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Sin of Hoarding

[The information about the Sin of Hoarding will be updated according to Seth's knowledge]

[Read at the risk of spoilers]

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First Circle

[Spatial Pocket] The user can create a small, extradimensional pocket (e.g., the size of a chest) to store items. Retrieval requires focus and a few seconds of concentration.

Second Circle

[Authority of Retrieval (2nd Stage)] The user can telekinetically summon any item that belongs to them from within their line of sight.

[Mark of Ownership] By placing their hand on an item and spending a trickle of stasis energy, the user can mark it as "theirs" in a metaphysical sense. This makes the item permanently susceptible to their retrieval abilities and harder for others to use effectively.

[Damage Redirection] The user can channel damage meant for them into a "sacrificial" item from their hoard. The item bears the brunt of the attack and is destroyed, leaving the user unscathed.

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