20. Spinebreak Colossi

Towering bipedal crushers

Generate localized gravity surges

Kill by collapsing posture and bone

21. Echo Wraiths

Mimic voices and battle sounds

Cause friendly-fire chaos

Fade when directly observed

22. Ash Nomads

Burned, hollow demons wrapped in cinders

Bodies disperse and reform

Thrive in scorched environments

23. Void Skimmers

Surf along dimensional seams

Near-untouchable while moving

Vulnerable only when attacking

24. Grave Sircuits

Tech-corrupted demons

Interface with machines and weapons

Perfect counters to modern militaries

25. Bone Harrowers

Skeletal, multi-limbed hunters

Use bone projectiles

Strip corpses clean in seconds

26. Mireleeches

Swarm parasites

Dissolve armor and flesh

Used to soften fortified positions

27. Black Carapacers

Heavy exoskeleton infantry

Reflect energy attacks

Slow but relentless

28. Nerve Scribes

Etch commands into nervous systems

Rewrite pain and reflex

Used to enslave captives

29. Rift Drudges

Mass-produced labor demons

Stabilize portals

Explode when killed

30. Storm Hulks

Electrified muscle giants

Generate EMP-like pulses

Attract lightning naturally

31. Choke Bloomers

Plant-like demons

Release suffocating spores

Colonize cities rapidly

32. Blood Archivists

Record deaths through absorption

Store memories as living libraries

Highly protected by demon society

33. Dread Mariners

Deep-sea siege demons

Corrode hulls and armor

Prey on submarines and carriers

34. Hollow Pipers

Emit tonal mind-control waves

Force rhythmic movement

Countered only by silence or chaos

35. Shellbound Oracles

Immobile, armored seers

Predict enemy movements

Entire invasions planned around them

36. Pulse Butchers

Close-combat executioners

Strike vital organs directly

Attacks bypass durability

37. Fracture Crawlers

Move through broken matter

Use rubble as portals

Urban nightmare class

38. Wound Choir

Swarm entity

Each voice amplifies pain

Grows louder as casualties rise

39. Grim Latchers

Clamp onto limbs

Sever tendons

Rarely kill — disable instead

40. Starved Heralds

Emaciated prophet-demons

Announce major catastrophes

Killing one often accelerates events

41. Frost Maw Reavers

Arctic apex predators

Freeze targets internally

Shatter on impact

42. Sunblight Terrors

Radiant-corrupted demons

Burn shadows away

Immune to light-based attacks

43. Iron Trawlers

Massive ocean-floor crawlers

Drag ships downward

Consume pressure and metal

44. Sky Renders

High-altitude hunters

Tear aircraft apart

Cause sudden decompression events

45. Dust Apostles

Desert-born zealots

Sand-body constructs

Reform endlessly in storms

46. Cathedral Worms

Tunnel beneath cities

Collapse infrastructure

Worship vibration and sound

47. Floodveil Brood

Swarm flood demons

Drown cities silently

Multiply in stagnant water

48. Spore Titans

Colossal fungal entities

Terraform environments

Impossible to fully exterminate

49. Mirror Huskers

Reflective-skin infiltrators

Mimic allies visually

Shatter when exposed

50. Night Anchorites

Anchor darkness to locations

Create permanent night zones

Hard to dislodge once rooted

51. Gut Choir

Internal parasites that sing through ribcages

Induce pain-induced madness

Burst out when host dies

52. Chainbound

Demons fused to living chains

Bind Chosen mid-combat

Grow heavier the more they restrain

53. Vein Drillers

Burrow into arteries

Cause explosive hemorrhaging

Nearly invisible until feeding

54. Gravel Saints

Statue-like sentinels

Animate only when unobserved

Shatter explosively when destroyed

55. Hex Coursers

Quadrupedal curse-runners

Spread hexes via contact

Kill zones expand with movement

56. Null Feeders

Consume abilities instead of flesh

Leave victims powerless but alive

Rare and terrifying

57. Fang Procession

Swarm that forms a single organism

Moves like a tide of teeth

Difficult to disperse

58. Rattle Judges

Skeletal arbiters

Decide "verdicts" before killing

Attacks bypass armor

59. Pulse Widows

Latch onto hearts

Sync with heartbeat

Stop hearts remotely

60. Skinwrights

Wear stolen faces

Social infiltrators

Skin rots rapidly when exposed

61. Crack Lurkers

Live inside fractures

Attack through broken surfaces

Common after earthquakes

62. Red Monks

Ascetic pain-worshippers

Immune to fear and pain

Extremely disciplined fighters

63. Black Saplings

Immobile growth demons

Root into corpses

Produce spawn endlessly

64. Glass Reapers

Brittle but impossibly sharp

Move only in straight lines

Slice through space itself

65. Feral Notaries

Mark targets with sigils

Marked prey cannot flee

Often unseen until death

66. Wound Shepherds

Herd injured beings

Keep prey alive

Deliver them to greater horrors

67. Grasp Priests

Ritual binders

Disable abilities temporarily

Chant through bone flutes

68. Ashbound Mothers

Birth demons from ash

Cannot move

Guarded fanatically

69. Coffin Drifters

Float through battlefields

Trap victims inside themselves

Slowly digest contents

70. Echo Tithers

Steal sound permanently

Leave areas unnaturally quiet

Sound never returns

71. Spine Lanterns

Hang victims as living lights

Emit soul-detecting glow

Attract other demons

72. Grin Masons

Force smiles onto victims

Pain increases if expression breaks

Psychological torture specialists

73. Gravel Liches

Undying rubble entities

Reform endlessly

Only sealed, never killed

74. Rift Leeches

Feed on portal energy

Cause unstable collapses

Dangerous to both sides

75. Suture Crawlers

Stitch wounds shut incorrectly

Immobilize prey

Harvest later

76. Flesh Kilns

Mobile incinerators

Convert bodies into fuel

Power other demon constructs

77. Salt Revenants

Desiccated specters

Drain moisture instantly

Turn victims to husks

78. Time Scabs

Exist in frozen moments

Attack after delays

Extremely difficult to perceive

79. Grave Winders

Animate corpses via wind

Create walking storms

Spread battlefields

80. Blood Tollers

Ring bells that demand sacrifice

Killing one worsens the toll

Entire cities emptied this way

81. Maw Paladins

Heavily armored devourers

Swallow weapons whole

Excrete molten slag

82. Void Anchors

Fix reality in place

Prevent teleportation or escape

Priority targets in sieges

83. Fever Knights

Radiate lethal heat

Cause delirium

Armor glows white-hot

84. Spore Heralds

Spread sentient spores

Cultivate ecosystems

Precede Spore Titans

85. Grief Engines

War machines fueled by suffering

Grow stronger with casualties

Target civilians intentionally

86. Bone Oracles

Predict deaths

Carve prophecies into themselves

Rarely wrong

87. Throat Collectors

Steal voices

Use them as weapons

Victims permanently mute

88. Slag Apostles

Molten-metal zealots

Immune to heat

Melt fortifications

89. Cinder Widows

Burn prey slowly

Spin fire-thread webs

Hunt alone

90. Ruin Tithers

Demand structural collapse

Gain power from destruction

Cause chain failures

91. Pulse Reliquaries

Store stolen abilities

Act as living vaults

Heavily guarded

92. Grave Custodians

Protect demon dead

Punish corpse interference

Neutral until provoked

93. Hollow Jurors

Judge souls mid-battle

Attacks based on guilt

Chosen suffer unpredictably

94. Blood Weathermen

Control atmospheric ichor

Create blood rain

Signal major invasions

95. Marrow Smiths

Forge weapons from bone

Customize mid-fight

Supply elite demons

96. Fate Gnawers

Chew on destiny threads

Cause improbable disasters

Extremely rare

97. Gutter Prophets

Ranting seers

Predictions drive madness

Often ignored—fatally

98. Void Sloughs

Peeling anti-existence masses

Contact erases matter

Unstable and feared

99. Crown Devourers

Target leaders instinctively

Gain intelligence per kill

End wars rapidly

100. Grave Capitals

Living demon cities

Spawn races continuously

Require immediate response to exterminate

SPECIAL DEMONS (THESE DEMONS ARE PLOT IMPORTANT PLEASE REMEMBER THESE)

(1) Core Demons — Explained Simply

"A Core Demon isn't alive the way other demons are.

Its body is just a weapon.

Its heart is the only thing that matters."

What Is a Core Demon? (YOU MAY ASK OR NOT IDK JS READ THE DAMN THING PLEASE...)

A Core Demon is a powerful demon whose life is anchored to a single object called a Core Orb.

The body is replaceable

The Core Orb is the demon itself

As long as the Core Orb exists:

The demon cannot truly die

It can regenerate from fatal damage

Destroying limbs or organs only slows it down

When the Core Orb is destroyed:

The body collapses into dust

The demon is erased completely

No regeneration, no return

How Core Demons Fight

Core Demons are built to punish careless fighting.

Hitting the body does damage, but never finishes the fight

They heal, adapt, and push forward

The Core Orb is always visible—but rarely easy to reach

Most Core Demons:

Bury the Core in armor

Hide it behind illusions

Force enemies into bad positions to protect it

Winning means precision, not brute force.

Why Core Demons Are Dangerous

1. They Don't Fear Death

They know their body is disposable.

2. They Force Teamwork

One fighter draws attention. Another reaches the Core.

3. They Punish Mistakes

Destroying the Core the wrong way wastes the reward forever.

The Reward for Killing a Core Demon

Every Core Demon carries a passive ability bound to its Core Orb.

If a Chosen whose powers match the demon's nature destroys the Core:

The Chosen permanently gains that passive skill

If anyone else destroys it:

The demon dies

The power is lost

This turns every Core Demon fight into a strategic decision, not just a battle.

Class Matching (Reader-Friendly Version) 🫵😐

"Only the right kind of power can claim the Core."

Examples:

Physical Core → Shojiro

Mechanical Core → Karl

Spirit Core → Kirie

Curse Core → Shizuna

Defense Core → Natsumi

The match doesn't have to be perfect — just aligned.

Why Core Demons Exist

Core Demons form when a demon:

Survives countless battles

Absorbs massive Ichor

Becomes obsessed with a single concept

(strength, speed, defense, fear, control)

That obsession condenses into a Core Orb.

A demon that stops fearing death eventually stops needing a body.

Mythic Core Demons — When Memory Becomes a Weapon

"These demons don't live on blood alone.

They live on remembrance."

What Makes a Core Demon "Mythic"?

A Mythic Core Demon is a Core Demon whose Core is fueled by human memory and fear.

They are born from:

Legends

Myths

Historical figures remembered as monsters or heroes

Their strength depends on:

How many people remember them

How distorted the legend is

How much fear is attached to the story

How Mythic Demons Change Mid-Fight

Mythic Core Demons don't stay consistent.

When heavily damaged:

Their original personality begins to break

The legend people remember takes over

This causes a sudden shift:

New abilities

More extreme behavior

Greater raw power

The fight becomes harder, not easier.

Legend vs Reality

What matters isn't the truth.

What matters is what people believe.

A "clumsy giant" becomes slower but unstoppable

A "monster with a deadly gaze" gains omnidirectional sight

A "hero who never backs down" becomes obsessed with final battles

The demon reflects the memory, not the history.

The Risk of Mythic Rewards

Destroying a Mythic Core grants a powerful passive—but it isn't clean.

The Chosen may inherit:

Emotional residue

Instincts

Behavioral side effects

Power gained from a legend carries the weight of the legend.

Why This Matters to the Story

Core Demons create meaningful progression

Mythic Core Demons tie battles to culture and history

Every victory leaves a mark—power always has a cost

Legends become enemies, and enemies become scars

One-Line Summary for Readers 🫵😐

Core Demons must be killed by destroying their heart.

Mythic Core Demons must be killed by confronting a legend.

(2) Mimic Demons — The Perfect Liars

"If it looks like you, thinks like you,

and loves the same people you do—

it's already too late."

What Are Mimic Demons?

Mimic Demons are a rare, high-importance demon class capable of total imitation.

They don't just copy how someone looks. They copy:

Appearance

Voice

Personality

Memories

Fighting style

Abilities

Emotional bonds

Scent, aura, and behavioral habits

To everyone else, they are indistinguishable from the original.

Except for one thing.

The One Thing They Cannot Copy:

Class Marks

Every Chosen bears a Class Mark — a soul-engraved identifier tied to Yggdrasil.

It cannot be seen by normal humans

It cannot be forged

It cannot be mimicked

It cannot be stolen

To demons, Class Marks are burning voids — things that exist but cannot be touched

This makes Class Marks the only absolute proof of identity.

Why Mimic Demons Are So Dangerous

They Don't Infiltrate — They Replace

The real person may already be dead

Or imprisoned

Or watching from somewhere else

They Pass Emotional Checks

They remember inside jokes

They react correctly to trauma

They love the same people, convincingly

They Can Fight Like the Original

Same techniques

Same instincts

Same flaws

If you hesitate even once, they win.

How Mimic Demons Copy So Perfectly

Mimic Demons possess an ability called Total Assimilation.

At a glance, they can:

Read surface memory

Analyze muscle habits

Sync emotional responses

Lock onto soul-patterns

Longer exposure improves accuracy.

After full assimilation:

Even close lovers cannot tell the difference

The mimic begins to believe it is the person

The Limitation (Critical Rule)

Mimic Demons cannot generate Class Marks.

When they copy a Chosen:

Everything is perfect

Except the mark is absent, distorted, or hollow

To Chosen who know how to sense it, this feels wrong.

Like shaking hands with someone who has no pulse.

Detection — How They're Found

For Normal People

They cannot tell. Ever.

For Chosen

Detection requires:

Direct focus

Calm

Soul awareness

In combat or emotional distress, even Chosen can be fooled.

This allows:

Friendly fire

Betrayals

Misdirected rage

Combat Behavior

Mimic Demons avoid open combat unless exposed.

They prefer to:

Divide teams

Turn allies against each other

Force someone to kill the wrong person

If forced to fight:

They exploit the victim's habits

They mock with perfect familiarity

They weaponize emotional hesitation

What Happens When They're Exposed

When their cover breaks:

Their body begins to destabilize

Multiple forms flicker at once

Voices overlap

Personalities fracture

They become violent and desperate.

They hate being seen for what they are.

Killing a Mimic Demon

They do not have Core Orbs.

Instead:

Their existence is anchored to borrowed identity

Once fully rejected — emotionally and spiritually — they weaken

Final blows become possible only after exposure

Killing them feels wrong. They die screaming as someone else.

Why They Exist (Lore Tie-In)

Mimic Demons are believed to be:

Failed attempts to copy Chosen

Or experiments by Arae to understand Yggdrasil

Or demons that envied individuality

They don't want to rule.

They want to be real.

Narrative Uses (This Is Where They Shine)

A Chosen returns acting slightly different

A lover senses something wrong but can't explain it

A team splits because both "versions" accuse each other

A Mimic sacrifices itself convincingly, only to be revealed later

They are story weapons, not fodder.

One-Line Rule for Readers

If the Class Mark is missing,

it doesn't matter who they look like.

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