Far beyond the reach of Terran memory, where the Milky Way's light thins into myth, the Orion Drift spirals in silence a violet wound stitched across the black. Catalogued as T459 in the final breath of Earth's astronomical legacy, it remains untouched by Terran hands, yet not untouched by war.
The galaxy itself is a fractured hymn. Dust veils shimmer like mourning robes, and starlight fractures into jagged halos around dying suns. Thirteen of its twenty-three known planets cling to the label "habitable," though survival there is less a birthright than a ritual of endurance.
Each world bears the scorched sigils of the Great Rift War, a conflict that tore through the Drift like a divine reckoning, unmaking empires and birthing three powers from the ash.
Of these, the Sovereign State of Virelia reigns with the weight of ancestral gravity. Six planets orbit its dynastic will, each one a monument to the House of Virel, seven generations deep, and still ruled by blood and belief.
Their cities rise like prayers cast in obsidian and gold, spires etched with the names of the fallen and the forgiven. The architecture is not merely imperial, it is ceremonial, a living scripture of conquest and repentance.
Governance in Virelia is not law but liturgy. The Celestial Mandate binds its citizens in blood oaths, their loyalty sealed with ritual punishments that echo the old war's cruelty.
To defy the Mandate is to invite the Rite of Unmaking, a public ceremony where memory itself is stripped from the soul, leaving only obedience.
At the heart of Virelia's power lies the Shrine of the Hollow Sun, a sanctum carved into the remains of the war's final bomb. It pulses still, a dying heart of irradiated stone and sacred fire.
Here, rulers are crowned not with gold, but with silence, the kind that follows a scream too vast to be heard. The coronation is a solitary walk across the bomb's crater, barefoot and blindfolded, beneath a sky that remembers.
The elite of Virelia believe themselves chosen, not by fate, but by the stars themselves. Their bloodlines are traced through celestial alignments, their destinies etched in the drift of galaxies. They do not rule they fulfill prophecy.
The second power that governs three planets is the Republic of Elaris. A technocratic coalition that values logic, transparency, and democratic renewal but is riddled with internal dissent.
Their cities float above oceans of memory-reactive crystal, and their archives are living entities that whisper the past to those who listen.
The Republic's citizens are haunted by the war's moral cost, and their leaders are elected through Trial of Echoes, where candidates must relive the war's worst moments in simulated reality. Though they preach peace, their fleets remain armed in case of another war.
Then there is the Calamity Alliance governing 4 planets. Once militia, now pirates, Calamity is a chaotic brotherhood of ex-soldiers, smugglers, and war-scarred idealists.
Their planets are lawless sanctuaries, orbiting in erratic paths and cloaked in electromagnetic storms to avoid detection.
They worship no gods, but honor the dead through Ash Festivals, where the names of fallen comrades are burned into the sky. Their ships are stitched together from wreckage and myth, and their leaders rise through Blood Parley, a brutal contest of wit, combat, and betrayal.
As for the Toxic Ten. They are ten planets are shrouded in volatile atmospheres, riddled with ancient war machines and unstable relics.
Explorers call them the Veiled Graves, and only the desperate or the damned dare enter. Some whisper that the original cause of the Great Rift War lies buried beneath their poisoned crusts, waiting.
***
The void trembled.
SS-Venus tore through the Orion Drift like a blade through silk, its obsidian hull glinting with gold filigree and the unmistakable insignia of the Crown's Blade Vanguard, a veil of starlight wrapped around a bleeding eye.
It was not a symbol, it was a warning. Painted across the dorsal plating in radiant crimson, it shimmered with psychic resonance, enough to make lesser ships veer off course from sheer dread.
This time SS- Venus was in pursuit of a high ranking Calamity Alliance member who had looted a carrier space craft filled with memory reactive crystals being exported to the Republic of Elaris. The smaller warship belonging to the space pirates was struggling to get away from the behemoth.
The bridge of the Scourge of Vex was chaos incarnate, alarms blaring, wires sparking like angry serpents, and the looming shadow of SS-Venus growing ever larger in the rear display. Panic had taken root, but Captain Dren Vask was past panic. He was something colder.
"She's gaining ground!" the helmsman cried, voice cracking as the SS-Venus loomed larger in the rear display. "We won't outrun her!"
Dren slammed his fist against the console. The stolen cargo hummed ominously in the hold, anymore slight disturbance and it might explode.
"Go to the asteroid field!" he barked, sweat streaking down his temple.
"Sir, that will kill us!" the helmsman shouted, hands trembling over the controls.
Another crewman, younger, voice shaking said in a trembling voice, "Let us surrender, Captain. At least then we can live."
Dren's eyes flicked to the tactical display. SS-Venus was no longer just pursuing, it was preparing to lock them in a force field and apprehend them.
The second crewman young, hopeful, foolish had barely finished his plea when Dren drew his laser pistol with no hesitation or warning. A flash ensued and the man crumpled, a smoking hole where his conviction had once lived. Silence fell like a guillotine.
Dren's voice sliced through it. "Anyone else have an opinion?"
He waved the pistol like a conductor's baton, daring dissent. No one moved or dared to breath.
"Good," he muttered, wiping sweat from his brow with a trembling hand. "Now do as I say."
He turned and stormed from the bridge, boots clanging against the metal floor as the ship groaned beneath him. The asteroid field loomed ahead, jagged and unforgiving. SS-Venus was still closing in, but Dren had no intention of dying with his crew.