POWER SYSTEMS GUIDE
TABLE OF CONTENTS
1. Warrior Paths
2. Mage Paths
3. Vampire Evolution (Sanguinári)
4. Other Paths
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1. WARRIOR PATHS
A. AURA WARRIORS
Based on cultivating Aura Stars
· Stage 0: Inept - Cannot manifest Aura
· 1st Star: Basic Aura - Can Coat body parts.
· 2nd Star: Consolidated Aura - Covers entire body, extends to weapons.
· 3rd Star: External Aura - Can project up to 3 meters, ranged attacks
· 4th Star: Solid Aura - Creates temporary shields and weapons of pure Aura
· 5th Star: Elemental Aura - Acquires natural elemental properties
· 6th Star: Manifested Aura - Can compress the Aura to create more dangerous effects
· 7th Star: Domain Aura - Creates zone of influence controlling environment (Called Aura Hegemony)
· 8th Star: Semi-Divine Aura - Touches fundamental laws of reality.
· 9th Star: Divine Aura - Complete transformation, becomes force of nature.
· 10th Star: Legendary - Theoretical only, power comparable to minor gods
B. MAGIC WARRIORS (Body Refinement)
· Tier 1-2: Beginner - Imbues mana into basic attacks
· Tier 3-4: Veteran - Established internal cycle, mana regeneration in combat
· Tier 5-6: Master - Imbues elements into attacks, fortified body
· Tier 7-8: Grandmaster - Mana flows naturally, can fight for days without rest
· Tier 9-10: Legendary - Bodily transformation, becomes semi-elemental
C. PATH OF WILLPOWER
1. Epic - Unique ability based on trauma/obsession
2. Legend - Power affects a region around, immune to mental attacks.
3. Myth - Can distort reality in minor ways.
4. Saint - Can distort reality in major ways.
5. Demigod - can manipulate the law of reality in a certain range.
6. War God - Alter reality on major region
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2. MAGE PATHS
A. CORE PATH
· Initial Stage: Core Formed - 1 Basic element, can use magic of the core affinity.
· Consolidated Core: Can use magic without the need to chant.
· Advanced Core: Can use multiple spells as much as his mana permits if good to quickly cast greater spells.
· Master Core: Can evolve it's core to a advanced Affinity and use two types of basic affinity's can cast spells of the 7th and 8th cicle
· Legendary Core: Dominion over the core element can cast spells up to the 9th and 10th cicle
B. CIRCLE PATH
Multiple affinity's is difficult to apear so the best we can see for now is a 7th cicle
· 1 Circle: 1 basic element
· 2-3 Circles: Simple combinations (ex: Mud = Earth + Water)
· 4-5 Circles: Advanced elements (ex: Electricity, Ice)
· 6-7 Circles: Complex fusions (ex: Storm = Air + Water + Electricity)
· 8+ Circles: Conceptual manipulation (ex: Space, Time)
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3. VAMPIRE EVOLUTION (SANGUINARI)
A. BLOOD CORE STAGES
Cultivation of innate blood magic
· Phase 1 - Vampire Pawn: Basic Control - Manipulation of own blood
· Phase 2 - Vampire Knight: External Control - Manipulation of free blood.
· Phase 3 - Vampire Bishop: Transmutation - Solidification, boiling, crystallization.
· Phase 4 - Vampire Rook: Creation - Blood golems, living weapons
· Phase 5 - Vampire Bloodlord: Dominion - Absolute control within 1km radius
B. EVOLUTIONARY HIERARCHY
1. Transformed Mortals: Preserve memories, controlled by creator
2. Savages: Transformed from corpses, instinctive
3. Free Vampires: Broke mental control (rare)
4. Elders: Centuries old, advanced Blood Core
5. Blood Soul Possessors: Artificial soul created, full autonomy
6. Purebloods: Born vampires, no weaknesses, natural soul
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4. OTHER PATHS
A. CONTRACTORS
· Beginner: Minor pact, limited powers
· Intermediate: Multiple pacts, significant powers
· Advanced: Pact with greater entities
· Master: Commands legions of minor entities
· Archmage Contractor: Pacts with gods or cosmic entities
B. CLERICS AND PALADINS
· Devotee: Simple prayers, minor blessings
· Cleric: Medium-level miracles, significant healing
· High Cleric: Direct communication with deity
· Paladin: Champion of a deity (1 per entity)
· Avatar: Physical manifestation of deity in mortal world
C. MARTIAL ARTISTS (QI)
· Initiation: Basic Qi circulation
· Foundation: Meridian expansion
· Core: Formation of Qi Core
· Transformation: Body purification through Qi
· Ascension: Union with Dao, immortality
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IMPORTANT NOTES:
1. Path Crossovers: Possible but rare to follow multiple paths simultaneously, requires natural physics, most comun are mages of path of the circle, can be a magic warrior, but most don't because magic studies consumes a lot of time.
2. Racial Limitations: Some paths inaccessible to certain races (ex: vampires cannot cultivate Qi)
3. Birth Potential: Some paths require innate aptitude (Aura, Magic)
4. Golden Age: Peak development generally occurs between 16-200 years, depending on race
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SYSTEM EQUIVALENCE (APPROXIMATE)
Aura Warrior - Magic Warrior - Mage Core - Vampire
3 Stars - Tier 3 - Beginner - Pawn
5 Stars - Tier 6 - Advanced - Knight
7 Stars. - Tier 9 - Master - Rook
9 Stars - Tier 10. - Legendary - Blood Warlord
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"Power is an ocean with many rivers leading to it. Choose your course, but never underestimate the currents of others." - Ancient Aethelgard Proverb
This guide will be updated as new discoveries are made in ancient archives and accounts from dimensional travelers.
End of Guide