To be true, it was more than an April Fools event and the developers truly did something unique, something that was fun for a day to most people… yeah… to the most because there the top two players of the event got something special.
The player who dealt the most damage during the event received a blessing, while the one who took the most damage and would have died the most had his game turn into hell for months, all thanks to the developer and their bright ideas.
The April Fools event was about immortality, literally everything became immortal in the game, the bosses, the players, the NPCs, everything living became one, and with it, all the grind, all the sleepless nights turned to be worth nothing for a day.
"Why do you look like that? Being immortal and having a skill with it is something that everybody wishes for." As Miu said it Lucius just became more terrified… he looked like a zombie… exactly how he looked on his death bed.
"W-what do you mean by… having a skill?" He asked as his voice was low and even stuttered… not just that but now he truly looked like somebody who is over with everything and the reason for it was the April Fools event and the so-called 'immortality.'
The event itself was almost like a psychological thing from the devs, like telling the players to go touch grass for a day… but no, the players did exactly the opposite of it.
Everybody, literally everybody in the game did one single thing… try to kill each other, even though it was impossible… like level 1 players attacked level 1000 ones with daggers, and so on, everybody tried to kill everybody, they even raided bosses, raided the dungeons.
The event turned into endless and meaningless fights that would lead to nowhere… but of course, the devs came up with a move to actually let players have something in the end.
The ITL, Immortal Trial Leaderboard.
So because players couldn't earn exp, skill points, couldn't even level up a bit, the endless bloodshed and fight just went on with one thing in mind, the ITL and its glorious Divine reward.
The top player who did the most damage through the whole day received the Divine Blessing, which granted 25 extra lives, in all situations and with no reset, which meant if the player died during a boss fight it didn't reset, which was a huge privilege to have, because all boss fights had a long prepare phase but on the other side there was a leaderboard too that received a gift too… a much worse one.
"P-please tell me you're not talking about—"
"Fool of Death." Miu interrupted him still with that fake smile on her face just shattering Lucius's entire being.
The other side of the leader board was the player who would have died the most. Basically the developers calculated how much damage the player character took, and just divided it by his health… he would have died more than 982 times as for some reason he tried to beat one of the Forgotten Gods with a level 160 account… though for his performance he received a title the "Fool of Death" and with it a passive skill… one that was a curse.
Though the player couldn't believe it, like he saw level 1 accounts being beaten up by level 1000, how did he get the title… well it was all the grand plan of the developers and they needed a high level account that had knowledge about the game to not fuck up their plans… though they fucked up his plans about the game and his progression.
Basically the developers needed to create something that was actually something beneficial and at the same time not.
So they came up with an idea that was… dark, useful and also pretty bad… all at the same time.
The Fool of Death had a passive skill that worked in a way that, when the player killed anything, let it be a boss, another player, or anything else, it absorbed their souls, and the souls surrounded the player, creating a dark aura.
In short the player was cursed by the beings he slain and for the outside it looked as an overpowered skill as the aura of the Fool of Death debuffed every skill by 50 percent, not just that but it could go up to 70 percent if the player slayed powerful bosses… but yeah it needed to be fucked up by the developers.
There was a so-called mental system in the game, which meant if the mental points went down to zero then the player couldn't enter PVP or do trades, or anything NPC involved, basically couldn't play the game as it intended to be, basically it was punishment for players who behaved badly, rage quitted ranked games and so on… but for the Fool of Death the devs reformed the whole thing… yeah for one single player.
As the player got the Fool of Death title his mental state went to zero which meant he couldn't level up or do anything in the game at all, literally couldn't progress… until he did one important thing… kill.
Yeah but then came the questions… who did the player kill? Why did they give him a skill that he can't even use?
Once again it was the developers grand plan so what they made was that the Fool of Death could kill NPCs, but not just the hostile ones, or ones that are in quests, no, the player could kill ever NPCs in the game and the worst, the aura itself told the player how many deaths it needs to get back to the mental state so he can play the game normally.
Like there was the Fésin boss which was a basic fire dragon, it took 1 soul to rest, while the highest boss that the player slain was the Cerberus it took 10 souls.
The devs wanted the player to become a serial killer, a mass murderer… and they did it for one thing… to introduce a big event, the Murder Mystery: Hunt for the Killer… yeah they did all of it, to do another big event and well it worked.
The murder mystery actually got solved, and the Fool of Death was caught and when he got jumped by four guilds and finally died in battle, his passive skill was destroyed, and he became normal once again.
That was the only time immortality is mentioned throughout the whole game as a skill in his character lore, "The Fool of Immortality." The murderer, who thought killing innocent lives, who thought listening to monsters would lead to immortality.
"But that wasn't immortality." Lucius whispered as looked at her."It was just an event that was forced by the developers onto a player. He was untouchable only to the NPCs… and nothing more."
"That is immortality." Miu said as she sighed.
"No, it's not." Lucius said again as she didn't get why Miu was saying it is immortality… somehow it all went past his head… yeah the key fact about the whole situation.
"Once again you are forgetting where you are." She said she outstretched her arms."You are in Eldoria, and everything living in Eldoria were NPCs once… do you understand it now?"
Yeah, he finally got it, he finally understood it. "Fuck me…"
"The Fool of Death is you, Lucius, and with it your journey waits ahead." Miu said as she still smiled… smiled at the straight desperation that went through Lucius as he realized more and more what it exactly meant. "But it is time now, I send you down to Briminia, and from there it is you who decide what you will do."
"Wait!" He shouted. "You said I am Lucius which means I'm like a new character… I killed nothing, so the mental state is still good until I–"
"You forget one more thing." She interrupted him. "The passive skill needs kills nonetheless."
Yeah, that was the worst thing about the Fool of Death.
When they made the leaderboard to choose a player to be the Fool of Death they thought that a low-ranked player wouldn't be good as they might not know about the game lore much, so they made a change to it to a minimum rank, which was level 100, but there was a problem with that too.
Players could level up to 100 without killing anything, there was even a guild that worked that way, didn't kill anything in the game, only traded, did quests that didn't involve killings, so the developers made another change.
If the player who would have died the most during the April Fools event didn't have high-rank boss kills that would become the dark aura requiring souls to be calmed, then the player would have been pushed to kill the NPCs nonetheless, and those NPCs he killed would have become the dark aura requiring to kill more.
In this way the developers made sure that the upcoming Murder Mystery event could work.
"I need to kill to not die?" He asked.
"Kill to stay immortal… if we think about it, is an endless circle of bloodshed… that is the Fool of Death."