Let me tell you the world building first (it's not a chapter sorry)
It take place in earth but 5 times bigger ? (every fantasy world lol)
Setting: Like advanced but noble Hierarchy still in it inside of government as monarch
There are six big nations country across the map
The Lumenix empire (rule by king Arthur it's a human nation but co-exist with other species for trades and supplies except demon)
Kingdom of moonlight (kingdom of elf with rich forest fairly and rich oxygen known as the first nation every found dating back to creation times)
Dwarf kingdom (on the black Mountains known for crafting many legendary swords appear in legends)
Demon kingdom (an abyss like place far aways often in conflict with Lumenix empire as the great dragon Lord Altherblack was slain by the four heroes of lumenix)
Atlanta (a kingdom of ocean dwellers on an island pirates often visit their for meet up or party)
Sandstone Vallay (a large arena filled with sand also known as death Valley as many large lizard and🕷 hide inside the sand waiting for their prey)
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And about the power system
The world is run on mana as every being have mana inside them some have big mana some have small the bigger their mana is the stronger their aura become letting to creating new magic and attacks can enhanced body parts if mana output is large enough(literally not copied just taking inspiration)
Mana can be used in various ways like a talent gifted from birth able to grow and create new ways for various uses the bigger Mana the one possessed the higher his Chance's of climbing the power hierarchy increase here is an example.
. Offensive Usages
Mana Burst – Concentrating raw mana into fists, weapons, or projectiles for destructive impact. (Basic but highly scalable.)
Elemental Conversion – Users can transmute their mana into different elements (fire, ice, wind, lightning, shadow, etc.).
Mana Blades – Pure mana forged into sharp weapons, stronger than steel and capable of cutting through magical barriers.
Annihilation Sphere – A dense orb of compressed mana that erases matter/magic upon detonation.
Resonance Strike – Attuning mana to a weapon's vibration frequency, making it phase through armor and strike directly at vital points.
. Defensive Usages
Mana Shield – A protective barrier of raw mana, scalable in thickness and density.
Mana Skin – Reinforcing the user's body with a thin mana layer to reduce damage (like armor under skin).
Absorption Guard – Barrier that doesn't just block, but absorbs and converts incoming energy into mana reserves.
Flow Redirection – By controlling mana currents, users can redirect physical or magical attacks away from their body.
Temporal Shield – High-level skill where mana creates a micro time-lag, slowing down attacks when they get near.
. Support / Healing Usages
Mana Infusion – Pouring mana into allies to heal wounds or restore stamina.
Purification – Cleansing poisons, curses, and corrupt mana by harmonizing chaotic energy.
Mana Link – Sharing mana pools with allies in battle (like a lifeline system).
Amplification Aura – Emitting mana to boost allies' strength, speed, or resilience.
Regenerative Cocoon – Encasing oneself or others in crystallized mana to rapidly heal.
Utility / Exploration Usages
Mana Sense – Detecting life energy, hidden enemies, or magical traps.
Mana Threads – Fine lines of mana used like wires to control objects, swing, bind enemies, or transmit signals.
Mana Constructs – Creating platforms, weapons, cages, or even wings from solidified mana.
Dimensional Step – Using mana to warp short distances (blink movement).
Mana Echo – Leaving behind a clone made of mana to trick or scout enemies.
5. Advanced / Evolutionary Usages
Core Expansion – Expanding one's mana core to unlock new affinities and techniques.
Mana Evolution – Fusing with external elements (dragon fire, divine light, abyssal void, etc.) to evolve abilities.
Overdrive Mode – Burning life force as mana for overwhelming temporary power.
Reality Imprint – At peak mastery, shaping raw mana to rewrite local physics (ex: walking on air, bending gravity).
Origin Spell – A user's unique, signature ability born from their soul's connection to mana (no two Origin Spells are the same)
People are rank into different class the more Mana they have from birth the more respected they become etc
SS rank God class (highest a being can achieve power comparable to God none possessed it only myths of it are heard)
S rank legendary class (highest power human can obtain mostly required talent or must be chosen one can destroy universe in full potential ( I mean only in full potential)
A rank diamond class (power to destroy half the planet mostly known as elite class among awakeners born with high aura obtain mostly by genius)
B rank platinum class (power to destroy a country still consider a beast among awakeners can be obtain through hard work)
C rank gold class (consider as mid powerful on it's own but still low can destroy a city at full potential)
D rank silver class (Average powerful enough to be bodyguard city block level)
E rank bronze class (consider below average but still got potential)
F rank rock class (consider as trash bottom powerless among awakeners